docs(changelog): note Draw-Three waste fan hit-test fix #107
@@ -47,6 +47,11 @@ project follows [Semantic Versioning](https://semver.org/).
|
|||||||
- **Input and rendering issues.** Fixed stock/waste hit testing, accepted waste
|
- **Input and rendering issues.** Fixed stock/waste hit testing, accepted waste
|
||||||
clicks, delayed first-run onboarding until splash teardown, and kept dragged
|
clicks, delayed first-run onboarding until splash teardown, and kept dragged
|
||||||
stacks above all piles.
|
stacks above all piles.
|
||||||
|
- **Draw-Three waste fan hit testing on Android.** The renderer and the click
|
||||||
|
hit-test now share a single `waste_fan_step` / `tableau_col_step` source. They
|
||||||
|
previously diverged under Android's tighter column spacing, shifting the top
|
||||||
|
fanned waste card's hit target onto the card beneath it, so dragging the visible
|
||||||
|
card played the wrong one.
|
||||||
- **Web runtime stability.** Fixed wasm32 runtime panics, HiDPI canvas surface
|
- **Web runtime stability.** Fixed wasm32 runtime panics, HiDPI canvas surface
|
||||||
sizing, WebGL2 shader compatibility, and Firefox boot/render behavior.
|
sizing, WebGL2 shader compatibility, and Firefox boot/render behavior.
|
||||||
- **Server and data hardening.** Moved bcrypt work to `spawn_blocking`, switched
|
- **Server and data hardening.** Moved bcrypt work to `spawn_blocking`, switched
|
||||||
|
|||||||
Reference in New Issue
Block a user