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Ferrous-Solitaire/SESSION_HANDOFF.md
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2026-06-08 19:24:42 -07:00

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Ferrous Solitaire — Session Handoff

Last updated: 2026-06-09 — AVD Android launch smoke passed; physical-device gate remains.


Current state

  • Branch state: master pushed to origin; latest commits are validation runbooks, card-label test coverage, and Android AVD smoke notes.
  • Latest tag: v0.39.0
  • Working tree: clean. Local scripts/ helpers are excluded through .git/info/exclude and intentionally not committed.
  • Latest verification in this follow-up: cargo test -p solitaire_core; cargo test -p solitaire_data matomo_client; cargo test -p solitaire_engine analytics_plugin; cargo test -p solitaire_engine settings_plugin; cargo test -p solitaire_engine card_plugin; cargo apk build -p solitaire_app --target x86_64-linux-android --lib; AVD Pixel_7 install/launch/input smoke.
  • Full previous gate: Claude reported recent card_game work pushed to origin and cargo test / clippy gates passing before the changelog follow-up.

What shipped since v0.39.0

  • Browser Bevy canvas route and window.__FERROUS_DEBUG__ automation bridge landed, with Playwright coverage for /play.
  • In-place card_game / klondike rewrite phases are complete through the latest follow-up:
    • 5e87358 integrates upstream deps cleanly.
    • ae1ecc8 unifies Suit / Rank with upstream card_game types.
    • d864d98 routes klondike/card imports through solitaire_core.
    • 9bcf13d, 56e3b62, 26f1b00 finish schema-v3 migration coverage, undo/recycle score correctness, and rewrite-plan docs.
  • Android keystore wiring, Android build-script hardening, server auth/runtime hardening, and modal safe-area centering have landed.
  • CHANGELOG.md has been caught up from v0.34.0 through current unreleased work and committed in 7fe6ac6.
  • Matomo analytics was re-reviewed: MatomoClient and AnalyticsPlugin are wired through CoreGamePlugin on non-wasm targets, and targeted tests now cover opt-in client creation, event encoding, buffer trimming, and analytics mode labels.
  • Native analytics and Android physical-device validation now have runbooks in docs/analytics-validation.md and docs/ANDROID.md.

Historical notes before v0.39.0

See git log and CHANGELOG.md. The changelog now includes v0.34.0 through v0.39.0, plus current unreleased work.


What shipped since the last handoff (v0.23.0 → v0.35.1)

v0.34.0 — Android polish + code-quality sweep (2026-05-16/17)

Commit Summary
9623bde Wire FiraMono to Android corner label; CardImageSet load tests
980312c Fix wrong bottom-right suit symbol on JS/QS/KS card assets
04e99a8 Correct Android waste fan overlap and resume layout desync
3bb3ddb Eliminate panics, fix dismiss hit-test scope, guard home respawn
f8f1f26 Adaptive drop zones, touch event correctness, modal lifecycle guards
1eb4043 Auth-guard avatar serving; atomic write; user_id assertion in merge
69c6e88 Deterministic pile serialization, undo skip, url-encode bytes, merge_at
aa7b0f6 Gate frame-hot ECS systems on resource changes (perf)
6727126 Consolidate APP_DIR_NAME; add #[must_use] on pure fns
a4dfb0c Differentiate leaderboard opt-in vs opt-out error toasts (M-12)
7fc98f8 WASM: state() and step() return Result, errors throw JS exceptions (CR-6)
ffed6b2 Share Tokio runtime across all network tasks (M-16)
fa84152 Correct Android help hint label to ! (M-17)
18d7937 Derive Copy for DrawMode; drop redundant .clone() calls (M-18)
132fea9 Use saturating_add for move_count increments (M-19)
0ecc1a9 Add missing derives to AchievementContext (M-20)
2301cc6 Align android_keystore temp extension with cleanup glob (M-21)
2e52f54 Enforce 32-char display_name limit at sync client boundary (M-22)
c8878d6 Fix stale FOCUS_RING colour comment (M-23)
4aafc0a Name HUD popover Z-layers; replace raw Z arithmetic (M-24)

v0.35.0 — Accessibility + sync reliability (2026-05-18)

Commit Summary
eb6c93f Silence B0004 by adding Transform to ModalScrim
6f5cebd Fire WarningToastEvent on sync pull failure (was InfoToastEvent)
87aec5b Gate all decorative motion animations under reduce_motion_mode

reduce_motion_mode now gates: score pulse, score floater, streak flourish (hud_plugin), card-shake on rejected move, foundation completion flourish (feedback_anim_plugin). Pattern: gate at the trigger/start system, never at the tick system — if the component isn't inserted, the tick path never runs.

v0.35.1 — Leaderboard bug fixes (2026-05-18)

Commit Summary
8f86d66 Fix three leaderboard bugs: wrong toast type, stale label, name not synced

Three bugs fixed:

  1. Wrong toast type on errorpoll_opt_in_task / poll_opt_out_task error branches now fire WarningToastEvent instead of InfoToastEvent.

  2. Display name not pushed to server on changeSettings gains leaderboard_opted_in: bool (serde-defaulted false). Set true/false when opt-in/out tasks succeed and persisted to settings.json. handle_display_name_confirm now spawns an opt_in_leaderboard task when already opted in — the server's upsert endpoint updates only display_name without re-opting-in.

  3. "Public name" label stale after name changeLeaderboardPublicNameText marker component added to the label node. update_leaderboard_public_name_label system rewrites the text each frame the panel is open; O(0) cost when panel is closed.

5 new regression tests cover all three bugs.


Open punch list

1. Android APK launch verification (Option A)

Physical device test: install the latest APK on a real Android device (not AVD), and run the checklist in docs/ANDROID.md. This has never been gated in CI. AVD adb shell input tap doesn't deliver real touch events, so physical-device smoke testing is the only gate.

Latest AVD smoke (2026-06-08 local / 2026-06-09 UTC): built target/debug/apk/ferrous-solitaire.apk for x86_64-linux-android, installed it on AVD Pixel_7, launched android.app.NativeActivity, confirmed Bevy rendered the board, safe-area insets resolved as top=136 bottom=63 left=0 right=0 after 2 frames, onboarding could be dismissed via AVD input, and filtered logcat showed no Ferrous panic/fatal/ANR.

2. Matomo analytics live validation

Settings has analytics_enabled, matomo_url, and matomo_site_id; the engine consumes them via AnalyticsPlugin on non-wasm targets. Remaining work is live validation against the deployed Matomo instance. Use docs/analytics-validation.md for the native validation checklist and the current web/WASM decision notes.


Architectural notes for next session

  • Reduce-motion pattern: always gate in the start_* / detect_* system (the trigger), not the tick_* system. If the component is never inserted, the tick path never runs. See hud_plugin.rs::detect_score_change and feedback_anim_plugin.rs::start_shake_anim for the canonical pattern.

  • Leaderboard server upsert: POST /api/leaderboard/opt-in is idempotent — calling it when already opted in just updates display_name. Safe to call from handle_display_name_confirm without tracking a separate "needs update" flag.

  • Messages<T> API (Bevy 0.18.1): write with resource_mut::<Messages<T>>().write(value); read in tests with msgs.get_cursor() + cursor.read(msgs).next().

  • Test input-state pitfall: MinimalPlugins has no input-tick system, so ButtonInput::just_pressed state persists across frames unless explicitly cleared with input.release(key); input.clear() between updates.

  • /play debug bridge design: play.html runs two independent WASM instances in Promise.all([bootstrap(), init()]). bootstrap() sets window.__FERROUS_DEBUG__ (logic layer via solitaire_wasm.js); init() starts the Bevy canvas. The bridge operates its own SolitaireGame — moves applied through the bridge do NOT affect the Bevy visual game. This is intentional for automation/invariant checking.

  • HiDPI Bevy canvas: WindowResolution::default().with_scale_factor_override(1.0) is set in the canvas app. Without this, physical pixels exceed WebGL2's 2048px limit on HiDPI displays, causing an immediate wgpu panic on the first resize event.

  • /play-classic vs /play in e2e: smoke.spec.js + gameplay_review.spec.js target /play-classic (DOM-heavy game.html); play_canvas.spec.js targets /play using only the __FERROUS_DEBUG__ bridge (no DOM selectors). cycle_metrics.js supports both via --route play-classic|play.