Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 76cf41e7a9 | |||
| fae5933d29 |
@@ -202,6 +202,8 @@ impl Plugin for GamePlugin {
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.add_message::<FoundationCompletedEvent>()
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.add_message::<InfoToastEvent>()
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.add_message::<AppLifecycle>()
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// add_message is idempotent; SettingsPlugin also registers this.
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.add_message::<crate::settings_plugin::SettingsChangedEvent>()
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.add_systems(
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Update,
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poll_pending_new_game_seed.before(GameMutation),
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@@ -228,6 +230,7 @@ impl Plugin for GamePlugin {
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// GameMutation flow.
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.add_systems(Update, spawn_restore_prompt_if_pending)
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.add_systems(Update, handle_restore_prompt.before(GameMutation))
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.add_systems(Update, sync_settings_to_game.before(GameMutation))
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.init_resource::<AutoSaveTimer>()
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.add_systems(Update, tick_elapsed_time)
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.add_systems(Update, auto_save_game_state)
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@@ -235,6 +238,23 @@ impl Plugin for GamePlugin {
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}
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}
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/// Forwards `take_from_foundation` from [`SettingsResource`] to the live
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/// [`GameStateResource`] every time [`SettingsChangedEvent`] fires.
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///
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/// This covers two cases that the new-game path misses:
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/// 1. The initial settings load at startup: saves on disk default to `false`
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/// but `Settings` defaults to `true`; the event fires once when the
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/// settings file is first read.
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/// 2. A user toggling the setting mid-session in the Settings panel.
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fn sync_settings_to_game(
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mut events: MessageReader<crate::settings_plugin::SettingsChangedEvent>,
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mut game: ResMut<GameStateResource>,
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) {
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for ev in events.read() {
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game.0.take_from_foundation = ev.0.take_from_foundation;
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}
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}
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/// Pure, testable helper. Updates `elapsed_seconds` and drains the
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/// fractional accumulator into whole-second ticks. No-op when `is_won`.
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pub fn advance_elapsed(
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@@ -614,6 +634,7 @@ fn handle_restore_prompt(
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new_game_buttons: Query<&Interaction, (With<RestoreNewGameButton>, Changed<Interaction>)>,
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mut pending: ResMut<PendingRestoredGame>,
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mut game: ResMut<GameStateResource>,
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settings: Option<Res<crate::settings_plugin::SettingsResource>>,
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mut changed: MessageWriter<StateChangedEvent>,
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mut new_game: MessageWriter<NewGameRequestEvent>,
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mut launch_home_shown: Option<ResMut<crate::home_plugin::LaunchHomeShown>>,
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@@ -639,6 +660,10 @@ fn handle_restore_prompt(
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let resolved = if key_continue || click_continue {
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if let Some(restored) = pending.0.take() {
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game.0 = restored;
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// Patch setting that serialized with the old core default of `false`.
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if let Some(s) = settings.as_ref() {
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game.0.take_from_foundation = s.0.take_from_foundation;
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}
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changed.write(StateChangedEvent);
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}
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for entity in &screens {
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@@ -94,7 +94,7 @@ pub struct SettingsChangedEvent(pub Settings);
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/// Marker on the root Settings panel entity.
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#[derive(Component, Debug)]
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struct SettingsPanel;
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pub struct SettingsPanel;
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/// Marks the `Text` node showing the live SFX volume value.
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#[derive(Component, Debug)]
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@@ -1137,6 +1137,7 @@ fn handle_sync_buttons(
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mut configure_sync: MessageWriter<SyncConfigureRequestEvent>,
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mut logout_sync: MessageWriter<SyncLogoutRequestEvent>,
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mut delete_account: MessageWriter<DeleteAccountRequestEvent>,
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mut screen: ResMut<SettingsScreen>,
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) {
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for (interaction, button) in &interaction_query {
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if *interaction != Interaction::Pressed {
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@@ -1144,7 +1145,12 @@ fn handle_sync_buttons(
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}
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match button {
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SettingsButton::SyncNow => { manual_sync.write(ManualSyncRequestEvent); }
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SettingsButton::ConnectSync => { configure_sync.write(SyncConfigureRequestEvent); }
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SettingsButton::ConnectSync => {
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// Close settings before the sync-setup modal opens so the
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// guard in open_sync_setup_modal doesn't block on our own scrim.
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screen.0 = false;
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configure_sync.write(SyncConfigureRequestEvent);
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}
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SettingsButton::DisconnectSync => { logout_sync.write(SyncLogoutRequestEvent); }
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SettingsButton::DeleteAccount => { delete_account.write(DeleteAccountRequestEvent); }
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_ => {}
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@@ -52,7 +52,7 @@ use crate::events::{
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SyncLogoutRequestEvent,
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};
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use crate::font_plugin::FontResource;
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use crate::settings_plugin::{SettingsResource, SettingsScreen, SettingsStoragePath};
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use crate::settings_plugin::{SettingsPanel, SettingsResource, SettingsScreen, SettingsStoragePath};
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use crate::resources::TokioRuntimeResource;
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use crate::sync_plugin::SyncProviderResource;
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use crate::ui_modal::{spawn_modal, ModalScrim};
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@@ -205,10 +205,14 @@ impl Plugin for SyncSetupPlugin {
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// ---------------------------------------------------------------------------
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/// Opens the sync-setup modal when `SyncConfigureRequestEvent` is received.
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#[allow(clippy::type_complexity)]
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fn open_sync_setup_modal(
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mut events: MessageReader<SyncConfigureRequestEvent>,
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existing: Query<(), With<SyncSetupScreen>>,
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other_modal_scrims: Query<(), (With<ModalScrim>, Without<SyncSetupScreen>)>,
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// Exclude SettingsPanel: the Connect button closes settings in the same
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// frame it fires SyncConfigureRequestEvent, but Bevy despawns are deferred
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// so the settings scrim still exists in the world during this system.
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other_modal_scrims: Query<(), (With<ModalScrim>, Without<SyncSetupScreen>, Without<SettingsPanel>)>,
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mut commands: Commands,
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mut focused: ResMut<SyncFocusedField>,
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font_res: Option<Res<FontResource>>,
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