refactor(engine): split settings_plugin runtime code into submodules #127

Merged
funman300 merged 1 commits from refactor/settings-plugin-submodules into master 2026-07-06 20:46:10 +00:00
5 changed files with 2367 additions and 2314 deletions
@@ -0,0 +1,627 @@
//! Input handling for the Settings panel: button presses, keyboard
//! accelerators, focus attachment, and scrolling.
use super::*;
use bevy::input::mouse::{MouseScrollUnit, MouseWheel};
use bevy::ui::{ComputedNode, UiGlobalTransform};
use solitaire_core::DrawStockConfig;
use solitaire_data::{
AnimSpeed, REPLAY_MOVE_INTERVAL_STEP_SECS, TIME_BONUS_MULTIPLIER_STEP, TOOLTIP_DELAY_STEP_SECS,
settings::Theme,
};
use crate::events::{
DeleteAccountRequestEvent, InfoToastEvent, ManualSyncRequestEvent, SyncConfigureRequestEvent,
SyncLogoutRequestEvent, ToggleSettingsRequestEvent,
};
use crate::ui_focus::{FocusGroup, Focusable, FocusedButton};
use crate::ui_modal::{ModalButton, ModalScrim};
use crate::ui_theme::SPACE_2;
pub(super) fn handle_volume_keys(
keys: Res<ButtonInput<KeyCode>>,
mut settings: ResMut<SettingsResource>,
path: Res<SettingsStoragePath>,
mut changed: MessageWriter<SettingsChangedEvent>,
mut toast: MessageWriter<InfoToastEvent>,
) {
let mut delta = 0.0_f32;
if keys.just_pressed(KeyCode::BracketLeft) {
delta -= SFX_STEP;
}
if keys.just_pressed(KeyCode::BracketRight) {
delta += SFX_STEP;
}
if delta == 0.0 {
return;
}
let before = settings.0.sfx_volume;
let after = settings.0.adjust_sfx_volume(delta);
if (before - after).abs() < f32::EPSILON {
return;
}
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
toast.write(InfoToastEvent(format!(
"SFX volume: {}%",
(after * 100.0).round() as i32
)));
}
/// Opens or closes the Settings panel — `O` keyboard accelerator or
/// `ToggleSettingsRequestEvent` from the HUD Menu popover.
pub(super) fn toggle_settings_screen(
keys: Res<ButtonInput<KeyCode>>,
mut requests: MessageReader<ToggleSettingsRequestEvent>,
mut screen: ResMut<SettingsScreen>,
) {
let button_clicked = requests.read().count() > 0;
if keys.just_pressed(KeyCode::KeyO) || button_clicked {
screen.0 = !screen.0;
}
}
/// Reacts to button presses inside the Settings panel.
#[allow(clippy::too_many_arguments, clippy::type_complexity)]
pub(super) fn handle_settings_buttons(
interaction_query: Query<(&Interaction, &SettingsButton), Changed<Interaction>>,
mut settings: ResMut<SettingsResource>,
mut screen: ResMut<SettingsScreen>,
path: Res<SettingsStoragePath>,
mut changed: MessageWriter<SettingsChangedEvent>,
mut sfx_text: Query<
&mut Text,
(
With<SfxVolumeText>,
Without<MusicVolumeText>,
Without<DrawModeText>,
Without<ThemeText>,
Without<AnimSpeedText>,
Without<ColorBlindText>,
Without<HighContrastText>,
Without<ReduceMotionText>,
),
>,
mut music_text: Query<
&mut Text,
(
With<MusicVolumeText>,
Without<SfxVolumeText>,
Without<DrawModeText>,
Without<ThemeText>,
Without<AnimSpeedText>,
Without<ColorBlindText>,
Without<HighContrastText>,
Without<ReduceMotionText>,
),
>,
mut draw_text: Query<
&mut Text,
(
With<DrawModeText>,
Without<SfxVolumeText>,
Without<MusicVolumeText>,
Without<ThemeText>,
Without<AnimSpeedText>,
Without<ColorBlindText>,
Without<HighContrastText>,
Without<ReduceMotionText>,
),
>,
mut theme_text: Query<
&mut Text,
(
With<ThemeText>,
Without<SfxVolumeText>,
Without<MusicVolumeText>,
Without<DrawModeText>,
Without<AnimSpeedText>,
Without<ColorBlindText>,
Without<HighContrastText>,
Without<ReduceMotionText>,
),
>,
mut anim_speed_text: Query<
&mut Text,
(
With<AnimSpeedText>,
Without<SfxVolumeText>,
Without<MusicVolumeText>,
Without<DrawModeText>,
Without<ThemeText>,
Without<ColorBlindText>,
Without<HighContrastText>,
Without<ReduceMotionText>,
),
>,
mut color_blind_text: Query<
&mut Text,
(
With<ColorBlindText>,
Without<SfxVolumeText>,
Without<MusicVolumeText>,
Without<DrawModeText>,
Without<ThemeText>,
Without<AnimSpeedText>,
Without<HighContrastText>,
Without<ReduceMotionText>,
),
>,
mut high_contrast_text: Query<
&mut Text,
(
With<HighContrastText>,
Without<SfxVolumeText>,
Without<MusicVolumeText>,
Without<DrawModeText>,
Without<ThemeText>,
Without<AnimSpeedText>,
Without<ColorBlindText>,
Without<ReduceMotionText>,
),
>,
mut reduce_motion_text: Query<
&mut Text,
(
With<ReduceMotionText>,
Without<SfxVolumeText>,
Without<MusicVolumeText>,
Without<DrawModeText>,
Without<ThemeText>,
Without<AnimSpeedText>,
Without<ColorBlindText>,
Without<HighContrastText>,
),
>,
) {
for (interaction, button) in &interaction_query {
if *interaction != Interaction::Pressed {
continue;
}
match button {
SettingsButton::SfxDown => {
let before = settings.0.sfx_volume;
let after = settings.0.adjust_sfx_volume(-SFX_STEP);
if (before - after).abs() > f32::EPSILON {
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
if let Ok(mut t) = sfx_text.single_mut() {
**t = format!("{after:.2}");
}
}
}
SettingsButton::SfxUp => {
let before = settings.0.sfx_volume;
let after = settings.0.adjust_sfx_volume(SFX_STEP);
if (before - after).abs() > f32::EPSILON {
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
if let Ok(mut t) = sfx_text.single_mut() {
**t = format!("{after:.2}");
}
}
}
SettingsButton::MusicDown => {
let before = settings.0.music_volume;
let after = settings.0.adjust_music_volume(-SFX_STEP);
if (before - after).abs() > f32::EPSILON {
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
if let Ok(mut t) = music_text.single_mut() {
**t = format!("{after:.2}");
}
}
}
SettingsButton::MusicUp => {
let before = settings.0.music_volume;
let after = settings.0.adjust_music_volume(SFX_STEP);
if (before - after).abs() > f32::EPSILON {
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
if let Ok(mut t) = music_text.single_mut() {
**t = format!("{after:.2}");
}
}
}
SettingsButton::ToggleDrawMode => {
settings.0.draw_mode = match settings.0.draw_mode {
DrawStockConfig::DrawOne => DrawStockConfig::DrawThree,
DrawStockConfig::DrawThree => DrawStockConfig::DrawOne,
};
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
if let Ok(mut t) = draw_text.single_mut() {
**t = draw_mode_label(&settings.0.draw_mode);
}
}
SettingsButton::CycleAnimSpeed => {
settings.0.animation_speed = match settings.0.animation_speed {
AnimSpeed::Normal => AnimSpeed::Fast,
AnimSpeed::Fast => AnimSpeed::Instant,
AnimSpeed::Instant => AnimSpeed::Normal,
};
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
if let Ok(mut t) = anim_speed_text.single_mut() {
**t = anim_speed_label(&settings.0.animation_speed);
}
}
SettingsButton::TooltipDelayDown => {
let before = settings.0.tooltip_delay_secs;
let after = settings.0.adjust_tooltip_delay(-TOOLTIP_DELAY_STEP_SECS);
if (before - after).abs() > f32::EPSILON {
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
// The Text node is refreshed by `update_tooltip_delay_text`
// on the next frame via `settings.is_changed()`.
}
}
SettingsButton::TooltipDelayUp => {
let before = settings.0.tooltip_delay_secs;
let after = settings.0.adjust_tooltip_delay(TOOLTIP_DELAY_STEP_SECS);
if (before - after).abs() > f32::EPSILON {
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
}
}
SettingsButton::TimeBonusDown => {
let before = settings.0.time_bonus_multiplier;
let after = settings
.0
.adjust_time_bonus_multiplier(-TIME_BONUS_MULTIPLIER_STEP);
if (before - after).abs() > f32::EPSILON {
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
// The Text node is refreshed by
// `update_time_bonus_multiplier_text` on the next
// frame via `settings.is_changed()`.
}
}
SettingsButton::TimeBonusUp => {
let before = settings.0.time_bonus_multiplier;
let after = settings
.0
.adjust_time_bonus_multiplier(TIME_BONUS_MULTIPLIER_STEP);
if (before - after).abs() > f32::EPSILON {
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
}
}
SettingsButton::ReplayMoveIntervalDown => {
let before = settings.0.replay_move_interval_secs;
let after = settings
.0
.adjust_replay_move_interval(-REPLAY_MOVE_INTERVAL_STEP_SECS);
if (before - after).abs() > f32::EPSILON {
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
// The Text node is refreshed by
// `update_replay_move_interval_text` on the next
// frame via `settings.is_changed()`.
}
}
SettingsButton::ReplayMoveIntervalUp => {
let before = settings.0.replay_move_interval_secs;
let after = settings
.0
.adjust_replay_move_interval(REPLAY_MOVE_INTERVAL_STEP_SECS);
if (before - after).abs() > f32::EPSILON {
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
}
}
SettingsButton::ToggleTheme => {
settings.0.theme = match settings.0.theme {
Theme::Green => Theme::Blue,
Theme::Blue => Theme::Dark,
Theme::Dark => Theme::Green,
};
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
if let Ok(mut t) = theme_text.single_mut() {
**t = theme_label(&settings.0.theme);
}
}
SettingsButton::ToggleColorBlind => {
settings.0.color_blind_mode = !settings.0.color_blind_mode;
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
if let Ok(mut t) = color_blind_text.single_mut() {
**t = color_blind_label(settings.0.color_blind_mode);
}
}
SettingsButton::ToggleHighContrast => {
settings.0.high_contrast_mode = !settings.0.high_contrast_mode;
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
if let Ok(mut t) = high_contrast_text.single_mut() {
**t = on_off_label(settings.0.high_contrast_mode);
}
}
SettingsButton::ToggleReduceMotion => {
settings.0.reduce_motion_mode = !settings.0.reduce_motion_mode;
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
if let Ok(mut t) = reduce_motion_text.single_mut() {
**t = on_off_label(settings.0.reduce_motion_mode);
}
}
SettingsButton::ToggleTouchInputMode => {
use solitaire_data::settings::TouchInputMode;
settings.0.touch_input_mode = match settings.0.touch_input_mode {
TouchInputMode::OneTap => TouchInputMode::TapToSelect,
TouchInputMode::TapToSelect => TouchInputMode::OneTap,
};
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
// Text refreshed by `update_touch_input_mode_text` next frame.
}
SettingsButton::ToggleWinnableDealsOnly => {
settings.0.winnable_deals_only = !settings.0.winnable_deals_only;
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
// The Text node is refreshed by `update_winnable_deals_only_text`
// on the next frame via `settings.is_changed()`.
}
SettingsButton::ToggleAnalytics => {
settings.0.analytics_enabled = !settings.0.analytics_enabled;
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
// Text refreshed by `update_analytics_enabled_text` next frame.
}
SettingsButton::ToggleSmartDefaultSize => {
settings.0.disable_smart_default_size = !settings.0.disable_smart_default_size;
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
// The Text node is refreshed by
// `update_smart_default_size_text` next frame. The
// sizer system is gated only at startup, so flipping
// this mid-session takes effect on the next launch —
// documented on the field in `solitaire_data::Settings`.
}
SettingsButton::SelectCardBack(idx) => {
settings.0.selected_card_back = *idx;
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
}
SettingsButton::SelectBackground(idx) => {
settings.0.selected_background = *idx;
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
}
SettingsButton::SelectTheme(theme_id) => {
if settings.0.selected_theme_id != *theme_id {
settings.0.selected_theme_id = theme_id.clone();
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
}
}
#[cfg(not(target_arch = "wasm32"))]
SettingsButton::ScanThemes => {
// Handled by `handle_scan_themes`.
}
SettingsButton::SyncNow
| SettingsButton::ConnectSync
| SettingsButton::DisconnectSync
| SettingsButton::DeleteAccount => {
// Handled by `handle_sync_buttons`.
}
SettingsButton::Done => {
screen.0 = false;
}
}
}
}
/// Handles sync-related settings buttons: Sync Now, Connect, Disconnect,
/// and Delete Account. Split from `handle_settings_buttons` to stay within
/// Bevy's 16-parameter system limit.
pub(super) fn handle_sync_buttons(
interaction_query: Query<(&Interaction, &SettingsButton), Changed<Interaction>>,
mut manual_sync: MessageWriter<ManualSyncRequestEvent>,
mut configure_sync: MessageWriter<SyncConfigureRequestEvent>,
mut logout_sync: MessageWriter<SyncLogoutRequestEvent>,
mut delete_account: MessageWriter<DeleteAccountRequestEvent>,
mut screen: ResMut<SettingsScreen>,
) {
for (interaction, button) in &interaction_query {
if *interaction != Interaction::Pressed {
continue;
}
match button {
SettingsButton::SyncNow => {
manual_sync.write(ManualSyncRequestEvent);
}
SettingsButton::ConnectSync => {
// Close settings before the sync-setup modal opens so the
// guard in open_sync_setup_modal doesn't block on our own scrim.
screen.0 = false;
configure_sync.write(SyncConfigureRequestEvent);
}
SettingsButton::DisconnectSync => {
logout_sync.write(SyncLogoutRequestEvent);
}
SettingsButton::DeleteAccount => {
delete_account.write(DeleteAccountRequestEvent);
}
_ => {}
}
}
}
/// Auto-attaches [`Focusable`] to every bespoke Settings button — icon
/// buttons (volume +/, toggle, cycle), swatch buttons (card-back,
/// background pickers), and the "Sync Now" button. The "Done" button is
/// already tagged by `attach_focusable_to_modal_buttons` (it carries
/// [`ModalButton`]) and is filtered out here.
///
/// Walks ancestors via [`ChildOf`] to find the [`ModalScrim`] that owns
/// the panel so the new [`Focusable`]'s group is bound to that scrim —
/// same defensive shape as the Phase 1 / 2 attach systems.
#[allow(clippy::type_complexity)]
pub(super) fn attach_focusable_to_settings_buttons(
mut commands: Commands,
new_buttons: Query<
(Entity, &SettingsButton),
(With<Button>, Without<Focusable>, Without<ModalButton>),
>,
parents: Query<&ChildOf>,
scrims: Query<(), With<ModalScrim>>,
) {
for (button, settings_button) in &new_buttons {
let mut current = button;
let mut scrim_entity: Option<Entity> = None;
for _ in 0..32 {
if scrims.get(current).is_ok() {
scrim_entity = Some(current);
break;
}
match parents.get(current) {
Ok(parent) => current = parent.parent(),
Err(_) => break,
}
}
if let Some(scrim) = scrim_entity {
commands.entity(button).insert(Focusable {
group: FocusGroup::Modal(scrim),
order: settings_button.focus_order(),
});
}
}
}
/// Vertical padding (logical px) added around the focused button when
/// scrolling it into view. Keeps the focus ring's halo visible above /
/// below the viewport edge.
const FOCUS_SCROLL_PADDING: f32 = SPACE_2;
/// When the focused entity sits outside the visible Settings scroll
/// viewport, adjust the viewport's [`ScrollPosition`] so the button is
/// fully visible. No-op when:
///
/// - `FocusedButton` is `None`
/// - the focused entity has no [`UiGlobalTransform`] / [`ComputedNode`]
/// (e.g. a freshly-spawned modal hasn't laid out yet)
/// - the focused entity is not a descendant of the
/// [`SettingsPanelScrollable`] container
///
/// The viewport's visible Y range is `[scroll_y, scroll_y +
/// viewport_height]` in physical pixels (matching `ComputedNode.size`).
/// The focused button's vertical extent is computed from its
/// `UiGlobalTransform.translation.y` (centre, physical) ± half its
/// `ComputedNode.size.y`. Because the scroll container's local
/// coordinates run [0, content_height] and the visible window is
/// [scroll_y, scroll_y + viewport], we convert the button's window-
/// space Y to container-local Y by subtracting the container's window-
/// space top and adding the current scroll offset.
#[allow(clippy::type_complexity)]
pub(super) fn scroll_focus_into_view(
focused: Res<FocusedButton>,
parents: Query<&ChildOf>,
nodes: Query<(&UiGlobalTransform, &ComputedNode)>,
mut containers: Query<
(&mut ScrollPosition, &UiGlobalTransform, &ComputedNode),
With<SettingsPanelScrollable>,
>,
) {
let Some(target) = focused.0 else { return };
// Gather button geometry.
let Ok((target_transform, target_node)) = nodes.get(target) else {
return;
};
// Walk ancestors looking for the scroll container. Bounded to keep
// a malformed hierarchy from hanging the system.
let mut current = target;
let mut container_entity: Option<Entity> = None;
for _ in 0..32 {
if containers.get(current).is_ok() {
container_entity = Some(current);
break;
}
match parents.get(current) {
Ok(parent) => current = parent.parent(),
Err(_) => break,
}
}
let Some(container) = container_entity else {
return;
};
let Ok((mut scroll, container_transform, container_node)) = containers.get_mut(container)
else {
return;
};
// Geometry is reported in physical pixels by `ComputedNode.size` and
// `UiGlobalTransform.translation`. `ScrollPosition` is in logical px,
// so convert via `inverse_scale_factor` before we write.
let inv = target_node.inverse_scale_factor;
let target_height = target_node.size().y;
let target_centre_y = target_transform.translation.y;
let target_top = target_centre_y - target_height * 0.5;
let target_bottom = target_centre_y + target_height * 0.5;
let container_height = container_node.size().y;
let container_top = container_transform.translation.y - container_height * 0.5;
// Convert button window-space Y to container-local Y. The container
// is currently scrolled by `scroll.0.y` *logical* pixels — multiply
// by physical-per-logical to compare with physical pixel extents.
let scroll_phys = scroll.0.y / inv.max(f32::EPSILON);
let viewport_top = container_top + scroll_phys;
let viewport_bottom = viewport_top + container_height;
// Layout may not have run yet (zero size on first frame) — no
// sensible scroll target until the container has dimensions.
if container_height <= 0.0 {
return;
}
let pad_phys = FOCUS_SCROLL_PADDING / inv.max(f32::EPSILON);
if target_top < viewport_top {
// Button extends above the viewport — scroll up.
let new_top = target_top - pad_phys;
let delta = new_top - viewport_top;
scroll.0.y = ((scroll_phys + delta) * inv).max(0.0);
} else if target_bottom > viewport_bottom {
// Button extends below the viewport — scroll down.
let new_bottom = target_bottom + pad_phys;
let delta = new_bottom - viewport_bottom;
scroll.0.y = ((scroll_phys + delta) * inv).max(0.0);
}
}
/// Scrolls the settings panel inner card in response to mouse-wheel events.
///
/// `offset_y` increases downward (0 = top of content). Scrolling down (ev.y < 0)
/// adds to the offset; scrolling up subtracts. Clamped to >= 0 so it never
/// scrolls past the top.
pub(super) fn scroll_settings_panel(
mut scroll_evr: MessageReader<MouseWheel>,
screen: Res<SettingsScreen>,
mut scrollables: Query<&mut ScrollPosition, With<SettingsPanelScrollable>>,
) {
if !screen.0 {
scroll_evr.clear();
return;
}
let delta_y: f32 = scroll_evr
.read()
.map(|ev| match ev.unit {
MouseScrollUnit::Line => ev.y * 50.0,
MouseScrollUnit::Pixel => ev.y,
})
.sum();
if delta_y == 0.0 {
return;
}
for mut sp in scrollables.iter_mut() {
sp.0.y = (sp.0.y - delta_y).max(0.0);
}
}
// ---------------------------------------------------------------------------
// Window geometry persistence
// ---------------------------------------------------------------------------
File diff suppressed because it is too large Load Diff
@@ -1,4 +1,7 @@
use super::*;
use crate::ui_focus::{FocusRow, Focusable};
use crate::ui_modal::ModalButton;
use crate::ui_tooltip::Tooltip;
fn headless_app() -> App {
let mut app = App::new();
@@ -326,9 +329,7 @@ fn settings_buttons_carry_tooltip() {
.world_mut()
.query::<(&SettingsButton, &Tooltip)>()
.iter(app.world())
.find_map(|(btn, tip)| {
matches!(btn, SettingsButton::ConnectSync).then(|| tip.0.clone())
})
.find_map(|(btn, tip)| matches!(btn, SettingsButton::ConnectSync).then(|| tip.0.clone()))
.expect("Connect button should spawn with a Tooltip when backend is Local");
assert_eq!(
connect_tip.as_ref(),
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,487 @@
//! Per-frame value-text updater systems and their label helpers.
use super::*;
use solitaire_core::DrawStockConfig;
use solitaire_data::{AnimSpeed, settings::Theme};
use crate::font_plugin::FontResource;
use crate::progress_plugin::ProgressResource;
use crate::resources::{SettingsScrollPos, SyncStatus, SyncStatusResource};
use crate::theme::ThemeThumbnailCache;
use crate::ui_modal::ModalScrim;
use crate::ui_theme::{BORDER_SUBTLE_HC, HighContrastBackground, HighContrastBorder};
/// Spawns the Settings panel when `SettingsScreen` becomes `true`;
/// despawns it when it becomes `false`.
#[allow(clippy::too_many_arguments)]
pub(super) fn sync_settings_panel_visibility(
screen: Res<SettingsScreen>,
panels: Query<Entity, With<SettingsPanel>>,
other_modal_scrims: Query<(), (With<ModalScrim>, Without<SettingsPanel>)>,
scroll_nodes: Query<&ScrollPosition, With<SettingsScrollNode>>,
mut scroll_pos: ResMut<SettingsScrollPos>,
mut commands: Commands,
settings: Res<SettingsResource>,
sync_status: Option<Res<SyncStatusResource>>,
progress: Option<Res<ProgressResource>>,
font_res: Option<Res<FontResource>>,
theme_registry: Option<Res<crate::theme::ThemeRegistry>>,
theme_thumbs: Option<Res<ThemeThumbnailCache>>,
card_images: Option<Res<crate::card_plugin::CardImageSet>>,
) {
if !screen.is_changed() {
return;
}
if screen.0 {
if panels.is_empty() && other_modal_scrims.is_empty() {
let status_label = sync_status.map_or_else(
|| "Status: local only".to_string(),
|s| sync_status_label(&s.0),
);
let unlocked_backs = progress
.as_ref()
.map_or(&[0][..], |p| p.0.unlocked_card_backs.as_slice());
let unlocked_bgs = progress
.as_ref()
.map_or(&[0][..], |p| p.0.unlocked_backgrounds.as_slice());
// Snapshot themes by id, display_name and (optional)
// thumbnail pair so spawn_settings_panel doesn't have to
// know about the registry / cache shapes. Empty when
// ThemeRegistryPlugin isn't installed (tests under
// MinimalPlugins) — the picker row simply won't render.
// Missing thumbnails (cache not ready, or partial user
// theme) leave `thumbnails: None` so the chip renders its
// plain-text fallback instead of a broken sprite.
let themes: Vec<ThemePickerEntry> = theme_registry
.as_deref()
.map(|r| {
r.iter()
.map(|e| ThemePickerEntry {
id: e.id.clone(),
display_name: e.display_name.clone(),
thumbnails: theme_thumbs
.as_deref()
.and_then(|c| c.get(&e.id))
.filter(|p| p.is_fully_populated())
.cloned(),
})
.collect()
})
.unwrap_or_default();
// The active card-art theme can supply its own back image —
// see `card_plugin::CardImageSet::theme_back`. When that is
// populated the legacy "Card Back" picker has no visible
// effect, so we render it muted with an explanatory caption
// rather than letting the player click swatches that do
// nothing. Absent under `MinimalPlugins`; treated as
// "no override" in that case.
let theme_overrides_back = card_images
.as_ref()
.is_some_and(|cs| cs.theme_back.is_some());
spawn_settings_panel(
&mut commands,
&settings.0,
&status_label,
unlocked_backs,
unlocked_bgs,
&themes,
scroll_pos.0,
font_res.as_deref(),
theme_overrides_back,
);
}
} else {
// Save the current scroll offset before despawning the panel.
if let Ok(sp) = scroll_nodes.single() {
scroll_pos.0 = sp.0.y;
}
for entity in &panels {
commands.entity(entity).despawn();
}
}
}
/// Keeps the sync-status text node current while the panel is open.
pub(super) fn update_sync_status_text(
sync_status: Option<Res<SyncStatusResource>>,
mut text_nodes: Query<&mut Text, With<SyncStatusText>>,
) {
let Some(status) = sync_status else {
return;
};
if !status.is_changed() {
return;
}
let label = sync_status_label(&status.0);
for mut text in &mut text_nodes {
**text = label.clone();
}
}
pub(super) fn update_card_back_text(
settings: Res<SettingsResource>,
mut text_nodes: Query<&mut Text, With<CardBackText>>,
) {
if !settings.is_changed() {
return;
}
for mut text in &mut text_nodes {
**text = card_back_label(settings.0.selected_card_back);
}
}
pub(super) fn update_background_text(
settings: Res<SettingsResource>,
mut text_nodes: Query<&mut Text, With<BackgroundText>>,
) {
if !settings.is_changed() {
return;
}
for mut text in &mut text_nodes {
**text = background_label(settings.0.selected_background);
}
}
pub(super) fn update_anim_speed_text(
settings: Res<SettingsResource>,
mut text_nodes: Query<&mut Text, With<AnimSpeedText>>,
) {
if !settings.is_changed() {
return;
}
for mut text in &mut text_nodes {
**text = anim_speed_label(&settings.0.animation_speed);
}
}
pub(super) fn update_color_blind_text(
settings: Res<SettingsResource>,
mut text_nodes: Query<&mut Text, With<ColorBlindText>>,
) {
if !settings.is_changed() {
return;
}
for mut text in &mut text_nodes {
**text = color_blind_label(settings.0.color_blind_mode);
}
}
pub(super) fn update_high_contrast_text(
settings: Res<SettingsResource>,
mut text_nodes: Query<&mut Text, With<HighContrastText>>,
) {
if !settings.is_changed() {
return;
}
for mut text in &mut text_nodes {
**text = on_off_label(settings.0.high_contrast_mode);
}
}
/// Repaints `BorderColor` on every entity tagged with
/// [`HighContrastBorder`] based on `Settings::high_contrast_mode`.
/// Off → the marker's `default_color`; on → `BORDER_SUBTLE_HC`
/// (`#a0a0a0`). Compares against the current border colour and
/// only mutates when different so Bevy's change-detection
/// doesn't trigger repaints every frame.
///
/// Spec at `design-system.md` §Accessibility (#2): under HC,
/// outlines boost from `#505050` (BORDER_STRONG) to `#a0a0a0` so
/// modal panels, popover edges, and focus-ring carriers stay
/// legible on low-quality displays / for low-vision users.
///
/// Tagged sites in v0.21.x: the modal scaffold's card border
/// (`ui_modal::spawn_modal`). More sites can be tagged in
/// follow-ups by adding `HighContrastBorder::with_default(...)`
/// to their spawn tuple.
pub(super) fn update_high_contrast_borders(
settings: Res<SettingsResource>,
mut borders: Query<(&HighContrastBorder, &mut BorderColor)>,
) {
let high_contrast = settings.0.high_contrast_mode;
for (marker, mut border) in borders.iter_mut() {
let target = if high_contrast {
BORDER_SUBTLE_HC
} else {
marker.default_color
};
// Only mutate when actually different — avoids per-frame
// change-detection churn. `border.left` is representative
// because every tagged site uses `BorderColor::all(...)`.
if border.left != target {
*border = BorderColor::all(target);
}
}
}
/// Repaints `BackgroundColor` on every entity tagged with
/// [`HighContrastBackground`] based on `Settings::high_contrast_mode`.
/// Off → the marker's `default_color`; on → `BORDER_SUBTLE_HC`
/// (`#a0a0a0`). Compares against the current background and only
/// mutates when different so Bevy's change-detection doesn't trigger
/// repaints every frame.
///
/// Parallel to [`update_high_contrast_borders`]. Same on/off rule,
/// same change-suppression idiom, different colour channel —
/// `BackgroundColor` for tick marks, decorative strips, fine
/// separators that paint their shape directly rather than via a
/// `BorderColor` on a wider Node.
///
/// Tagged sites in v0.21.x: the replay overlay's 1 px scrub track
/// + 5 quarter-mark notch ticks (`replay_overlay::spawn_overlay`).
///
/// More sites can be tagged in follow-ups by adding
/// `HighContrastBackground::with_default(...)` to their spawn tuple.
pub(super) fn update_high_contrast_backgrounds(
settings: Res<SettingsResource>,
mut backgrounds: Query<(&HighContrastBackground, &mut BackgroundColor)>,
) {
let high_contrast = settings.0.high_contrast_mode;
for (marker, mut bg) in backgrounds.iter_mut() {
let target = if high_contrast {
marker.hc_color
} else {
marker.default_color
};
if bg.0 != target {
*bg = BackgroundColor(target);
}
}
}
pub(super) fn update_reduce_motion_text(
settings: Res<SettingsResource>,
mut text_nodes: Query<&mut Text, With<ReduceMotionText>>,
) {
if !settings.is_changed() {
return;
}
for mut text in &mut text_nodes {
**text = on_off_label(settings.0.reduce_motion_mode);
}
}
pub(super) fn update_touch_input_mode_text(
settings: Res<SettingsResource>,
mut text_nodes: Query<&mut Text, With<TouchInputModeText>>,
) {
if !settings.is_changed() {
return;
}
for mut text in &mut text_nodes {
**text = touch_input_mode_label(&settings.0.touch_input_mode);
}
}
/// Refreshes the live "Winnable deals only" toggle value in the
/// Gameplay section whenever `SettingsResource` changes (button click,
/// hand-edited `settings.json` reload, etc.).
pub(super) fn update_winnable_deals_only_text(
settings: Res<SettingsResource>,
mut text_nodes: Query<&mut Text, With<WinnableDealsOnlyText>>,
) {
if !settings.is_changed() {
return;
}
for mut text in &mut text_nodes {
**text = winnable_deals_only_label(settings.0.winnable_deals_only);
}
}
/// Refreshes the live "Share usage data" toggle value in the Privacy section
/// whenever `SettingsResource` changes.
pub(super) fn update_analytics_enabled_text(
settings: Res<SettingsResource>,
mut text_nodes: Query<&mut Text, With<AnalyticsEnabledText>>,
) {
if !settings.is_changed() {
return;
}
for mut text in &mut text_nodes {
**text = on_off_label(settings.0.analytics_enabled);
}
}
/// Refreshes the live "Smart window size" toggle value whenever
/// `SettingsResource` changes. The flag is stored negatively as
/// `disable_smart_default_size`, so the label inverts.
pub(super) fn update_smart_default_size_text(
settings: Res<SettingsResource>,
mut text_nodes: Query<&mut Text, With<SmartDefaultSizeText>>,
) {
if !settings.is_changed() {
return;
}
for mut text in &mut text_nodes {
**text = smart_default_size_label(!settings.0.disable_smart_default_size);
}
}
/// Refreshes the live tooltip-delay value in the Gameplay section
/// whenever `SettingsResource` changes (slider buttons, hand-edited
/// settings.json reload, etc.).
pub(super) fn update_tooltip_delay_text(
settings: Res<SettingsResource>,
mut text_nodes: Query<&mut Text, With<TooltipDelayText>>,
) {
if !settings.is_changed() {
return;
}
for mut text in &mut text_nodes {
**text = tooltip_delay_label(settings.0.tooltip_delay_secs);
}
}
/// Refreshes the live time-bonus-multiplier value in the Gameplay
/// section whenever `SettingsResource` changes.
pub(super) fn update_time_bonus_multiplier_text(
settings: Res<SettingsResource>,
mut text_nodes: Query<&mut Text, With<TimeBonusMultiplierText>>,
) {
if !settings.is_changed() {
return;
}
for mut text in &mut text_nodes {
**text = time_bonus_label(settings.0.time_bonus_multiplier);
}
}
/// Refreshes the live replay-playback per-move-interval value in the
/// Gameplay section whenever `SettingsResource` changes (slider buttons,
/// hand-edited settings.json reload, etc.).
pub(super) fn update_replay_move_interval_text(
settings: Res<SettingsResource>,
mut text_nodes: Query<&mut Text, With<ReplayMoveIntervalText>>,
) {
if !settings.is_changed() {
return;
}
for mut text in &mut text_nodes {
**text = replay_move_interval_label(settings.0.replay_move_interval_secs);
}
}
pub(super) fn card_back_label(idx: usize) -> String {
if idx == 0 {
"Default".to_string()
} else {
format!("Style {idx}")
}
}
pub(super) fn background_label(idx: usize) -> String {
if idx == 0 {
"Default".to_string()
} else {
format!("Style {idx}")
}
}
pub(super) fn sync_status_label(status: &SyncStatus) -> String {
match status {
SyncStatus::Idle => "Status: idle".to_string(),
SyncStatus::Syncing => "Status: syncing…".to_string(),
SyncStatus::LastSynced(t) => {
let secs = chrono::Utc::now()
.signed_duration_since(*t)
.num_seconds()
.max(0);
if secs < 60 {
format!("Last synced: {secs}s ago")
} else {
format!("Last synced: {}m ago", secs / 60)
}
}
SyncStatus::Error(e) => format!("Sync error: {e}"),
}
}
pub(super) fn draw_mode_label(mode: &DrawStockConfig) -> String {
match mode {
DrawStockConfig::DrawOne => "Draw 1".into(),
DrawStockConfig::DrawThree => "Draw 3".into(),
}
}
pub(super) fn anim_speed_label(speed: &AnimSpeed) -> String {
match speed {
AnimSpeed::Normal => "Normal".into(),
AnimSpeed::Fast => "Fast".into(),
AnimSpeed::Instant => "Instant".into(),
}
}
pub(super) fn theme_label(theme: &Theme) -> String {
match theme {
Theme::Green => "Green".into(),
Theme::Blue => "Blue".into(),
Theme::Dark => "Dark".into(),
}
}
pub(super) fn color_blind_label(enabled: bool) -> String {
if enabled { "ON".into() } else { "OFF".into() }
}
/// Generic ON/OFF label shared by the high-contrast and reduce-
/// motion accessibility toggles. Same format as
/// [`color_blind_label`] / [`winnable_deals_only_label`] —
/// keeping all simple boolean toggle rows visually uniform.
pub(super) fn on_off_label(enabled: bool) -> String {
if enabled { "ON".into() } else { "OFF".into() }
}
/// Display string for the "Winnable deals only" toggle. Mirrors
/// [`color_blind_label`] — "ON" / "OFF" — so the layout is uniform
/// with the rest of the Gameplay-section toggles.
pub(super) fn winnable_deals_only_label(enabled: bool) -> String {
if enabled { "ON".into() } else { "OFF".into() }
}
pub(super) fn touch_input_mode_label(mode: &solitaire_data::settings::TouchInputMode) -> String {
use solitaire_data::settings::TouchInputMode;
match mode {
TouchInputMode::OneTap => "One-tap".into(),
TouchInputMode::TapToSelect => "Tap to select".into(),
}
}
/// Display string for the "Smart window size" toggle. The argument
/// is the *enabled* state (i.e. the inverse of the underlying
/// `disable_smart_default_size` field) so reading the label gives
/// the player intuitive ON/OFF semantics.
pub(super) fn smart_default_size_label(enabled: bool) -> String {
if enabled { "ON".into() } else { "OFF".into() }
}
/// Formats the tooltip-hover delay for display in the Settings panel.
/// `0.0` reads as `"Instant"` so the zero-delay case has a name; any
/// other value prints as `"{n:.1} s"` (e.g. `"0.5 s"`, `"1.2 s"`).
pub(super) fn tooltip_delay_label(secs: f32) -> String {
if secs <= 0.0 {
"Instant".into()
} else {
format!("{secs:.1} s")
}
}
/// Formats the cosmetic time-bonus multiplier for display in the
/// Settings panel. `0.0` reads as `"Off"` so the player understands the
/// time-bonus row will be hidden; any other value prints as
/// `"{n:.1}×"` (e.g. `"1.0×"`, `"1.5×"`).
pub(super) fn time_bonus_label(value: f32) -> String {
if value <= 0.0 {
"Off".into()
} else {
format!("{value:.1}×")
}
}
/// Formats the replay-playback per-move interval for display in the
/// Settings panel. Mirrors [`tooltip_delay_label`] for parity — the
/// readout is `"{n:.2} s/move"` (e.g. `"0.45 s/move"`, `"0.10 s/move"`),
/// using two decimal places because the step is 0.05 s.
pub(super) fn replay_move_interval_label(secs: f32) -> String {
format!("{secs:.2} s/move")
}