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chore: rename app from Solitaire Quest to Ferrous Solitaire
Updates all in-tree references:
- Android package: com.solitairequest.app → com.ferrousapp.solitaire
- APK name: solitaire-quest → ferrous-solitaire
- Data dir: solitaire_quest → ferrous_solitaire (across all 6 data modules + engine)
- Keyring service: solitaire_quest_server → ferrous_solitaire_server
- Android Keystore key: solitaire_quest_token_key → ferrous_solitaire_token_key
- Gitea repo: Rusty_Solitare → Ferrous-Solitaire (also fixes "Solitare" typo)
- Renamed pkg/solitaire-quest* → pkg/ferrous-solitaire*
- Updated ArgoCD, docker-compose, CI workflow, build script, all docs

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 19:23:49 -07:00

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7.2 KiB
Markdown

# Android build — developer setup
This doc captures the toolchain install + build invocation for the
Android target. Steps are runnable on a fresh Debian 13 (trixie) box;
later sections document what's known to compile, what's stubbed, and
the next milestones.
> **Status (2026-05-07):** First working APK at `fb8b2ac`. 54 MB
> debug-signed `ferrous-solitaire.apk` for `x86_64-linux-android`. Has
> NOT yet been verified to launch on a device or emulator — that's
> the next milestone.
---
## 1. Toolchain install (Debian 13 / trixie)
Run as one block. Will pull ~15-20 GB of disk between APT, the SDK,
the NDK, the system image, and Rust target sysroots. Requires sudo.
```bash
# 1. JDK 21 (Android tooling needs JDK 17+; Debian 13 default is 21).
sudo apt update && sudo apt install -y openjdk-21-jdk-headless unzip wget
# 2. SDK directory + Google's cmdline-tools bootstrap.
export ANDROID_HOME="$HOME/Android/Sdk"
mkdir -p "$ANDROID_HOME/cmdline-tools"
wget -O /tmp/cmdline-tools.zip \
https://dl.google.com/android/repository/commandlinetools-linux-11076708_latest.zip
unzip -q /tmp/cmdline-tools.zip -d "$ANDROID_HOME/cmdline-tools"
mv "$ANDROID_HOME/cmdline-tools/cmdline-tools" "$ANDROID_HOME/cmdline-tools/latest"
rm /tmp/cmdline-tools.zip
# 3. Persist env vars.
{
echo ''
echo '# Android dev'
echo 'export ANDROID_HOME="$HOME/Android/Sdk"'
echo 'export ANDROID_NDK_HOME="$ANDROID_HOME/ndk/26.3.11579264"'
echo 'export JAVA_HOME="$(dirname $(dirname $(readlink -f $(which java))))"'
echo 'export PATH="$PATH:$ANDROID_HOME/cmdline-tools/latest/bin:$ANDROID_HOME/platform-tools:$ANDROID_HOME/emulator"'
} >> ~/.bashrc
source ~/.bashrc
# 4. Accept SDK licences (interactive prompts answered by `yes |`).
yes | sdkmanager --licenses
# 5. Platform packages — ~5 GB.
sdkmanager \
"platform-tools" \
"platforms;android-34" \
"build-tools;34.0.0" \
"ndk;26.3.11579264" \
"emulator" \
"system-images;android-34;google_apis;x86_64"
# 6. AVD for testing (one-time).
echo no | avdmanager create avd \
-n bevy_test \
-k "system-images;android-34;google_apis;x86_64" \
-d pixel_7
# 7. Rust cross-compile targets.
rustup target add \
aarch64-linux-android \
armv7-linux-androideabi \
x86_64-linux-android \
i686-linux-android
# 8. cargo-apk.
cargo install cargo-apk
```
Sanity:
```bash
java --version | head -1 # openjdk 21.0.x
adb --version | head -1 # 35.x or higher
sdkmanager --list_installed | head # build-tools, emulator, ndk, platforms, system-images
avdmanager list avd | head # bevy_test
rustup target list --installed | grep android # 4 targets
cargo apk --help | head -5
```
If `sdkmanager --version` errors with `JAVA_HOME is not set`, the env
section in step 3 didn't apply to your shell — `source ~/.bashrc`
again or open a new terminal.
### Optional: emulator runtime libs
The Android emulator is dynamically linked against X11/GL/audio. If
`emulator -list-avds` works but `emulator -avd bevy_test` complains
about `libX11.so.6`, install:
```bash
sudo apt install -y \
libx11-6 libxcursor1 libxrandr2 libxi6 libxinerama1 libxxf86vm1 \
libgl1 libnss3 libpulse0 libxcomposite1
```
Headless emulator launch:
```bash
emulator -avd bevy_test -no-window -gpu swiftshader_indirect &
adb wait-for-device && adb devices
# Stop later:
# adb -s emulator-5554 emu kill
```
Headless + software rendering is fine for "does it boot" smoke tests
but useless for perf measurement — use a physical Pixel-class device
over USB for real numbers.
---
## 2. Build the APK
```bash
cargo apk build -p solitaire_app --target x86_64-linux-android
```
Output:
```
target/debug/apk/ferrous-solitaire.apk
```
Targets shipped via `[package.metadata.android].build_targets` in
`solitaire_app/Cargo.toml`:
| Target | Use |
|--------|-----|
| `aarch64-linux-android` | Real phones (modern 64-bit ARM) |
| `armv7-linux-androideabi` | Older 32-bit ARM phones |
| `x86_64-linux-android` | The `bevy_test` AVD on this dev box |
Build any of them with `--target <triple>`.
### Known cosmetic warning
After the APK is signed cargo-apk panics with:
```
thread 'main' panicked: Bin is not compatible with Cdylib
```
This happens AFTER the APK is on disk and signed. cargo-apk tries to
also wrap the desktop `[[bin]]` target alongside the `[lib]`. The APK
is valid — the panic is cosmetic. **Always use `--lib`**, which is the
canonical build command (see `CLAUDE.md §15.1`):
```bash
cargo apk build -p solitaire_app --lib
```
Root cause: upstream cargo-apk bug — it does not skip `[[bin]]` targets
when building for Android. No in-repo fix is possible; `--lib` is the
accepted workaround.
---
## 3. Install + run
Physical device:
```bash
adb devices # confirm connection
adb install target/debug/apk/ferrous-solitaire.apk
adb shell am start -n com.ferrousapp.solitaire/android.app.NativeActivity
adb logcat | grep -iE "RustStdoutStderr|solitaire|panic"
```
Emulator:
```bash
emulator -avd bevy_test -no-window -gpu swiftshader_indirect &
adb wait-for-device
adb install target/debug/apk/ferrous-solitaire.apk
# ... same start + logcat steps as above.
```
If `adb install` errors with `INSTALL_FAILED_NO_MATCHING_ABIS`, the
emulator is x86_64 but the APK was built for arm — rebuild with the
`x86_64-linux-android` target, or add an x86_64 system image to the
AVD.
---
## 4. What's wired vs. what's stubbed
The first build pass (commit `fb8b2ac`) gates four desktop-only
crates / call sites so the workspace cross-compiles. Each gate is
documented at its call site.
| Surface | Desktop | Android |
|---------|---------|---------|
| Bevy windowing | x11 + wayland | `android-native-activity` (NativeActivity glue) |
| Clipboard ("Copy share link") | `arboard` writes URL | Toast surfaces the URL inline |
| OS keychain (JWT tokens) | `keyring` v4 → Secret Service / Keychain / Credential Store | Stub returning `KeychainUnavailable`; sync requires fresh login each launch |
| App entry point | `bin` target → `solitaire_app::run()` | `cdylib` target loaded by NativeActivity |
What's NOT yet ported / not yet measured:
- `dirs::data_dir()` returns `None` on Android. Callers in
`solitaire_data/src/storage.rs`, `progress.rs`, `replay.rs`,
`achievements.rs`, `settings.rs` all need an Android-aware
helper (likely `/data/data/com.ferrousapp.solitaire/files`).
- Touch UX pass — hit-target sizes, modal scaling on small screens,
app lifecycle (suspend / resume), font scaling.
- Android Keystore via JNI for `auth_tokens`.
- JNI ClipboardManager for share links.
- Google Play Games sign-in (the `solitaire_gpgs` crate referenced
in older docs doesn't yet exist).
---
## 5. Iteration loop
```bash
# Edit code…
cargo build -p solitaire_app # desktop sanity
cargo clippy --workspace --all-targets -- -D warnings # gate
cargo test --workspace # gate
cargo apk build -p solitaire_app --target x86_64-linux-android --lib
adb install -r target/debug/apk/ferrous-solitaire.apk # `-r` reinstalls
adb logcat -c && adb shell am start -n com.ferrousapp.solitaire/android.app.NativeActivity
adb logcat | grep -iE "RustStdoutStderr|solitaire"
```
`adb logcat` is the canonical way to see Bevy / Rust panic output —
they end up in the `RustStdoutStderr` tag.