canvas_bg.wasm shipped at 36.2 MB — plain release (opt-level 3, thin
LTO) piped through wasm-opt -O2. Download size, not throughput, is the
binding constraint for the browser canvas, so solitaire_web now builds
with a dedicated wasm-release profile: opt-level "s", fat LTO, one
codegen unit. Local result: 23.2 MB after the unchanged wasm-opt -O2
pass — 35.9% smaller.
The binaryen pass stays at -O2 (the -Oz grey-screen miscompile note in
build_wasm.sh still applies). profile.strip is deliberately NOT set: on
wasm it also removes the target_features custom section, which makes
wasm-opt reject the module ('all used features should be allowed' on
trunc_sat).
Verified with the new artifact: all 5 play_canvas e2e specs pass (debug
bridge, draw3 param, apply/undo, replay diagnostics, 40-seed autoplay
invariants). Headless pixel verification is inconclusive in this
environment — wgpu cannot create a usable adapter locally and panics
identically on the OLD artifact too — so visual parity should be
confirmed against production after the next deploy.
pkg/ artifacts are intentionally not committed: the web-wasm-rebuild
workflow is the single source of truth and will regenerate them with
this profile on merge.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>