Logo
Explore Help
Register Sign In
funman300/Ferrous-Solitaire
1
1
Fork 0
You've already forked Ferrous-Solitaire
Code Issues 2 Pull Requests Actions Packages Projects Releases 28 Wiki Activity
Labels Milestones New Issue
2 Open 33 Closed
Label
Use alt + click/enter to exclude labels
All labels No label
Milestone
All milestones No milestones
Project
All projects No project
Author
All users
Assignee
Assigned to nobody Assigned to anybody
funman300 (Alex)
Sort
Newest Oldest Most recently updated Least recently updated Most commented Least commented Nearest due date Farthest due date
2 Open 33 Closed
Label
Clear labels
Milestone
No milestone
Projects
Clear projects
Assignee
Clear assignees
No assignee
funman300
expect() in Startup system and TokioRuntimeResource::default() violate no-panic rule
#33 by funman300 was closed 2026-05-19 20:20:23 +00:00
[server] ReplayHeader.seed is i64 but client Replay.seed is u64 — high-bit seeds rejected
#32 by funman300 was closed 2026-05-19 20:20:23 +00:00
[server] .tmp avatar file leaks on disk if fs::rename fails
#31 by funman300 was closed 2026-05-19 20:20:23 +00:00
Multiple modals can stack — sync_setup, achievements, and leaderboard guard by plugin marker not ModalScrim
#30 by funman300 was closed 2026-05-19 20:20:22 +00:00
evaluate_on_win uses .last() — drops all but the final GameWonEvent when multiple fire in one frame
#29 by funman300 was closed 2026-05-19 20:20:22 +00:00
SettleAnim and FoundationFlourish both write Transform.scale on king card — undefined visual result
#28 by funman300 was closed 2026-05-19 20:20:22 +00:00
play_by_seed fires NewGameRequestEvent { confirmed: false } — forces unwanted confirm dialog
#27 by funman300 was closed 2026-05-19 20:20:22 +00:00
drop_overlay_rect panics via HashMap index operator on unknown PileType
#26 by funman300 was closed 2026-05-19 20:20:22 +00:00
AnimationChain skips one frame between each step due to deferred command flush
#25 by funman300 was closed 2026-05-19 20:20:22 +00:00
WinSummaryOverlay bypasses spawn_modal / ModalScrim — invisible to all modal guards
#24 by funman300 was closed 2026-05-19 20:20:22 +00:00
[server] avg_time_seconds merge produces wrong value when losing side has more wins
#23 by funman300 was closed 2026-05-19 20:20:21 +00:00
check_win only counts 13 cards per foundation — corrupt save permanently locks game
#22 by funman300 was closed 2026-05-19 20:20:21 +00:00
Stats double-counted on game forfeit — record_abandoned() fires twice
#21 by funman300 was closed 2026-05-19 20:20:21 +00:00
SyncAuthError and SyncBusyOverlay on same entity — auth error text is always invisible
#20 by funman300 was closed 2026-05-19 20:20:21 +00:00
Theme A→B→A switch leaves stale card-image handles — cards display wrong theme
#19 by funman300 was closed 2026-05-19 20:20:21 +00:00
[Android] U+25BE Geometric Shapes glyph in HUD labels — renders as missing-glyph rectangle
#18 by funman300 was closed 2026-05-19 20:20:21 +00:00
Time attack countdown continues running while Win Summary overlay is displayed
#17 by funman300 was closed 2026-05-19 20:20:21 +00:00
Replay backward step decrements cursor before undo is applied — cursor/state mismatch and rapid-click divergence
#16 by funman300 was closed 2026-05-19 20:20:20 +00:00
Auto-complete deactivates mid-sequence when is_auto_completable is transiently false
#15 by funman300 was closed 2026-05-19 20:20:20 +00:00
[server] Replay leaderboard update is dead code — case mismatch "classic" vs "Classic"
#14 by funman300 was closed 2026-05-19 20:20:20 +00:00
First Previous 1 2 Next Last
Powered by Gitea Version: 1.26.1 Page: 21ms Template: 6ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API