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# Claude Flow runtime files
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data/
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logs/
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sessions/
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neural/
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*.log
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*.tmp
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# RuFlo V3 - Complete Capabilities Reference
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> Generated: 2026-05-19T00:18:20.864Z
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> Full documentation: https://github.com/ruvnet/claude-flow
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## 📋 Table of Contents
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1. [Overview](#overview)
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2. [Swarm Orchestration](#swarm-orchestration)
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3. [Available Agents (60+)](#available-agents)
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4. [CLI Commands (26 Commands, 140+ Subcommands)](#cli-commands)
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5. [Hooks System (27 Hooks + 12 Workers)](#hooks-system)
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6. [Memory & Intelligence (RuVector)](#memory--intelligence)
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7. [Hive-Mind Consensus](#hive-mind-consensus)
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8. [Performance Targets](#performance-targets)
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9. [Integration Ecosystem](#integration-ecosystem)
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---
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## Overview
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RuFlo V3 is a domain-driven design architecture for multi-agent AI coordination with:
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- **15-Agent Swarm Coordination** with hierarchical and mesh topologies
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- **HNSW Vector Search** - 150x-12,500x faster pattern retrieval
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- **SONA Neural Learning** - Self-optimizing with <0.05ms adaptation
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- **Byzantine Fault Tolerance** - Queen-led consensus mechanisms
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- **MCP Server Integration** - Model Context Protocol support
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### Current Configuration
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| Setting | Value |
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|---------|-------|
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| Topology | hierarchical-mesh |
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| Max Agents | 15 |
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| Memory Backend | hybrid |
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| HNSW Indexing | Enabled |
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| Neural Learning | Enabled |
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| LearningBridge | Enabled (SONA + ReasoningBank) |
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| Knowledge Graph | Enabled (PageRank + Communities) |
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| Agent Scopes | Enabled (project/local/user) |
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---
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## Swarm Orchestration
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### Topologies
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| Topology | Description | Best For |
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|----------|-------------|----------|
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| `hierarchical` | Queen controls workers directly | Anti-drift, tight control |
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| `mesh` | Fully connected peer network | Distributed tasks |
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| `hierarchical-mesh` | V3 hybrid (recommended) | 10+ agents |
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| `ring` | Circular communication | Sequential workflows |
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| `star` | Central coordinator | Simple coordination |
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| `adaptive` | Dynamic based on load | Variable workloads |
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### Strategies
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- `balanced` - Even distribution across agents
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- `specialized` - Clear roles, no overlap (anti-drift)
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- `adaptive` - Dynamic task routing
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### Quick Commands
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```bash
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# Initialize swarm
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npx @claude-flow/cli@latest swarm init --topology hierarchical --max-agents 8 --strategy specialized
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# Check status
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npx @claude-flow/cli@latest swarm status
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# Monitor activity
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npx @claude-flow/cli@latest swarm monitor
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```
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---
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## Available Agents
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### Core Development (5)
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`coder`, `reviewer`, `tester`, `planner`, `researcher`
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### V3 Specialized (4)
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`security-architect`, `security-auditor`, `memory-specialist`, `performance-engineer`
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### Swarm Coordination (5)
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`hierarchical-coordinator`, `mesh-coordinator`, `adaptive-coordinator`, `collective-intelligence-coordinator`, `swarm-memory-manager`
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### Consensus & Distributed (7)
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`byzantine-coordinator`, `raft-manager`, `gossip-coordinator`, `consensus-builder`, `crdt-synchronizer`, `quorum-manager`, `security-manager`
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### Performance & Optimization (5)
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`perf-analyzer`, `performance-benchmarker`, `task-orchestrator`, `memory-coordinator`, `smart-agent`
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### GitHub & Repository (9)
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`github-modes`, `pr-manager`, `code-review-swarm`, `issue-tracker`, `release-manager`, `workflow-automation`, `project-board-sync`, `repo-architect`, `multi-repo-swarm`
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### SPARC Methodology (6)
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`sparc-coord`, `sparc-coder`, `specification`, `pseudocode`, `architecture`, `refinement`
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### Specialized Development (8)
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`backend-dev`, `mobile-dev`, `ml-developer`, `cicd-engineer`, `api-docs`, `system-architect`, `code-analyzer`, `base-template-generator`
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### Testing & Validation (2)
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`tdd-london-swarm`, `production-validator`
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### Agent Routing by Task
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| Task Type | Recommended Agents | Topology |
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|-----------|-------------------|----------|
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| Bug Fix | researcher, coder, tester | mesh |
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| New Feature | coordinator, architect, coder, tester, reviewer | hierarchical |
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| Refactoring | architect, coder, reviewer | mesh |
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| Performance | researcher, perf-engineer, coder | hierarchical |
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| Security | security-architect, auditor, reviewer | hierarchical |
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| Docs | researcher, api-docs | mesh |
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---
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## CLI Commands
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### Core Commands (12)
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| Command | Subcommands | Description |
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|---------|-------------|-------------|
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| `init` | 4 | Project initialization |
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| `agent` | 8 | Agent lifecycle management |
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| `swarm` | 6 | Multi-agent coordination |
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| `memory` | 11 | AgentDB with HNSW search |
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| `mcp` | 9 | MCP server management |
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| `task` | 6 | Task assignment |
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| `session` | 7 | Session persistence |
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| `config` | 7 | Configuration |
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| `status` | 3 | System monitoring |
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| `workflow` | 6 | Workflow templates |
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| `hooks` | 17 | Self-learning hooks |
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| `hive-mind` | 6 | Consensus coordination |
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### Advanced Commands (14)
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| Command | Subcommands | Description |
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|---------|-------------|-------------|
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| `daemon` | 5 | Background workers |
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| `neural` | 5 | Pattern training |
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| `security` | 6 | Security scanning |
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| `performance` | 5 | Profiling & benchmarks |
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| `providers` | 5 | AI provider config |
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| `plugins` | 5 | Plugin management |
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| `deployment` | 5 | Deploy management |
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| `embeddings` | 4 | Vector embeddings |
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| `claims` | 4 | Authorization |
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| `migrate` | 5 | V2→V3 migration |
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| `process` | 4 | Process management |
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| `doctor` | 1 | Health diagnostics |
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| `completions` | 4 | Shell completions |
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### Example Commands
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```bash
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# Initialize
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npx @claude-flow/cli@latest init --wizard
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# Spawn agent
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npx @claude-flow/cli@latest agent spawn -t coder --name my-coder
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# Memory operations
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npx @claude-flow/cli@latest memory store --key "pattern" --value "data" --namespace patterns
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npx @claude-flow/cli@latest memory search --query "authentication"
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# Diagnostics
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npx @claude-flow/cli@latest doctor --fix
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```
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---
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## Hooks System
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### 27 Available Hooks
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#### Core Hooks (6)
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| Hook | Description |
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|------|-------------|
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| `pre-edit` | Context before file edits |
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| `post-edit` | Record edit outcomes |
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| `pre-command` | Risk assessment |
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| `post-command` | Command metrics |
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| `pre-task` | Task start + agent suggestions |
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| `post-task` | Task completion learning |
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#### Session Hooks (4)
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| Hook | Description |
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|------|-------------|
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| `session-start` | Start/restore session |
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| `session-end` | Persist state |
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| `session-restore` | Restore previous |
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| `notify` | Cross-agent notifications |
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#### Intelligence Hooks (5)
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| Hook | Description |
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|------|-------------|
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| `route` | Optimal agent routing |
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| `explain` | Routing decisions |
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| `pretrain` | Bootstrap intelligence |
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| `build-agents` | Generate configs |
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| `transfer` | Pattern transfer |
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#### Coverage Hooks (3)
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| Hook | Description |
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|------|-------------|
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| `coverage-route` | Coverage-based routing |
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| `coverage-suggest` | Improvement suggestions |
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| `coverage-gaps` | Gap analysis |
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### 12 Background Workers
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| Worker | Priority | Purpose |
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|--------|----------|---------|
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| `ultralearn` | normal | Deep knowledge |
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| `optimize` | high | Performance |
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| `consolidate` | low | Memory consolidation |
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| `predict` | normal | Predictive preload |
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| `audit` | critical | Security |
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| `map` | normal | Codebase mapping |
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| `preload` | low | Resource preload |
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| `deepdive` | normal | Deep analysis |
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| `document` | normal | Auto-docs |
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| `refactor` | normal | Suggestions |
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| `benchmark` | normal | Benchmarking |
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| `testgaps` | normal | Coverage gaps |
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---
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## Memory & Intelligence
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### RuVector Intelligence System
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- **SONA**: Self-Optimizing Neural Architecture (<0.05ms)
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- **MoE**: Mixture of Experts routing
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- **HNSW**: 150x-12,500x faster search
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- **EWC++**: Prevents catastrophic forgetting
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- **Flash Attention**: 2.49x-7.47x speedup
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- **Int8 Quantization**: 3.92x memory reduction
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### 4-Step Intelligence Pipeline
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1. **RETRIEVE** - HNSW pattern search
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2. **JUDGE** - Success/failure verdicts
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3. **DISTILL** - LoRA learning extraction
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4. **CONSOLIDATE** - EWC++ preservation
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### Self-Learning Memory (ADR-049)
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| Component | Status | Description |
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|-----------|--------|-------------|
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| **LearningBridge** | ✅ Enabled | Connects insights to SONA/ReasoningBank neural pipeline |
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| **MemoryGraph** | ✅ Enabled | PageRank knowledge graph + community detection |
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| **AgentMemoryScope** | ✅ Enabled | 3-scope agent memory (project/local/user) |
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**LearningBridge** - Insights trigger learning trajectories. Confidence evolves: +0.03 on access, -0.005/hour decay. Consolidation runs the JUDGE/DISTILL/CONSOLIDATE pipeline.
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**MemoryGraph** - Builds a knowledge graph from entry references. PageRank identifies influential insights. Communities group related knowledge. Graph-aware ranking blends vector + structural scores.
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**AgentMemoryScope** - Maps Claude Code 3-scope directories:
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- `project`: `<gitRoot>/.claude/agent-memory/<agent>/`
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- `local`: `<gitRoot>/.claude/agent-memory-local/<agent>/`
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- `user`: `~/.claude/agent-memory/<agent>/`
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High-confidence insights (>0.8) can transfer between agents.
|
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|
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### Memory Commands
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```bash
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# Store pattern
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npx @claude-flow/cli@latest memory store --key "name" --value "data" --namespace patterns
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|
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# Semantic search
|
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npx @claude-flow/cli@latest memory search --query "authentication"
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|
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# List entries
|
||||||
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npx @claude-flow/cli@latest memory list --namespace patterns
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# Initialize database
|
||||||
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npx @claude-flow/cli@latest memory init --force
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```
|
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||||||
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---
|
||||||
|
|
||||||
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## Hive-Mind Consensus
|
||||||
|
|
||||||
|
### Queen Types
|
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|
| Type | Role |
|
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|
|------|------|
|
||||||
|
| Strategic Queen | Long-term planning |
|
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|
| Tactical Queen | Execution coordination |
|
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| Adaptive Queen | Dynamic optimization |
|
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|
|
||||||
|
### Worker Types (8)
|
||||||
|
`researcher`, `coder`, `analyst`, `tester`, `architect`, `reviewer`, `optimizer`, `documenter`
|
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|
|
||||||
|
### Consensus Mechanisms
|
||||||
|
| Mechanism | Fault Tolerance | Use Case |
|
||||||
|
|-----------|-----------------|----------|
|
||||||
|
| `byzantine` | f < n/3 faulty | Adversarial |
|
||||||
|
| `raft` | f < n/2 failed | Leader-based |
|
||||||
|
| `gossip` | Eventually consistent | Large scale |
|
||||||
|
| `crdt` | Conflict-free | Distributed |
|
||||||
|
| `quorum` | Configurable | Flexible |
|
||||||
|
|
||||||
|
### Hive-Mind Commands
|
||||||
|
```bash
|
||||||
|
# Initialize
|
||||||
|
npx @claude-flow/cli@latest hive-mind init --queen-type strategic
|
||||||
|
|
||||||
|
# Status
|
||||||
|
npx @claude-flow/cli@latest hive-mind status
|
||||||
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|
||||||
|
# Spawn workers
|
||||||
|
npx @claude-flow/cli@latest hive-mind spawn --count 5 --type worker
|
||||||
|
|
||||||
|
# Consensus
|
||||||
|
npx @claude-flow/cli@latest hive-mind consensus --propose "task"
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Performance Targets
|
||||||
|
|
||||||
|
| Metric | Target | Status |
|
||||||
|
|--------|--------|--------|
|
||||||
|
| HNSW Search | 150x-12,500x faster | ✅ Implemented |
|
||||||
|
| Memory Reduction | 50-75% | ✅ Implemented (3.92x) |
|
||||||
|
| SONA Integration | Pattern learning | ✅ Implemented |
|
||||||
|
| Flash Attention | 2.49x-7.47x | 🔄 In Progress |
|
||||||
|
| MCP Response | <100ms | ✅ Achieved |
|
||||||
|
| CLI Startup | <500ms | ✅ Achieved |
|
||||||
|
| SONA Adaptation | <0.05ms | 🔄 In Progress |
|
||||||
|
| Graph Build (1k) | <200ms | ✅ 2.78ms (71.9x headroom) |
|
||||||
|
| PageRank (1k) | <100ms | ✅ 12.21ms (8.2x headroom) |
|
||||||
|
| Insight Recording | <5ms/each | ✅ 0.12ms (41x headroom) |
|
||||||
|
| Consolidation | <500ms | ✅ 0.26ms (1,955x headroom) |
|
||||||
|
| Knowledge Transfer | <100ms | ✅ 1.25ms (80x headroom) |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Integration Ecosystem
|
||||||
|
|
||||||
|
### Integrated Packages
|
||||||
|
| Package | Version | Purpose |
|
||||||
|
|---------|---------|---------|
|
||||||
|
| agentic-flow | 3.0.0-alpha.1 | Core coordination + ReasoningBank + Router |
|
||||||
|
| agentdb | 3.0.0-alpha.10 | Vector database + 8 controllers |
|
||||||
|
| @ruvector/attention | 0.1.3 | Flash attention |
|
||||||
|
| @ruvector/sona | 0.1.5 | Neural learning |
|
||||||
|
|
||||||
|
### Optional Integrations
|
||||||
|
| Package | Command |
|
||||||
|
|---------|---------|
|
||||||
|
| ruv-swarm | `npx ruv-swarm mcp start` |
|
||||||
|
| flow-nexus | `npx flow-nexus@latest mcp start` |
|
||||||
|
| agentic-jujutsu | `npx agentic-jujutsu@latest` |
|
||||||
|
|
||||||
|
### MCP Server Setup
|
||||||
|
```bash
|
||||||
|
# Add Ruflo MCP
|
||||||
|
claude mcp add ruflo -- npx -y ruflo@latest
|
||||||
|
|
||||||
|
# Optional servers
|
||||||
|
claude mcp add ruv-swarm -- npx -y ruv-swarm mcp start
|
||||||
|
claude mcp add flow-nexus -- npx -y flow-nexus@latest mcp start
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Quick Reference
|
||||||
|
|
||||||
|
### Essential Commands
|
||||||
|
```bash
|
||||||
|
# Setup
|
||||||
|
npx ruflo@latest init --wizard
|
||||||
|
npx ruflo@latest daemon start
|
||||||
|
npx ruflo@latest doctor --fix
|
||||||
|
|
||||||
|
# Swarm
|
||||||
|
npx ruflo@latest swarm init --topology hierarchical --max-agents 8
|
||||||
|
npx ruflo@latest swarm status
|
||||||
|
|
||||||
|
# Agents
|
||||||
|
npx ruflo@latest agent spawn -t coder
|
||||||
|
npx ruflo@latest agent list
|
||||||
|
|
||||||
|
# Memory
|
||||||
|
npx ruflo@latest memory search --query "patterns"
|
||||||
|
|
||||||
|
# Hooks
|
||||||
|
npx ruflo@latest hooks pre-task --description "task"
|
||||||
|
npx ruflo@latest hooks worker dispatch --trigger optimize
|
||||||
|
```
|
||||||
|
|
||||||
|
### File Structure
|
||||||
|
```
|
||||||
|
.claude-flow/
|
||||||
|
├── config.yaml # Runtime configuration
|
||||||
|
├── CAPABILITIES.md # This file
|
||||||
|
├── data/ # Memory storage
|
||||||
|
├── logs/ # Operation logs
|
||||||
|
├── sessions/ # Session state
|
||||||
|
├── hooks/ # Custom hooks
|
||||||
|
├── agents/ # Agent configs
|
||||||
|
└── workflows/ # Workflow templates
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**Full Documentation**: https://github.com/ruvnet/claude-flow
|
||||||
|
**Issues**: https://github.com/ruvnet/claude-flow/issues
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
# RuFlo V3 Runtime Configuration
|
||||||
|
# Generated: 2026-05-19T00:18:20.863Z
|
||||||
|
|
||||||
|
version: "3.0.0"
|
||||||
|
|
||||||
|
swarm:
|
||||||
|
topology: hierarchical-mesh
|
||||||
|
maxAgents: 15
|
||||||
|
autoScale: true
|
||||||
|
coordinationStrategy: consensus
|
||||||
|
|
||||||
|
memory:
|
||||||
|
backend: hybrid
|
||||||
|
enableHNSW: true
|
||||||
|
persistPath: .claude-flow/data
|
||||||
|
cacheSize: 100
|
||||||
|
# ADR-049: Self-Learning Memory
|
||||||
|
learningBridge:
|
||||||
|
enabled: true
|
||||||
|
sonaMode: balanced
|
||||||
|
confidenceDecayRate: 0.005
|
||||||
|
accessBoostAmount: 0.03
|
||||||
|
consolidationThreshold: 10
|
||||||
|
memoryGraph:
|
||||||
|
enabled: true
|
||||||
|
pageRankDamping: 0.85
|
||||||
|
maxNodes: 5000
|
||||||
|
similarityThreshold: 0.8
|
||||||
|
agentScopes:
|
||||||
|
enabled: true
|
||||||
|
defaultScope: project
|
||||||
|
|
||||||
|
neural:
|
||||||
|
enabled: true
|
||||||
|
modelPath: .claude-flow/neural
|
||||||
|
|
||||||
|
hooks:
|
||||||
|
enabled: true
|
||||||
|
autoExecute: true
|
||||||
|
|
||||||
|
mcp:
|
||||||
|
autoStart: false
|
||||||
|
port: 3000
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
{
|
||||||
|
"initialized": "2026-05-19T00:18:20.864Z",
|
||||||
|
"routing": {
|
||||||
|
"accuracy": 0,
|
||||||
|
"decisions": 0
|
||||||
|
},
|
||||||
|
"patterns": {
|
||||||
|
"shortTerm": 0,
|
||||||
|
"longTerm": 0,
|
||||||
|
"quality": 0
|
||||||
|
},
|
||||||
|
"sessions": {
|
||||||
|
"total": 0,
|
||||||
|
"current": null
|
||||||
|
},
|
||||||
|
"_note": "Intelligence grows as you use Ruflo"
|
||||||
|
}
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
{
|
||||||
|
"timestamp": "2026-05-19T00:18:20.864Z",
|
||||||
|
"processes": {
|
||||||
|
"agentic_flow": 0,
|
||||||
|
"mcp_server": 0,
|
||||||
|
"estimated_agents": 0
|
||||||
|
},
|
||||||
|
"swarm": {
|
||||||
|
"active": false,
|
||||||
|
"agent_count": 0,
|
||||||
|
"coordination_active": false
|
||||||
|
},
|
||||||
|
"integration": {
|
||||||
|
"agentic_flow_active": false,
|
||||||
|
"mcp_active": false
|
||||||
|
},
|
||||||
|
"_initialized": true
|
||||||
|
}
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
{
|
||||||
|
"version": "3.0.0",
|
||||||
|
"initialized": "2026-05-19T00:18:20.864Z",
|
||||||
|
"domains": {
|
||||||
|
"completed": 0,
|
||||||
|
"total": 5,
|
||||||
|
"status": "INITIALIZING"
|
||||||
|
},
|
||||||
|
"ddd": {
|
||||||
|
"progress": 0,
|
||||||
|
"modules": 0,
|
||||||
|
"totalFiles": 0,
|
||||||
|
"totalLines": 0
|
||||||
|
},
|
||||||
|
"swarm": {
|
||||||
|
"activeAgents": 0,
|
||||||
|
"maxAgents": 15,
|
||||||
|
"topology": "hierarchical-mesh"
|
||||||
|
},
|
||||||
|
"learning": {
|
||||||
|
"status": "READY",
|
||||||
|
"patternsLearned": 0,
|
||||||
|
"sessionsCompleted": 0
|
||||||
|
},
|
||||||
|
"_note": "Metrics will update as you use Ruflo. Run: npx ruflo@latest daemon start"
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
{
|
||||||
|
"initialized": "2026-05-19T00:18:20.864Z",
|
||||||
|
"status": "PENDING",
|
||||||
|
"cvesFixed": 0,
|
||||||
|
"totalCves": 3,
|
||||||
|
"lastScan": null,
|
||||||
|
"_note": "Run: npx @claude-flow/cli@latest security scan"
|
||||||
|
}
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
{
|
||||||
|
"mcpServers": {
|
||||||
|
"ruflo": {
|
||||||
|
"command": "npx",
|
||||||
|
"args": [
|
||||||
|
"-y",
|
||||||
|
"ruflo@latest",
|
||||||
|
"mcp",
|
||||||
|
"start"
|
||||||
|
],
|
||||||
|
"env": {
|
||||||
|
"npm_config_update_notifier": "false",
|
||||||
|
"CLAUDE_FLOW_MODE": "v3",
|
||||||
|
"CLAUDE_FLOW_HOOKS_ENABLED": "true",
|
||||||
|
"CLAUDE_FLOW_TOPOLOGY": "hierarchical-mesh",
|
||||||
|
"CLAUDE_FLOW_MAX_AGENTS": "15",
|
||||||
|
"CLAUDE_FLOW_MEMORY_BACKEND": "hybrid"
|
||||||
|
},
|
||||||
|
"autoStart": false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,130 @@
|
|||||||
|
# Ferrous Solitaire — Session Handoff
|
||||||
|
|
||||||
|
**Last updated:** 2026-05-18 — Three leaderboard bugs fixed, tagged v0.35.1. All commits on origin/master.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Current state
|
||||||
|
|
||||||
|
- **HEAD on origin/master:** `8f86d66` (fix: three leaderboard bugs)
|
||||||
|
- **Latest tag:** `v0.35.1`
|
||||||
|
- **Working tree:** clean
|
||||||
|
- **Build:** `cargo clippy --workspace -- -D warnings` clean
|
||||||
|
- **Tests:** 1277 passing / 0 failing across the workspace
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## What shipped since the last handoff (v0.23.0 → v0.35.1)
|
||||||
|
|
||||||
|
### v0.34.0 — Android polish + code-quality sweep (2026-05-16/17)
|
||||||
|
|
||||||
|
| Commit | Summary |
|
||||||
|
|--------|---------|
|
||||||
|
| `9623bde` | Wire FiraMono to Android corner label; CardImageSet load tests |
|
||||||
|
| `980312c` | Fix wrong bottom-right suit symbol on JS/QS/KS card assets |
|
||||||
|
| `04e99a8` | Correct Android waste fan overlap and resume layout desync |
|
||||||
|
| `3bb3ddb` | Eliminate panics, fix dismiss hit-test scope, guard home respawn |
|
||||||
|
| `f8f1f26` | Adaptive drop zones, touch event correctness, modal lifecycle guards |
|
||||||
|
| `1eb4043` | Auth-guard avatar serving; atomic write; user_id assertion in merge |
|
||||||
|
| `69c6e88` | Deterministic pile serialization, undo skip, url-encode bytes, merge_at |
|
||||||
|
| `aa7b0f6` | Gate frame-hot ECS systems on resource changes (perf) |
|
||||||
|
| `6727126` | Consolidate APP_DIR_NAME; add `#[must_use]` on pure fns |
|
||||||
|
| `a4dfb0c` | Differentiate leaderboard opt-in vs opt-out error toasts (M-12) |
|
||||||
|
| `7fc98f8` | WASM: state() and step() return Result, errors throw JS exceptions (CR-6) |
|
||||||
|
| `ffed6b2` | Share Tokio runtime across all network tasks (M-16) |
|
||||||
|
| `fa84152` | Correct Android help hint label `→` to `!` (M-17) |
|
||||||
|
| `18d7937` | Derive Copy for DrawMode; drop redundant .clone() calls (M-18) |
|
||||||
|
| `132fea9` | Use saturating_add for move_count increments (M-19) |
|
||||||
|
| `0ecc1a9` | Add missing derives to AchievementContext (M-20) |
|
||||||
|
| `2301cc6` | Align android_keystore temp extension with cleanup glob (M-21) |
|
||||||
|
| `2e52f54` | Enforce 32-char display_name limit at sync client boundary (M-22) |
|
||||||
|
| `c8878d6` | Fix stale FOCUS_RING colour comment (M-23) |
|
||||||
|
| `4aafc0a` | Name HUD popover Z-layers; replace raw Z arithmetic (M-24) |
|
||||||
|
|
||||||
|
### v0.35.0 — Accessibility + sync reliability (2026-05-18)
|
||||||
|
|
||||||
|
| Commit | Summary |
|
||||||
|
|--------|---------|
|
||||||
|
| `eb6c93f` | Silence B0004 by adding Transform to ModalScrim |
|
||||||
|
| `6f5cebd` | Fire WarningToastEvent on sync pull failure (was InfoToastEvent) |
|
||||||
|
| `87aec5b` | Gate all decorative motion animations under `reduce_motion_mode` |
|
||||||
|
|
||||||
|
`reduce_motion_mode` now gates: score pulse, score floater, streak flourish
|
||||||
|
(hud_plugin), card-shake on rejected move, foundation completion flourish
|
||||||
|
(feedback_anim_plugin). Pattern: gate at the trigger/start system, never at
|
||||||
|
the tick system — if the component isn't inserted, the tick path never runs.
|
||||||
|
|
||||||
|
### v0.35.1 — Leaderboard bug fixes (2026-05-18)
|
||||||
|
|
||||||
|
| Commit | Summary |
|
||||||
|
|--------|---------|
|
||||||
|
| `8f86d66` | Fix three leaderboard bugs: wrong toast type, stale label, name not synced |
|
||||||
|
|
||||||
|
Three bugs fixed:
|
||||||
|
|
||||||
|
1. **Wrong toast type on error** — `poll_opt_in_task` / `poll_opt_out_task` error
|
||||||
|
branches now fire `WarningToastEvent` instead of `InfoToastEvent`.
|
||||||
|
|
||||||
|
2. **Display name not pushed to server on change** — `Settings` gains
|
||||||
|
`leaderboard_opted_in: bool` (serde-defaulted `false`). Set `true`/`false` when
|
||||||
|
opt-in/out tasks succeed and persisted to `settings.json`. `handle_display_name_confirm`
|
||||||
|
now spawns an `opt_in_leaderboard` task when already opted in — the server's upsert
|
||||||
|
endpoint updates only `display_name` without re-opting-in.
|
||||||
|
|
||||||
|
3. **"Public name" label stale after name change** — `LeaderboardPublicNameText` marker
|
||||||
|
component added to the label node. `update_leaderboard_public_name_label` system
|
||||||
|
rewrites the text each frame the panel is open; O(0) cost when panel is closed.
|
||||||
|
|
||||||
|
5 new regression tests cover all three bugs.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Open punch list
|
||||||
|
|
||||||
|
### 1. CHANGELOG documentation debt
|
||||||
|
|
||||||
|
CHANGELOG.md currently ends at v0.33.0. Entries for v0.34.0, v0.35.0, and v0.35.1
|
||||||
|
are missing. Low priority (git log is authoritative) but worth closing before the
|
||||||
|
next release.
|
||||||
|
|
||||||
|
### 2. Android APK launch verification (Option A)
|
||||||
|
|
||||||
|
Physical device test: install the latest APK on a real Android device (not AVD),
|
||||||
|
confirm:
|
||||||
|
- App launches without crash
|
||||||
|
- Safe area insets arrive and shift HUD correctly after ~3 frames
|
||||||
|
- All modal Done buttons are above the gesture bar
|
||||||
|
- Drag-and-drop works on all pile types
|
||||||
|
- Leaderboard panel opens and the "Public name" label updates correctly after
|
||||||
|
using "Set Name"
|
||||||
|
|
||||||
|
This has never been gated in CI. AVD `adb shell input tap` doesn't deliver real
|
||||||
|
touch events, so physical-device smoke testing is the only gate.
|
||||||
|
|
||||||
|
### 3. Matomo analytics wiring
|
||||||
|
|
||||||
|
`Settings` has `analytics_enabled: bool` and `matomo_url: Option<String>` but no
|
||||||
|
engine code consumes them — the analytics toggle in Settings is a no-op. If
|
||||||
|
analytics are ever needed, the Matomo HTTP Tracking API client needs to be written
|
||||||
|
and wired to `GameStateResource` events.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Architectural notes for next session
|
||||||
|
|
||||||
|
- **Reduce-motion pattern:** always gate in the `start_*` / `detect_*` system
|
||||||
|
(the trigger), not the `tick_*` system. If the component is never inserted, the
|
||||||
|
tick path never runs. See `hud_plugin.rs::detect_score_change` and
|
||||||
|
`feedback_anim_plugin.rs::start_shake_anim` for the canonical pattern.
|
||||||
|
|
||||||
|
- **Leaderboard server upsert:** `POST /api/leaderboard/opt-in` is idempotent —
|
||||||
|
calling it when already opted in just updates `display_name`. Safe to call from
|
||||||
|
`handle_display_name_confirm` without tracking a separate "needs update" flag.
|
||||||
|
|
||||||
|
- **`Messages<T>` API (Bevy 0.18.1):** write with
|
||||||
|
`resource_mut::<Messages<T>>().write(value)`; read in tests with
|
||||||
|
`msgs.get_cursor()` + `cursor.read(msgs).next()`.
|
||||||
|
|
||||||
|
- **Test input-state pitfall:** `MinimalPlugins` has no input-tick system, so
|
||||||
|
`ButtonInput::just_pressed` state persists across frames unless explicitly cleared
|
||||||
|
with `input.release(key); input.clear()` between updates.
|
||||||
@@ -20,4 +20,4 @@ resources:
|
|||||||
images:
|
images:
|
||||||
- name: solitaire-server
|
- name: solitaire-server
|
||||||
newName: git.aleshym.co/funman300/solitaire-server
|
newName: git.aleshym.co/funman300/solitaire-server
|
||||||
newTag: eb6c93fb
|
newTag: 83c40116
|
||||||
|
|||||||
+88
-33
@@ -10,6 +10,9 @@ pub enum Suit {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl Suit {
|
impl Suit {
|
||||||
|
/// All four suits in declaration order.
|
||||||
|
pub const SUITS: [Self; 4] = [Self::Clubs, Self::Diamonds, Self::Hearts, Self::Spades];
|
||||||
|
|
||||||
/// Returns `true` for red suits (Diamonds, Hearts).
|
/// Returns `true` for red suits (Diamonds, Hearts).
|
||||||
pub fn is_red(self) -> bool {
|
pub fn is_red(self) -> bool {
|
||||||
matches!(self, Suit::Diamonds | Suit::Hearts)
|
matches!(self, Suit::Diamonds | Suit::Hearts)
|
||||||
@@ -24,38 +27,63 @@ impl Suit {
|
|||||||
/// Card rank, Ace through King.
|
/// Card rank, Ace through King.
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||||
pub enum Rank {
|
pub enum Rank {
|
||||||
Ace,
|
Ace = 1,
|
||||||
Two,
|
Two = 2,
|
||||||
Three,
|
Three = 3,
|
||||||
Four,
|
Four = 4,
|
||||||
Five,
|
Five = 5,
|
||||||
Six,
|
Six = 6,
|
||||||
Seven,
|
Seven = 7,
|
||||||
Eight,
|
Eight = 8,
|
||||||
Nine,
|
Nine = 9,
|
||||||
Ten,
|
Ten = 10,
|
||||||
Jack,
|
Jack = 11,
|
||||||
Queen,
|
Queen = 12,
|
||||||
King,
|
King = 13,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Rank {
|
impl Rank {
|
||||||
|
/// All thirteen ranks in ascending order.
|
||||||
|
pub const RANKS: [Self; 13] = [
|
||||||
|
Self::Ace, Self::Two, Self::Three, Self::Four, Self::Five,
|
||||||
|
Self::Six, Self::Seven, Self::Eight, Self::Nine, Self::Ten,
|
||||||
|
Self::Jack, Self::Queen, Self::King,
|
||||||
|
];
|
||||||
|
|
||||||
/// Numeric value: Ace = 1, King = 13.
|
/// Numeric value: Ace = 1, King = 13.
|
||||||
pub fn value(self) -> u8 {
|
pub fn value(self) -> u8 {
|
||||||
match self {
|
self as u8
|
||||||
Rank::Ace => 1,
|
}
|
||||||
Rank::Two => 2,
|
|
||||||
Rank::Three => 3,
|
const fn new(n: u8) -> Option<Self> {
|
||||||
Rank::Four => 4,
|
match n {
|
||||||
Rank::Five => 5,
|
1 => Some(Self::Ace),
|
||||||
Rank::Six => 6,
|
2 => Some(Self::Two),
|
||||||
Rank::Seven => 7,
|
3 => Some(Self::Three),
|
||||||
Rank::Eight => 8,
|
4 => Some(Self::Four),
|
||||||
Rank::Nine => 9,
|
5 => Some(Self::Five),
|
||||||
Rank::Ten => 10,
|
6 => Some(Self::Six),
|
||||||
Rank::Jack => 11,
|
7 => Some(Self::Seven),
|
||||||
Rank::Queen => 12,
|
8 => Some(Self::Eight),
|
||||||
Rank::King => 13,
|
9 => Some(Self::Nine),
|
||||||
|
10 => Some(Self::Ten),
|
||||||
|
11 => Some(Self::Jack),
|
||||||
|
12 => Some(Self::Queen),
|
||||||
|
13 => Some(Self::King),
|
||||||
|
_ => None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns the rank `n` steps above `self`, or `None` if it would exceed King.
|
||||||
|
pub const fn checked_add(self, n: u8) -> Option<Self> {
|
||||||
|
Self::new((self as u8).saturating_add(n))
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns the rank `n` steps below `self`, or `None` if it would go below Ace.
|
||||||
|
pub const fn checked_sub(self, n: u8) -> Option<Self> {
|
||||||
|
match (self as u8).checked_sub(n) {
|
||||||
|
Some(v) => Self::new(v),
|
||||||
|
None => None,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -79,16 +107,43 @@ mod tests {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn rank_values_are_sequential() {
|
fn rank_values_are_sequential() {
|
||||||
let ranks = [
|
for (i, r) in Rank::RANKS.iter().enumerate() {
|
||||||
Rank::Ace, Rank::Two, Rank::Three, Rank::Four, Rank::Five,
|
|
||||||
Rank::Six, Rank::Seven, Rank::Eight, Rank::Nine, Rank::Ten,
|
|
||||||
Rank::Jack, Rank::Queen, Rank::King,
|
|
||||||
];
|
|
||||||
for (i, r) in ranks.iter().enumerate() {
|
|
||||||
assert_eq!(r.value(), (i + 1) as u8);
|
assert_eq!(r.value(), (i + 1) as u8);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn rank_as_u8_matches_value() {
|
||||||
|
for r in Rank::RANKS {
|
||||||
|
assert_eq!(r as u8, r.value());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn rank_checked_add_boundary() {
|
||||||
|
assert_eq!(Rank::King.checked_add(1), None);
|
||||||
|
assert_eq!(Rank::Queen.checked_add(1), Some(Rank::King));
|
||||||
|
assert_eq!(Rank::Ace.checked_add(1), Some(Rank::Two));
|
||||||
|
assert_eq!(Rank::Five.checked_add(3), Some(Rank::Eight));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn rank_checked_sub_boundary() {
|
||||||
|
assert_eq!(Rank::Ace.checked_sub(1), None);
|
||||||
|
assert_eq!(Rank::Two.checked_sub(1), Some(Rank::Ace));
|
||||||
|
assert_eq!(Rank::King.checked_sub(1), Some(Rank::Queen));
|
||||||
|
assert_eq!(Rank::Five.checked_sub(3), Some(Rank::Two));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn suit_suits_contains_all_four() {
|
||||||
|
assert_eq!(Suit::SUITS.len(), 4);
|
||||||
|
assert!(Suit::SUITS.contains(&Suit::Clubs));
|
||||||
|
assert!(Suit::SUITS.contains(&Suit::Diamonds));
|
||||||
|
assert!(Suit::SUITS.contains(&Suit::Hearts));
|
||||||
|
assert!(Suit::SUITS.contains(&Suit::Spades));
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn suit_red_and_black_are_complementary() {
|
fn suit_red_and_black_are_complementary() {
|
||||||
for suit in [Suit::Clubs, Suit::Diamonds, Suit::Hearts, Suit::Spades] {
|
for suit in [Suit::Clubs, Suit::Diamonds, Suit::Hearts, Suit::Spades] {
|
||||||
|
|||||||
@@ -440,6 +440,91 @@ impl GameState {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Returns all currently valid `move_cards` calls as `(from, to, count)` triples.
|
||||||
|
///
|
||||||
|
/// Does not include stock draws — callers check `piles[&PileType::Stock]` directly.
|
||||||
|
/// Every returned triple is guaranteed to succeed when passed to `move_cards`.
|
||||||
|
pub fn possible_instructions(&self) -> Vec<(PileType, PileType, usize)> {
|
||||||
|
if self.is_won {
|
||||||
|
return Vec::new();
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut moves = Vec::new();
|
||||||
|
|
||||||
|
// Waste top card → foundation or tableau
|
||||||
|
if let Some(waste_top) = self.piles.get(&PileType::Waste).and_then(|p| p.cards.last()) {
|
||||||
|
for slot in 0..4_u8 {
|
||||||
|
if let Some(f) = self.piles.get(&PileType::Foundation(slot))
|
||||||
|
&& can_place_on_foundation(waste_top, f)
|
||||||
|
{
|
||||||
|
moves.push((PileType::Waste, PileType::Foundation(slot), 1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for dst in 0..7_usize {
|
||||||
|
if let Some(t) = self.piles.get(&PileType::Tableau(dst))
|
||||||
|
&& can_place_on_tableau(waste_top, t)
|
||||||
|
{
|
||||||
|
moves.push((PileType::Waste, PileType::Tableau(dst), 1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Tableau sources
|
||||||
|
for src in 0..7_usize {
|
||||||
|
let Some(src_pile) = self.piles.get(&PileType::Tableau(src)) else { continue };
|
||||||
|
if src_pile.cards.is_empty() {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
let run_len = src_pile.cards.iter().rev().take_while(|c| c.face_up).count();
|
||||||
|
if run_len == 0 {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
for count in 1..=run_len {
|
||||||
|
let seq_start = src_pile.cards.len() - count;
|
||||||
|
if !is_valid_tableau_sequence(&src_pile.cards[seq_start..]) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
let bottom = &src_pile.cards[seq_start];
|
||||||
|
if count == 1 {
|
||||||
|
for slot in 0..4_u8 {
|
||||||
|
if let Some(f) = self.piles.get(&PileType::Foundation(slot))
|
||||||
|
&& can_place_on_foundation(bottom, f)
|
||||||
|
{
|
||||||
|
moves.push((PileType::Tableau(src), PileType::Foundation(slot), 1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for dst in 0..7_usize {
|
||||||
|
if dst == src {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if let Some(t) = self.piles.get(&PileType::Tableau(dst))
|
||||||
|
&& can_place_on_tableau(bottom, t)
|
||||||
|
{
|
||||||
|
moves.push((PileType::Tableau(src), PileType::Tableau(dst), count));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Foundation top → tableau (only when house rule is enabled)
|
||||||
|
if self.take_from_foundation {
|
||||||
|
for slot in 0..4_u8 {
|
||||||
|
let Some(f) = self.piles.get(&PileType::Foundation(slot)) else { continue };
|
||||||
|
let Some(top) = f.cards.last() else { continue };
|
||||||
|
for dst in 0..7_usize {
|
||||||
|
if let Some(t) = self.piles.get(&PileType::Tableau(dst))
|
||||||
|
&& can_place_on_tableau(top, t)
|
||||||
|
{
|
||||||
|
moves.push((PileType::Foundation(slot), PileType::Tableau(dst), 1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
moves
|
||||||
|
}
|
||||||
|
|
||||||
/// Returns the next `(from, to)` move that advances auto-complete, or
|
/// Returns the next `(from, to)` move that advances auto-complete, or
|
||||||
/// `None` if no such move exists (or `is_auto_completable` is not set).
|
/// `None` if no such move exists (or `is_auto_completable` is not set).
|
||||||
///
|
///
|
||||||
@@ -1366,4 +1451,78 @@ mod tests {
|
|||||||
.unwrap_err();
|
.unwrap_err();
|
||||||
assert!(matches!(err, MoveError::RuleViolation(_)));
|
assert!(matches!(err, MoveError::RuleViolation(_)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// --- possible_instructions ---
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn possible_instructions_empty_when_won() {
|
||||||
|
let mut g = new_game();
|
||||||
|
g.is_won = true;
|
||||||
|
assert!(g.possible_instructions().is_empty());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn possible_instructions_includes_ace_to_foundation() {
|
||||||
|
let mut g = new_game();
|
||||||
|
g.piles.get_mut(&PileType::Stock).unwrap().cards.clear();
|
||||||
|
g.piles.get_mut(&PileType::Waste).unwrap().cards.clear();
|
||||||
|
for i in 0..7 {
|
||||||
|
g.piles.get_mut(&PileType::Tableau(i)).unwrap().cards.clear();
|
||||||
|
}
|
||||||
|
g.piles.get_mut(&PileType::Tableau(0)).unwrap().cards.push(Card {
|
||||||
|
id: 1, suit: Suit::Clubs, rank: Rank::Ace, face_up: true,
|
||||||
|
});
|
||||||
|
let moves = g.possible_instructions();
|
||||||
|
assert!(
|
||||||
|
moves.contains(&(PileType::Tableau(0), PileType::Foundation(0), 1)),
|
||||||
|
"Ace must be moveable to empty foundation slot 0; got {moves:?}"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn possible_instructions_all_valid_on_fresh_game() {
|
||||||
|
// Every triple returned must actually succeed when applied to a clone of the state.
|
||||||
|
let g = new_game();
|
||||||
|
for (from, to, count) in g.possible_instructions() {
|
||||||
|
let mut clone = g.clone();
|
||||||
|
assert!(
|
||||||
|
clone.move_cards(from.clone(), to.clone(), count).is_ok(),
|
||||||
|
"instruction ({from:?}, {to:?}, {count}) from possible_instructions must succeed"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn possible_instructions_no_face_down_sources() {
|
||||||
|
let g = new_game();
|
||||||
|
for (from, _, count) in g.possible_instructions() {
|
||||||
|
if let PileType::Tableau(i) = from {
|
||||||
|
let pile = &g.piles[&PileType::Tableau(i)];
|
||||||
|
let run_len = pile.cards.iter().rev().take_while(|c| c.face_up).count();
|
||||||
|
assert!(
|
||||||
|
count <= run_len,
|
||||||
|
"count {count} exceeds face-up run {run_len} for Tableau({i})"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn possible_instructions_waste_top_included() {
|
||||||
|
let mut g = new_game();
|
||||||
|
// Clear board, put a King on waste, and an empty tableau pile — waste→tableau must appear.
|
||||||
|
g.piles.get_mut(&PileType::Stock).unwrap().cards.clear();
|
||||||
|
for i in 0..7 {
|
||||||
|
g.piles.get_mut(&PileType::Tableau(i)).unwrap().cards.clear();
|
||||||
|
}
|
||||||
|
g.piles.get_mut(&PileType::Waste).unwrap().cards.push(Card {
|
||||||
|
id: 99, suit: Suit::Spades, rank: Rank::King, face_up: true,
|
||||||
|
});
|
||||||
|
let moves = g.possible_instructions();
|
||||||
|
// King goes on any of the 7 empty tableau piles
|
||||||
|
assert!(
|
||||||
|
(0..7).any(|dst| moves.contains(&(PileType::Waste, PileType::Tableau(dst), 1))),
|
||||||
|
"King on waste must be moveable to an empty tableau column"
|
||||||
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
use crate::card::Card;
|
use crate::card::{Card, Rank};
|
||||||
use crate::pile::Pile;
|
use crate::pile::Pile;
|
||||||
|
|
||||||
/// Returns `true` if `card` can be placed on the foundation `pile`.
|
/// Returns `true` if `card` can be placed on the foundation `pile`.
|
||||||
@@ -12,8 +12,8 @@ use crate::pile::Pile;
|
|||||||
#[must_use]
|
#[must_use]
|
||||||
pub fn can_place_on_foundation(card: &Card, pile: &Pile) -> bool {
|
pub fn can_place_on_foundation(card: &Card, pile: &Pile) -> bool {
|
||||||
match pile.cards.last() {
|
match pile.cards.last() {
|
||||||
None => card.rank.value() == 1,
|
None => card.rank == Rank::Ace,
|
||||||
Some(top) => card.suit == top.suit && card.rank.value() == top.rank.value() + 1,
|
Some(top) => card.suit == top.suit && card.rank.checked_sub(1) == Some(top.rank),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -23,10 +23,10 @@ pub fn can_place_on_foundation(card: &Card, pile: &Pile) -> bool {
|
|||||||
#[must_use]
|
#[must_use]
|
||||||
pub fn can_place_on_tableau(card: &Card, pile: &Pile) -> bool {
|
pub fn can_place_on_tableau(card: &Card, pile: &Pile) -> bool {
|
||||||
match pile.cards.last() {
|
match pile.cards.last() {
|
||||||
None => card.rank.value() == 13,
|
None => card.rank == Rank::King,
|
||||||
Some(top) => {
|
Some(top) => {
|
||||||
top.face_up
|
top.face_up
|
||||||
&& card.rank.value() + 1 == top.rank.value()
|
&& card.rank.checked_add(1) == Some(top.rank)
|
||||||
&& card.suit.is_red() != top.suit.is_red()
|
&& card.suit.is_red() != top.suit.is_red()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -41,7 +41,7 @@ pub fn can_place_on_tableau(card: &Card, pile: &Pile) -> bool {
|
|||||||
#[must_use]
|
#[must_use]
|
||||||
pub fn is_valid_tableau_sequence(cards: &[Card]) -> bool {
|
pub fn is_valid_tableau_sequence(cards: &[Card]) -> bool {
|
||||||
cards.windows(2).all(|w| {
|
cards.windows(2).all(|w| {
|
||||||
w[0].rank.value() == w[1].rank.value() + 1 && w[0].suit.is_red() != w[1].suit.is_red()
|
w[0].rank.checked_sub(1) == Some(w[1].rank) && w[0].suit.is_red() != w[1].suit.is_red()
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -691,6 +691,22 @@ fn sync_cards(
|
|||||||
) {
|
) {
|
||||||
let positions = card_positions(game, layout);
|
let positions = card_positions(game, layout);
|
||||||
|
|
||||||
|
// The waste buffer card exists only to keep its entity alive while the new
|
||||||
|
// top card's slide animation plays — it must never be visible to the player.
|
||||||
|
// Without this, the buffer sits at waste_base uncovered during the animation
|
||||||
|
// and its rank/suit peek behind the incoming card.
|
||||||
|
let waste_buffer_id: Option<u32> = {
|
||||||
|
let visible = match game.draw_mode {
|
||||||
|
DrawMode::DrawOne => 1_usize,
|
||||||
|
DrawMode::DrawThree => 3_usize,
|
||||||
|
};
|
||||||
|
game.piles
|
||||||
|
.get(&PileType::Waste)
|
||||||
|
.filter(|w| w.cards.len() > visible)
|
||||||
|
.and_then(|w| w.cards.get(w.cards.len().saturating_sub(visible + 1)))
|
||||||
|
.map(|c| c.id)
|
||||||
|
};
|
||||||
|
|
||||||
// Map card_id -> (Entity, current_translation, has_card_animation) for
|
// Map card_id -> (Entity, current_translation, has_card_animation) for
|
||||||
// in-place updates. The `has_card_animation` flag lets `update_card_entity`
|
// in-place updates. The `has_card_animation` flag lets `update_card_entity`
|
||||||
// skip the snap/slide path on cards that are already being driven by a
|
// skip the snap/slide path on cards that are already being driven by a
|
||||||
@@ -711,17 +727,26 @@ fn sync_cards(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// For each card in the current state: spawn or update its entity.
|
// For each card in the current state: spawn or update its entity, then
|
||||||
|
// apply visibility. The waste buffer card is hidden so it cannot peek
|
||||||
|
// behind the incoming top card during the draw slide animation.
|
||||||
for (card, position, z) in positions {
|
for (card, position, z) in positions {
|
||||||
match existing.get(&card.id) {
|
let entity = match existing.get(&card.id) {
|
||||||
Some(&(entity, cur, has_anim)) => {
|
Some(&(entity, cur, has_anim)) => {
|
||||||
update_card_entity(
|
update_card_entity(
|
||||||
&mut commands, entity, card, position, z, layout,
|
&mut commands, entity, card, position, z, layout,
|
||||||
slide_secs, back_colour, color_blind, high_contrast, cur, has_anim, card_images, selected_back, font_handle,
|
slide_secs, back_colour, color_blind, high_contrast, cur, has_anim, card_images, selected_back, font_handle,
|
||||||
)
|
);
|
||||||
|
entity
|
||||||
}
|
}
|
||||||
None => spawn_card_entity(&mut commands, card, position, z, layout, back_colour, color_blind, high_contrast, card_images, selected_back, font_handle),
|
None => spawn_card_entity(&mut commands, card, position, z, layout, back_colour, color_blind, high_contrast, card_images, selected_back, font_handle),
|
||||||
}
|
};
|
||||||
|
let visibility = if waste_buffer_id == Some(card.id) {
|
||||||
|
Visibility::Hidden
|
||||||
|
} else {
|
||||||
|
Visibility::Inherited
|
||||||
|
};
|
||||||
|
commands.entity(entity).insert(visibility);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -831,7 +856,7 @@ fn spawn_card_entity(
|
|||||||
card_images: Option<&CardImageSet>,
|
card_images: Option<&CardImageSet>,
|
||||||
selected_back: usize,
|
selected_back: usize,
|
||||||
font_handle: Option<&Handle<Font>>,
|
font_handle: Option<&Handle<Font>>,
|
||||||
) {
|
) -> Entity {
|
||||||
let sprite = card_sprite(card, layout.card_size, back_colour, card_images, selected_back);
|
let sprite = card_sprite(card, layout.card_size, back_colour, card_images, selected_back);
|
||||||
|
|
||||||
let mut entity = commands.spawn((
|
let mut entity = commands.spawn((
|
||||||
@@ -840,6 +865,7 @@ fn spawn_card_entity(
|
|||||||
Transform::from_xyz(pos.x, pos.y, z),
|
Transform::from_xyz(pos.x, pos.y, z),
|
||||||
Visibility::default(),
|
Visibility::default(),
|
||||||
));
|
));
|
||||||
|
let entity_id = entity.id();
|
||||||
// Every card gets a subtle drop-shadow child so the play surface reads
|
// Every card gets a subtle drop-shadow child so the play surface reads
|
||||||
// as physical instead of flat. Spawned in idle state; the drag-tracking
|
// as physical instead of flat. Spawned in idle state; the drag-tracking
|
||||||
// system retunes its offset / alpha when this card joins the dragged
|
// system retunes its offset / alpha when this card joins the dragged
|
||||||
@@ -880,6 +906,7 @@ fn spawn_card_entity(
|
|||||||
// Suppress unused-variable warning when not building for Android.
|
// Suppress unused-variable warning when not building for Android.
|
||||||
#[cfg(not(target_os = "android"))]
|
#[cfg(not(target_os = "android"))]
|
||||||
let _ = font_handle;
|
let _ = font_handle;
|
||||||
|
entity_id
|
||||||
}
|
}
|
||||||
|
|
||||||
#[allow(clippy::too_many_arguments)]
|
#[allow(clippy::too_many_arguments)]
|
||||||
@@ -2357,6 +2384,35 @@ mod tests {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// The waste buffer card (slot below top) must be at the *same* XY as the
|
||||||
|
/// top card so that hiding it (`Visibility::Hidden`) leaves no visible gap.
|
||||||
|
#[test]
|
||||||
|
fn waste_draw_one_buffer_card_at_same_xy_as_top() {
|
||||||
|
use solitaire_core::game_state::DrawMode;
|
||||||
|
let mut g = GameState::new(42, DrawMode::DrawOne);
|
||||||
|
// Draw 3 times so the waste pile has 3 cards and the buffer exists.
|
||||||
|
for _ in 0..3 {
|
||||||
|
let _ = g.draw();
|
||||||
|
}
|
||||||
|
let waste_ids: std::collections::HashSet<u32> =
|
||||||
|
g.piles[&PileType::Waste].cards.iter().map(|c| c.id).collect();
|
||||||
|
let layout = crate::layout::compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
||||||
|
let positions = card_positions(&g, &layout);
|
||||||
|
let waste_rendered: Vec<_> = positions
|
||||||
|
.iter()
|
||||||
|
.filter(|(card, _, _)| waste_ids.contains(&card.id))
|
||||||
|
.collect();
|
||||||
|
// Buffer (slot 0) + top (slot 1) = 2 rendered waste cards.
|
||||||
|
assert_eq!(waste_rendered.len(), 2, "Draw-One with 3 waste cards must render exactly 2");
|
||||||
|
// Both must share the same XY so that hiding the buffer leaves no gap.
|
||||||
|
let (_, pos0, _) = waste_rendered[0];
|
||||||
|
let (_, pos1, _) = waste_rendered[1];
|
||||||
|
assert!(
|
||||||
|
(pos0.x - pos1.x).abs() < 1e-3 && (pos0.y - pos1.y).abs() < 1e-3,
|
||||||
|
"buffer and top card must be at the same XY; got buffer={pos0:?} top={pos1:?}"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn card_positions_tableau_cards_are_fanned_downward() {
|
fn card_positions_tableau_cards_are_fanned_downward() {
|
||||||
let g = GameState::new(42, solitaire_core::game_state::DrawMode::DrawOne);
|
let g = GameState::new(42, solitaire_core::game_state::DrawMode::DrawOne);
|
||||||
|
|||||||
@@ -45,7 +45,7 @@ use crate::layout::LayoutSystem;
|
|||||||
use crate::pause_plugin::PausedResource;
|
use crate::pause_plugin::PausedResource;
|
||||||
use crate::resources::GameStateResource;
|
use crate::resources::GameStateResource;
|
||||||
#[cfg(target_os = "android")]
|
#[cfg(target_os = "android")]
|
||||||
use crate::resources::DragState;
|
use crate::resources::{DragState, GameInputConsumedResource};
|
||||||
use crate::selection_plugin::SelectionState;
|
use crate::selection_plugin::SelectionState;
|
||||||
use crate::time_attack_plugin::TimeAttackResource;
|
use crate::time_attack_plugin::TimeAttackResource;
|
||||||
use crate::ui_focus::{FocusGroup, Focusable};
|
use crate::ui_focus::{FocusGroup, Focusable};
|
||||||
@@ -2492,6 +2492,7 @@ fn toggle_hud_on_tap(
|
|||||||
mut tracker: ResMut<HudTapTracker>,
|
mut tracker: ResMut<HudTapTracker>,
|
||||||
mut hud_vis: ResMut<HudVisibility>,
|
mut hud_vis: ResMut<HudVisibility>,
|
||||||
buttons: Query<&Interaction, With<ActionButton>>,
|
buttons: Query<&Interaction, With<ActionButton>>,
|
||||||
|
mut game_consumed: ResMut<GameInputConsumedResource>,
|
||||||
) {
|
) {
|
||||||
use bevy::input::touch::TouchPhase;
|
use bevy::input::touch::TouchPhase;
|
||||||
if !scrims.is_empty() || paused.is_some_and(|p| p.0) {
|
if !scrims.is_empty() || paused.is_some_and(|p| p.0) {
|
||||||
@@ -2502,6 +2503,7 @@ fn toggle_hud_on_tap(
|
|||||||
for _ in touch_events.read() {}
|
for _ in touch_events.read() {}
|
||||||
tracker.start_pos = None;
|
tracker.start_pos = None;
|
||||||
tracker.started_on_button = false;
|
tracker.started_on_button = false;
|
||||||
|
game_consumed.0 = false;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
for event in touch_events.read() {
|
for event in touch_events.read() {
|
||||||
@@ -2515,7 +2517,13 @@ fn toggle_hud_on_tap(
|
|||||||
buttons.iter().any(|i| *i != Interaction::None);
|
buttons.iter().any(|i| *i != Interaction::None);
|
||||||
}
|
}
|
||||||
TouchPhase::Ended if drag.is_idle() => {
|
TouchPhase::Ended if drag.is_idle() => {
|
||||||
let on_button = tracker.started_on_button;
|
// Also treat taps where game logic consumed the touch (e.g.
|
||||||
|
// drawing from stock) as "on button" so they don't toggle
|
||||||
|
// the HUD. The flag is set on TouchPhase::Started by the
|
||||||
|
// input system that consumed the tap and must be cleared here
|
||||||
|
// regardless of whether we toggle.
|
||||||
|
let on_button = tracker.started_on_button || game_consumed.0;
|
||||||
|
game_consumed.0 = false;
|
||||||
if let Some(start) = tracker.start_pos.take() {
|
if let Some(start) = tracker.start_pos.take() {
|
||||||
if !on_button && (event.position - start).length() < HUD_TAP_SLOP_PX {
|
if !on_button && (event.position - start).length() < HUD_TAP_SLOP_PX {
|
||||||
*hud_vis = match *hud_vis {
|
*hud_vis = match *hud_vis {
|
||||||
@@ -2532,6 +2540,7 @@ fn toggle_hud_on_tap(
|
|||||||
TouchPhase::Canceled => {
|
TouchPhase::Canceled => {
|
||||||
tracker.start_pos = None;
|
tracker.start_pos = None;
|
||||||
tracker.started_on_button = false;
|
tracker.started_on_button = false;
|
||||||
|
game_consumed.0 = false;
|
||||||
}
|
}
|
||||||
_ => {}
|
_ => {}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -47,7 +47,7 @@ use crate::game_plugin::{ConfirmNewGameScreen, GameMutation, RestorePromptScreen
|
|||||||
use crate::pause_plugin::PausedResource;
|
use crate::pause_plugin::PausedResource;
|
||||||
use crate::progress_plugin::ProgressResource;
|
use crate::progress_plugin::ProgressResource;
|
||||||
use crate::layout::{Layout, LayoutResource};
|
use crate::layout::{Layout, LayoutResource};
|
||||||
use crate::resources::{DragState, GameStateResource, HintCycleIndex};
|
use crate::resources::{DragState, GameInputConsumedResource, GameStateResource, HintCycleIndex};
|
||||||
use crate::selection_plugin::SelectionState;
|
use crate::selection_plugin::SelectionState;
|
||||||
use crate::time_attack_plugin::TimeAttackResource;
|
use crate::time_attack_plugin::TimeAttackResource;
|
||||||
|
|
||||||
@@ -95,6 +95,7 @@ impl Plugin for InputPlugin {
|
|||||||
app.init_resource::<HintCycleIndex>()
|
app.init_resource::<HintCycleIndex>()
|
||||||
.init_resource::<HintSolverConfig>()
|
.init_resource::<HintSolverConfig>()
|
||||||
.init_resource::<crate::pending_hint::PendingHintTask>()
|
.init_resource::<crate::pending_hint::PendingHintTask>()
|
||||||
|
.init_resource::<GameInputConsumedResource>()
|
||||||
.add_message::<StartZenRequestEvent>()
|
.add_message::<StartZenRequestEvent>()
|
||||||
.add_message::<InfoToastEvent>()
|
.add_message::<InfoToastEvent>()
|
||||||
.add_message::<ForfeitRequestEvent>()
|
.add_message::<ForfeitRequestEvent>()
|
||||||
@@ -501,6 +502,7 @@ fn handle_touch_stock_tap(
|
|||||||
layout: Option<Res<LayoutResource>>,
|
layout: Option<Res<LayoutResource>>,
|
||||||
drag: Res<DragState>,
|
drag: Res<DragState>,
|
||||||
mut draw: MessageWriter<DrawRequestEvent>,
|
mut draw: MessageWriter<DrawRequestEvent>,
|
||||||
|
mut game_consumed: ResMut<GameInputConsumedResource>,
|
||||||
) {
|
) {
|
||||||
if paused.is_some_and(|p| p.0) {
|
if paused.is_some_and(|p| p.0) {
|
||||||
return;
|
return;
|
||||||
@@ -522,6 +524,7 @@ fn handle_touch_stock_tap(
|
|||||||
};
|
};
|
||||||
if point_in_rect(world, stock_pos, layout.0.card_size) {
|
if point_in_rect(world, stock_pos, layout.0.card_size) {
|
||||||
draw.write(DrawRequestEvent);
|
draw.write(DrawRequestEvent);
|
||||||
|
game_consumed.0 = true;
|
||||||
break; // one draw per tap frame
|
break; // one draw per tap frame
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -114,6 +114,13 @@ pub struct HintCycleIndex(pub usize);
|
|||||||
#[derive(Resource, Debug, Clone, Default)]
|
#[derive(Resource, Debug, Clone, Default)]
|
||||||
pub struct SettingsScrollPos(pub f32);
|
pub struct SettingsScrollPos(pub f32);
|
||||||
|
|
||||||
|
/// Set to `true` by an input system when a touch tap is consumed by game logic
|
||||||
|
/// (e.g. drawing from stock). `toggle_hud_on_tap` checks this flag on
|
||||||
|
/// `TouchPhase::Ended` and skips the HUD visibility toggle when set, then
|
||||||
|
/// resets it to `false` so subsequent taps behave normally.
|
||||||
|
#[derive(Resource, Debug, Clone, Default)]
|
||||||
|
pub struct GameInputConsumedResource(pub bool);
|
||||||
|
|
||||||
/// Shared Tokio runtime used by all async-task closures that need HTTP I/O.
|
/// Shared Tokio runtime used by all async-task closures that need HTTP I/O.
|
||||||
///
|
///
|
||||||
/// Bevy's `AsyncComputeTaskPool` uses `async-executor` (not Tokio), so spawned
|
/// Bevy's `AsyncComputeTaskPool` uses `async-executor` (not Tokio), so spawned
|
||||||
|
|||||||
@@ -300,6 +300,7 @@ function render(s) {
|
|||||||
board.querySelectorAll(".card.drop-target").forEach(e => e.classList.remove("drop-target"));
|
board.querySelectorAll(".card.drop-target").forEach(e => e.classList.remove("drop-target"));
|
||||||
|
|
||||||
if (s.is_auto_completable && !s.is_won && !acTimer) {
|
if (s.is_auto_completable && !s.is_won && !acTimer) {
|
||||||
|
stopTimer(); // freeze elapsed time at the moment the player's last move completes
|
||||||
acTimer = setInterval(doAutoCompleteStep, 380);
|
acTimer = setInterval(doAutoCompleteStep, 380);
|
||||||
}
|
}
|
||||||
if (s.is_won) {
|
if (s.is_won) {
|
||||||
|
|||||||
@@ -40,20 +40,32 @@ export class ReplayPlayer {
|
|||||||
}
|
}
|
||||||
/**
|
/**
|
||||||
* Snapshot the current `GameState` as a JS object (see `StateSnapshot`).
|
* Snapshot the current `GameState` as a JS object (see `StateSnapshot`).
|
||||||
|
*
|
||||||
|
* Throws a JS string exception on serialisation failure (should never
|
||||||
|
* occur in practice — `StateSnapshot` contains only primitive types).
|
||||||
* @returns {any}
|
* @returns {any}
|
||||||
*/
|
*/
|
||||||
state() {
|
state() {
|
||||||
const ret = wasm.replayplayer_state(this.__wbg_ptr);
|
const ret = wasm.replayplayer_state(this.__wbg_ptr);
|
||||||
return ret;
|
if (ret[2]) {
|
||||||
|
throw takeFromExternrefTable0(ret[1]);
|
||||||
|
}
|
||||||
|
return takeFromExternrefTable0(ret[0]);
|
||||||
}
|
}
|
||||||
/**
|
/**
|
||||||
* Apply the next move; returns the post-step snapshot, or `null`
|
* Apply the next move; returns the post-step snapshot, or `null`
|
||||||
* once the move list is exhausted.
|
* once the move list is exhausted.
|
||||||
|
*
|
||||||
|
* Returns `null` (not an exception) when the replay is finished.
|
||||||
|
* Throws a JS string exception on serialisation failure.
|
||||||
* @returns {any}
|
* @returns {any}
|
||||||
*/
|
*/
|
||||||
step() {
|
step() {
|
||||||
const ret = wasm.replayplayer_step(this.__wbg_ptr);
|
const ret = wasm.replayplayer_step(this.__wbg_ptr);
|
||||||
return ret;
|
if (ret[2]) {
|
||||||
|
throw takeFromExternrefTable0(ret[1]);
|
||||||
|
}
|
||||||
|
return takeFromExternrefTable0(ret[0]);
|
||||||
}
|
}
|
||||||
/**
|
/**
|
||||||
* 0-indexed position of the next move to apply.
|
* 0-indexed position of the next move to apply.
|
||||||
@@ -157,11 +169,16 @@ export class SolitaireGame {
|
|||||||
}
|
}
|
||||||
/**
|
/**
|
||||||
* Full pile snapshot as a JS object.
|
* Full pile snapshot as a JS object.
|
||||||
|
*
|
||||||
|
* Throws a JS string exception on serialisation failure.
|
||||||
* @returns {any}
|
* @returns {any}
|
||||||
*/
|
*/
|
||||||
state() {
|
state() {
|
||||||
const ret = wasm.solitairegame_state(this.__wbg_ptr);
|
const ret = wasm.solitairegame_state(this.__wbg_ptr);
|
||||||
return ret;
|
if (ret[2]) {
|
||||||
|
throw takeFromExternrefTable0(ret[1]);
|
||||||
|
}
|
||||||
|
return takeFromExternrefTable0(ret[0]);
|
||||||
}
|
}
|
||||||
/**
|
/**
|
||||||
* Undo the last move. Returns `{ok, error?, snapshot?}`.
|
* Undo the last move. Returns `{ok, error?, snapshot?}`.
|
||||||
@@ -180,6 +197,13 @@ function __wbg_get_imports() {
|
|||||||
const ret = Error(getStringFromWasm0(arg0, arg1));
|
const ret = Error(getStringFromWasm0(arg0, arg1));
|
||||||
return ret;
|
return ret;
|
||||||
},
|
},
|
||||||
|
__wbg_String_8564e559799eccda: function(arg0, arg1) {
|
||||||
|
const ret = String(arg1);
|
||||||
|
const ptr1 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
|
||||||
|
const len1 = WASM_VECTOR_LEN;
|
||||||
|
getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true);
|
||||||
|
getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true);
|
||||||
|
},
|
||||||
__wbg___wbindgen_throw_9c75d47bf9e7731e: function(arg0, arg1) {
|
__wbg___wbindgen_throw_9c75d47bf9e7731e: function(arg0, arg1) {
|
||||||
throw new Error(getStringFromWasm0(arg0, arg1));
|
throw new Error(getStringFromWasm0(arg0, arg1));
|
||||||
},
|
},
|
||||||
|
|||||||
Binary file not shown.
Reference in New Issue
Block a user