From ef599ffa17e2fa2722b7ff1d329b6620cc87d4b7 Mon Sep 17 00:00:00 2001 From: funman300 Date: Thu, 25 Jun 2026 10:13:39 -0700 Subject: [PATCH] docs(changelog): note Draw-Three waste fan hit-test fix Co-Authored-By: Claude Opus 4.8 (1M context) --- CHANGELOG.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index aee9f26..23776c8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -47,6 +47,11 @@ project follows [Semantic Versioning](https://semver.org/). - **Input and rendering issues.** Fixed stock/waste hit testing, accepted waste clicks, delayed first-run onboarding until splash teardown, and kept dragged stacks above all piles. +- **Draw-Three waste fan hit testing on Android.** The renderer and the click + hit-test now share a single `waste_fan_step` / `tableau_col_step` source. They + previously diverged under Android's tighter column spacing, shifting the top + fanned waste card's hit target onto the card beneath it, so dragging the visible + card played the wrong one. - **Web runtime stability.** Fixed wasm32 runtime panics, HiDPI canvas surface sizing, WebGL2 shader compatibility, and Firefox boot/render behavior. - **Server and data hardening.** Moved bcrypt work to `spawn_blocking`, switched -- 2.47.3