ceb9c950a1
Add [workspace.lints.rust] and wire each member crate up with [lints] workspace = true: unsafe_code = "deny" (forbid would break the Android JNI build) single_use_lifetimes = "warn" trivial_casts = "warn" unused_lifetimes = "warn" unused_qualifications = "warn" variant_size_differences = "warn" unexpected_cfgs = "warn" unsafe_code is "deny" rather than the issue's "forbid" so the three Android JNI FFI modules (android_keystore, android_clipboard, safe_area) can opt back in with a scoped #![allow(unsafe_code)] — forbid cannot be locally overridden. Pure crates carry no unsafe and stay clean. Clean up the warnings the new lints surface: - 150ish unused_qualifications removed via `cargo fix` (purely syntactic redundant-path-prefix removals). - table_plugin: the TABLE_COLOUR import was #[cfg(test)]-gated while the camera clear-colour used the fully-qualified path; unqualifying it left a non-test build with no import. Made the import unconditional instead. - assets/sources: the `as &[u8]` casts in embed_*_svg! coerce each fixed-size &[u8; N] to a uniform slice so the tuples fit the &[(&str, &[u8])] arrays — load-bearing, so scoped #[allow(trivial_casts)]. Workspace clippy -D warnings and the full test suite pass. Android build not compiled here (needs the NDK; built separately per CLAUDE.md §15) — the deny + scoped-allow keeps the JNI unsafe blocks legal. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
27 lines
896 B
TOML
27 lines
896 B
TOML
[package]
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name = "solitaire_web"
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version.workspace = true
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license.workspace = true
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edition.workspace = true
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[lib]
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crate-type = ["cdylib", "rlib"]
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[dependencies]
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solitaire_engine = { path = "../solitaire_engine" }
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solitaire_data = { path = "../solitaire_data" }
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# Direct dep so `bevy::` resolves in lib.rs; zero extra features so this
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# contributes nothing to unification with the desktop/Android feature set.
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bevy = { workspace = true }
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wasm-bindgen = "0.2"
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getrandom = { version = "0.3", features = ["wasm_js"] }
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console_error_panic_hook = "0.1"
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# webgl2 must only be enabled for the wasm target — it constrains the
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# renderer to WebGL2 compatibility limits, which is wrong for native builds.
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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bevy = { workspace = true, features = ["webgl2"] }
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[lints]
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workspace = true
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