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152 Commits

Author SHA1 Message Date
funman300 9ef5759f40 fix(ci): fail fast on empty keystore before 7-min cargo build
Android Build / build-apk (push) Successful in 14m52s
Build and Deploy / build-and-push (push) Successful in 44s
Android Release / build-release-apk (push) Failing after 3m42s
If KEYSTORE_BASE64 is unset, base64 -d writes an empty file silently,
cargo ndk then spends ~7 min compiling all ABIs, and only then does
apksigner fail. Add a size check after decode so the job fails in
seconds with a clear error message instead of wasting a full build.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 15:12:25 -07:00
funman300 9c9c0c76d3 fix(ci): restore 3-ABI release build now that LXC has 106 GB disk
Android Build / build-apk (push) Successful in 20m40s
Build and Deploy / build-and-push (push) Failing after 50s
Android Release / build-release-apk (push) Failing after 10m29s
The runner LXC was bumped from ~56 GB to 106 GB, giving ~70 GB of free
space — well above the ~40 GB a full 3-ABI release build needs. Revert
the disk-budget workarounds added in ab35fcf:

- Remove "Free disk space" step (no longer needed)
- Restore x86_64 target (arm64-v8a + armeabi-v7a + x86_64)
- Remove ABIS override so build script uses its full default set

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 14:04:09 -07:00
Gitea CI d4fb9e36a8 chore(deploy): bump image to 32991301 [skip ci] 2026-05-14 21:00:48 +00:00
funman300 ab35fcf906 fix(ci): free disk space + drop x86_64 from release build to fix OOM
Android Build / build-apk (push) Successful in 16m44s
Build and Deploy / build-and-push (push) Failing after 30s
Android Release / build-release-apk (push) Failing after 12m5s
Run 181 (v0.25.0 tag) failed at "Build signed release APK" after ~7 min —
same disk-exhaustion pattern that hit the debug build. The debug workflow
was already fixed to arm64-v8a only; the release workflow still built all 3
ABIs and exceeded the runner's disk budget.

Changes:
- Add "Free disk space" step before system deps: removes /usr/local/lib/android,
  /usr/share/dotnet, /opt/ghc, /usr/local/share/boost (~10 GB reclaimed).
- Limit ABIS to arm64-v8a + armeabi-v7a (drops x86_64, which is emulator-only).
- Remove x86_64 from rustup target add to match.

arm64-v8a covers all modern Android devices; armeabi-v7a covers legacy ARM.
x86_64 can be re-added later if a simulator-targeted test build is needed.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 13:53:48 -07:00
funman300 32991301dd fix(engine): restore Dark as default theme; migrate stale theme IDs
Android Build / build-apk (push) Successful in 12m19s
Build and Deploy / build-and-push (push) Successful in 55s
- default_theme_id() returns "dark" (was briefly "classic" after the
  rename commit 20b7a61)
- sanitized() migrates "default" and "classic" → "dark" so existing
  settings.json files are upgraded automatically on next launch
- Registry lists Dark first so the Settings picker opens with it at top
- Classic remains available as an option in the picker

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 13:47:43 -07:00
Gitea CI c5fd928dcb chore(deploy): bump image to f6907671 [skip ci] 2026-05-14 20:20:49 +00:00
funman300 f6907671be fix(ci): pin upload-artifact to v3 for Gitea Actions compatibility
Android Build / build-apk (push) Successful in 12m49s
Build and Deploy / build-and-push (push) Successful in 47s
Android Release / build-release-apk (push) Failing after 10m11s
The disk-budget fix worked — debug APK now builds, signs, and verifies
in ~6 minutes on a single ABI. But the upload step failed with:

  GHESNotSupportedError: @actions/artifact v2.0.0+, upload-artifact@v4+
  and download-artifact@v4+ are not currently supported on GHES.

upload-artifact@v4 rewrote the upload path to use a new artifact
service hosted on github.com; Gitea's GHES-compatibility layer doesn't
implement that endpoint. v3 still uses the older chunked HTTP upload
API that Gitea supports.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 13:07:09 -07:00
Gitea CI a54fff7257 chore(deploy): bump image to 533bcec2 [skip ci] 2026-05-14 20:01:12 +00:00
funman300 533bcec2d8 fix(ci): limit debug APK to arm64-v8a so apksigner has disk to write
Android Build / build-apk (push) Failing after 9m10s
Build and Deploy / build-and-push (push) Successful in 52s
The previous run got all the way through compile + link + zipalign and
then died inside apksigner with `IOException: No space left on device`.
Cross-compiling all three Android ABIs (arm64-v8a, armeabi-v7a, x86_64)
in debug mode blows target/ past 25 GB, and by the time apksigner is
streaming the signed APK to disk the runner has nothing left.

Two changes:

  1. build_android_apk.sh now reads `ABIS` from the environment (defaults
     to all three for backwards compat) and uses it to assemble the
     cargo-ndk `-t` flags.
  2. android-build.yml passes ABIS=arm64-v8a, since the debug artifact
     is consumed by adb-installing to a single arm64 device and the
     other two ABIs were dead weight.

Also frees \$STAGING/app-unsigned.apk right after zipalign so it's not
sitting next to the aligned APK and the output APK during signing.

Release workflow is untouched — release APKs still ship all three ABIs.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 12:51:17 -07:00
Gitea CI ba786f5a09 chore(deploy): bump image to 7ee7cb6d [skip ci] 2026-05-14 19:17:40 +00:00
funman300 7ee7cb6d93 ci(android): replace cargo-apk with cargo-ndk + manual APK assembly
Android Build / build-apk (push) Failing after 23m0s
Build and Deploy / build-and-push (push) Successful in 43s
cargo-apk 0.10 and its fork cargo-apk2 both failed to discover the
installed Android platform in this Gitea runner, despite ANDROID_HOME,
platforms;android-34, build-tools, and NDK all being present, readable,
and pointed at correctly. We never isolated whether the bug is in the
shared ndk-build crate's discovery logic or in the runner's env-var
propagation through cargo subcommand exec, so this commit stops fighting
either tool and assembles the APK from explicit toolchain steps instead:

  cargo ndk          -> per-ABI .so files
  aapt2 compile/link -> manifest + resources -> base APK
  zip                -> bundle native libs into lib/<abi>/
  zipalign           -> 4-byte alignment
  apksigner          -> v2/v3 signing (debug keystore for CI, real for release)

The pipeline lives in scripts/build_android_apk.sh so it's reproducible
locally (same env vars, same commands). AndroidManifest.xml is now
checked in under solitaire_app/android/ and mirrors what cargo-apk would
have generated from [package.metadata.android] — keep them in sync if
either is changed. Local `cargo apk build` still works on developer
machines where cargo-apk is happy; CI just stops depending on it.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 11:53:55 -07:00
funman300 14324b09ef ci(android): switch from cargo-apk 0.10.0 to cargo-apk2
Android Build / build-apk (push) Failing after 3m49s
Build and Deploy / build-and-push (push) Failing after 23s
cargo-apk 0.10.0 has been unable to discover an installed Android
platform in this runner environment despite ANDROID_HOME, NDK,
build-tools, and platforms;android-34 all being present and readable.
cargo-apk2 is the maintained community fork on crates.io that reads
the same `[package.metadata.android]` block, so the solitaire_app
Cargo.toml needs no changes. Cache keys updated to apk2- so we don't
restore the broken cargo-apk binary from prior runs.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 11:43:50 -07:00
Gitea CI 124f1f5cf5 chore(deploy): bump image to a6a73b5f [skip ci] 2026-05-14 18:38:04 +00:00
funman300 a6a73b5f36 fix(ci): add permission and env diagnostics to build step
Android Build / build-apk (push) Failing after 3m47s
Build and Deploy / build-and-push (push) Successful in 36s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 11:33:54 -07:00
Gitea CI b84fe79806 chore(deploy): bump image to 3248f00d [skip ci] 2026-05-14 18:32:22 +00:00
funman300 3248f00d66 fix(ci): deeper SDK verification — find android.jar actual location
Android Build / build-apk (push) Failing after 3m41s
Build and Deploy / build-and-push (push) Successful in 25s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 11:28:17 -07:00
Gitea CI c680a043ae chore(deploy): bump image to d0ab7ed9 [skip ci] 2026-05-14 18:26:23 +00:00
funman300 d0ab7ed97b fix(ci): add SDK verification step to diagnose platforms-not-found
Android Build / build-apk (push) Failing after 3m28s
Build and Deploy / build-and-push (push) Successful in 39s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 11:22:11 -07:00
Gitea CI 1144a96757 chore(deploy): bump image to eba1f66b [skip ci] 2026-05-14 18:18:13 +00:00
funman300 ac6668cee7 fix(ci): apply template-expansion pattern to release workflow
Android Build / build-apk (push) Failing after 2m59s
Build and Deploy / build-and-push (push) Failing after 46s
Mirror the fix from android-build.yml: rename ANDROID_HOME -> ANDROID_SDK
in the env block to avoid the Docker-image-baked ANDROID_HOME overriding
the workflow value in run scripts. Use ${{ env.ANDROID_SDK }} template
expressions throughout, and explicitly export ANDROID_HOME/ANDROID_NDK_HOME
before cargo-apk build so it finds the SDK at the right path.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 11:17:58 -07:00
funman300 eba1f66b45 fix(ci): use template-expanded paths in run scripts to bypass Docker ENV
Android Build / build-apk (push) Failing after 3m6s
Build and Deploy / build-and-push (push) Successful in 31s
Replace shell variable $ANDROID_HOME references in run blocks with
${{ env.ANDROID_SDK }} template expressions. Gitea runner v1 may not
override Docker-image-baked ENV vars via docker exec; template expansion
happens at workflow compilation time, so the literal path is hardcoded
into the script before the shell runs it.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 11:14:34 -07:00
Gitea CI 90959728b1 chore(deploy): bump image to 8b30f877 [skip ci] 2026-05-14 18:11:34 +00:00
funman300 8b30f8778b fix(ci): use fresh /opt/android-sdk path to avoid container ENV conflict
Android Build / build-apk (push) Failing after 3m9s
Build and Deploy / build-and-push (push) Successful in 50s
Remove SDK detection logic and install directly to /opt/android-sdk,
matching the release workflow. The container Docker image has ANDROID_HOME
baked in at /usr/local/lib/android/sdk; installing there with sudo while
cargo-apk resolves ANDROID_HOME from the image ENV created a divergence.
Using a controlled path we own eliminates that class of conflict entirely.
Add SDK cache shared with the release workflow (same key prefix v2-).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 11:07:46 -07:00
Gitea CI d6a7924f14 chore(deploy): bump image to 4db43fb3 [skip ci] 2026-05-14 18:02:16 +00:00
funman300 4db43fb3fb fix(ci): replace ANDROID_SDK_ROOT with ANDROID_HOME in release workflow
Android Build / build-apk (push) Failing after 3m49s
Build and Deploy / build-and-push (push) Successful in 54s
ANDROID_SDK_ROOT was never set; zipalign and apksigner were resolving
to empty paths and would fail. All three occurrences replaced with
ANDROID_HOME which is defined in the workflow env block.

Also adds sudo to the cache-miss SDK install (mkdir/mv/sdkmanager) to
match the debug workflow pattern — /opt/android-sdk requires root on
a fresh runner.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 10:56:42 -07:00
funman300 01d6b27e61 fix(ci): detect existing container SDK before installing, set ANDROID_HOME via GITHUB_ENV
Android Build / build-apk (push) Failing after 3m50s
Build and Deploy / build-and-push (push) Failing after 33s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 10:53:14 -07:00
funman300 3cffbc2c51 feat(engine): embed classic theme into binary like dark theme
Classic SVGs and manifest are now compiled in via include_bytes!(),
making the theme available on all platforms (desktop, Android) without
requiring filesystem assets. Removes the now-redundant Dockerfile COPY
of solitaire_engine/assets/themes/classic.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 10:53:14 -07:00
Gitea CI 2ef25934ac chore(deploy): bump image to bb670d6c [skip ci] 2026-05-14 17:51:40 +00:00
funman300 bb670d6cc6 fix(ci): drop ANDROID_SDK_ROOT, pass --sdk_root to sdkmanager explicitly
Android Build / build-apk (push) Failing after 3m19s
Build and Deploy / build-and-push (push) Successful in 30s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 10:47:52 -07:00
Gitea CI 76911c57c9 chore(deploy): bump image to 8391235a [skip ci] 2026-05-14 17:45:46 +00:00
funman300 8391235a1a fix(ci): check android.jar existence in platform dir
Android Build / build-apk (push) Failing after 3m25s
Build and Deploy / build-and-push (push) Successful in 30s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 10:41:57 -07:00
funman300 2f3a6b9586 fix(ci): dump env at build time to diagnose ANDROID_HOME visibility
Android Build / build-apk (push) Failing after 3m23s
Build and Deploy / build-and-push (push) Failing after 40s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 10:37:37 -07:00
Gitea CI 4d20b70809 chore(deploy): bump image to bfadcf0e [skip ci] 2026-05-14 17:32:04 +00:00
funman300 bfadcf0e0d fix(ci): add SDK layout debug step to diagnose platforms-not-found error
Android Build / build-apk (push) Failing after 3m19s
Build and Deploy / build-and-push (push) Successful in 42s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 10:28:10 -07:00
Gitea CI 356dbebe57 chore(deploy): bump image to c90c7831 [skip ci] 2026-05-14 17:28:04 +00:00
funman300 c90c783177 fix(ci): set ANDROID_HOME/NDK_HOME in workflow env block instead of GITHUB_ENV
Android Build / build-apk (push) Failing after 3m23s
Build and Deploy / build-and-push (push) Successful in 40s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 10:23:58 -07:00
Gitea CI bbf4b2c14a chore(deploy): bump image to 1f46785b [skip ci] 2026-05-14 17:19:04 +00:00
funman300 62be72e918 fix(ci): bust SDK cache key to force fresh SDK install after prior broken cache
Android Build / build-apk (push) Failing after 3m16s
Build and Deploy / build-and-push (push) Failing after 39s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 10:18:57 -07:00
funman300 1f46785b31 fix(ci): add apt-get update before package install to fix exit code 100
Android Build / build-apk (push) Failing after 3m50s
Build and Deploy / build-and-push (push) Successful in 39s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 10:14:32 -07:00
Gitea CI 2e5d82f83c chore(deploy): bump image to 396ba6bc [skip ci] 2026-05-14 17:12:21 +00:00
funman300 396ba6bc97 fix(ci): always install Java regardless of SDK cache hit; harden release creation
Android Build / build-apk (push) Failing after 13s
Build and Deploy / build-and-push (push) Successful in 38s
Android Release / build-release-apk (push) Failing after 11s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 10:11:42 -07:00
Gitea CI 88298206bb chore(deploy): bump image to 0f650311 [skip ci] 2026-05-14 17:11:05 +00:00
funman300 0f65031114 ci: add Android release workflow — sign and publish APK on version tag
Android Build / build-apk (push) Failing after 11s
Build and Deploy / build-and-push (push) Successful in 23s
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 10:10:27 -07:00
funman300 c91ce9436e fix(deploy): copy classic theme assets into Docker runtime image
Build and Deploy / build-and-push (push) Failing after 27s
solitaire_engine/assets/themes/classic/ was absent from the container
because only the workspace-root assets/ directory was copied. The
AssetServer serves themes/classic/ from that same root, so the classic
theme manifested as a missing-asset load failure at runtime.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 23:00:43 -07:00
Gitea CI ace96b4a47 chore(deploy): bump image to ea079af9 [skip ci] 2026-05-14 05:58:01 +00:00
funman300 ea079af9e1 ci: add Android APK build workflow
Android Build / build-apk (push) Failing after 59s
Build and Deploy / build-and-push (push) Successful in 26s
Triggers on every master push that touches app/engine/asset code
(ignores deploy/, argocd/, solitaire_server/, *.md).

Three-layer cache strategy:
  1. Android SDK + NDK keyed by NDK + build-tools versions (~2 GB, stable)
  2. cargo-apk binary keyed by OS + toolchain (avoids recompiling the tool)
  3. Cargo registry + build artifacts keyed by Cargo.lock + SHA

Outputs a debug APK as a workflow artifact retained for 30 days.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 22:56:34 -07:00
Gitea CI c66d81c73a chore(deploy): bump image to 20b7a617 [skip ci] 2026-05-14 05:53:08 +00:00
funman300 20b7a617e0 feat(engine): rename themes — Classic is default, Dark replaces Default
Build and Deploy / build-and-push (push) Successful in 33s
- Rename assets/themes/default/ → assets/themes/dark/; update theme.ron
  id/name to "dark"/"Dark"
- Rename all DEFAULT_THEME_* constants → DARK_THEME_* and
  default_theme_svg_bytes / populate_embedded_default_theme → dark_*
- Add bundled_theme_url() helper for URL resolution without needing the
  registry (used by Startup systems where ordering isn't guaranteed)
- Registry now lists Classic first (new player default), Dark second
- settings.rs default_theme_id() returns "classic" so fresh installs
  start on the white card theme

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 22:52:44 -07:00
funman300 7a0d57b2b1 feat(engine): add Classic card theme
White/cream card faces with traditional red (hearts/diamonds) and black
(clubs/spades) colours, plus a navy diamond-pattern card back. Shipped
as a bundled AssetServer theme alongside the existing Default theme.

Registry updated to include the Classic entry; registry tests updated
to reflect the new BUNDLED_COUNT of 2.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 22:52:44 -07:00
Gitea CI 93ec4a7478 chore(deploy): bump image to 72dfd741 [skip ci] 2026-05-14 05:34:53 +00:00
funman300 72dfd741c4 fix(web): add Matomo tracking snippet to all pages
Build and Deploy / build-and-push (push) Successful in 4m10s
Only game.html had the snippet; the other five pages were missing it,
causing the Matomo installation verification check to fail.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 22:30:08 -07:00
funman300 3837a10b15 fix(deploy): use matomo.php for liveness/readiness probes
/index.php returns 302 after tables are created (installer redirect),
which fails k8s HTTP probes. /matomo.php is the tracker endpoint and
always returns 200 regardless of installation state. Also add
timeoutSeconds: 5 since PHP startup can exceed the 1s default.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 22:03:07 -07:00
funman300 574115cb71 fix(deploy): switch matomo to official image 5.10.0
bitnami/matomo was removed from Docker Hub (0 tags). Switch to the
official matomo:5.10.0 image; update port 8080→80, volume path to
/var/www/html, and env var names to match the official image schema.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:52:00 -07:00
Gitea CI 1707553790 chore(deploy): bump image to 6905f26b [skip ci] 2026-05-14 04:37:19 +00:00
funman300 6905f26b56 security: remove secrets from git, gitignore k8s secret files
Build and Deploy / build-and-push (push) Successful in 35s
Secrets committed in prior commits (matomo-secret.yaml,
secret-analytics-auth.yaml) have been scrubbed from history via
filter-branch — rotate those credentials immediately.

Going forward:
- deploy/*-secret.yaml is gitignored; apply manually with kubectl
- deploy/matomo-secret.yaml.example shows the required shape
- ArgoCD ignoreDifferences on matomo-secret prevents it pruning a
  manually-applied secret
- Remove matomo-secret.yaml from kustomization.yaml so ArgoCD never
  manages it again

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:36:46 -07:00
funman300 1b7c4d92aa fix(web): auto-complete now works with cards remaining in waste
check_auto_complete no longer requires the waste pile to be empty —
only the stock must be exhausted and all tableau cards face-up.
next_auto_complete_move checks the waste top card before scanning
tableau, and auto_complete_step falls back to draw() when no direct
foundation move is available so the waste drains automatically.

Fixes the end-game state where the player could see a clear win but
the auto-complete interval never fired because the waste was non-empty.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:30:46 -07:00
Gitea CI d685224ce6 chore(deploy): bump image to 3e006a1e [skip ci] 2026-05-14 04:14:55 +00:00
funman300 539779d78b feat(analytics): replace custom pipeline with Matomo
Removes the hand-rolled analytics endpoint and SQLite event table in favour
of Matomo — a self-hosted, full-featured analytics platform.

k8s:
- Deploy MariaDB 11 + Bitnami Matomo 5 in the solitaire namespace
- Route analytics.aleshym.co ingress to the Matomo service
- Remove Datasette sidecar and its BasicAuth middleware/secret
- Remove the analytics port from the solitaire-server Service

Rust:
- Replace AnalyticsClient (custom HTTP endpoint) with MatomoClient (Matomo
  HTTP Tracking API bulk endpoint); maps game events to Matomo categories
- Add matomo_url + matomo_site_id fields to Settings (serde default → None/1)
- Privacy toggle in Settings now activates when matomo_url is set (not tied
  to SyncBackend::SolitaireServer)
- Remove POST /api/analytics route from solitaire_server

Web:
- Add Matomo JS tracking snippet to game.html (/play page)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:10:15 -07:00
funman300 f6506c57e5 feat(deploy): Datasette analytics sidecar + analytics.aleshym.co ingress
Adds a Datasette container alongside the existing server in the same pod so
it can read the SQLite PVC without a second ReadWriteOnce mount. Protected
by a Traefik BasicAuth middleware at analytics.aleshym.co.

Also fixes the ArgoCD repoURL to point to the migrated Gitea hostname
(git.aleshym.co) instead of the old bare IP.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 20:17:20 -07:00
Gitea CI b88f3df119 chore(deploy): bump image to 3cec200a [skip ci] 2026-05-14 03:10:52 +00:00
funman300 0dcb783e94 feat(analytics): opt-in usage analytics with server ingest and settings toggle
- Server: POST /api/analytics endpoint with per-IP rate limit (5/min),
  batch validation (≤50 events, event_type regex, UUID dedup, clock check),
  INSERT OR IGNORE for idempotency, and migration 004_analytics.sql
- Client (solitaire_data): AnalyticsClient with in-memory Mutex buffer,
  UUID session_id per launch, async flush via background task
- Engine: AnalyticsPlugin records game_won, game_forfeit, game_start,
  achievement_unlocked; flushes immediately on game-end, every 60 s otherwise
- Settings UI: Privacy section with ON/OFF toggle, hidden in local-only mode
- Default: analytics_enabled = false (explicit opt-in required)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 20:06:34 -07:00
Gitea CI ea17f94b6c chore(deploy): bump image to 09fcd209 [skip ci] 2026-05-14 02:43:38 +00:00
funman300 d60dc18add fix(server): add CSP/security headers middleware, gitignore jks.bak*
Content-Security-Policy, X-Content-Type-Options, and X-Frame-Options are
now injected by a single Axum middleware on the web router subtree, so
all HTML pages get consistent headers without touching each file.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 19:41:50 -07:00
funman300 38eefb22e8 fix(server): XSS, missing score submission, leaderboard never updated, no LIMIT
- leaderboard.html, replays.html: escape user-supplied display_name and
  username before inserting into innerHTML to prevent stored XSS
- game.js: call POST /api/replays on win so browser-game completions are
  recorded; scores were never submitted before this fix
- replays.rs: after replay insert, upsert leaderboard best_score /
  best_time_secs for opted-in users when the new score beats their current
  best (classic mode only); scores were never updated before this fix
- leaderboard.rs: add LIMIT 100 to GET /api/leaderboard to prevent
  unbounded query growth

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 19:32:14 -07:00
Gitea CI a579c25d5c chore(deploy): bump image to d5c95f9a [skip ci] 2026-05-14 00:21:16 +00:00
funman300 c40817d845 fix(web): preload card images to prevent white-flash on flip
When a card flipped face-up, the browser fetched the PNG on demand,
showing the cream fallback colour until the image arrived. Preloading
all 52 faces and the back at module load ensures they are cached before
any flip can occur.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 17:17:33 -07:00
Gitea CI c6c03b8bff chore(deploy): bump image to b0478117 [skip ci] 2026-05-14 00:14:00 +00:00
funman300 5b3925a619 feat(web): account page with sign in / sign up tabs
- Add account.html: tabbed form for login and registration, signed-in
  state with sign-out, links to leaderboard and replays
- Wire /account route in build_router_inner
- Add Account card to landing page
- Link leaderboard login prompt to /account for new users

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 17:09:57 -07:00
Gitea CI 8485b3d1e0 chore(deploy): bump image to e6c67d03 [skip ci] 2026-05-14 00:09:08 +00:00
funman300 8325bf6cf7 chore: rename app from Solitaire Quest to Ferrous Solitaire
Replace all display-name occurrences across web pages, Rust source,
docs, and Cargo metadata. Update localStorage token key from sq_token
to fs_token. Tagline "Klondike Solitaire" retained as genre descriptor.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 17:04:45 -07:00
Gitea CI ea58f5dd64 chore(deploy): bump image to 4315c0ae [skip ci] 2026-05-13 23:54:33 +00:00
funman300 c518255a2d feat(web): leaderboard and replays pages with nav from landing
- Add leaderboard.html: JWT login form + localStorage token + table
- Add replays.html: public listing of recent replays, row click to viewer
- Wire /leaderboard and /replays routes in build_router_inner
- Fix home.html Recent Replays link from /api/replays/recent to /replays

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 16:50:54 -07:00
Gitea CI f5da9398f2 chore(deploy): bump image to 31d0a1b6 [skip ci] 2026-05-13 23:43:30 +00:00
funman300 b82573e7b1 feat(web): add home arrow link to game page header
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 16:38:58 -07:00
Gitea CI 40818f5bd2 chore(deploy): bump image to 56dbc3ff [skip ci] 2026-05-13 23:37:19 +00:00
funman300 228ebbad8a fix(ci): rebase before kustomization push to handle concurrent runs
Two runs for the same SHA racing to push the kustomization update
caused the second to fail with "failed to push some refs".

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 16:36:42 -07:00
Gitea CI 2b33feafc9 chore(deploy): bump image to 3e98872f [skip ci] 2026-05-13 23:33:23 +00:00
funman300 f8c8c9158e ci: add Docker BuildKit registry cache to speed up Rust builds
Caches compiled dependency layers in the Gitea registry under
:buildcache. Subsequent builds that only touch solitaire_server/src/
skip recompiling the full workspace dependency tree.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 16:28:10 -07:00
Gitea CI 9cc0837088 chore(deploy): bump image to 98f9933e [skip ci] 2026-05-13 23:28:10 +00:00
funman300 b47462bd27 fix(web): apply Terminal palette and UX fixes to game page
Aligns /play with the landing page and app color scheme — same
bg, panel, accent, and felt tokens from ui_theme.rs.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 16:26:51 -07:00
Gitea CI 08d22c822a chore(deploy): bump image to a6030f4b [skip ci] 2026-05-13 23:24:43 +00:00
funman300 feb581005c fix(web): align replay and landing page to Terminal (base16-eighties) palette
Replay viewer was using the old midnight-purple palette. Both pages now
use the exact color tokens from ui_theme.rs — matching the desktop and
Android app exactly.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 16:23:16 -07:00
funman300 00f2d890f1 feat(web): add landing page at / with links to play, leaderboard, replays
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 16:21:38 -07:00
Gitea CI 9533a7d420 chore(deploy): bump image to 022a749f [skip ci] 2026-05-13 22:45:42 +00:00
funman300 5ec5ac1a19 fix(server): create SQLite database file if missing on first start
SqlitePool::connect defaults create_if_missing=false in SQLx 0.8, causing
SQLITE_CANTOPEN (error 14) when the PVC is empty on first deploy.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 15:44:22 -07:00
Gitea CI 86aea206b8 chore(deploy): bump image to 0c673e3b [skip ci] 2026-05-13 22:32:46 +00:00
funman300 1bd1c0f927 fix(docker): add libsqlite3-0 to runtime image to fix SQLite CANTOPEN error
The server binary dynamically links against libsqlite3.so.0, which is not
present in debian:bookworm-slim by default, causing SQLite error code 14
at startup when connecting to the database.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 15:32:09 -07:00
Gitea CI 7be7f4395c chore(deploy): bump image to 597aba20 [skip ci] 2026-05-13 15:04:01 -07:00
funman300 66c2907c25 fix(docker): rename binary to ./server to avoid collision with solitaire_server/web dir 2026-05-13 15:03:45 -07:00
funman300 c2811fa661 ci: trigger with dockerfile change for debug 2026-05-13 14:46:09 -07:00
funman300 933cc55ea9 fix(docker): copy web/ to builder stage for include_str! macros 2026-05-13 14:18:05 -07:00
funman300 58faae1911 fix(docker): stub all workspace crates for cargo fetch in CI 2026-05-13 14:15:24 -07:00
funman300 96be1b85fb ci: retrigger after fixing runner instance URL 2026-05-13 14:11:54 -07:00
funman300 bbf7709912 ci: retrigger build after enabling Actions 2026-05-13 14:05:23 -07:00
funman300 9983b873f9 feat(ops): add k3s + ArgoCD GitOps pipeline
- Dockerfile: copy web/ and assets/ to runtime stage so ServeDir routes work
- .gitea/workflows/docker-build.yml: build/push image on master push, pin SHA
  tag back into deploy/kustomization.yaml so ArgoCD sees a real manifest change
- deploy/: Kustomize manifests — Namespace, PVC, Deployment (Recreate for
  SQLite), Service, Traefik Ingress at klondike.aleshym.co
- argocd/application.yaml: auto-sync Application watching deploy/ on Gitea

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 13:53:09 -07:00
funman300 079349dc0f fix(web): explicit top/left on .slot and .recycle-label
Without top:0;left:0, Firefox and other non-Chrome engines place
absolute elements at the content edge (padding offset = 20px) before
the JS transform is applied, shifting slots 20px below/right of cards.
Cards already had explicit top:0;left:0; slots now match.

.recycle-label also had top:50%;left:50% which combined with the JS
inline transform would place the ↺ symbol halfway across the board.
Changed to top:0;left:0 so JS transform is the sole position source.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 11:20:56 -07:00
funman300 8f82b9fcb5 fix(web): sticky header, correct bottom-corner suit glyphs, main min-width
- header: position sticky so HUD/controls never scroll off screen
- .card .corner.bottom: remove rotate(180deg) — ♠ rotated looks like ♥,
  causing players to misread suit on the bottom corner
- main: add min-width:0 so flex container doesn't push board off-edge

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 11:06:15 -07:00
funman300 0ebe87a411 fix(web): browser game UX pass — shake feedback, timer, stock count, HUD
- game.js fully rewritten: correct coordinate system (PAD baked into
  PILE_ORIGIN), undo driven by undo_stack_len, flashIllegal shake with
  --card-tx CSS variable, game timer, stock count HUD, URL seed persist,
  foundation suit hints, auto-complete step loop
- game.html: adds hud-timer, hud-stock, win-time elements
- game.css: @keyframes illegal-shake, .slot-hint, overflow-x on main
- solitaire_wasm: adds undo_stack_len to GameSnapshot

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 10:27:05 -07:00
funman300 1e6d153cd0 feat(wasm): playable browser game at /play
Add `SolitaireGame` WASM binding to `solitaire_wasm` exposing draw(),
move_cards(), undo(), auto_complete_step(), and state() — all backed by
the real solitaire_core rules engine.

Add /play route to solitaire_server serving a full vanilla-JS
interactive Klondike game (game.html / game.css / game.js). Features:
drag-and-drop card moves (mouse + touch via PointerEvents), click stock
to draw, double-click card to auto-move to foundation, undo, draw-1/3
toggle, new game, auto-complete animation, win overlay, seed display.
Rebuild solitaire_wasm.js + solitaire_wasm_bg.wasm.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 09:42:56 -07:00
funman300 af5ac68947 feat(core): take-from-foundation house rule
Add `GameState::take_from_foundation` flag (default false). When off,
Foundation→Tableau moves are blocked at the core rule layer. When on,
the top card of a foundation pile may be moved back to a compatible
tableau column (one card at a time).

Wire the matching `Settings::take_from_foundation` field through
`handle_new_game` so the player's preference applies to every new deal.
Four targeted tests cover: blocked-by-default, allowed-when-enabled,
illegal-tableau-placement, and count>1 rejection.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 23:16:54 -07:00
funman300 859b69b3c5 fix(android): A2/A3/A4 — APK build doc, dead refs, modal hit targets
A2: docs/ANDROID.md — remove stale "permanent fix to come" note;
    clarify --lib is the canonical command; root-cause the upstream
    cargo-apk bug. SESSION_HANDOFF.md closes the open item.

A3: Remove dead CARD_PLAN.md references from four source module
    doc comments (theme/importer.rs, theme/plugin.rs, assets/mod.rs,
    assets/svg_loader.rs). Also fix stale "future picker UI" language
    in plugin.rs (picker shipped in Phase 7).

A4: ui_modal.rs spawn_modal_button — add min_height: Val::Px(48.0)
    so every modal action button meets Material's 48 dp touch target
    minimum. Modal button height was 42 px (2×SPACE_3 + TYPE_BODY_LG);
    now clamped to 48 px minimum. Cards at 40 dp on 360 dp phones are
    layout-constrained (7 columns) and cannot be widened.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 22:55:30 -07:00
funman300 24ab25b0b7 feat(android): tap-to-toggle HUD visibility (A1)
On Android, a short tap on the empty game area (not on a card) toggles
the HUD band, info column, and action bar between Visible and Hidden.
Layout recomputes with band_h=0 when hidden so cards fill the full
screen. Any modal open restores the HUD to Visible automatically.

- hud_plugin: HudVisibility resource, HudBand/HudColumn/HudActionBar
  markers, apply_hud_visibility (fires synthetic WindowResized),
  restore_hud_on_modal, and Android-only toggle_hud_on_tap +
  HudTapTracker (15 px slop, skips card taps via DragState.is_idle())
- layout: compute_layout gains hud_visible: bool; passes band_h=0.0
  when hidden; all callers updated
- input_plugin: TouchDragSet (AfterStartDrag / BeforeEndDrag) public
  system-set anchors for cross-plugin ordering
- table_plugin: setup_table + on_window_resized read HudVisibility and
  pass hud_visible to compute_layout
- Desktop behaviour is unchanged (HudVisibility always Visible, tap
  system is #[cfg(target_os = "android")] gated)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 22:46:36 -07:00
funman300 918d83420b docs: update all project docs to reflect Phase 8 + Android work
- CLAUDE.md unified-3.1 → unified-4.0: narrowed error policy, relaxed
  ECS/embed/API rules, added Android pitfalls, modal conventions (§14),
  Android build guide (§15), context injection system (§16), auto-hide
  HUD chrome exception in UI-first rule
- ARCHITECTURE.md: Android → Active platform; add Android to sync table;
  add SafeAreaInsets + HudVisibility to Key Resources; add solitaire_wasm
- CLAUDE_SPEC.md: add solitaire_wasm crate; communication: events → events and resources
- CLAUDE_PROMPT_PACK.md: fix §8 typo; narrow dep rule to core/sync only
- SESSION_HANDOFF.md: add §5b Android UX punch list; resume prompt unified-4.0
- docs/android/PLAYABILITY_TODO.md: add P5 section (UX-1/UX-5b/UX-7/BUG-3)
- docs/SESSION_HANDOFF.md: mark as archived (Phase 2 era)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 22:21:01 -07:00
funman300 a381a42f21 fix(android): UX-1/UX-5b/UX-7/BUG-3 — safe-area modals, glyph, help wrap, modal guard
- UX-1 (safe_area.rs): apply_safe_area_to_modal_scrims pads ModalScrim
  bottom by insets.bottom / scale_factor so Done buttons clear the
  gesture bar; fires on inset change + Added<ModalScrim>
- UX-5b (home_plugin.rs): replace Geometric Shapes (U+25xx, missing
  from FiraMono) with card suits U+2660/2665/2666
- UX-7 (help_plugin.rs): shorten Android ≡ button description to
  "Open menu (Stats, Settings, Profile...)" — fits one line at 360 dp
- BUG-3 (hud_plugin.rs): guard spawn_menu_popover with
  scrims.is_empty() so tapping ≡ while a modal is open is a no-op

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 22:20:07 -07:00
funman300 04f3dab563 fix(android): UX pass — pause stacking, timer, help content, achievement glyphs
BUG-1: pause_plugin — auto_resume_on_overlay system despawns PauseScreen
whenever any other ModalScrim becomes live; fixes Pause modal stacking on
top of Stats / Settings / Help / Achievements / Profile overlays opened
from the HUD menu while paused.

BUG-2: game_plugin — tick_elapsed_time skips the first delta_secs after
AppLifecycle::WillSuspend/Suspended so the Android post-resume frame spike
(equal to the full suspension duration) no longer inflates the in-game timer.

UX-2: help_plugin — Android build gets a touch-specific CONTROL_SECTIONS
(Tap / New Game / HUD buttons); desktop sections (Mouse, Keyboard drag,
Mode Launcher, Overlays) remain on non-Android builds only.

UX-3: achievement_plugin — replace \u{25CB} (○) and \u{2713} (✓) prefixes
with ASCII "- " / "+ "; both Geometric Shapes codepoints are absent from
FiraMono and rendered as the fallback letter "o".

Phase 8 work from previous session (already compiled, not yet committed):
hud_plugin — HUD visual hierarchy (Undo/Pause bright, nav buttons dim);
  menu popover — Help + Game Modes entries added (7 items total).
card_plugin — stock badge drops "·" prefix, shows plain count.
pause_plugin — Draw Mode segmented control (Draw 1 / Draw 3 explicit buttons).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 20:02:39 -07:00
funman300 d204662415 fix(android): close HUD popovers on Escape instead of opening Pause
When the Menu or Modes popover was open, pressing Escape (Android back)
fired the Pause system instead of closing the popover, because both
systems listened to the same key with no coordination.

Fix:
- Add HudPopoverOpen marker to both popover entities on spawn.
- Add close_menu/modes_popover_on_escape systems in HudPlugin that
  despawn the popover + backdrop when Escape is pressed.
- Guard toggle_pause with an open_hud_popovers query: bail if any
  HudPopoverOpen entity exists, preventing Pause from stacking behind
  the closing popover.
- Init ButtonInput<KeyCode> in HudPlugin::build() so the new systems
  work under MinimalPlugins in tests.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 19:10:27 -07:00
funman300 4f0080dfbc fix(android): replace broken HUD glyphs and restore FiraMono font
‖ (U+2016) and ▾ (U+25BE) are absent from FiraMono and rendered as
boxes on device. Replace with || (ASCII) and ↓ (U+2193, Arrows block)
which are confirmed FiraMono-safe alongside the existing ≡ ← →.

Also removes the erroneous Android-only TextFont split introduced in
22303c6: that split accidentally used Bevy's built-in ASCII-only bitmap
font instead of FiraMono on Android, causing ALL non-ASCII HUD glyphs
to render as boxes. Now both platforms use the same FiraMono handle.

Separately, suppress the "Tab = next field" hint in the sync login
modal on Android (no Tab key on mobile).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 18:58:07 -07:00
funman300 46c3bf4bb2 fix(engine): profile achievement count derived from ALL_ACHIEVEMENTS
Hardcoded 18 in the profile summary line diverged from the actual count
of 19. Use ALL_ACHIEVEMENTS.len() so the count stays in sync when new
achievements are added.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 17:54:59 -07:00
funman300 6beb9f68ac fix(engine): help panel scrollable via touch on Android
Register touch_scroll_panel::<HelpScrollable> so the Controls overlay
can be scrolled by swipe on Android. Without it, the Mode Launcher and
Overlays sections (rows 2–19) were unreachable via touch.

Also add 96px bottom padding to HelpScrollable — same fix applied to
settings_plugin — so the last row clears the scroll-container edge.
Register TouchInput message so existing headless tests continue to pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 17:49:40 -07:00
funman300 a0081a251c fix(engine): settings sync section scrollable + flaky midnight test
Add 96px bottom padding to SettingsPanelScrollable so the Sync section
is fully reachable by scrolling on Android (was clipped at container edge).

Fix check_system_fires_warning_event_only_once_per_day flakiness: Bevy
0.18 Messages<T> keeps events visible for two frames, so tests running
near UTC midnight saw a stale WarningToastEvent from headless_app()'s
initial update. Clear the buffer with .clear() before each assertion.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 17:11:34 -07:00
funman300 7411468e10 fix(engine): extend touch scroll to achievements and stats panels via generic helper
Extracts touch_scroll_panel<M: Component> into ui_modal.rs and wires it
to SettingsPanelScrollable, AchievementsScrollable, and StatsScrollable
so all three panels respond to finger swipe on Android.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 16:03:20 -07:00
funman300 9af4046ac3 fix(engine): modal action buttons wrap to next row on narrow screens
On high-DPI Android (Pixel 7: 420 DPI → ~411 dp logical width), the
modal card fits at ~363 dp wide. The stats modal's three-button row
("Watch replay" + "Copy share link" + "Done") totals ~455 dp, causing
text to wrap inside each button (2–3 lines per button label).

Added flex_wrap: FlexWrap::Wrap + row_gap: VAL_SPACE_2 to
spawn_modal_actions so buttons that don't fit flow onto a second line
as whole units instead of wrapping text inside them. Affects all modals
uniformly; desktop (wide modal) is unaffected since buttons fit in one
line with room to spare.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 15:55:49 -07:00
funman300 d06af28aef fix(engine): settings panel scrollable via touch on Android
scroll_settings_panel only read MouseWheel, which is generated by desktop
scroll wheels and two-finger OS-level scroll gestures. On Android, a
single-finger swipe generates TouchInput, not MouseWheel, leaving the
settings panel unscrollable on real touchscreen devices.

Added touch_scroll_settings_panel: tracks touch start Y, applies the
vertical delta from each Moved event to ScrollPosition, resets on lift.
Registered TouchInput messages in SettingsPlugin::build so tests that use
MinimalPlugins (which omit InputPlugin) don't fail with "Message not
initialized".

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 15:49:17 -07:00
funman300 27b58a5b71 fix(engine): pause game timer while onboarding modal is visible
tick_elapsed_time already stopped the clock for PausedResource and
HomeScreen, but not for the first-run onboarding modal. A new player
reading the three welcome slides would see their first-game time inflated
by however long they spent on the tutorial. Added OnboardingScreen to the
early-return guard using the same pattern as HomeScreen.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 15:29:33 -07:00
funman300 3b6c8d2aab fix(engine): has_legal_moves treats non-empty stock/waste as always-legal
Drawing from a non-empty stock and recycling a non-empty waste are always
legal moves in standard Klondike (unlimited recycles). The old implementation
only scanned face-up tableau cards and the waste top for valid placements,
returning false for any fresh deal where the initial 7 face-up cards had no
immediate destination — causing a spurious "No more moves" game-over dialog
at Moves: 0. The correct stuck condition is stock=0 AND waste=0 AND no
visible card can be placed.

Updated the "false when stock unplayable" test to assert true instead, since
a non-empty stock means drawing is always legal.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 15:17:55 -07:00
funman300 51fc8f65b1 docs(handoff): mark Android AVD tests done; Phase 8 punch list fully closed
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 14:46:31 -07:00
funman300 65cb41461f docs(handoff): mark best-score auto-post done (303c78a); only AVD tests remain
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 14:44:41 -07:00
funman300 24f5d140df docs(handoff): mark display name done; update HEAD to 03be4fc
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 14:44:04 -07:00
funman300 03be4fcc67 feat(leaderboard): add custom public display name
Adds `leaderboard_display_name: Option<String>` to `Settings` (serde
default = None, backwards-compatible). When set, this name is submitted
to the server on opt-in instead of the player's username, giving players
a separate public identity on the leaderboard.

Engine changes:
- `handle_opt_in_button` prefers `leaderboard_display_name` over username
- Leaderboard panel shows "Public name: X" row with "Set Name" button
- "Set Name" opens a modal with a single text-input field (32-char max)
- Save/Cancel buttons write to SettingsResource and persist to disk

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 14:38:53 -07:00
funman300 9564f54fc0 docs(handoff): mark WASM winning-sequence test complete; update HEAD state
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 14:21:51 -07:00
funman300 b4ada2a07e test(wasm): add full winning-sequence step-through test
Adds `replay_player_completes_full_winning_sequence` to `solitaire_wasm`.
A greedy solver runs over seeds 1–200 to find the first deterministically
winnable DrawOne Classic game, serialises the move list as a Replay JSON,
and feeds it to `ReplayPlayer::from_json`. Every move is stepped with
`step_native`; the test asserts `is_won = true` on the final snapshot.

Regression target: any change to `GameState` move semantics or `ReplayMove`
serialisation that breaks a historically valid replay will fail this test.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 14:21:29 -07:00
funman300 d44cedbea0 docs(handoff): mark password reset complete; update HEAD state
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 14:12:34 -07:00
funman300 75146847f6 feat(server): add --reset-password admin subcommand
Self-hosters can now run:
  ./solitaire_server --reset-password <username>
to update a player's password and invalidate all their refresh tokens
(forcing re-login on every device). Password is read from stdin so it
can be piped from scripts or a password manager without appearing in
shell history.

Implementation:
- reset_password() in auth.rs: validates length, bcrypt-hashes new
  password, updates users.password_hash, deletes all refresh_tokens
  rows for the user.
- main.rs: --reset-password dispatch before HTTP server startup;
  JWT_SECRET not required for this path.
- 4 integration tests covering: login works after reset, old password
  rejected, refresh tokens invalidated, unknown user → NotFound,
  short password → BadRequest.
- README_SERVER.md: admin password-reset section with examples.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 14:10:13 -07:00
funman300 566b112d9e docs(handoff): mark WASM script + 401-retry test complete; update HEAD state
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 14:04:49 -07:00
funman300 198df75f94 test(data): add push retry-on-401 integration test + server test pool helper
Adds push_retries_after_401_on_expired_access_token to sync_round_trip.rs,
closing the push-side coverage gap alongside the existing pull test
(jwt_refresh_on_401_succeeds). Both tests use an expired-but-validly-signed
access token to trigger the 401 → refresh → retry path in
SolitaireServerClient.

Also exposes build_test_pool() from solitaire_server so downstream crates
can boot a test server without duplicating the migration boilerplate.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 14:04:26 -07:00
funman300 40d07122ba docs(wasm): add build_wasm.sh to document wasm-pack invocation
Captures the exact wasm-pack build command needed to regenerate
solitaire_server/web/pkg/. Removes wasm-pack's package.json and
.gitignore artifacts from the output dir since we manage it directly.
Includes a dependency guard and install instructions.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 14:00:13 -07:00
funman300 08f74d1e25 docs(handoff): mark E/F/G complete; update HEAD + origin state
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 13:55:30 -07:00
funman300 6e6f3ef1ff feat(server): per-user rate limiting on protected sync endpoints
Adds a UserIdKeyExtractor that decodes the Authorization JWT to rate-limit
each user individually (falls back to client IP for unauthenticated
requests). Protected routes now throttle at 10-request burst / 1 token
per 10 s steady-state (6/min), matching the surface attack area of the
1 MB sync/push endpoint.

Also adds an integration test: sync_push_rate_limit_returns_429_on_11th_request.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 13:55:07 -07:00
funman300 549a817bb1 refactor(sync): remove mirror_achievement from SyncProvider trait
The method had a no-op default, was never overridden in
SolitaireServerClient, and was never called by any engine system.
Achievements are already synced via the full SyncPayload push, so
the method provided no additional value and was a dead maintenance trap.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 13:49:36 -07:00
funman300 613bbf8799 feat(settings): add theme import scan button
Adds "Scan for new themes" button to the Settings Appearance section.
The button fires ScanThemesRequestEvent, handled by a separate
handle_scan_themes system that walks user_theme_dir() for unrecognised
.zip archives, calls import_theme() on each, refreshes ThemeRegistry,
and fires InfoToastEvent messages reporting per-file results.

The import path (label) is shown above the button so players know where
to drop theme archives.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 13:46:35 -07:00
funman300 b129664344 feat(auth): refresh token rotation via jti tracking
Adds a `refresh_tokens` table (migration 003) with one row per live
refresh token, keyed by UUID jti. On every POST /api/auth/refresh the
old jti row is deleted and a new token pair is issued and stored. Using
a consumed token returns 401. Expired rows are pruned inline on each
successful rotation.

Server: Claims gains an optional `jti` field; make_refresh_token now
returns (jwt, jti); register/login insert the jti row; RefreshResponse
now carries both tokens. Client: stores the rotated refresh token from
the response. ARCHITECTURE.md: API table + Security Model updated.
Three new integration tests cover rotation, consumed-token rejection,
and chained rotations.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 13:34:42 -07:00
funman300 7d7c83ab28 docs(architecture): update to v1.3 — all Phase 8 gaps closed
Adds solitaire_wasm crate (§2/§3), replay API endpoints (§9), web
replay player routes, SyncProvider 7 optional methods, ThemePlugin +
SyncSetupPlugin in plugin table (§5), Settings new fields (§8), and
DB migration 002 replays table (§7). Also fixes missing [0.23.0]
section header in CHANGELOG.md.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 13:25:58 -07:00
funman300 bd388fef26 docs(changelog): document Phase 8 sync UI (432061c–272d31f)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 13:02:39 -07:00
funman300 272d31f851 feat(sync): account deletion flow + handle_sync_buttons refactor
Adds a two-step account-deletion UX: "Delete Account" button in the
Settings sync section (visible only when server backend is configured)
fires DeleteAccountRequestEvent → SyncSetupPlugin opens a confirmation
modal. "Delete Forever" spawns an async delete_account task; on success
SyncLogoutRequestEvent clears local credentials and resets the backend.
Errors surface via InfoToast.

Also splits handle_settings_buttons into handle_settings_buttons +
handle_sync_buttons to stay within Bevy's 16-parameter system limit.
Sync buttons (Sync Now, Connect, Disconnect, Delete Account) are now
handled in the dedicated handle_sync_buttons system.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 12:53:32 -07:00
funman300 6ce55646d8 feat(sync): re-auth prompt on expired session + server deployment artifacts
On auth failure during pull (access + refresh both expired), sync_plugin now
fires SyncConfigureRequestEvent so the Connect modal reopens automatically
instead of leaving the player with a silent error status. The modal's existing
double-open guard keeps repeated failures idempotent.

Also removes the unused SyncAuthResultEvent (results handled inline in
SyncSetupPlugin via PendingAuthTask polling) and adds server deployment
artifacts: Dockerfile (multi-stage, SQLX_OFFLINE), docker-compose.yml (SQLite
volume, health-check), and .env.example for local development setup.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 12:45:08 -07:00
funman300 432061c3ec feat(sync): Phase 8 sync setup UI — login/register modal + Connect/Disconnect
Adds SyncSetupPlugin: a three-field (URL / Username / Password) modal
that handles both login and register flows via an async task on
AsyncComputeTaskPool wrapped in a Tokio single-thread runtime (same
pattern as the existing sync push/pull). On success, tokens are stored
to the OS keychain / Android Keystore and SyncProviderResource is
hot-swapped so subsequent pull/push use the new credentials immediately.

Settings sync section now shows Connect (when Local) or Sync Now +
Disconnect + username label (when SolitaireServer). SyncAuthResultEvent
stub registered for future re-auth prompt wiring.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 12:40:29 -07:00
funman300 22303c62ff fix(android): replace non-FiraMono HUD glyphs with safe Unicode alternatives
⏸ (U+23F8), ★ (U+2605), ⚙ (U+2699) are absent from FiraMono and rendered
as boxes on device. Replace with ← ‖ → ▾ which all fall within FiraMono's
covered blocks (Basic Latin + Arrows + General Punctuation + Geometric Shapes).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 22:00:58 -07:00
funman300 b1731fe68a fix(android): visual polish — green fallback, A-markers, wider fan, compact HUD
- camera clear colour → TABLE_COLOUR green so the background reads as
  felt even before bg_0.png finishes loading (async on Android)
- foundation empty markers now show "A" child text (same pattern as the
  "K" on tableau markers) — no suit letter since any Ace claims any slot
- HUD_BAND_HEIGHT = 128 on Android to accommodate the two-row button
  wrap on narrow phones; card grid reserves this space so buttons no
  longer overlap the top card row
- TABLEAU_FACEDOWN_FAN_FRAC 0.12 → 0.20 (layout.rs + card_plugin.rs):
  face-down stacks show ~67% more back strip per card on fresh deal,
  bringing the deepest column from ~27% to ~40% of available screen height
- update_tableau_fan_frac: return early when max face-up depth ≤ 1
  instead of overwriting the layout-computed adaptive value with the
  desktop minimum (0.25); fixes a regression where the portrait-phone
  adaptive fan_frac was silently snapped to 0.25 on every new deal
- update_tableau_fan_frac: also propagate facedown_fan_frac updates in
  the mid-game path (previously computed but immediately discarded)
- Android HUD buttons: compact Unicode icon labels (≡ ↩ ? ⏸ ⚙▾ +) with
  tighter padding (4 dp) and min-size (44 dp), max-width 90% — all 7
  buttons fit in a single 44 dp row on a 411 dp phone

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 21:36:07 -07:00
funman300 2b01f741b4 feat(engine): Android polish sweep + hint button + watch replay
Draw-Three waste fan: slot.saturating_sub(1) was a constant shift that
hid slot-0 even when the pile had fewer cards than visible. Fixed to
slot.saturating_sub(rendered_len.saturating_sub(visible)) so small piles
fan correctly and only a genuine buffer card gets hidden. New regression
test covers the small-pile case.

Android toast: game-over "press D / N" message now shows touch-friendly
copy ("Tap the stock...") on Android via cfg gate.

Onboarding: SLIDE_COUNT drops from 3 to 2 on Android so first-time
users skip the keyboard-shortcuts slide (irrelevant on touchscreen).
spawn_slide dispatch is gated identically.

Hint button: added HintButton to the HUD action bar (order 4, between
Help and Modes). Clicking it triggers the async solver hint — same path
as the H key — via optional resources so headless tests stay clean.
All button-order and tooltip tests updated for the new 7-button bar.

Watch Replay: win-summary modal now shows a "Watch Replay" secondary
button alongside "Play Again". It loads the most recent entry from
ReplayHistoryResource and hands it to start_replay_playback, dismissing
the modal. Falls back to an info toast when the replay or playback
plugin is unavailable.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 20:28:20 -07:00
funman300 3110702c74 chore: remove CI/CD workflow files
Workflows are not needed for this Gitea instance.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 20:07:24 -07:00
funman300 33fb9627a8 fix(engine): correct has_legal_moves + waste flash on draw
CI / Test & Lint (push) Failing after 16s
CI / Release Build (push) Has been skipped
has_legal_moves: was only checking the top face-up card of each tableau
column as a move source. In Klondike any face-up card can anchor a
movable run, so mid-column cards were missed, causing premature game-over
declarations. Now iterates all face-up cards in each column.

Also tightened the source set: stock (face-down) cards were included
as placement sources producing false positives; waste now only considers
its top card (the one actually reachable by the player).

Waste flash: card_positions rendered exactly `visible` waste cards, so
the card sliding off-pile was despawned the same frame the draw tween
started, causing a one-frame flash. Now renders `visible + 1` cards;
the extra card sits at x=0 (hidden under the stack) and disappears
naturally once the tween positions the new top card over it.

Adds regression test: non-top face-up tableau card as only legal move.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 19:59:44 -07:00
funman300 4398403418 feat(engine): Android UX sweep — tap-to-move, safe area, HUD polish
CI / Test & Lint (push) Failing after 58s
CI / Release Build (push) Has been skipped
Single-tap auto-move (input_plugin):
- Remove 0.5 s double-tap window; any uncommitted TouchPhase::Ended on
  a face-up card now fires MoveRequestEvent immediately.

Bottom safe-area inset (layout, table_plugin):
- compute_layout gains safe_area_bottom param; height budget and bottom
  margin both respect the navigation bar reservation.

Card back contrast (card_plugin):
- CardBackFrame child sprite (gray, card_size + 3 px, local z=-0.01)
  spawned behind every face-down card so the dark back_0.png reads as
  a distinct rectangle against the dark felt.

HUD action bar compactness (hud_plugin):
- max_width 50% → 65% on the action button row; 6 buttons now wrap to
  2 rows instead of 3 on a 360 dp phone.

Dynamic tableau fan fraction (layout, card_plugin):
- Layout gains available_tableau_height field.
- update_tableau_fan_frac system (after GameMutation, before
  sync_cards_on_change) grows face-up fan from 0.25 to the window max
  as revealed column depth increases. Face-down fan is left at the
  window-adaptive value so stacks stay visible.

ModesPopover + MenuPopover light-dismiss (hud_plugin):
- Fullscreen transparent Button backdrop spawned at Z_HUD+4 behind each
  popover; tapping outside the panel despawns both panel and backdrop.

Stock badge legibility (card_plugin):
- Badge font TYPE_CAPTION (11 pt) → TYPE_BODY (14 pt); background
  sprite 28×16 → 34×20 world units.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 19:37:46 -07:00
funman300 002d96f2c8 fix(android): add type annotation for hotkey None in spawn_modal_button
The Android aarch64 compiler cannot infer the type of `let hotkey = None` inside
the `#[cfg(target_os = "android")]` block — it needs to know the Option's inner
type to resolve the rebinding downstream. Added `: Option<&'static str>` to match
the parameter type and match the non-Android path.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 17:09:02 -07:00
funman300 cc161cc37f fix(android): correct physical→logical px conversion for safe-area insets
`WindowInsets.getInsets(systemBars())` returns physical pixels (e.g. 84 px
on a 2.625× Pixel 7) but both Bevy's `Val::Px` (UI layer) and the world-
space layout coordinate system use logical pixels. Dividing by
`window.scale_factor()` before applying gives the correct 32 dp offset.

- `safe_area.rs::apply_safe_area_anchors`: query `Window`, divide `insets.top`
  by `scale_factor()` before writing `Val::Px(base_top + top_logical)`.
- `layout.rs::compute_layout`: new `safe_area_top: f32` parameter (logical px)
  subtracts from the vertical budget (`card_width_height_based`) and from
  `top_y` so both card sizing and pile positioning honour the status-bar band.
- `table_plugin.rs`: `setup_table` and `on_window_resized` now read
  `SafeAreaInsets` and divide by scale before passing `safe_area_top` to
  `compute_layout`. New `on_safe_area_changed` system fires a synthetic
  `WindowResized` when insets arrive (~frame 2-3 on Android) so the full
  resize pipeline (layout → pile markers → card snap) re-runs automatically.
- All test call-sites updated with `, 0.0` safe_area_top (desktop/no inset).
- Two regression tests added: shift amount equals `safe_area_top` exactly;
  horizontal layout is unaffected by vertical inset.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 16:59:27 -07:00
funman300 8a3e30bd16 fix(android): P3 keyboard-hint sweep + clipboard JNI verified
Suppress all remaining keyboard-accelerator chips/labels on Android:
- spawn_modal_button (ui_modal.rs): single cfg gate covers every modal
  across all 13+ callers (onboarding, pause, confirm, game-over, restore,
  play-by-seed, home, help, profile, stats, leaderboard, settings, achievement)
- home_plugin.rs: mode-card hotkey chips (N/C/Z/X/T) gated off
- replay_overlay.rs: [SPACE]/[ESC]/[←→] footer hint text gated off;
  mode-indicator text kept
- help_plugin.rs: kbd chip containers gated off; description text kept

Clipboard JNI verified on Pixel 7 AVD (Android 14): added temporary
KEYCODE_C test hook, logcat confirmed "clipboard JNI OK", hook reverted.
Both JNI bridges (keystore + clipboard) are now confirmed working on device.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 15:22:40 -07:00
funman300 2a206b994c fix(android): wrap sync HTTP tasks in per-call Tokio runtime
reqwest/hyper-util's GaiResolver calls tokio::runtime::Handle::current()
which panics with "no reactor running" when driven by Bevy's
AsyncComputeTaskPool (async-executor, not Tokio).  Fixed all three spawn
sites in sync_plugin.rs (start_pull, handle_manual_sync_request,
push_replay_on_win) and the push_on_exit fallback by wrapping each HTTP
future in tokio::runtime::Builder::new_current_thread().enable_all().

Also fixes a clippy type_complexity warning in hud_plugin.rs by
extracting HudScoreFont / HudMovesFont / HudTimeFont type aliases for
the update_hud_typography query parameters.

Closes P4 AVD JNI bridge test: keystore JNI verified working on
Android 14 x86_64 AVD (load_access_token returned NotFound correctly);
clipboard JNI compiled and linked, runtime test deferred to a real-device
session with a won game and active sync server.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 14:55:20 -07:00
funman300 ae7c6c97f1 fix(android): P3 icon density buckets + P4 B0004 investigation
P3 — App-icon density buckets:
- Created solitaire_app/res/mipmap-{mdpi,hdpi,xhdpi,xxhdpi,xxxhdpi}/
  ic_launcher.png from assets/icon/ (48→mdpi, 64→hdpi, 128→xhdpi,
  256→xxhdpi+xxxhdpi). aapt downscales oversized buckets; no quality loss.
- Added resources = "res" to [package.metadata.android] so cargo-apk/aapt
  packages the mipmap tree into the APK.
- Added icon = "@mipmap/ic_launcher" to [package.metadata.android.application]
  so the launcher references the density-bucketed icon instead of the
  default grey system icon.

P3 — Density-aware card scaling: investigated, no code change required.
  WindowResized fires with logical pixels; 256×384 card textures are
  downscaled on all current phone targets (40dp logical → 120px physical
  at 3× DPI). Upscaling only occurs on tablets wider than ~765dp at 3× DPI.

P4 — B0004 hierarchy warnings: investigated, no fix required.
  .despawn() is recursive in Bevy 0.18; warnings are startup timing
  artifacts (UI components propagating before parent initialises), not
  gameplay bugs. No crashes or defects in 2+ min AVD runtime.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 13:53:38 -07:00
funman300 016fb7214d fix(android): responsive HUD typography + portrait orientation lock
Closes the final two P2 Android playability items:

1. HUD typography — new `update_hud_typography` system fires on
   `WindowResized` and adjusts Tier-1 font sizes: below 480 logical px
   Score drops HEADLINE(26)→BODY_LG(18) and Moves/Timer drop
   BODY_LG(18)→CAPTION(11), so all three fit in the 180dp HUD column
   on a 360dp phone without wrapping.

2. Orientation lock — `[package.metadata.android.application.activity]`
   with `orientation = "portrait"` in solitaire_app/Cargo.toml; cargo-apk
   maps this to `android:screenOrientation="portrait"` in the generated
   AndroidManifest.xml.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 13:44:26 -07:00
funman300 948864e653 feat(android): long-press opens radial menu as right-click alternative
Touch screens have no right mouse button, so right-click radial was
inaccessible on Android. New system radial_open_on_long_press counts
up while a touch is held on a face-up card without crossing the drag
threshold; after 0.5 s it transitions RightClickRadialState to Active,
which the existing visual overlay and destination-ring infrastructure
then renders unchanged.

Three supporting changes to wire up the touch-driven confirm path:

- radial_track_cursor: falls back to the first active Touches position
  when cursor_world returns None, so the hover ring tracks a sliding
  held finger on Android.

- radial_handle_release_or_cancel: confirms on Touches::iter_just_released
  (finger lift) in addition to right-mouse release. Cancels on
  Touches::iter_just_canceled. No new event reader — uses the Touches
  resource which is already in scope after the track_cursor addition.

- handle_double_tap: skips when the radial is active. Guards the
  narrow edge case where the finger lifts on the exact same frame
  as the 0.5 s long-press threshold fires; prevents a spurious
  double-tap move from racing with the radial confirm.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 13:23:24 -07:00
funman300 76a754d8e5 fix(android): improve touch drag responsiveness
Two improvements to drag responsiveness on Android:

1. Guard start_drag against touch-simulated mouse presses.
   start_drag (mouse path) now bails when Touches::iter_just_pressed()
   finds an active touch, so touch_start_drag always owns drag state on
   touch-screen devices. Without the guard, Bevy/Winit versions that
   synthesise MouseButton::Left from the primary touch would have the
   mouse drag path claim drag state first (start_drag runs before
   touch_start_drag in the system chain), leaving the card tracked via
   cursor_world instead of the Touches resource.

2. Lower mobile drag commit threshold 10 px → 8 px.
   Matches Android ViewConfiguration.getScaledTouchSlop() exactly.
   Smaller threshold reduces the snap-to-finger displacement at commit
   and makes drag feel more immediate.

Hardware confirmation (verify no stutter, tune if needed) remains a
manual step recorded in PLAYABILITY_TODO.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 13:16:27 -07:00
funman300 9fb59c7d47 fix(android): lime flash on double-tap auto-move confirmation
When handle_double_tap recognises a double-tap and fires MoveRequestEvent,
the moved card(s) are immediately tinted STATE_SUCCESS (lime #acc267) with
a 0.35 s HintHighlight so the player sees visual confirmation before the
card animation begins.

- Priority 1 (single top card): flashes that card only.
- Priority 2 (whole face-up stack): flashes every card in drag.cards.

Reuses the existing tick_hint_highlight cleanup path (restores sprite
to WHITE when timer expires) so no new system or component is needed.
The flash duration (0.35 s) slightly outlasts a typical card animation
(~0.3 s), giving the tint a brief moment at the destination before clearing.

Marks P1 "Double-tap auto-move visible feedback" as closed in
PLAYABILITY_TODO (hardware trigger-verification still manual).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 13:10:38 -07:00
funman300 d714a11cfb fix(android): adaptive tableau fan fraction fills portrait viewport
On a 360 dp portrait phone the card width is set by the 9-column
horizontal packing (360/9 = 40 dp); the fixed 0.25 fan fraction then
places the worst-case 13-card column in the top ~44 % of the screen,
leaving the bottom 56 % empty black.

`compute_layout` now solves for the fan fraction that exactly uses the
available vertical space below the tableau row:

    ideal = avail / (12 * card_height)

On height-limited (desktop) windows ideal ≈ 0.25 and the clamp to the
minimum keeps existing behaviour. On width-limited (portrait phone)
windows the fan expands — ≈ 0.84 at 360 × 800 dp — stretching the
tableau to fill the screen.

Both `tableau_fan_frac` and `tableau_facedown_fan_frac` (scaled
proportionally) are stored on the `Layout` struct. `card_plugin` and
`input_plugin` read from the struct so rendering and hit-testing stay
in sync at every viewport size.

Three new regression tests:
- portrait phone expands fan_frac beyond desktop minimum
- expanded fan fits inside phone viewport (no overflow)
- desktop fan_frac stays at minimum 0.25

Closes P1 "Portrait-first card spacing" in PLAYABILITY_TODO.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 13:05:17 -07:00
241 changed files with 10719 additions and 1605 deletions
+131
View File
@@ -0,0 +1,131 @@
name: Android Build
on:
push:
branches: [master]
# Rebuild whenever app/engine/asset code changes.
# Skip server-only, deploy, and doc changes.
paths-ignore:
- 'deploy/**'
- 'argocd/**'
- 'solitaire_server/**'
- '**.md'
env:
ANDROID_SDK: /opt/android-sdk
NDK_VERSION: "25.2.9519653"
BUILD_TOOLS_VERSION: "34.0.0"
PLATFORM: "android-34"
jobs:
build-apk:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Set short SHA
id: meta
run: echo "sha=${GITHUB_SHA::8}" >> "$GITHUB_OUTPUT"
# ── System dependencies ────────────────────────────────────────────
- name: Install system dependencies
run: |
sudo apt-get update -y
sudo apt-get install -y openjdk-17-jdk-headless unzip zip
# ── Android SDK (shared cache key with release workflow) ──────────
- name: Cache Android SDK
uses: actions/cache@v4
id: sdk-cache
with:
path: ${{ env.ANDROID_SDK }}
key: v2-android-sdk-ndk${{ env.NDK_VERSION }}-bt${{ env.BUILD_TOOLS_VERSION }}
- name: Install Android SDK + NDK
if: steps.sdk-cache.outputs.cache-hit != 'true'
run: |
sudo mkdir -p ${{ env.ANDROID_SDK }}/cmdline-tools
curl -sL \
"https://dl.google.com/android/repository/commandlinetools-linux-11076708_latest.zip" \
-o /tmp/cmdtools.zip
unzip -q /tmp/cmdtools.zip -d /tmp/cmdtools
sudo mv /tmp/cmdtools/cmdline-tools ${{ env.ANDROID_SDK }}/cmdline-tools/latest
yes | sudo ${{ env.ANDROID_SDK }}/cmdline-tools/latest/bin/sdkmanager \
--sdk_root=${{ env.ANDROID_SDK }} --licenses > /dev/null 2>&1 || true
sudo ${{ env.ANDROID_SDK }}/cmdline-tools/latest/bin/sdkmanager \
--sdk_root=${{ env.ANDROID_SDK }} \
"build-tools;${{ env.BUILD_TOOLS_VERSION }}" \
"platforms;${{ env.PLATFORM }}" \
"ndk;${{ env.NDK_VERSION }}"
# ── Rust toolchain ─────────────────────────────────────────────────
- name: Install Rust stable
run: |
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs \
| sh -s -- -y --default-toolchain stable --no-modify-path
echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
- name: Add Android cross-compilation targets
run: |
rustup target add \
aarch64-linux-android \
armv7-linux-androideabi \
x86_64-linux-android
# ── Cargo caches ───────────────────────────────────────────────────
- name: Cache Cargo registry
uses: actions/cache@v4
with:
path: |
~/.cargo/registry/index
~/.cargo/registry/cache
~/.cargo/git/db
key: cargo-registry-${{ hashFiles('**/Cargo.lock') }}
restore-keys: cargo-registry-
- name: Cache cargo-ndk binary
uses: actions/cache@v4
id: ndk-tool-cache
with:
path: ~/.cargo/bin/cargo-ndk
key: cargo-ndk-${{ runner.os }}-stable
- name: Cache build artifacts
uses: actions/cache@v4
with:
path: target
key: android-target-${{ hashFiles('**/Cargo.lock') }}-${{ github.sha }}
restore-keys: android-target-${{ hashFiles('**/Cargo.lock') }}-
- name: Install cargo-ndk
if: steps.ndk-tool-cache.outputs.cache-hit != 'true'
run: cargo install cargo-ndk --locked
# ── Build APK ──────────────────────────────────────────────────────
# Debug CI only builds arm64-v8a — full three-ABI debug builds blow
# past the runner's disk budget (~25 GB of target/ + intermediate
# APKs caused apksigner to OOM-on-disk in the previous run). Release
# CI still ships all three ABIs from android-release.yml.
- name: Build debug APK
env:
ANDROID_HOME: ${{ env.ANDROID_SDK }}
ANDROID_NDK_HOME: ${{ env.ANDROID_SDK }}/ndk/${{ env.NDK_VERSION }}
BUILD_TOOLS_VERSION: ${{ env.BUILD_TOOLS_VERSION }}
PLATFORM: ${{ env.PLATFORM }}
PROFILE: debug
ABIS: arm64-v8a
run: ./scripts/build_android_apk.sh
# ── Artifact ───────────────────────────────────────────────────────
# Pinned to v3 because Gitea Actions doesn't implement the github.com
# artifact service that upload-artifact@v4+ requires; v3 uses the
# older chunked HTTP API that Gitea's GHES-compatibility layer
# supports.
- name: Upload APK
uses: actions/upload-artifact@v3
with:
name: solitaire-quest-debug-${{ steps.meta.outputs.sha }}
path: target/debug/apk/solitaire-quest.apk
retention-days: 30
+154
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@@ -0,0 +1,154 @@
name: Android Release
on:
push:
tags:
- 'v*.*.*'
env:
ANDROID_SDK: /opt/android-sdk
NDK_VERSION: "25.2.9519653"
BUILD_TOOLS_VERSION: "34.0.0"
PLATFORM: "android-34"
GITEA_API: https://git.aleshym.co/api/v1
REPO: funman300/Rusty_Solitare
jobs:
build-release-apk:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Extract version from tag
id: meta
run: echo "tag=${GITHUB_REF_NAME}" >> "$GITHUB_OUTPUT"
# ── System dependencies ────────────────────────────────────────────
- name: Install system dependencies
run: |
sudo apt-get update -y
sudo apt-get install -y openjdk-17-jdk-headless unzip zip jq
# ── Android SDK (shared cache key with debug workflow) ─────────────
- name: Cache Android SDK
uses: actions/cache@v4
id: sdk-cache
with:
path: ${{ env.ANDROID_SDK }}
key: v2-android-sdk-ndk${{ env.NDK_VERSION }}-bt${{ env.BUILD_TOOLS_VERSION }}
- name: Install Android SDK + NDK
if: steps.sdk-cache.outputs.cache-hit != 'true'
run: |
sudo mkdir -p ${{ env.ANDROID_SDK }}/cmdline-tools
curl -sL \
"https://dl.google.com/android/repository/commandlinetools-linux-11076708_latest.zip" \
-o /tmp/cmdtools.zip
unzip -q /tmp/cmdtools.zip -d /tmp/cmdtools
sudo mv /tmp/cmdtools/cmdline-tools ${{ env.ANDROID_SDK }}/cmdline-tools/latest
yes | sudo ${{ env.ANDROID_SDK }}/cmdline-tools/latest/bin/sdkmanager \
--sdk_root=${{ env.ANDROID_SDK }} --licenses > /dev/null 2>&1 || true
sudo ${{ env.ANDROID_SDK }}/cmdline-tools/latest/bin/sdkmanager \
--sdk_root=${{ env.ANDROID_SDK }} \
"build-tools;${{ env.BUILD_TOOLS_VERSION }}" \
"platforms;${{ env.PLATFORM }}" \
"ndk;${{ env.NDK_VERSION }}"
# ── Rust toolchain ─────────────────────────────────────────────────
- name: Install Rust stable
run: |
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs \
| sh -s -- -y --default-toolchain stable --no-modify-path
echo "$HOME/.cargo/bin" >> "$GITHUB_PATH"
- name: Add Android cross-compilation targets
run: |
rustup target add \
aarch64-linux-android \
armv7-linux-androideabi \
x86_64-linux-android
# ── Cargo caches ───────────────────────────────────────────────────
- name: Cache Cargo registry
uses: actions/cache@v4
with:
path: |
~/.cargo/registry/index
~/.cargo/registry/cache
~/.cargo/git/db
key: cargo-registry-${{ hashFiles('**/Cargo.lock') }}
restore-keys: cargo-registry-
- name: Cache cargo-ndk binary
uses: actions/cache@v4
id: ndk-tool-cache
with:
path: ~/.cargo/bin/cargo-ndk
key: cargo-ndk-${{ runner.os }}-stable
- name: Cache build artifacts
uses: actions/cache@v4
with:
path: target
key: android-release-target-${{ hashFiles('**/Cargo.lock') }}-${{ github.sha }}
restore-keys: android-release-target-${{ hashFiles('**/Cargo.lock') }}-
- name: Install cargo-ndk
if: steps.ndk-tool-cache.outputs.cache-hit != 'true'
run: cargo install cargo-ndk --locked
# ── Build & sign with release keystore ─────────────────────────────
- name: Decode keystore
run: |
echo "${{ secrets.KEYSTORE_BASE64 }}" | base64 -d > /tmp/solitaire-release.jks
size=$(wc -c < /tmp/solitaire-release.jks)
echo "Keystore size: ${size} bytes"
[ "$size" -gt 0 ] || { echo "ERROR: KEYSTORE_BASE64 secret is empty or unset"; exit 1; }
- name: Build signed release APK
env:
ANDROID_HOME: ${{ env.ANDROID_SDK }}
ANDROID_NDK_HOME: ${{ env.ANDROID_SDK }}/ndk/${{ env.NDK_VERSION }}
BUILD_TOOLS_VERSION: ${{ env.BUILD_TOOLS_VERSION }}
PLATFORM: ${{ env.PLATFORM }}
PROFILE: release
KEYSTORE: /tmp/solitaire-release.jks
KEYSTORE_PASS: ${{ secrets.KEYSTORE_PASS }}
KEY_ALIAS: ${{ secrets.KEY_ALIAS }}
KEY_PASS: ${{ secrets.KEY_PASS }}
APK_OUT: ferrous-solitaire-${{ steps.meta.outputs.tag }}.apk
run: ./scripts/build_android_apk.sh
# ── Publish to Gitea release ───────────────────────────────────────
- name: Create Gitea release
id: release
run: |
TAG="${{ steps.meta.outputs.tag }}"
RESPONSE=$(curl -s -o /tmp/release.json -w "%{http_code}" \
-X POST "$GITEA_API/repos/$REPO/releases" \
-H "Authorization: token ${{ secrets.CI_TOKEN }}" \
-H "Content-Type: application/json" \
-d "{\"tag_name\":\"$TAG\",\"name\":\"$TAG\",\"draft\":false,\"prerelease\":false}")
if [ "$RESPONSE" = "409" ]; then
curl -sf "$GITEA_API/repos/$REPO/releases/tags/$TAG" \
-H "Authorization: token ${{ secrets.CI_TOKEN }}" \
> /tmp/release.json
elif [ "$RESPONSE" != "201" ]; then
echo "Release creation failed with HTTP $RESPONSE"
cat /tmp/release.json
exit 1
fi
RELEASE_ID=$(jq -r '.id' /tmp/release.json)
echo "release_id=$RELEASE_ID" >> "$GITHUB_OUTPUT"
- name: Upload signed APK
run: |
TAG="${{ steps.meta.outputs.tag }}"
APK="ferrous-solitaire-${TAG}.apk"
curl -sf -X POST \
"$GITEA_API/repos/$REPO/releases/${{ steps.release.outputs.release_id }}/assets?name=$APK" \
-H "Authorization: token ${{ secrets.CI_TOKEN }}" \
-H "Content-Type: application/octet-stream" \
--data-binary @"$APK"
+73
View File
@@ -0,0 +1,73 @@
name: Build and Deploy
on:
push:
branches: [master]
# Only run when server code changes, not when CI itself updates deploy/.
paths-ignore:
- 'deploy/**'
- 'argocd/**'
- '**.md'
env:
REGISTRY: git.aleshym.co
IMAGE: git.aleshym.co/funman300/solitaire-server
jobs:
build-and-push:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
with:
# Need full history so we can push the tag-update commit back.
fetch-depth: 0
token: ${{ secrets.CI_TOKEN }}
- name: Set image tag
id: meta
run: echo "sha=${GITHUB_SHA::8}" >> "$GITHUB_OUTPUT"
- name: Log in to Gitea registry
uses: docker/login-action@v3
with:
registry: ${{ env.REGISTRY }}
username: ${{ gitea.actor }}
password: ${{ secrets.CI_TOKEN }}
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v3
with:
driver-opts: network=host
- name: Build and push
uses: docker/build-push-action@v5
with:
context: .
file: solitaire_server/Dockerfile
push: true
tags: |
${{ env.IMAGE }}:${{ steps.meta.outputs.sha }}
${{ env.IMAGE }}:latest
cache-from: type=registry,ref=${{ env.IMAGE }}:buildcache
cache-to: type=registry,ref=${{ env.IMAGE }}:buildcache,mode=max
- name: Install kustomize
run: |
curl -sL "https://raw.githubusercontent.com/kubernetes-sigs/kustomize/master/hack/install_kustomize.sh" | bash
sudo mv kustomize /usr/local/bin/kustomize
- name: Pin image tag in deploy manifests
run: |
cd deploy
kustomize edit set image solitaire-server=${{ env.IMAGE }}:${{ steps.meta.outputs.sha }}
- name: Commit and push updated kustomization
run: |
git config user.email "ci@gitea.local"
git config user.name "Gitea CI"
git add deploy/kustomization.yaml
git commit -m "chore(deploy): bump image to ${{ steps.meta.outputs.sha }} [skip ci]" || true
git pull --rebase origin master
git push
-88
View File
@@ -1,88 +0,0 @@
name: CI
on:
push:
branches: [master]
pull_request:
branches: [master]
env:
CARGO_TERM_COLOR: always
RUSTFLAGS: "-D warnings"
jobs:
test:
name: Test & Lint
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v5
- name: Install Rust stable
uses: dtolnay/rust-toolchain@stable
with:
components: clippy
- name: Install Linux audio/display dependencies
run: |
sudo apt-get update -qq
sudo apt-get install -y --no-install-recommends \
libasound2-dev \
libudev-dev \
libwayland-dev \
libxkbcommon-dev
- name: Cache cargo registry and build artifacts
uses: actions/cache@v5
with:
path: |
~/.cargo/registry
~/.cargo/git
target
key: ${{ runner.os }}-cargo-${{ hashFiles('**/Cargo.lock') }}
restore-keys: |
${{ runner.os }}-cargo-
- name: Clippy (all crates, zero warnings)
run: cargo clippy --workspace -- -D warnings
- name: Test (headless crates only — no display required)
run: |
cargo test -p solitaire_core
cargo test -p solitaire_sync
cargo test -p solitaire_data
cargo test -p solitaire_server
build:
name: Release Build
runs-on: ubuntu-latest
needs: test
steps:
- uses: actions/checkout@v5
- name: Install Rust stable
uses: dtolnay/rust-toolchain@stable
- name: Install Linux audio/display dependencies
run: |
sudo apt-get update -qq
sudo apt-get install -y --no-install-recommends \
libasound2-dev \
libudev-dev \
libwayland-dev \
libxkbcommon-dev
- name: Cache cargo registry and build artifacts
uses: actions/cache@v5
with:
path: |
~/.cargo/registry
~/.cargo/git
target
key: ${{ runner.os }}-cargo-release-${{ hashFiles('**/Cargo.lock') }}
restore-keys: |
${{ runner.os }}-cargo-release-
- name: Build release binaries
run: cargo build --workspace --release
-174
View File
@@ -1,174 +0,0 @@
name: Release
# Triggered by pushing a version tag, e.g. `git tag v0.22.0 && git push origin v0.22.0`.
# Builds a Linux x86_64 tarball and a signed Android APK, then publishes
# both as assets on a GitHub Release. Obtainium can track this repo's
# releases and download the APK automatically.
#
# Required repository secrets (Settings → Secrets and variables → Actions):
# ANDROID_KEYSTORE_BASE64 base64-encoded .jks file (see README for gen command)
# ANDROID_KEYSTORE_PASSWORD password used with -storepass when creating the keystore
# ANDROID_KEY_ALIAS alias used with -alias when creating the keystore
# ANDROID_KEY_PASSWORD password used with -keypass when creating the keystore
on:
push:
tags:
- 'v*'
permissions:
contents: write # gh release create needs write access
env:
CARGO_TERM_COLOR: always
RUSTFLAGS: "-D warnings"
# ---------------------------------------------------------------------------
# Job 1: Linux x86_64 binary + assets tarball
# ---------------------------------------------------------------------------
jobs:
build-linux:
name: Build · Linux x86_64
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v5
- name: Install Rust stable
uses: dtolnay/rust-toolchain@stable
- name: Install system deps
run: |
sudo apt-get update -qq
sudo apt-get install -y --no-install-recommends \
libasound2-dev libudev-dev libwayland-dev libxkbcommon-dev
- name: Cache cargo registry + build artifacts
uses: actions/cache@v5
with:
path: |
~/.cargo/registry
~/.cargo/git
target
key: linux-release-${{ hashFiles('**/Cargo.lock') }}
restore-keys: linux-release-
- name: Build release binary
run: cargo build --release -p solitaire_app
- name: Package tarball
run: |
mkdir solitaire-quest
cp target/release/solitaire_app solitaire-quest/
cp -r assets solitaire-quest/
tar -czf solitaire-quest-linux-x86_64.tar.gz solitaire-quest
- uses: actions/upload-artifact@v5
with:
name: linux
path: solitaire-quest-linux-x86_64.tar.gz
# ---------------------------------------------------------------------------
# Job 2: Android APK (multi-arch) — release-built and signed via cargo-apk
# ---------------------------------------------------------------------------
build-android:
name: Build · Android APK
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v5
- name: Install Rust stable + Android targets
uses: dtolnay/rust-toolchain@stable
with:
targets: aarch64-linux-android,armv7-linux-androideabi,x86_64-linux-android
- name: Expose NDK root to cargo-apk
# ANDROID_NDK_LATEST_HOME is set by the GitHub-hosted runner.
# cargo-apk reads ANDROID_NDK_ROOT; write it to GITHUB_ENV so
# all subsequent steps in this job inherit it.
run: echo "ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME" >> $GITHUB_ENV
- name: Cache cargo registry + cargo-apk binary + build artifacts
uses: actions/cache@v5
with:
path: |
~/.cargo/registry
~/.cargo/git
~/.cargo/bin
target
key: android-release-${{ hashFiles('**/Cargo.lock') }}
restore-keys: android-release-
- name: Install cargo-apk
# --locked: use the dependency versions cargo-apk was tested with.
# cargo install is a no-op when the cached binary is already current.
run: cargo install --locked cargo-apk
- name: Inject release signing config
# cargo-apk --release requires [package.metadata.android.signing.release]
# in solitaire_app/Cargo.toml. Appended at CI time so secrets never
# live in the repo. printf keeps every line inside the YAML run block,
# avoiding the YAML parse error a heredoc with column-0 content causes.
env:
ANDROID_KEYSTORE_BASE64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }}
ANDROID_KEYSTORE_PASSWORD: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }}
ANDROID_KEY_ALIAS: ${{ secrets.ANDROID_KEY_ALIAS }}
ANDROID_KEY_PASSWORD: ${{ secrets.ANDROID_KEY_PASSWORD }}
run: |
echo "$ANDROID_KEYSTORE_BASE64" | base64 -d > release.keystore
{
printf '\n[package.metadata.android.signing.release]\n'
printf 'path = "%s"\n' "${GITHUB_WORKSPACE}/release.keystore"
printf 'keystore_password = "%s"\n' "$ANDROID_KEYSTORE_PASSWORD"
printf 'key_alias = "%s"\n' "$ANDROID_KEY_ALIAS"
printf 'key_password = "%s"\n' "$ANDROID_KEY_PASSWORD"
} >> solitaire_app/Cargo.toml
- name: Build and sign APK (release profile)
# `--lib` scopes cargo-apk to the cdylib target only.
# Without it, cargo-apk panics post-sign with
# "Bin is not compatible with Cdylib" (cargo-subcommand
# artifact iteration walks the bin target after the
# cdylib APK is already produced). See SESSION_HANDOFF.md
# "Cosmetic cargo apk build --lib workaround."
run: cargo apk build -p solitaire_app --lib --release
- name: Stage APK for upload
run: |
cp target/release/apk/solitaire-quest.apk \
"solitaire-quest-${{ github.ref_name }}.apk"
rm release.keystore
- uses: actions/upload-artifact@v5
with:
name: android
path: solitaire-quest-${{ github.ref_name }}.apk
# ---------------------------------------------------------------------------
# Job 3: Create the GitHub Release once both builds succeed
# ---------------------------------------------------------------------------
release:
name: Publish GitHub Release
runs-on: ubuntu-latest
needs: [build-linux, build-android]
steps:
- uses: actions/download-artifact@v5
with:
name: linux
- uses: actions/download-artifact@v5
with:
name: android
- name: Create GitHub Release
env:
GH_TOKEN: ${{ github.token }}
run: |
gh release create "${{ github.ref_name }}" \
--repo "${{ github.repository }}" \
--title "Solitaire Quest ${{ github.ref_name }}" \
--generate-notes \
"solitaire-quest-linux-x86_64.tar.gz" \
"solitaire-quest-${{ github.ref_name }}.apk"
+6
View File
@@ -14,4 +14,10 @@ data/
# Android signing keystores — never commit # Android signing keystores — never commit
*.jks *.jks
*.jks.bak *.jks.bak
*.jks.bak*
*.keystore *.keystore
# Kubernetes secrets — apply manually, never commit
deploy/matomo-secret.yaml
deploy/*-secret.yaml
deploy/*-auth-secret.yaml
@@ -0,0 +1,12 @@
{
"db_name": "SQLite",
"query": "UPDATE leaderboard\n SET best_score = ?,\n best_time_secs = ?,\n recorded_at = ?\n WHERE user_id = ?\n AND (\n best_score IS NULL\n OR ? > best_score\n OR (? = best_score AND (best_time_secs IS NULL OR ? < best_time_secs))\n )",
"describe": {
"columns": [],
"parameters": {
"Right": 7
},
"nullable": []
},
"hash": "0e199cafab7e71b0c7f28ede85a622e38649d2fe5a73a5c715f2319f5450f729"
}
@@ -0,0 +1,12 @@
{
"db_name": "SQLite",
"query": "DELETE FROM refresh_tokens WHERE jti = ?",
"describe": {
"columns": [],
"parameters": {
"Right": 1
},
"nullable": []
},
"hash": "168e205e3eb832b78d085b48281a1bae74d5a0e64c4c793c18a6400605bacf76"
}
@@ -1,6 +1,6 @@
{ {
"db_name": "SQLite", "db_name": "SQLite",
"query": "SELECT l.display_name, l.best_score, l.best_time_secs, l.recorded_at\n FROM leaderboard l\n JOIN users u ON u.id = l.user_id\n WHERE u.leaderboard_opt_in = 1\n ORDER BY\n CASE WHEN l.best_score IS NULL THEN 1 ELSE 0 END ASC,\n l.best_score DESC,\n CASE WHEN l.best_time_secs IS NULL THEN 1 ELSE 0 END ASC,\n l.best_time_secs ASC", "query": "SELECT l.display_name, l.best_score, l.best_time_secs, l.recorded_at\n FROM leaderboard l\n JOIN users u ON u.id = l.user_id\n WHERE u.leaderboard_opt_in = 1\n ORDER BY\n CASE WHEN l.best_score IS NULL THEN 1 ELSE 0 END ASC,\n l.best_score DESC,\n CASE WHEN l.best_time_secs IS NULL THEN 1 ELSE 0 END ASC,\n l.best_time_secs ASC\n LIMIT 100",
"describe": { "describe": {
"columns": [ "columns": [
{ {
@@ -34,5 +34,5 @@
false false
] ]
}, },
"hash": "57c93a6acd7eea44d00412e62f0d3fed7ffbe4cd759353d29f38a8eb37f69112" "hash": "2b814989a6632ca930ae1e895f97a7fc3389c91d1d2abf6900a21fb0d6e94ef3"
} }
@@ -0,0 +1,12 @@
{
"db_name": "SQLite",
"query": "DELETE FROM refresh_tokens WHERE user_id = ?",
"describe": {
"columns": [],
"parameters": {
"Right": 1
},
"nullable": []
},
"hash": "40db0910531d4418d4d58d31f0f8ea3894248406cc016020a6e211ed66da91c0"
}
@@ -0,0 +1,20 @@
{
"db_name": "SQLite",
"query": "SELECT jti FROM refresh_tokens WHERE jti = ?",
"describe": {
"columns": [
{
"name": "jti",
"ordinal": 0,
"type_info": "Text"
}
],
"parameters": {
"Right": 1
},
"nullable": [
true
]
},
"hash": "893c45c27854ba15ea611e8254ef980ced21dc64e6ca95fde56af513f86ffa46"
}
@@ -0,0 +1,12 @@
{
"db_name": "SQLite",
"query": "INSERT INTO refresh_tokens (jti, user_id, expires_at) VALUES (?, ?, ?)",
"describe": {
"columns": [],
"parameters": {
"Right": 3
},
"nullable": []
},
"hash": "c9ee5c64ca547f0c730379919a642bd649cbf81fc1804159101a70efabf08b33"
}
@@ -0,0 +1,12 @@
{
"db_name": "SQLite",
"query": "UPDATE users SET password_hash = ? WHERE id = ?",
"describe": {
"columns": [],
"parameters": {
"Right": 2
},
"nullable": []
},
"hash": "e4eb622073cbdf868ec1568a6bdb132e962480b0530d542102c05aa9e901463b"
}
@@ -0,0 +1,12 @@
{
"db_name": "SQLite",
"query": "DELETE FROM refresh_tokens WHERE expires_at < ?",
"describe": {
"columns": [],
"parameters": {
"Right": 1
},
"nullable": []
},
"hash": "ef7af925a8715c329dcafca5257c691e6bca31755eb5f54be47114f21fc04c8c"
}
@@ -0,0 +1,12 @@
{
"db_name": "SQLite",
"query": "INSERT OR IGNORE INTO analytics_events\n (id, user_id, session_id, event_type, payload, client_time, received_at)\n VALUES (?, ?, ?, ?, ?, ?, ?)",
"describe": {
"columns": [],
"parameters": {
"Right": 7
},
"nullable": []
},
"hash": "f23630e78ae88e72d7930184f7cd8fc67e71f3930609f1cf14061d35d6de8ec3"
}
+89 -6
View File
@@ -1,9 +1,9 @@
# Solitaire Quest — Architecture Document # Ferrous Solitaire — Architecture Document
> **Version:** 1.1 > **Version:** 1.3
> **Language:** Rust (Edition 2024) > **Language:** Rust (Edition 2024)
> **Engine:** Bevy (latest stable) > **Engine:** Bevy (latest stable)
> **Last Updated:** 2026-04-29 > **Last Updated:** 2026-05-12
--- ---
@@ -34,7 +34,7 @@
## 1. Project Overview ## 1. Project Overview
Solitaire Quest is a cross-platform Klondike Solitaire game written in Rust, targeting macOS, Windows, and Linux desktops. It features a full progression system with XP, levels, achievements, daily challenges, and an optional self-hosted sync server so statistics and progress are available across all of a player's devices. Ferrous Solitaire is a cross-platform Klondike Solitaire game written in Rust, targeting macOS, Windows, and Linux desktops. It features a full progression system with XP, levels, achievements, daily challenges, and an optional self-hosted sync server so statistics and progress are available across all of a player's devices.
### Sync Backend by Platform ### Sync Backend by Platform
@@ -43,6 +43,7 @@ Solitaire Quest is a cross-platform Klondike Solitaire game written in Rust, tar
| macOS | Self-hosted server | Full feature set | | macOS | Self-hosted server | Full feature set |
| Windows | Self-hosted server | Full feature set | | Windows | Self-hosted server | Full feature set |
| Linux | Self-hosted server | Full feature set | | Linux | Self-hosted server | Full feature set |
| Android | Self-hosted server | Touch input; safe-area insets via JNI; `cargo-apk` build |
### Design Principles ### Design Principles
@@ -86,6 +87,7 @@ solitaire_quest/
├── solitaire_data/ # Persistence, sync client, settings ├── solitaire_data/ # Persistence, sync client, settings
├── solitaire_engine/ # Bevy ECS systems, components, plugins ├── solitaire_engine/ # Bevy ECS systems, components, plugins
├── solitaire_server/ # Self-hosted sync server (Axum + SQLite) ├── solitaire_server/ # Self-hosted sync server (Axum + SQLite)
├── solitaire_wasm/ # WebAssembly bindings — browser-side replay player
└── solitaire_app/ # Main binary entry point └── solitaire_app/ # Main binary entry point
``` ```
@@ -160,6 +162,20 @@ Owns:
- Daily challenge seed generation - Daily challenge seed generation
- Leaderboard management - Leaderboard management
### `solitaire_wasm`
**Dependencies:** `solitaire_core`, `serde`, `serde_json`, `chrono`, `wasm-bindgen`, `serde-wasm-bindgen`.
WebAssembly bindings for browser-side replay playback. Compiled to `cdylib` via `wasm-pack build`; the output lives in `solitaire_server/web/pkg/` and is served statically by the server.
Intentionally **does not** depend on `solitaire_data` (which pulls in `dirs`, `keyring`, `reqwest`, and other non-WASM crates). Instead it defines a minimal `Replay` mirror with the same serde shape as `solitaire_data::Replay` — the JSON wire format is the compatibility contract.
Owns:
- `ReplayPlayer` — WASM-exported state machine; steps through a replay's `Vec<ReplayMove>` against a live `GameState`
- `StateSnapshot` — JS-facing pile snapshot returned by each `step()` call
- `ReplayMove` / `Replay` mirrors — same serde shape as `solitaire_data` v2 equivalents
Because `ReplayPlayer` uses the same `solitaire_core::GameState` as the desktop client, the two implementations cannot drift: the same seed + move list produces identical pile state at every step on both platforms.
### `solitaire_app` ### `solitaire_app`
**Dependencies:** `bevy`, `solitaire_engine`. **Dependencies:** `bevy`, `solitaire_engine`.
@@ -261,6 +277,8 @@ The "Shortcut" column lists optional keyboard accelerators. Every action in this
| `HomePlugin` | M | Main-menu overlay with keyboard shortcut reference | | `HomePlugin` | M | Main-menu overlay with keyboard shortcut reference |
| `ProfilePlugin` | P | Player profile overlay: level, XP, achievements, sync status | | `ProfilePlugin` | P | Player profile overlay: level, XP, achievements, sync status |
| `SettingsPlugin` | O | Settings panel: audio, draw mode, theme, sync, cosmetics | | `SettingsPlugin` | O | Settings panel: audio, draw mode, theme, sync, cosmetics |
| `ThemePlugin` | — | Owns `ActiveTheme` resource; registers the `CardTheme` SVG asset loader; rasterises themes once per (theme, target size) at load time and caches the resulting `Image`; handles the embedded default theme and user themes from `user_theme_dir()` |
| `SyncSetupPlugin` | — | Sync setup modal (URL / username / password fields, "Log In" / "Register" buttons); account deletion confirm modal; re-auth trigger when `SyncError::Auth` is returned by a pull |
| `LeaderboardPlugin` | L | Leaderboard overlay | | `LeaderboardPlugin` | L | Leaderboard overlay |
| `HelpPlugin` | H | Help / controls overlay | | `HelpPlugin` | H | Help / controls overlay |
| `PausePlugin` | Esc | Pause and resume | | `PausePlugin` | Esc | Pause and resume |
@@ -305,6 +323,12 @@ struct FontResource(Handle<Font>);
struct BackgroundImageSet { struct BackgroundImageSet {
handles: Vec<Handle<Image>>, // indices 04 match selected_background setting handles: Vec<Handle<Image>>, // indices 04 match selected_background setting
} }
// OS-reserved edge insets (physical px); zero on desktop
struct SafeAreaInsets { top: f32, bottom: f32, left: f32, right: f32 }
// Whether the HUD band is visible (auto-hide chrome feature)
enum HudVisibility { Visible, Hidden }
``` ```
### Key Bevy Events ### Key Bevy Events
@@ -365,10 +389,22 @@ All sync backends implement a single trait in `solitaire_data`. The `SyncPlugin`
```rust ```rust
#[async_trait] #[async_trait]
pub trait SyncProvider: Send + Sync { pub trait SyncProvider: Send + Sync {
// Required — must be implemented by every backend:
async fn pull(&self) -> Result<SyncPayload, SyncError>; async fn pull(&self) -> Result<SyncPayload, SyncError>;
async fn push(&self, payload: &SyncPayload) -> Result<SyncResponse, SyncError>; async fn push(&self, payload: &SyncPayload) -> Result<SyncResponse, SyncError>;
fn backend_name(&self) -> &'static str; fn backend_name(&self) -> &'static str;
fn is_authenticated(&self) -> bool; fn is_authenticated(&self) -> bool;
// Optional — all have default no-op / empty implementations:
async fn mirror_achievement(&self, _id: &str) -> Result<(), SyncError>;
async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError>;
async fn fetch_daily_challenge(&self) -> Result<Option<ChallengeGoal>, SyncError>;
async fn opt_in_leaderboard(&self, _display_name: &str) -> Result<(), SyncError>;
async fn opt_out_leaderboard(&self) -> Result<(), SyncError>;
async fn delete_account(&self) -> Result<(), SyncError>;
// Returns the shareable web URL on success; defaults to Err(UnsupportedPlatform)
// so LocalOnlyProvider silently no-ops the push-on-win path.
async fn push_replay(&self, _replay: &Replay) -> Result<String, SyncError>;
} }
``` ```
@@ -454,6 +490,24 @@ CREATE TABLE leaderboard (
recorded_at TEXT NOT NULL, recorded_at TEXT NOT NULL,
PRIMARY KEY (user_id) PRIMARY KEY (user_id)
); );
-- migrations/002_replays.sql
CREATE TABLE IF NOT EXISTS replays (
id TEXT PRIMARY KEY, -- UUID v4 minted server-side
user_id TEXT NOT NULL REFERENCES users(id) ON DELETE CASCADE,
seed INTEGER NOT NULL,
draw_mode TEXT NOT NULL, -- "DrawOne" | "DrawThree"
mode TEXT NOT NULL, -- "Classic" | "Zen" | "Challenge" | "TimeAttack"
time_seconds INTEGER NOT NULL,
final_score INTEGER NOT NULL,
recorded_at TEXT NOT NULL, -- replay-side date (YYYY-MM-DD)
received_at TEXT NOT NULL, -- server insert timestamp (ISO 8601)
replay_json TEXT NOT NULL -- full Replay serialisation
);
CREATE INDEX IF NOT EXISTS replays_received_at_idx ON replays(received_at DESC);
CREATE INDEX IF NOT EXISTS replays_user_id_idx ON replays(user_id);
``` ```
### Request Lifecycle ### Request Lifecycle
@@ -584,7 +638,20 @@ pub struct Settings {
pub animation_speed: AnimSpeed, pub animation_speed: AnimSpeed,
pub theme: Theme, pub theme: Theme,
pub sync_backend: SyncBackend, // Local | SolitaireServer pub sync_backend: SyncBackend, // Local | SolitaireServer
pub selected_card_back: usize, // index into PlayerProgress::unlocked_card_backs
pub selected_background: usize, // index into PlayerProgress::unlocked_backgrounds
pub first_run_complete: bool, pub first_run_complete: bool,
pub color_blind_mode: bool, // blue tint on red suits
pub high_contrast_mode: bool, // boosted luminance for low-vision users
pub reduce_motion_mode: bool, // WCAG reduce-motion — snaps instead of slides
pub window_geometry: Option<WindowGeometry>, // persisted size + position; None on first run
}
pub struct WindowGeometry {
pub width: u32, // logical pixels
pub height: u32,
pub x: i32, // physical pixels, top-left corner
pub y: i32,
} }
``` ```
@@ -600,7 +667,7 @@ All endpoints are under the base URL configured by the user (e.g., `https://soli
|---|---|---|---|---| |---|---|---|---|---|
| POST | `/api/auth/register` | None | `{username, password}` | `{access_token, refresh_token}` | | POST | `/api/auth/register` | None | `{username, password}` | `{access_token, refresh_token}` |
| POST | `/api/auth/login` | None | `{username, password}` | `{access_token, refresh_token}` | | POST | `/api/auth/login` | None | `{username, password}` | `{access_token, refresh_token}` |
| POST | `/api/auth/refresh` | None | `{refresh_token}` | `{access_token}` | | POST | `/api/auth/refresh` | None | `{refresh_token}` | `{access_token, refresh_token}` (rotated) |
### Sync ### Sync
@@ -617,6 +684,21 @@ All endpoints are under the base URL configured by the user (e.g., `https://soli
| GET | `/api/leaderboard` | Bearer JWT | — | `Vec<LeaderboardEntry>` | | GET | `/api/leaderboard` | Bearer JWT | — | `Vec<LeaderboardEntry>` |
| POST | `/api/leaderboard/opt-in` | Bearer JWT | — | `{ok: true}` | | POST | `/api/leaderboard/opt-in` | Bearer JWT | — | `{ok: true}` |
### Replays
| Method | Path | Auth | Body | Response |
|---|---|---|---|---|
| POST | `/api/replays` | Bearer JWT | Replay JSON | `{id, share_url}` |
| GET | `/api/replays/recent` | None | — (`?limit=N`) | `Vec<ReplaySummary>` |
| GET | `/api/replays/:id` | None | — | Full Replay JSON |
### Web Replay Player
| Method | Path | Auth | Notes |
|---|---|---|---|
| GET | `/replays/:id` | None | Serves `web/index.html`; JS fetches `/api/replays/:id` and steps through via the `solitaire_wasm` WASM module |
| GET | `/web/*` | None | Static assets served via `ServeDir` from `solitaire_server/web/` (includes `web/pkg/` with wasm-bindgen output) |
### Account Management ### Account Management
| Method | Path | Auth | Body | Response | | Method | Path | Auth | Body | Response |
@@ -825,7 +907,7 @@ All sound effect WAV files are embedded at compile time via `include_bytes!()` i
| macOS | Primary | Self-hosted server | x86_64 + Apple Silicon (universal binary via `cargo-lipo`) | | macOS | Primary | Self-hosted server | x86_64 + Apple Silicon (universal binary via `cargo-lipo`) |
| Windows | Primary | Self-hosted server | x86_64, MSVC toolchain | | Windows | Primary | Self-hosted server | x86_64, MSVC toolchain |
| Linux | Primary | Self-hosted server | x86_64, tested on Ubuntu 22.04+ and Fedora 39+ | | Linux | Primary | Self-hosted server | x86_64, tested on Ubuntu 22.04+ and Fedora 39+ |
| Android | Stretch | Self-hosted server | `cargo-mobile2`, touch input | | Android | Active | Self-hosted server | `cargo-apk`; touch + long-press + double-tap; safe-area JNI; portrait layout |
| iOS | Stretch | Self-hosted server | `cargo-mobile2`, touch input | | iOS | Stretch | Self-hosted server | `cargo-mobile2`, touch input |
Minimum Bevy window size enforced: 800×600. Desktop windows are freely resizable; layout recomputes on `WindowResized`. Minimum Bevy window size enforced: 800×600. Desktop windows are freely resizable; layout recomputes on `WindowResized`.
@@ -945,6 +1027,7 @@ Migrations run automatically on startup via `sqlx::migrate!()`.
| Password storage | bcrypt, cost factor 12 — never stored in plaintext | | Password storage | bcrypt, cost factor 12 — never stored in plaintext |
| Token security | JWTs signed with HS256, stored in OS keychain via `keyring` crate | | Token security | JWTs signed with HS256, stored in OS keychain via `keyring` crate |
| Token expiry | Access: 24h, Refresh: 30d | | Token expiry | Access: 24h, Refresh: 30d |
| Refresh token rotation | Each `/api/auth/refresh` call consumes the incoming refresh token (deletes its jti row) and issues a new one. Reuse of a consumed token returns 401. Expired rows are pruned inline. |
| Brute force | `tower-governor`: 10 req/min per IP on `/api/auth/*` | | Brute force | `tower-governor`: 10 req/min per IP on `/api/auth/*` |
| Payload abuse | 1MB max request body, enforced by Axum middleware | | Payload abuse | 1MB max request body, enforced by Axum middleware |
| Data deletion | `DELETE /api/account` removes all rows via `ON DELETE CASCADE` | | Data deletion | `DELETE /api/account` removes all rows via `ON DELETE CASCADE` |
+105 -1
View File
@@ -1,11 +1,115 @@
# Changelog # Changelog
All notable changes to Solitaire Quest are documented here. The format is All notable changes to Ferrous Solitaire are documented here. The format is
based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/) and this based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/) and this
project follows [Semantic Versioning](https://semver.org/). project follows [Semantic Versioning](https://semver.org/).
## [Unreleased] ## [Unreleased]
### Fixed
- **BUG-3: Multi-modal stacking** (`hud_plugin.rs`). `handle_menu_button`
now checks `scrims.is_empty()` — a `Query<(), With<ModalScrim>>` guard —
before calling `spawn_menu_popover`. Tapping ≡ while any modal (Stats,
Settings, Profile, Help) is open is now a no-op. Previously Stats + Profile
could be open simultaneously.
- **UX-7: Help text single-line overflow** (`help_plugin.rs`). The HUD menu
button description "Menu: Stats, Settings, Profile, Achievements" wrapped to
two lines on Android. Shortened to "Open menu (Stats, Settings, Profile...)"
which fits on one line. Verified on device.
- **UX-5b: Home mode glyph corruption** (`home_plugin.rs`). Mode selector icons
were using Geometric Shapes block (U+25xx) absent from the bundled FiraMono
font — rendered as missing-glyph rectangles on Android. Replaced with card
suits (U+26602666) which FiraMono covers: ♦ Daily, ♥ Zen, ♠ Challenge.
- **UX-1: Modal Done button in gesture zone** (`safe_area.rs`). New
`apply_safe_area_to_modal_scrims` Bevy system pads every `ModalScrim` bottom
by `SafeAreaInsets.bottom / scale_factor`. Modal cards are now centred over
the safe area, not the full physical screen. The Settings / Help / Stats Done
buttons are reachable on gesture-nav Android devices. Verified on device.
---
## [0.23.0] — 2026-05-12
Phase 8 sync UI: the self-hosted-server connection flow is now fully
playable end-to-end. Players can open a Connect modal from Settings,
enter a server URL + credentials, log in or register, and see the
sync-status section update live. Token expiry auto-reopens the modal.
Account deletion ships a two-click destroy flow. Server deployment
artifacts (Dockerfile + docker-compose) let self-hosters spin up in one
command.
### Added
- **Sync setup modal — Connect / Disconnect flow** (`432061c`).
New `SyncSetupPlugin` (`solitaire_engine/src/sync_setup_plugin.rs`)
provides the full server-connection UI. Three tab-stopped text fields
(URL, Username, Password) handle keyboard input via `MessageReader<KeyboardInput>`
with focus cycling on Tab. "Log In" and "Register" buttons each spawn an
async `AsyncComputeTaskPool` task that calls the new
`SolitaireServerClient::login()` / `::register()` methods; `poll_auth_task`
harvests the result, stores tokens via `store_tokens()`, hot-swaps
`SyncProviderResource` to the new server backend, fires
`ManualSyncRequestEvent` to pull immediately, and closes the modal.
An inline `SyncAuthError` label displays credential errors without a
toast. The modal is idempotent (`existing.is_empty()` guard) — safe
to open programmatically.
- **`SyncConfigureRequestEvent`, `SyncLogoutRequestEvent`,
`DeleteAccountRequestEvent`** (`432061c`). Three new engine events
wire the Settings buttons → plugin handlers. `SyncConfigureRequestEvent`
opens the setup modal; `SyncLogoutRequestEvent` disconnects and resets
`SyncProviderResource` to `LocalOnlyProvider`; `DeleteAccountRequestEvent`
opens the deletion confirmation modal.
- **Settings sync section — dynamic backend UI** (`432061c`).
`sync_row()` in `SettingsPlugin` now takes `backend: &SyncBackend` and
renders conditionally: `Local` → "Connect" button; `SolitaireServer`
username label + "Sync Now" + "Disconnect" + "Delete Account". Three new
`SettingsButton` discriminants (`ConnectSync` tab 91, `DisconnectSync`
tab 92, `DeleteAccount` tab 93) feed into a new `handle_sync_buttons`
system extracted from `handle_settings_buttons` to stay within Bevy's
16-parameter system limit.
- **`SolitaireServerClient::login()` and `::register()`** (`432061c`).
Both POST to `/api/auth/login` and `/api/auth/register` respectively.
Private helper `extract_auth_tokens` parses `{ access_token, refresh_token }`.
409 CONFLICT → "username already taken"; 401/403 → "invalid credentials";
400 → server message echoed to the player.
- **Re-auth prompt on token expiry** (`6ce5564`).
`poll_pull_result` in `SyncPlugin` now fires `InfoToastEvent("Session
expired — please reconnect")` + `SyncConfigureRequestEvent` when the
pull task resolves to `SyncError::Auth(_)`. Because the modal is
idempotent the re-open is safe to trigger from any system path.
- **Server deployment artifacts** (`6ce5564`).
`solitaire_server/Dockerfile`: multi-stage build (`rust:1.95-slim`
`debian:bookworm-slim`); copies `.sqlx` offline cache so `SQLX_OFFLINE=true`
succeeds without a live database at build time; exposes port 8080.
`solitaire_server/docker-compose.yml`: single-service compose file;
`db-data` volume at `/app/data`; `DATABASE_URL` and `JWT_SECRET` from
environment; HTTP health-check via `wget`. `solitaire_server/.env.example`:
documents all required variables with generation hint (`openssl rand -hex 32`).
- **Account deletion flow** (`272d31f`).
"Delete Account" in Settings fires `DeleteAccountRequestEvent`
`SyncSetupPlugin::open_delete_confirm_modal` spawns a danger-red
confirmation modal with "Cancel" and "Delete Forever" buttons.
"Delete Forever" submits an async `PendingDeleteTask` that calls
`SyncProvider::delete_account()`; `poll_delete_task` on Ok fires
`SyncLogoutRequestEvent` + a success toast; on Err shows an error toast
and leaves the modal open. Two-click destroy pattern — no accidental
account deletion possible.
### Removed
- **`SyncAuthResultEvent`** (`432061c`). Defined but never emitted or
consumed; removed as dead code.
### Stats
- Tests: **1300+ passing** / 0 failing
- Clippy: clean
- Crates touched: `solitaire_data` (sync_client), `solitaire_engine`
(events, settings_plugin, sync_plugin, sync_setup_plugin [new], lib),
`solitaire_app` (lib.rs), `solitaire_server` (Dockerfile,
docker-compose.yml, .env.example [new])
## [0.22.0] — 2026-05-08 ## [0.22.0] — 2026-05-08
Adds difficulty-tier game selection, Android JNI bridges for keystore and Adds difficulty-tier game selection, Android JNI bridges for keystore and
+148 -26
View File
@@ -1,6 +1,6 @@
# CLAUDE.md # CLAUDE.md
version: unified-3.0 version: unified-4.0
--- ---
@@ -29,8 +29,9 @@ solitaire_sync/ # Shared API + merge logic
solitaire_data/ # Persistence + sync client solitaire_data/ # Persistence + sync client
solitaire_engine/ # Bevy ECS + UI + gameplay orchestration solitaire_engine/ # Bevy ECS + UI + gameplay orchestration
solitaire_server/ # Axum backend (optional sync layer) solitaire_server/ # Axum backend (optional sync layer)
solitaire_wasm/ # WASM bindings for browser-side replay player
solitaire_app/ # Entry binary solitaire_app/ # Entry binary
assets/ # Runtime assets (except audio) assets/ # Runtime assets (except audio + default theme)
``` ```
--- ---
@@ -72,12 +73,16 @@ These override all other instructions.
* NO `unwrap()` * NO `unwrap()`
* NO `panic!()` in runtime/game logic * NO `panic!()` in runtime/game logic
* All state transitions: * Core game state mutations MUST return:
```rust id="err_model" ```rust id="err_model"
Result<T, MoveError> Result<T, MoveError>
``` ```
* Engine / UI state changes follow ECS patterns (Resources, Events) —
they do not return `MoveError`
* Use `thiserror`-derived types for any new error enums outside `solitaire_core`
--- ---
## 2.4 Threading Rules ## 2.4 Threading Rules
@@ -126,10 +131,15 @@ trait SyncProvider
## 3.1 ECS Design ## 3.1 ECS Design
* systems = single responsibility * systems = single responsibility
* communication = Events only * cross-system communication = Events (fire-and-forget triggers)
* shared state = Resources only * persistent shared state = Resources (polled every frame or on change)
* per-entity state = Components only * per-entity state = Components only
Events and Resources are both valid communication paths — use Events when
the receiver needs to react once; use Resources when the receiver polls
or when multiple systems read the same value (e.g. `SafeAreaInsets`,
`HudVisibility`, `LayoutResource`).
--- ---
## 3.2 Game State Authority ## 3.2 Game State Authority
@@ -149,11 +159,22 @@ Every player action MUST:
Keyboard shortcuts are: Keyboard shortcuts are:
→ optional accelerators only → optional accelerators only
**Exception — UI chrome gestures:**
Tap-to-toggle visibility of UI chrome (e.g. auto-hiding HUD band) is
permitted without a visible button. The gesture MUST:
* affect only chrome visibility, never game state
* restore chrome automatically when any modal opens
* be purely additive (game remains fully playable with chrome always visible)
--- ---
## 3.4 Layout System ## 3.4 Layout System
* recompute on `WindowResized` * recompute on `WindowResized`
* recompute on `SafeAreaInsets` changed
* recompute on `HudVisibility` changed
* `compute_layout` MUST accept `hud_visible: bool`; pass `HUD_BAND_HEIGHT`
when `true`, `0.0` when `false`
* no fixed resolution assumptions * no fixed resolution assumptions
--- ---
@@ -178,11 +199,18 @@ Includes:
## 4.2 Embedded Assets ## 4.2 Embedded Assets
Only audio: Embed via `include_bytes!()` only when ALL of the following are true:
```text id="audio_rule" * the asset is small (< 500 KB uncompressed)
include_bytes!() * it changes rarely (not user-customisable)
``` * a missing file would be a hard crash, not a graceful degradation
Currently embedded:
* **Audio** — all `.wav` files in `audio_plugin.rs`
* **Default card theme** — shipped via `embedded://` scheme in `ThemePlugin`
Do NOT embed card face PNGs, background images, or user fonts —
these are loaded via `AssetServer` so art can be swapped without recompile.
--- ---
@@ -210,7 +238,9 @@ Must degrade gracefully under `MinimalPlugins`.
## 5.2 Public API Rules ## 5.2 Public API Rules
* prefer `Into<T>` over concrete types * prefer `Into<T>` over concrete types
* all public items require doc comments * publicly exported functions, traits, and non-trivial types require doc comments
* simple marker components, newtype wrappers, and internal `pub` items
used only within the same crate are exempt from doc comment requirements
--- ---
@@ -276,11 +306,13 @@ NEVER commit otherwise
Claude must request confirmation before: Claude must request confirmation before:
* adding dependencies * adding dependencies to `solitaire_core` or `solitaire_sync`
* modifying `solitaire_sync` (engine/server crates may add deps without confirmation)
* changing DB schema * modifying `solitaire_sync` types or the `SyncProvider` trait
* changing DB schema (migrations are append-only)
* introducing `unsafe` * introducing `unsafe`
* changing merge strategy * changing the merge strategy in `solitaire_sync::merge`
* changing the `SyncPayload` wire format (breaking change for existing servers)
--- ---
@@ -304,10 +336,29 @@ Core is always the source of truth.
Must always be handled explicitly: Must always be handled explicitly:
**All platforms**
* Bevy `Time` uses `f32` * Bevy `Time` uses `f32`
* `sqlx::migrate!()` path is crate-relative * `sqlx::migrate!()` path is crate-relative
* `dirs::data_dir()` may return `None` * `dirs::data_dir()` may return `None`
* Linux may lack keyring backend * Linux may lack keyring backend — handle `keyring::Error` gracefully
**Android (active target — not stretch)**
* Safe-area insets arrive in frames 13 via JNI polling, not at startup;
UI that depends on them must handle the zero-inset initial state
* Physical pixels ≠ logical pixels: `SafeAreaInsets` values are physical
(from `WindowInsets` API); divide by `window.scale_factor()` before
passing to Bevy `Val::Px`
* `adb shell input tap` uses physical pixel coordinates
* FiraMono (bundled font) covers: ASCII, card suits U+26602666,
Arrows U+219021FF. It does NOT cover Geometric Shapes (U+25xx) —
those render as missing-glyph rectangles on Android
* The gesture/navigation bar at the bottom (≈132px physical on common
devices) is inside the Bevy viewport; use `SafeAreaInsets.bottom` to
avoid placing interactive elements in that zone
* `HUD_BAND_HEIGHT` is 128px on Android (two-row wrap) vs 64px on desktop;
layout constants are `#[cfg(target_os = "android")]` gated
* JNI calls must use `attach_current_thread_permanently` — not
`attach_current_thread` — to avoid detach-on-drop panics
--- ---
@@ -318,6 +369,12 @@ Must always be handled explicitly:
* blocking async calls in ECS * blocking async calls in ECS
* insecure credential storage * insecure credential storage
* bypassing core logic layer * bypassing core logic layer
* hardcoded pixel coordinates in layout — always derive from `compute_layout`
* Unicode Geometric Shapes block (U+25xx) in UI text — not in FiraMono
* spawning a second `ModalScrim` while one already exists without first
dismissing the existing one (use `scrims.is_empty()` guard)
* reading `SafeAreaInsets` physical values directly into `Val::Px` without
dividing by `window.scale_factor()`
--- ---
@@ -345,9 +402,74 @@ If unclear:
| Both combined | full system understanding | | Both combined | full system understanding |
--- ---
# 14. Context Injection System (AUTOMATIC SCOPE FILTER) # 14. Modal System Conventions
## 14.1 Purpose All full-screen overlay panels MUST use the `spawn_modal` / `ModalScrim` pattern
from `solitaire_engine::ui_modal`.
## 14.1 Spawn pattern
```rust
let scrim = spawn_modal(commands, MyScreenMarker, Z_MODAL_PANEL, |card| {
spawn_modal_header(card, "Title", font_res);
// ... body nodes ...
spawn_modal_actions(card, |actions| {
spawn_modal_button(actions, MyCloseButton, "Done", None,
ButtonVariant::Primary, font_res);
});
});
// Optional: allow clicking the scrim outside the card to dismiss
commands.entity(scrim).insert(ScrimDismissible);
```
## 14.2 Guard rule
Before spawning a new modal, check `scrims: Query<(), With<ModalScrim>>`
and return early if `!scrims.is_empty()` — unless the new modal is
explicitly replacing the current one (despawn first, then spawn).
## 14.3 Safe area
Every `ModalScrim` automatically receives `padding.bottom` equal to the
logical gesture-bar height via `apply_safe_area_to_modal_scrims` in
`SafeAreaInsetsPlugin`. Do not manually add bottom padding to scrim nodes.
## 14.4 Z-ordering
Use `Z_MODAL_PANEL` from `ui_theme` for all modal scrims. Do not use
raw `z_index` values — they drift and cause ordering bugs.
---
# 15. Android Build & Verification
## 15.1 Build command
```bash
cargo apk build --package solitaire_app --lib
adb install -r target/debug/apk/solitaire-quest.apk
```
## 15.2 Coordinate system reminder
Device physical: 1080×2400. Bevy logical: 900×2000. Scale factor: 1.20.
`adb shell input tap X Y` takes PHYSICAL coordinates.
To convert from what you see on screen (logical): multiply by 1.20.
## 15.3 Android-specific test checklist
Before shipping any Android build:
- [ ] Safe area insets arrive and shift HUD correctly (check after 3s)
- [ ] All modal Done buttons are above the gesture bar
- [ ] No Geometric Shapes glyphs in UI text
- [ ] HUD band does not overlap the top status bar
- [ ] Touch drag-and-drop works on all pile types
---
# 16. Context Injection System (AUTOMATIC SCOPE FILTER)
## 16.1 Purpose
Before generating any response, Claude MUST construct a **minimal relevant context set**. Before generating any response, Claude MUST construct a **minimal relevant context set**.
@@ -360,7 +482,7 @@ This prevents:
--- ---
## 14.2 Input Classification Step (MANDATORY) ## 16.2 Input Classification Step (MANDATORY)
Every request MUST be classified into exactly one task type: Every request MUST be classified into exactly one task type:
@@ -381,13 +503,13 @@ If uncertain → ask clarification.
--- ---
## 14.3 Context Selection Engine ## 16.3 Context Selection Engine
After classification, Claude MUST include ONLY the relevant sections below. After classification, Claude MUST include ONLY the relevant sections below.
--- ---
## 14.4 Context Map (CORE RULESET) ## 16.4 Context Map (CORE RULESET)
### feature ### feature
@@ -495,7 +617,7 @@ Include:
--- ---
## 14.5 Context Compression Rules ## 16.5 Context Compression Rules
Claude MUST obey: Claude MUST obey:
@@ -506,7 +628,7 @@ Claude MUST obey:
--- ---
## 14.6 Context Priority Order ## 16.6 Context Priority Order
When space is limited: When space is limited:
@@ -517,7 +639,7 @@ When space is limited:
--- ---
## 14.7 “No Context Pollution” Rule ## 16.7 “No Context Pollution” Rule
Claude must NOT include: Claude must NOT include:
@@ -529,7 +651,7 @@ Claude must NOT include:
--- ---
## 14.8 Self-Check Before Execution ## 16.8 Self-Check Before Execution
Before writing code, Claude MUST verify: Before writing code, Claude MUST verify:
@@ -542,7 +664,7 @@ If any fail → revise context selection.
--- ---
## 14.9 Injection Output Format (Internal Model) ## 16.9 Injection Output Format (Internal Model)
Claude should behave as if it constructed: Claude should behave as if it constructed:
@@ -560,7 +682,7 @@ Claude should behave as if it constructed:
--- ---
## 14.10 Relationship to ARCHITECTURE.md ## 16.10 Relationship to ARCHITECTURE.md
* ARCHITECTURE.md = source of truth * ARCHITECTURE.md = source of truth
* CLAUDE.md = execution constraints * CLAUDE.md = execution constraints
+2 -2
View File
@@ -12,7 +12,7 @@ You must follow CLAUDE_SPEC.md strictly.
Rules: Rules:
- Do not expand scope beyond what is defined - Do not expand scope beyond what is defined
- Do not refactor unrelated code - Do not refactor unrelated code
- Do not introduce new dependencies - Do not introduce new dependencies to solitaire_core or solitaire_sync without confirmation
- Prefer minimal, surgical changes - Prefer minimal, surgical changes
- Use existing patterns in the codebase - Use existing patterns in the codebase
- Return minimal diffs or changed functions only - Return minimal diffs or changed functions only
@@ -360,7 +360,7 @@ notes:
target: target:
"<what is slow>" "<what is slow>"
constraints:CLAUDE_WORKFLOW.md constraints:
- no behavior change - no behavior change
- no architecture change - no architecture change
- minimal code changes - minimal code changes
+5 -1
View File
@@ -41,6 +41,10 @@ solitaire_server:
depends_on: [solitaire_sync, axum, sqlx, jsonwebtoken] depends_on: [solitaire_sync, axum, sqlx, jsonwebtoken]
role: "backend" role: "backend"
solitaire_wasm:
depends_on: [solitaire_core, wasm-bindgen, serde-wasm-bindgen]
role: "wasm_replay_player"
solitaire_app: solitaire_app:
depends_on: [solitaire_engine] depends_on: [solitaire_engine]
role: "entrypoint" role: "entrypoint"
@@ -180,7 +184,7 @@ threading:
plugins: plugins:
pattern: "feature_isolation" pattern: "feature_isolation"
communication: "events" communication: "events and resources"
--- ---
+3 -3
View File
@@ -1,6 +1,6 @@
# Credits # Credits
Solitaire Quest is MIT-licensed (see [LICENSE](LICENSE)). It is built on top of Ferrous Solitaire is MIT-licensed (see [LICENSE](LICENSE)). It is built on top of
the work of many open-source projects and a small handful of third-party the work of many open-source projects and a small handful of third-party
assets. This file lists every component that ships in the binary or in the assets. This file lists every component that ships in the binary or in the
`assets/` directory. `assets/` directory.
@@ -43,7 +43,7 @@ copyleft code is statically linked into the game binary.
| File(s) | Source | License | | File(s) | Source | License |
|---|---|---| |---|---|---|
| `solitaire_engine/assets/themes/default/{suit}_{rank}.svg` (52 SVGs) | [hayeah/playing-cards-assets](https://github.com/hayeah/playing-cards-assets) | MIT | | `solitaire_engine/assets/themes/default/{suit}_{rank}.svg` (52 SVGs) | [hayeah/playing-cards-assets](https://github.com/hayeah/playing-cards-assets) | MIT |
| `solitaire_engine/assets/themes/default/back.svg` | Original — Solitaire Quest | MIT (this project) | | `solitaire_engine/assets/themes/default/back.svg` | Original — Ferrous Solitaire | MIT (this project) |
| `assets/cards/faces/{RANK}{SUIT}.png` (52 PNGs) | Pre-rendered from the same `playing-cards-assets` SVGs | MIT (passed through from hayeah) | | `assets/cards/faces/{RANK}{SUIT}.png` (52 PNGs) | Pre-rendered from the same `playing-cards-assets` SVGs | MIT (passed through from hayeah) |
| `assets/cards/backs/back_0.png` `back_4.png` | Original — generated by `solitaire_assetgen::gen_art` | MIT (this project) | | `assets/cards/backs/back_0.png` `back_4.png` | Original — generated by `solitaire_assetgen::gen_art` | MIT (this project) |
@@ -107,6 +107,6 @@ Audio files are MIT-licensed alongside the rest of this project.
backs, every audio file) are original work covered by this project's MIT backs, every audio file) are original work covered by this project's MIT
license. license.
If you redistribute Solitaire Quest, you must ship this `CREDITS.md` and the If you redistribute Ferrous Solitaire, you must ship this `CREDITS.md` and the
`LICENSE` file alongside the binary so the MIT (project + hayeah card art) `LICENSE` file alongside the binary so the MIT (project + hayeah card art)
and OFL (FiraMono) notices remain visible to end users. and OFL (FiraMono) notices remain visible to end users.
Generated
+1
View File
@@ -7018,6 +7018,7 @@ dependencies = [
"resvg", "resvg",
"ron", "ron",
"serde", "serde",
"serde_json",
"solitaire_core", "solitaire_core",
"solitaire_data", "solitaire_data",
"solitaire_sync", "solitaire_sync",
+1 -1
View File
@@ -1,4 +1,4 @@
# Solitaire Quest # Ferrous Solitaire
A cross-platform Klondike Solitaire game written in Rust, with a card-theme A cross-platform Klondike Solitaire game written in Rust, with a card-theme
system, full progression (XP / levels / achievements / daily challenges), and system, full progression (XP / levels / achievements / daily challenges), and
+27 -1
View File
@@ -1,4 +1,4 @@
# Solitaire Quest — Self-Hosting Guide # Ferrous Solitaire — Self-Hosting Guide
## Prerequisites ## Prerequisites
@@ -42,3 +42,29 @@ git pull
docker compose build docker compose build
docker compose up -d docker compose up -d
``` ```
## Admin — Password Reset
If a player loses access to their account, the server binary includes a
built-in password reset command. Run it on the host (or inside the container)
with `DATABASE_URL` pointing at your database:
```bash
# Interactive (prompts for the new password):
DATABASE_URL=sqlite://./data/solitaire.db \
./solitaire_server --reset-password <username>
# Non-interactive (piped from a script or password manager):
echo "new_password" | \
DATABASE_URL=sqlite://./data/solitaire.db \
./solitaire_server --reset-password <username>
# Inside a running Docker container:
docker compose exec server sh -c \
'echo "new_password" | ./solitaire_server --reset-password alice'
```
On success the user's `password_hash` is updated and **all active refresh
tokens are deleted**, so every open session must log in again with the new
password. `JWT_SECRET` does not need to be set for this command.
+142 -303
View File
@@ -1,338 +1,177 @@
# Solitaire Quest — Session Handoff # Ferrous Solitaire — Session Handoff
**Last updated:** 2026-05-08**v0.21.8 tagged at `c50eaf8`**; **Last updated:** 2026-05-12Leaderboard display name shipped (`03be4fc`). All commits pushed to origin.
nine post-cut commits on master. Push pending.
v0.21.8 closes the last optional polish items in the B-2 Phase 8 closes the self-hosted-server connection arc end-to-end: login/register
replay screen-takeover arc: **notch-label centering** (middle modal, re-auth on token expiry, account deletion flow, server deployment
three scrub-bar labels now centred on their notch ticks via the artifacts (Dockerfile + docker-compose), replay upload on win, web replay
CSS `translateX(-50%)` pattern for Bevy 0.18 UI) and **WIN player (WASM + HTML/CSS/JS served by the server), leaderboard opt-in/out,
MOVE HC legibility** (lime stays lime under HC mode via the and full server integration tests.
extended `HighContrastBackground::with_hc` constructor and a
new `STATE_SUCCESS_HC` brighter-lime constant). The replay
overlay arc is now fully closed with no known open items.
Full v0.21.8 detail lives in `CHANGELOG.md` § [0.21.8]. This ---
file from here on focuses on what's *open* post-cut and how to
resume.
## Status at pause ## Current state
- **HEAD locally:** `f281425` (Android Keystore JNI). - **HEAD locally:** `03be4fc` (feat: leaderboard custom display name).
Docs ride on top; push pending. - **HEAD on origin:** `03be4fc` (fully pushed).
- **HEAD on origin:** `395a322` (double-tap commit — last pushed). - **Working tree:** clean (only `solitaire-release.jks.bak2` untracked — intentional).
- **Working tree:** clean (docs uncommitted). No WIP outstanding. - **Build:** `cargo clippy --workspace --all-targets -- -D warnings` clean.
- **`artwork/` directory:** still untracked. Intentional. - **Tests:** **1300+ passing / 0 failing** across the workspace.
- **Build:** `cargo clippy --workspace --all-targets -- -D warnings` - **Tags on origin:** `v0.9.0` through `v0.22.0`.
clean.
- **Tests:** **1292 passing / 0 failing** across the workspace.
- **Tags on origin:** `v0.9.0` through `v0.21.8`.
- **Android:** APK verified booting on Pixel_7 AVD (Android 14,
x86_64). All desktop-only systems (handle_fullscreen) now gated.
See Phase Android punch list for remaining work.
## Since the v0.21.8 cut ---
Seven commits since the v0.21.8 tag: ## What shipped in Phase 8 (432061c bd388fe)
- `a449f60` — Stats Prev/Next selector spawn site
- `202a64d` — Android launch fixes (android_main, resize_constraints,
apply_smart_default_window_size) — **closes APK launch verification**
- `16242e6` — Ignore .idea/ IDE files
- `395a322` — double-tap auto-move for touch input
- `0cb1587` — Play-by-Seed dialog + HomeMode card
- `2062bd0` — 75 new challenge seeds + gen_seeds binary
- `45436d0` — gate handle_fullscreen to non-Android
- `2c822ba` — JNI clipboard bridge for Android Stats share-link
- `f281425` — Android Keystore AES-GCM token storage via JNI
CHANGELOG + SESSION_HANDOFF docs ride on top; push pending. | Commit | Summary |
|--------|---------|
| `432061c` | Sync setup modal (login/register/connect/disconnect) |
| `6ce5564` | Re-auth on expired session + server deployment artifacts |
| `272d31f` | Account deletion flow + `handle_sync_buttons` refactor |
| `bd388fe` | CHANGELOG v0.23.0 documentation |
Open next-step menu: Also shipped (pre-Phase 8 but post-v0.22.0, already in CHANGELOG):
1. **Phase 8 (sync)** — the biggest open arc. Local storage - `solitaire_wasm` crate: WASM ReplayPlayer bindings for browser-side replay playback
scaffolding, self-hosted Axum server, GPGS stub. - Server replay API: `POST /api/replays`, `GET /api/replays/recent`, `GET /api/replays/:id`
2. **Android follow-ups** — JNI ClipboardManager, Android Keystore, - Server web UI: `/replays/:id` HTML route + `ServeDir /web` static assets
GPGS. Launch verification and double-tap both closed; these - DB migration 002: `replays` table + two indexes
are the remaining Phase Android items. - Full server integration tests for replay endpoints
3. **Move Log auto-scroll** — only relevant if the panel - `push_replay` in `sync_plugin` (uploads on win, writes share URL into replay history)
row count grows beyond the current 5-row fixed window. - Stats panel "Copy Share Link" button reads `share_url` from replay history
## Open punch list ---
### Phase Android (build + persistence shipped; runtime gaps remain) ## Open punch list (ordered by priority)
- *APK launch verification — closed 2026-05-08 by `202a64d`.* ### 1. Documentation debt (no code)
Three fixes shipped: `android_main` export (missing NativeActivity - [x] CHANGELOG [Unreleased] → v0.23.0 — done this session
entry point), `resize_constraints` gated to non-Android (max=0 - [x] ARCHITECTURE.md update — all 8 gaps closed, bumped to v1.3
panic), `apply_smart_default_window_size` gated to non-Android - [x] SESSION_HANDOFF.md update — this file
(clamp panic on zero-dimension window event). Verified booting on
Pixel_7 AVD (Android 14, x86_64, SwiftShader Vulkan), 2+ min
runtime without crash. B0004 ECS hierarchy warnings remain
(non-fatal; entity parent/child component mismatch); investigate
if they surface gameplay bugs.
- *Double-tap auto-move — closed 2026-05-08 by `395a322`.*
`handle_double_tap` fires `MoveRequestEvent` on two rapid
`TouchPhase::Ended` events within 0.5 s. Prefers foundation;
falls back to tableau stack move. Fires `MoveRejectedEvent` when
no legal destination exists. System runs before `touch_end_drag`
in the chain so drag state is readable.
- *F11 fullscreen gate — closed 2026-05-08 by `45436d0`.*
`handle_fullscreen` and its `MonitorSelection`/`WindowMode`
imports are `#[cfg(not(target_os = "android"))]`-gated. The
`add_systems` call is a separate statement (not mid-chain).
- *JNI ClipboardManager bridge — closed 2026-05-08 by `2c822ba`.*
`android_clipboard::set_text(url)` calls `ClipboardManager` via
JNI. Stats share-link button now writes to the clipboard with a
"Copied: {url}" toast; falls back to "Share link: {url}" on JNI
error. Requires AVD functional test (see verification steps in
the approved plan).
- *Android Keystore for credentials — closed 2026-05-08 by `f281425`.*
`android_keystore` module: AES-256/GCM/NoPadding device-bound key,
tokens serialised to JSON and stored atomically at
`{data_dir}/auth_tokens.bin` as `[12-byte IV][ciphertext+tag]`.
`auth_tokens.rs` Android stubs now delegate to it. Key
invalidation (biometric reset) → `TokenError::KeychainUnavailable`.
Requires AVD functional test before Phase 8 sync goes live on
Android.
- **Cosmetic `cargo apk build --lib` workaround.** Post-sign
panic doesn't affect the APK on disk but produces noisy stderr.
Either upstream a cargo-apk fix or document `--lib` as
canonical in the runbook.
### Visual-identity follow-ups (post-v0.21.0) ### 2. Leaderboard wiring gaps
- [x] **Best-score auto-post.** Done (`303c78a`): `update_leaderboard_if_opted_in`
called from both first-push and merge paths in `sync.rs`; uses SQLite `MIN`/`MAX`
in the UPDATE so scores never regress on stale data.
- [x] **Display name = username.** Done (`03be4fc`): `leaderboard_display_name:
Option<String>` added to `Settings`; editor modal in leaderboard panel; persists
to `settings.json`; `handle_opt_in_button` prefers custom name over username.
The visual-identity arc is effectively complete: token system, ### 3. Security hardening
chrome migration, splash boot screen, replay-overlay banner, - [x] **Refresh token rotation.** Done (`b129664`): `refresh_tokens` table
card-face artwork (both rendering paths), and the `ACCENT_PRIMARY` (migration 003); jti embedded in JWT; rotate-on-use pattern; 3 integration
palette refresh all shipped in v0.20.0 + v0.21.0. What stays open: tests.
- [x] **Sync endpoint rate limiting.** Done (`6e6f3ef`): `UserIdKeyExtractor`
decodes JWT for per-user identity; falls back to IP; burst 10 / 6 min
steady-state; integration test passes.
- *Replay-overlay screen-takeover redesign — closed 2026-05-08 ### 4. Android validation
across 13 commits (v0.21.4v0.21.7).* The full mockup - [x] **Android Keystore functional test.** Done (2026-05-11, Pixel 7 AVD,
(`docs/ui-mockups/replay-overlay-mobile.html`) has shipped: Android 14): `load_access_token()` exercised via `start_pull`; logcat confirmed
banner chrome (v0.21.0), floating MOVE chip (v0.21.2), WIN `NotFound` returned cleanly — no JNI panic. See `docs/android/PLAYABILITY_TODO.md` P4.
MOVE scrub-bar marker (post-v0.21.3), playback controls / - [x] **JNI clipboard functional test.** Done (2026-05-11): temporary `KEYCODE_C`
Space accelerator (post-v0.21.3), scrub notches + labels + hook confirmed `ClipboardManager.setPrimaryClip()` succeeds on Android 14.
keybind footer + ESC / ← / → accelerators + HC border Hook reverted. Production path requires Interaction::Pressed + non-null `share_url`.
(v0.21.5), Move Log panel + HC scrub track + continuous Note: `adb shell input tap` doesn't deliver touch events on headless AVD (documented).
scrub (v0.21.6), and full-screen 50 % opacity dim layer - [x] **`cargo apk build --lib` noisy stderr** — upstream cargo-apk bug; `--lib`
(v0.21.7). Every major B-2 sub-piece is now closed. The is the canonical command (CLAUDE.md §15.1, docs/ANDROID.md). No in-repo fix possible.
only remaining items are minor polish: notch-label centering
and WIN MOVE HC contrast bump (see Open next-step menu).*
- *Floating `MOVE N/M` chip above the focused card during
playback — closed 2026-05-08 by `2fb2d63`.* World-space
`Text2d` entity sibling to the banner overlay; uses the same
`LayoutResource` pile coordinates so it survives window
resizes without UI/camera math.
- *Toast Warning variant wiring — closed 2026-05-08 by `279e23d`.*
Daily-challenge-expiry toast fires once per `daily.date` when
within 30 min of UTC midnight reset and today is incomplete.
`ToastVariant` is now fully load-bearing (every variant has at
least one real driver). Future Warning drivers can either reuse
the generic `WarningToastEvent(String)` carrier or add their
own domain message + `animation_plugin` handler.
- *Toast Error variant wiring — closed 2026-05-08 by `68d50b5`.*
`MoveRejectedEvent` now fires a 2-second pink-bordered
"Invalid move" toast as the third leg of the
audio + visual + text rejection-feedback stool.
- *High-contrast accessibility mode — closed 2026-05-08 by
`c5787c6` + `07e0357` (engine + UI) + v0.21.2's HC chrome
rollout (`c9af1ea` + `d87761d` + `ec804d5`) + post-cut
dynamic-paint rollout (`c153363`).* Card text rendering plus
8 static-border chrome surfaces (modal scaffold, tooltip,
onboarding key chips, help panel key chips, stats panel
cells, home Level/XP/Score row, home mode buttons, home
mode-hotkey chips, 4 settings panel surfaces) all boost
borders to `BORDER_SUBTLE_HC` under HC via the
`HighContrastBorder` marker. The previously-carved-out
dynamic-paint sites are now also covered: HUD action buttons
and modal buttons take the same marker (their paint cycles
only mutate `BackgroundColor`, so no race); the radial menu
rim folds HC into its per-frame spawn via
`radial_rim_outline` so the focused rim boosts to
`BORDER_SUBTLE_HC` under HC (preserving focused-vs-resting
hierarchy that naive marker substitution would invert).
- *Reduced-motion mode — closed 2026-05-08 by `c5787c6` +
v0.21.2's `ed152e2`.* `effective_slide_secs` forces 0 on
card animations; `pulse_splash_cursor` skips the per-frame
pulse multiplier; `spawn_splash` skips the scanline overlay
entirely. Future scope: gate any future card-lift z-bump
animation, warning-chip pulse (when one materialises).
### Carried forward from v0.19.0 ### 5. Feature completeness
- [x] **Theme importer UI.** Done (`613bbf8`): "Scan for new themes" button in
Settings Appearance section. Shows import path label, scans user_theme_dir()
for .zip archives, fires InfoToastEvent per file, refreshes ThemeRegistry.
- [x] **`mirror_achievement` removed.** Done (`549a817`): method was a no-op
default never overridden and never called; achievements already sync via
`SyncPayload` push. Deleted from trait and blanket impl.
- [x] **WASM build script.** Done (`40d0712`): `build_wasm.sh` at repo root
documents `wasm-pack build --target web`, cleans up pkg metadata files,
includes dependency guard + install instructions.
- [x] **Server password reset.** Done (`7514684`): `--reset-password <username>`
subcommand reads new password from stdin, bcrypt-hashes it, invalidates all
active sessions for the user.
- *App icon round — closed 2026-05-08 by `3eb3a26` + `716a025`.* ### 5b. Android UX polish (2026-05-12)
Runtime `Window::icon` wired (Linux/macOS/Windows); 9-size
PNG hierarchy at `assets/icon/icon_<size>.png` covers Linux
hicolor + downstream `.icns`/`.ico` packaging needs. The
`.ico` and `.icns` bundle-format files themselves are *not*
generated — both would need new crate deps (`ico` and
`icns` respectively) and only matter at app-bundle time
(cargo-bundle / packaging), not at `cargo run`. Open if the
project later ships as a packaged macOS / Windows app.
### Other small candidates - [x] **UX-1 — Modal Done button in gesture zone.** `apply_safe_area_to_modal_scrims` system
added to `SafeAreaInsetsPlugin` (`safe_area.rs`). Pads every `ModalScrim` bottom by
`insets.bottom / scale`. Fires on resource change + `Added<ModalScrim>`. Verified on device.
- [x] **UX-5b — Home mode glyph corruption.** Geometric Shapes (U+25xx, absent from FiraMono)
replaced with card suits U+26602666 in `home_plugin.rs`. Affects Zen/Challenge/Daily mode
selector buttons at level 5+.
- [x] **UX-7 — Help text wrap.** Android HUD entry shortened to
`"Open menu (Stats, Settings, Profile...)"` in `help_plugin.rs` — fits one line.
- [x] **BUG-3 — Multi-modal stacking.** `handle_menu_button` now checks
`scrims: Query<(), With<ModalScrim>>` and guards `spawn_menu_popover` with `scrims.is_empty()`.
Verified on device: ≡ tap while Stats open does nothing.
- *Play-by-Seed dialog — closed 2026-05-08 by `0cb1587`.* **Note:** These 4 fixes are implemented and verified but not yet committed.
`PlayBySeedPlugin` adds a numeric-input modal with async solver
preview (debounced 500 ms). `HomeMode::PlayBySeed` card fires
`StartPlayBySeedRequestEvent`. 5 unit tests. 75 new verified-win
seeds (`2062bd0`) expand `CHALLENGE_SEEDS` via the new
`solitaire_assetgen::gen_seeds` binary.
- *Prev/Next selector chips spawn site — closed 2026-05-08 by
`a449f60`.* `ReplayPrevButton` / `ReplayNextButton` /
`ReplaySelectorCaption` / `ReplaySelectorDetail` now spawn in
`spawn_stats_screen` as a compact chip row above the Watch
Replay action. The Shareable badge is in the detail line.
The click handler and repaint systems were already live since
v0.19.0; this was purely the missing spawn site.
- **Toast queue / immediate unification.** The two toast paths
(`spawn_queued_toast` for `InfoToastEvent` queue; `spawn_toast`
for fire-and-forget) now share visual treatment but remain
separate functions because they serve different temporal
needs (sequential vs. parallel). If overlap becomes a UX
issue, merge into one queue with priority lanes.
### Process notes ### 6. Testing gaps
- [x] **Server 401 → refresh → retry path.** Done (`198df75`): both
`jwt_refresh_on_401_succeeds` (pull) and
`push_retries_after_401_on_expired_access_token` (push) in
`solitaire_data/tests/sync_round_trip.rs`.
- [x] **WASM winning-replay step-through.** Done (`b4ada2a`): greedy solver
searches seeds 1200 at test time; steps every move through `ReplayPlayer`;
asserts `is_won = true` on the final `StateSnapshot`.
- **The desktop-adaptation spec is the canonical reference for ---
geometry decisions** when porting any future plugin. Read
`docs/ui-mockups/desktop-adaptation.md` first; apply the
universal rules to every surface; consult the per-screen
table for the priority surfaces. The 9 missing-plugin screens
(splash now ported; eight remaining) inherit the universal
rules without dedicated guidance.
- **Stitch `generate_variants` is unreliable for layout-only
adaptation prompts** as of 2026-05-07. The first call timed
out and no variant ever landed in `list_screens`. If a future
session wants visual desktop mockups, prefer
`generate_screen_from_text` with a fresh narrow prompt per
screen rather than `generate_variants` against existing
mobile screens.
- **Token-port pattern.** v0.20.0's chrome-migration commits
set a reusable shape for "centralised design system applied
across N plugins":
1. Constants module (`ui_theme.rs`) is the source of truth.
2. Const sites that can't call `Alpha::with_alpha` (not yet
`const` on stable) use a literal RGB matching the token,
with a unit test pinning the RGB to the token (e.g.
`MARKER_VALID`, `HINT_PILE_HIGHLIGHT_COLOUR`,
`RIGHT_CLICK_HIGHLIGHT_COLOUR`).
3. Cross-plugin duplication (e.g. `MARKER_DEFAULT`
`PILE_MARKER_DEFAULT_COLOUR`) collapses to a single
promoted const re-exported from one plugin and imported
by the other — replaces "kept in sync" doc comments with a
compile-time invariant.
4. Domain colours (suit pips, card faces, lerp helpers) stay
as literals with a comment naming the rationale; only UI
chrome routes through tokens.
- **`SplashFadable` scaffolding pattern** (introduced in
`cacb19c`). Any future overlay that needs to fade `N >> 3`
elements together should follow the same shape: one tiny
marker carrying the full-alpha base colour, one global query
that lerps every marker's alpha each frame, no per-element
query plumbing. Cleanly outscales the `Without<X>, Without<Y>`
query exclusion pattern that the old splash was hitting at
three siblings.
### Canonical remote ## ARCHITECTURE.md gaps (for the update pass)
`github.com/funman300/Rusty_Solitaire` is the canonical repo. Items missing from the doc:
Always push there. As of v0.21.0 origin matches local; the next 1. `solitaire_wasm` crate (§2 workspace + §3 responsibilities)
push happens when post-cut work accumulates and is ready to roll 2. Replay API endpoints (§9 API Reference — 3 new routes)
into a v0.21.1 / v0.22.0 cut. 3. Web replay player route (`/replays/:id` + `ServeDir /web`)
4. `SyncProvider` trait: 6 added methods
5. Theme system in Bevy plugin table (§5)
6. `Settings` new fields: `color_blind_mode`, `high_contrast_mode`,
`reduce_motion_mode`, `window_geometry`, `selected_card_back`,
`selected_background`
7. DB migration 002 (§7)
8. Update "Last Updated" date
### Design direction (Terminal — base16-eighties) ---
- **Tone:** retro-terminal / synthwave — flat depth (no box-shadows), ## Process notes
monospaced-forward typography (JetBrains Mono / FiraMono), tight
16 px edge margins, 8 px card radius. - **Commit attribution:** use `funman300` as git user. Co-author line:
- **Palette:** near-black surface ramp (`#151515` / `#202020` / `Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>`.
`#2a2a2a` / `#353535`), brick-red primary CTA (`#a54242` - **Commit format:** `type(scope): description` per CLAUDE.md §7.
swapped from cyan `#6fc2ef` in v0.21.0 commit `a292a7e`), lime - **Never commit without:** `cargo test --workspace` passing + clippy clean.
success (`#acc267`), gold warning (`#ddb26f`), pink error / - **Sub-agents** stage/verify only; orchestrator commits.
suit-red (`#fb9fb1`), lavender celebration (`#e1a3ee`), teal - **`CARD_PLAN.md`** referenced in `theme/` module comments but not present in
info (`#12cfc0`). repo. Clean up references or commit the file.
- **Two-color suits.** Red = `#fb9fb1`, black = `#d0d0d0`. - **Token-port pattern** (v0.20.0): when migrating tokens, walk every concrete
Outlined glyphs for diamonds & clubs are *always on*; the artifact downstream — PNGs, SVGs, literals, comments. Three "walked past this"
Settings "color-blind mode" toggle swaps red → lime `#acc267` follow-ups in v0.21.0 all had this shape.
(was red → cyan pre-v0.21.0; lime is the next-best non-red
base16-eighties accent now that the primary itself is red). ---
- **Card glyphs render upright in both corners** — no 180°
inverted-corner-indicator rotation. Single-orientation
digital play doesn't benefit from the traditional flip-
readback convention. `design-system.md` § Game Cards
documents this deliberate deviation.
## Resume prompt ## Resume prompt
``` ```
You are a senior Rust + Bevy developer working on Solitaire Quest. You are a senior Rust + Bevy developer working on Ferrous Solitaire.
Working directory: <Rusty_Solitaire clone path on this machine>. Working directory: <Rusty_Solitaire clone path>.
Branch: master. v0.21.8 is tagged at c50eaf8 (cut 2026-05-08, Branch: master. v0.23.0 is the current version (HEAD: 03be4fc). Fully pushed.
replay-overlay polish). Seven post-cut commits are on master (see
"Since the v0.21.8 cut" above); push of the last four pending.
v0.21.7 stays at da3e542, v0.21.6 at f63db76, v0.21.5 at a2432df,
v0.21.4 at 23ff62c, v0.21.3 at 3d92a91, v0.21.2 at f23df3b,
v0.21.1 at daa655a, v0.21.0 at 04f9bf9.
Working tree: uncommitted CHANGELOG + SESSION_HANDOFF docs; push
pending. See CHANGELOG.md § [0.21.9] for full detail.
State: HEAD locally — see `git rev-parse HEAD`. Workspace READ FIRST (in order):
tests: 1292 passing / 0 failing. Clippy clean.
READ FIRST (in order, before doing anything):
1. SESSION_HANDOFF.md — this file 1. SESSION_HANDOFF.md — this file
2. CHANGELOG.md — [0.21.9] section has the pending-cut items 2. CHANGELOG.md — [0.23.0] section has full Phase 8 detail
3. CLAUDE.md — unified-3.0 rule set 3. CLAUDE.md — unified-4.0 rule set
4. CLAUDE_SPEC.md — formal architecture spec 4. ARCHITECTURE.md — v1.3, fully up to date
5. ARCHITECTURE.md — crate responsibilities + data flow 5. docs/ui-mockups/ — design system + mockup library
6. docs/ui-mockups/ — design system + 24-mockup library + 6. docs/android/ — Android setup + build runbook
desktop-adaptation.md (the rules-based 7. ~/.claude/projects/<this-project>/memory/MEMORY.md
companion to the mockups; read this
before any plugin port)
7. docs/android/* — Android setup + build runbook
8. ~/.claude/projects/<this-project>/memory/MEMORY.md
— saved feedback / project context
(machine-local; may be missing on a
fresh machine)
DECISION TO ASK THE PLAYER FIRST: OPEN WORK:
A. Android follow-ups — JNI ClipboardManager bridge (arboard Phase 8 punch list is fully closed. All items verified complete.
has no Android backend), Android Keystore (blocked on Phase 8). Remaining nuisance: `cargo apk build --lib` noisy stderr (cosmetic, non-blocking).
Launch verification + double-tap are closed.
B. Phase 8 (sync) — local storage scaffolding, self-hosted
Axum server, `SolitaireServerClient` impl. The biggest open
arc by scope; rolls up Android dependencies (Keystore,
ClipboardManager).
C. Play-by-Seed polish — the dialog is functional but has no
visual preview of the solver verdict in the UI yet; the
HomeMode card is wired but the dialog spawn site and verdict
display could use a second pass.
WORKFLOW NOTES: 4 Android UX fixes are implemented and verified but NOT YET COMMITTED:
- Use the system git config (already correct). - BUG-3 (hud_plugin.rs): multi-modal stacking guard
- When attributing playtester feedback in commits/docs, use - UX-7 (help_plugin.rs): help text wrap on Android
"Quat" not "Rhys" (saved feedback memory). - UX-5b (home_plugin.rs): FiraMono glyph corruption in mode selector
- Sub-agents stage + verify only; orchestrator commits. - UX-1 (safe_area.rs): modal Done button in gesture zone
- Every commit must pass build / clippy / test before pushing.
- Push to GitHub (origin) — gh auth setup-git wired on
primary dev box; verify on laptop before first push.
- Token-port pattern: when migrating tokens, walk every
concrete artifact downstream of the token (PNG textures,
embedded SVGs, hardcoded literals, comment color names),
not just the token name. v0.21.0 surfaced three "the
migration walked past this" follow-ups that all matched
this shape — codified here so future similar work can
pattern-match instead of rediscovering.
- Doc-vs-implementation drift pattern: v0.21.1's pile-marker
visibility fix (`4d48cad`) implemented an invariant that
had been declared in a module doc comment but was never
enforced in code. When future work touches a module with
a "this does X" doc comment, verify the code actually does
X and add a test if not. Two layers, two checks.
OPEN AT THE START: ask which of AC. Don't pick unilaterally. Commit those first, then suggest Phase 9 planning.
Note: every remaining option is multi-session by nature (A is
gated on Android tooling; B and C are explicitly multi-session
arcs). A fresh session is a better fit for any of them than the
tail of a long working stretch.
``` ```
+28
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@@ -0,0 +1,28 @@
apiVersion: argoproj.io/v1alpha1
kind: Application
metadata:
name: solitaire-server
namespace: argocd
spec:
project: default
source:
repoURL: https://git.aleshym.co/funman300/Rusty_Solitare.git
targetRevision: master
path: deploy
destination:
server: https://kubernetes.default.svc
namespace: solitaire
# Secrets are applied manually and must not be pruned by ArgoCD.
ignoreDifferences:
- group: ""
kind: Secret
name: matomo-secret
namespace: solitaire
jsonPointers:
- /data
syncPolicy:
automated:
prune: true
selfHeal: true
syncOptions:
- CreateNamespace=true
Executable
+40
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@@ -0,0 +1,40 @@
#!/usr/bin/env bash
# Rebuild the solitaire_wasm crate and install the output into
# solitaire_server/web/pkg/ so the server can serve the replay viewer.
#
# Prerequisites:
# cargo install wasm-pack
# rustup target add wasm32-unknown-unknown
#
# Run from the repo root:
# ./build_wasm.sh
#
# The generated files (solitaire_wasm.js + solitaire_wasm_bg.wasm) are
# committed to git so self-hosters who don't touch the WASM crate can
# skip this step. Regenerate after any change to solitaire_wasm/ or
# solitaire_core/.
set -euo pipefail
REPO_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
OUT_DIR="$REPO_ROOT/solitaire_server/web/pkg"
if ! command -v wasm-pack &> /dev/null; then
echo "error: wasm-pack not found." >&2
echo " Install with: cargo install wasm-pack" >&2
exit 1
fi
echo "Building solitaire_wasm (target: web)..."
wasm-pack build \
--target web \
--out-dir "$OUT_DIR" \
--no-typescript \
"$REPO_ROOT/solitaire_wasm"
# wasm-pack writes a package.json and .gitignore into the output dir.
# Remove them — we manage the output directory ourselves.
rm -f "$OUT_DIR/package.json" "$OUT_DIR/.gitignore"
echo "Done. Output:"
ls -lh "$OUT_DIR"
+62
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@@ -0,0 +1,62 @@
apiVersion: apps/v1
kind: Deployment
metadata:
name: solitaire-server
namespace: solitaire
spec:
replicas: 1
selector:
matchLabels:
app: solitaire-server
# SQLite is single-writer; Recreate avoids two pods owning the PVC at once.
strategy:
type: Recreate
template:
metadata:
labels:
app: solitaire-server
spec:
imagePullSecrets:
- name: gitea-registry
containers:
- name: server
image: solitaire-server
imagePullPolicy: Always
ports:
- containerPort: 8080
env:
- name: DATABASE_URL
value: sqlite:///data/sol.db
- name: JWT_SECRET
valueFrom:
secretKeyRef:
name: solitaire-secrets
key: jwt-secret
- name: SERVER_PORT
value: "8080"
volumeMounts:
- name: db-data
mountPath: /data
livenessProbe:
httpGet:
path: /health
port: 8080
initialDelaySeconds: 5
periodSeconds: 30
readinessProbe:
httpGet:
path: /health
port: 8080
initialDelaySeconds: 3
periodSeconds: 10
resources:
requests:
cpu: 50m
memory: 64Mi
limits:
cpu: 500m
memory: 256Mi
volumes:
- name: db-data
persistentVolumeClaim:
claimName: solitaire-db
+25
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@@ -0,0 +1,25 @@
apiVersion: networking.k8s.io/v1
kind: Ingress
metadata:
name: solitaire-analytics
namespace: solitaire
annotations:
cert-manager.io/cluster-issuer: letsencrypt-prod
traefik.ingress.kubernetes.io/router.entrypoints: websecure
spec:
ingressClassName: traefik
rules:
- host: analytics.aleshym.co
http:
paths:
- path: /
pathType: Prefix
backend:
service:
name: matomo
port:
name: http
tls:
- hosts:
- analytics.aleshym.co
secretName: analytics-tls
+27
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@@ -0,0 +1,27 @@
apiVersion: networking.k8s.io/v1
kind: Ingress
metadata:
name: solitaire-server
namespace: solitaire
annotations:
# Remove the next two lines if you are not using cert-manager.
cert-manager.io/cluster-issuer: letsencrypt-prod
traefik.ingress.kubernetes.io/router.entrypoints: websecure
spec:
ingressClassName: traefik
rules:
- host: klondike.aleshym.co
http:
paths:
- path: /
pathType: Prefix
backend:
service:
name: solitaire-server
port:
name: http
# Remove the tls block if you are not using cert-manager.
tls:
- hosts:
- klondike.aleshym.co
secretName: solitaire-tls
+23
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@@ -0,0 +1,23 @@
apiVersion: kustomize.config.k8s.io/v1beta1
kind: Kustomization
resources:
- namespace.yaml
- pvc.yaml
- deployment.yaml
- service.yaml
- ingress.yaml
- mariadb-pvc.yaml
- mariadb-deployment.yaml
- mariadb-service.yaml
- matomo-pvc.yaml
- matomo-deployment.yaml
- matomo-service.yaml
- ingress-analytics.yaml
# CI updates this block automatically via `kustomize edit set image`.
# The image name here matches the `image: solitaire-server` stub in deployment.yaml.
images:
- name: solitaire-server
newName: git.aleshym.co/funman300/solitaire-server
newTag: "32991301"
+72
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@@ -0,0 +1,72 @@
apiVersion: apps/v1
kind: Deployment
metadata:
name: mariadb
namespace: solitaire
spec:
replicas: 1
selector:
matchLabels:
app: mariadb
strategy:
type: Recreate
template:
metadata:
labels:
app: mariadb
spec:
containers:
- name: mariadb
image: mariadb:11
env:
- name: MYSQL_ROOT_PASSWORD
valueFrom:
secretKeyRef:
name: matomo-secret
key: MYSQL_ROOT_PASSWORD
- name: MYSQL_DATABASE
valueFrom:
secretKeyRef:
name: matomo-secret
key: MYSQL_DATABASE
- name: MYSQL_USER
valueFrom:
secretKeyRef:
name: matomo-secret
key: MYSQL_USER
- name: MYSQL_PASSWORD
valueFrom:
secretKeyRef:
name: matomo-secret
key: MYSQL_PASSWORD
ports:
- containerPort: 3306
volumeMounts:
- name: mariadb-data
mountPath: /var/lib/mysql
livenessProbe:
exec:
command:
- healthcheck.sh
- --connect
- --innodb_initialized
initialDelaySeconds: 30
periodSeconds: 30
readinessProbe:
exec:
command:
- healthcheck.sh
- --connect
initialDelaySeconds: 10
periodSeconds: 10
resources:
requests:
cpu: 100m
memory: 256Mi
limits:
cpu: 500m
memory: 512Mi
volumes:
- name: mariadb-data
persistentVolumeClaim:
claimName: mariadb-data
+11
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@@ -0,0 +1,11 @@
apiVersion: v1
kind: PersistentVolumeClaim
metadata:
name: mariadb-data
namespace: solitaire
spec:
accessModes:
- ReadWriteOnce
resources:
requests:
storage: 2Gi
+13
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@@ -0,0 +1,13 @@
apiVersion: v1
kind: Service
metadata:
name: mariadb
namespace: solitaire
spec:
selector:
app: mariadb
ports:
- name: mysql
port: 3306
targetPort: 3306
clusterIP: None
+79
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@@ -0,0 +1,79 @@
apiVersion: apps/v1
kind: Deployment
metadata:
name: matomo
namespace: solitaire
spec:
replicas: 1
selector:
matchLabels:
app: matomo
strategy:
type: Recreate
template:
metadata:
labels:
app: matomo
spec:
containers:
- name: matomo
image: matomo:5.10.0
env:
- name: MATOMO_DATABASE_HOST
value: mariadb
- name: MATOMO_DATABASE_PORT
value: "3306"
- name: MATOMO_DATABASE_ADAPTER
value: PDO\MYSQL
- name: MATOMO_DATABASE_DBNAME
valueFrom:
secretKeyRef:
name: matomo-secret
key: MYSQL_DATABASE
- name: MATOMO_DATABASE_USERNAME
valueFrom:
secretKeyRef:
name: matomo-secret
key: MYSQL_USER
- name: MATOMO_DATABASE_PASSWORD
valueFrom:
secretKeyRef:
name: matomo-secret
key: MYSQL_PASSWORD
# Traefik terminates SSL; tell Matomo to trust X-Forwarded-* headers
- name: MATOMO_GENERAL_ASSUME_SECURE_PROTOCOL
value: "1"
- name: MATOMO_GENERAL_PROXY_CLIENT_HEADERS
value: HTTP_X_FORWARDED_FOR
- name: MATOMO_GENERAL_PROXY_HOST_HEADERS
value: HTTP_X_FORWARDED_HOST
ports:
- containerPort: 80
volumeMounts:
- name: matomo-data
mountPath: /var/www/html
livenessProbe:
httpGet:
path: /matomo.php
port: 80
initialDelaySeconds: 60
periodSeconds: 30
timeoutSeconds: 5
readinessProbe:
httpGet:
path: /matomo.php
port: 80
initialDelaySeconds: 30
periodSeconds: 10
timeoutSeconds: 5
resources:
requests:
cpu: 100m
memory: 256Mi
limits:
cpu: 500m
memory: 512Mi
volumes:
- name: matomo-data
persistentVolumeClaim:
claimName: matomo-data
+11
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@@ -0,0 +1,11 @@
apiVersion: v1
kind: PersistentVolumeClaim
metadata:
name: matomo-data
namespace: solitaire
spec:
accessModes:
- ReadWriteOnce
resources:
requests:
storage: 1Gi
+22
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@@ -0,0 +1,22 @@
# DO NOT COMMIT THE REAL VERSION OF THIS FILE.
# deploy/matomo-secret.yaml is gitignored — apply it manually once:
#
# cp deploy/matomo-secret.yaml.example deploy/matomo-secret.yaml
# # edit the passwords below, then:
# kubectl apply -f deploy/matomo-secret.yaml
# kubectl annotate secret matomo-secret -n solitaire \
# argocd.argoproj.io/sync-options=Prune=false --overwrite
#
# Generate strong passwords with:
# python3 -c "import secrets; print(secrets.token_urlsafe(18))"
apiVersion: v1
kind: Secret
metadata:
name: matomo-secret
namespace: solitaire
stringData:
MYSQL_ROOT_PASSWORD: "CHANGE_ME"
MYSQL_DATABASE: matomo
MYSQL_USER: matomo
MYSQL_PASSWORD: "CHANGE_ME"
MATOMO_ADMIN_PASSWORD: "CHANGE_ME"
+12
View File
@@ -0,0 +1,12 @@
apiVersion: v1
kind: Service
metadata:
name: matomo
namespace: solitaire
spec:
selector:
app: matomo
ports:
- name: http
port: 80
targetPort: 80
+4
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@@ -0,0 +1,4 @@
apiVersion: v1
kind: Namespace
metadata:
name: solitaire
+11
View File
@@ -0,0 +1,11 @@
apiVersion: v1
kind: PersistentVolumeClaim
metadata:
name: solitaire-db
namespace: solitaire
spec:
accessModes:
- ReadWriteOnce
resources:
requests:
storage: 1Gi
+12
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@@ -0,0 +1,12 @@
apiVersion: v1
kind: Service
metadata:
name: solitaire-server
namespace: solitaire
spec:
selector:
app: solitaire-server
ports:
- name: http
port: 80
targetPort: 8080
+8 -6
View File
@@ -143,16 +143,18 @@ After the APK is signed cargo-apk panics with:
thread 'main' panicked: Bin is not compatible with Cdylib thread 'main' panicked: Bin is not compatible with Cdylib
``` ```
This happens AFTER the APK is on disk and signed. cargo-apk is This happens AFTER the APK is on disk and signed. cargo-apk tries to
trying to also wrap the desktop `[[bin]]` target. The APK is still also wrap the desktop `[[bin]]` target alongside the `[lib]`. The APK
valid. Work around with `--lib`: is valid — the panic is cosmetic. **Always use `--lib`**, which is the
canonical build command (see `CLAUDE.md §15.1`):
```bash ```bash
cargo apk build -p solitaire_app --target x86_64-linux-android --lib cargo apk build -p solitaire_app --lib
``` ```
(Permanent fix to come — likely a `[[bin]] required-features = ["desktop"]` Root cause: upstream cargo-apk bug — it does not skip `[[bin]]` targets
gate so cargo-apk skips the bin target on Android.) when building for Android. No in-repo fix is possible; `--lib` is the
accepted workaround.
--- ---
+6 -2
View File
@@ -1,4 +1,8 @@
# Solitaire Quest — Session Handoff # Ferrous Solitaire — Session Handoff (ARCHIVED)
> **This file is from Phase 2 (2026-04-25, 242 tests). It is kept for historical
> reference only. The authoritative session handoff is at the repo root:
> `SESSION_HANDOFF.md`.**
> Last updated: 2026-04-25 > Last updated: 2026-04-25
> Branch: `master` — pushed to https://github.com/funman300/Rusty_Solitaire.git > Branch: `master` — pushed to https://github.com/funman300/Rusty_Solitaire.git
@@ -20,7 +24,7 @@ All seven Cargo crates created and compiling cleanly:
| `solitaire_engine` | Stub | Bevy ECS systems — all plugins added in Phase 3 | | `solitaire_engine` | Stub | Bevy ECS systems — all plugins added in Phase 3 |
| `solitaire_server` | Stub | Axum sync server — implemented in Phase 8C | | `solitaire_server` | Stub | Axum sync server — implemented in Phase 8C |
| `solitaire_gpgs` | Compile-time stub | Google Play Games bridge — Android only, JNI in Phase: Android | | `solitaire_gpgs` | Compile-time stub | Google Play Games bridge — Android only, JNI in Phase: Android |
| `solitaire_app` | Working | Opens blank Bevy window titled "Solitaire Quest" at 1280×800 | | `solitaire_app` | Working | Opens blank Bevy window titled "Ferrous Solitaire" at 1280×800 |
Fast compile profiles, `assets/` directory structure, and `.env.example` are all in place. Fast compile profiles, `assets/` directory structure, and `.env.example` are all in place.
+165 -32
View File
@@ -70,12 +70,8 @@ rewrites required.
2026-05-10.* `spawn_action_button` now nulls the `hotkey` 2026-05-10.* `spawn_action_button` now nulls the `hotkey`
argument on Android via a `#[cfg(target_os = "android")]` rebind, argument on Android via a `#[cfg(target_os = "android")]` rebind,
so the U / Esc / F1 / N chips next to the action row labels so the U / Esc / F1 / N chips next to the action row labels
disappear on touch builds. Other hint sites (onboarding panel, disappear on touch builds. Remaining hint sites swept in P3 —
pause-modal `Esc` hint, mode-card hotkey chips on the home see full-keyboard-hint-sweep entry below.
screen, replay overlay footer, modal toggle hints in
profile/stats/leaderboard/settings, help screen) survive — they
live behind navigation and a touch user reaches them less often.
Track as a P3 sweep when more screens are audited on hardware.
- [x] **Thumb-sized hit targets.** *Closed 2026-05-10.* Action - [x] **Thumb-sized hit targets.** *Closed 2026-05-10.* Action
button Node carries `min_width: Val::Px(48.0), min_height: button Node carries `min_width: Val::Px(48.0), min_height:
Val::Px(48.0)` — meets Material's 48 dp baseline on touch and is Val::Px(48.0)` — meets Material's 48 dp baseline on touch and is
@@ -84,44 +80,181 @@ rewrites required.
Material's guideline applies to all input modes. Cards, pile Material's guideline applies to all input modes. Cards, pile
markers, modal close buttons not yet audited — track as P3 if markers, modal close buttons not yet audited — track as P3 if
they fall below threshold on hardware. they fall below threshold on hardware.
- [ ] **Portrait-first card spacing.** Stretch tableau piles vertically - [x] **Portrait-first card spacing.** *Closed 2026-05-11.*
to fill height; reduce inter-pile gaps so 7 columns fit in 360 dp. `compute_layout` now derives an adaptive `tableau_fan_frac` from the
- [ ] **Double-tap auto-move visible feedback.** `handle_double_tap` available vertical space below the tableau row. On height-limited
exists since `395a322` — verify it triggers on hardware and add a (desktop) windows the formula returns ≈ 0.25 and the clamp keeps the
brief source-card flash / highlight to confirm to the user. existing behaviour. On width-limited (portrait phone) windows — where
card size is constrained by the 9-column horizontal packing — the fan
fraction expands to fill the viewport (≈ 0.84 at 360 × 800 dp).
`tableau_facedown_fan_frac` scales proportionally. Both values live in
the `Layout` struct; `card_plugin::card_positions` and
`input_plugin::card_position` / `pile_drop_rect` read from the struct
so rendering and hit-testing stay in sync across viewport sizes.
- [x] **Double-tap auto-move visible feedback.** *Closed 2026-05-11.*
On a recognised double-tap (priority 1 single-card or priority 2
stack move), the moved card(s) receive a 0.35 s lime flash
(`STATE_SUCCESS` tint + `HintHighlight { remaining: 0.35 }`) before
the move request is written. The flash persists through the card
animation and is cleaned up by the existing `tick_hint_highlight`
system. Hardware trigger-verification remains a manual step — connect
AVD or device and confirm two rapid `TouchPhase::Ended` events within
0.5 s produce the lime flash.
## P2 — Polish ## P2 — Polish
- [ ] **Drag responsiveness on touch.** Bevy default touch-to-mouse - [x] **Drag responsiveness on touch.** *Closed 2026-05-11.*
mapping can lag; confirm drag start threshold isn't too high for a Two code-side improvements shipped; final feel confirmation still needs
finger. hardware:
- [ ] **Long-press menu.** Alternative to right-click (which doesn't 1. `start_drag` (mouse path) now bails out when a touch is just-pressed
exist on touch). Wire to the existing right-click-highlight system. (`Touches::iter_just_pressed()`), ensuring `touch_start_drag` always
- [ ] **HUD typography.** Reduce text sizes for `Score:`, `Moves:`, owns the drag state on touch-screen devices — including Bevy/Winit
timer so they fit cleanly in one row. versions that simulate `MouseButton::Left` from the primary touch.
- [ ] **Orientation lock.** Set `android:screenOrientation="portrait"` 2. Mobile drag commit threshold lowered 10 px → 8 px, matching Android's
in cargo-apk manifest (or design a landscape layout). `ViewConfiguration.getScaledTouchSlop()` spec. Smaller threshold →
smaller snap-on-commit and faster perceived response.
**Remaining:** connect AVD or device and verify drag feels responsive
with no stutter; tune threshold further if needed.
- [x] **Long-press menu.** *Closed 2026-05-11.* New system
`radial_open_on_long_press` in `radial_menu.rs` counts up while a
touch is held (`drag.active_touch_id.is_some() && !drag.committed`)
and opens `RightClickRadialState::Active` after 0.5 s — the same
state the right-click path uses. Existing radial infrastructure
then handles everything:
- `radial_track_cursor` extended to fall back to the first active
touch when no cursor position is available, so sliding the held
finger moves the hover ring.
- `radial_handle_release_or_cancel` extended to confirm/cancel on
`Touches::iter_just_released()` in addition to right-mouse release.
- `handle_double_tap` skips when the radial is active (guards a
narrow edge case where the finger lifts at exactly the same frame
the 0.5 s threshold fires).
Hardware verification needed: confirm the 0.5 s hold feel, verify
sliding to a destination and lifting confirms the move.
- [x] **HUD typography.** *Closed 2026-05-11.* New system
`update_hud_typography` fires on `WindowResized` and adjusts Tier-1
font sizes based on viewport width. Below 480 logical px: Score
`TYPE_HEADLINE` (26) → `TYPE_BODY_LG` (18), Moves/Timer
`TYPE_BODY_LG` (18) → `TYPE_CAPTION` (11), so all three items fit
in the 180 dp HUD column on a 360 dp phone. At ≥ 480 px the
original sizes are restored — desktop/tablet layout unchanged.
`add_message::<WindowResized>()` added defensively to `HudPlugin`
so the system works under `MinimalPlugins` in tests.
- [x] **Orientation lock.** *Closed 2026-05-11.* Added
`[package.metadata.android.application.activity]` section to
`solitaire_app/Cargo.toml` with `orientation = "portrait"`.
cargo-apk/ndk-build maps this to `android:screenOrientation="portrait"`
in the generated `AndroidManifest.xml`. Remove (or add a landscape
layout) before enabling auto-rotate.
## P3 — Asset density ## P3 — Asset density
- [ ] **Density-aware card scaling.** Currently single texture size; on - [x] **Density-aware card scaling.** *Closed 2026-05-11 — no code change
a high-DPI phone the cards look small. Scale by required.* `WindowResized` fires with **logical** pixels; sprites are
`Window::scale_factor()` or ship multiple PNG sizes. sized in world units (1 world unit = 1 logical pixel); Bevy's renderer
- [ ] **App-icon density buckets.** Nine sizes already exist in maps logical → physical via `scale_factor` internally. On a 360 dp
`assets/icon/`; verify the manifest references them so Android's 3×-DPI phone, cards are 40 logical dp = 120 physical px. The 256 × 384 px
launcher picks the right one. card textures are **downscaled** to fit (256 → 120 px) — quality is fine.
Upscaling only occurs if `card_width × scale_factor > 256`, i.e. a
tablet with a logical width > 765 dp at 3× DPI — no current target
device falls in that range. Revisit if the game ships on large-screen
high-DPI tablets.
- [x] **App-icon density buckets.** *Closed 2026-05-11.* Created
`solitaire_app/res/mipmap-{mdpi,hdpi,xhdpi,xxhdpi,xxxhdpi}/ic_launcher.png`
from the existing `assets/icon/` PNGs (48→mdpi, 64→hdpi, 128→xhdpi,
256→xxhdpi+xxxhdpi). Added `resources = "res"` to
`[package.metadata.android]` so `aapt` packages the mipmap tree into the
APK, and `icon = "@mipmap/ic_launcher"` to
`[package.metadata.android.application]` so the launcher references it.
- [x] **Full keyboard-hint sweep.** *Closed 2026-05-11.* Extended the
P1 suppression to cover all remaining hint sites:
- `ui_modal.rs::spawn_modal_button` — single `#[cfg(target_os = "android")] let hotkey = None;`
line covers every modal button across onboarding, pause, confirm-new-game,
game-over, restore-prompt, play-by-seed, home, help, profile, stats,
leaderboard, settings, and achievement modals simultaneously.
- `home_plugin.rs` — mode-card hotkey chips (N/C/Z/X/T) gated with
`#[cfg(not(target_os = "android"))]` on the chip container.
- `replay_overlay.rs``[SPACE]/[ESC]/[←→]` footer hint text gated
with `#[cfg(not(target_os = "android"))]`; mode-indicator text kept.
- `help_plugin.rs` — keyboard chip containers in the controls reference
table gated with `#[cfg(not(target_os = "android"))]`; description
text kept (still useful on touch).
## P4 — Stability / runtime ## P4 — Stability / runtime
- [ ] **B0004 ECS hierarchy warnings.** Flagged in - [x] **B0004 ECS hierarchy warnings.** *Investigated 2026-05-11 — no
`SESSION_HANDOFF.md` after APK launch verification — investigate fix required.* B0004 fires via Bevy's `validate_parent_has_component<C>`
whether they cause gameplay bugs on hardware vs. AVD. hook when a child entity has UI component `C` (e.g. `Node`,
- [ ] **AVD functional tests for JNI bridges.** Clipboard (`2c822ba`) `InheritedVisibility`) but its parent doesn't yet. In Bevy 0.18,
and Keystore (`f281425`) shipped but never tested on real device `.despawn()` is recursive (docs: "When a parent is despawned, all
or AVD. children will also be despawned"), so all `.despawn()` calls in the
engine are safe. The warnings seen on the Pixel 7 AVD during startup
are a component-propagation timing artifact — UI children reach the
hook before the parent's inherited components finish initialising —
not a gameplay defect. `despawn_related::<Children>()` in
`card_plugin.rs` is explicit child-only teardown (parent kept alive)
and is correct. No gameplay bugs attributed to these warnings over 2+
min AVD runtime.
- [x] **AVD functional tests for JNI bridges.** *Closed 2026-05-11.*
Pixel 7 AVD (Android 14, x86_64) confirmed running; APK installs
and runs stable. Key findings:
**Keystore JNI — verified working.** Forced `SolitaireServerClient`
by writing a `solitaire_server` settings file, triggering
`android_keystore::load_access_token()` at startup via `start_pull`.
Logcat confirmed: `sync pull failed: authentication error: token
not found for user avd_test` — the JNI call to `AndroidKeyStore`
completed, correctly returned `NotFound`, and the sync system
handled the error gracefully. No panic, no crash from the JNI layer.
**Clipboard JNI — verified working.** Added a temporary
`KEYCODE_C` test hook (`avd_clipboard_test` system) to
`stats_plugin.rs`, rebuilt the APK, pressed C on the AVD.
Logcat confirmed: `[avd_clipboard_test] clipboard JNI OK`
`ClipboardManager.setPrimaryClip()` succeeded on Android 14.
Test hook reverted; production clipboard path still requires
`Interaction::Pressed` on the share button with a non-null
`share_url` (won game + sync server).
**Side-finding fixed:** `reqwest`/`hyper-util`'s `GaiResolver`
calls `tokio::runtime::Handle::current()` which panics with "no
reactor running" when driven by Bevy's `AsyncComputeTaskPool`
(async-executor, not Tokio). Fixed in `sync_plugin.rs`: all three
`AsyncComputeTaskPool::spawn` sites and the `push_on_exit` fallback
now wrap HTTP futures in a temporary
`tokio::runtime::Builder::new_current_thread().enable_all()` runtime.
**Touch input limitation:** `adb shell input tap` does not deliver
touch events to Bevy/winit on Android 14 + android-activity 0.6.1
in headless AVD mode. Keyboard events (`KEYCODE_*`) work normally.
--- ---
## P5 — UX polish (2026-05-12)
- [x] **UX-1 — Modal Done button unreachable in gesture zone.** *Closed
2026-05-12.* New `apply_safe_area_to_modal_scrims` system in
`safe_area.rs` pads every `ModalScrim` bottom by `insets.bottom /
window.scale_factor()` (logical pixels). Fires when `SafeAreaInsets`
changes AND when a new `ModalScrim` is spawned (`Added<ModalScrim>`
filter). Verified on device: Settings Done button reachable at physical
y ≈ 18002000 (was y ≈ 2232+, inside gesture zone).
- [x] **UX-5b — Home mode selector glyph corruption.** *Closed
2026-05-12.* `home_plugin.rs` mode glyphs changed from Geometric Shapes
block (U+25xx — absent from FiraMono, renders as rectangles) to card
suits U+2660 ♠ / U+2665 ♥ / U+2666 ♦. Affects Zen, Challenge, and
Daily mode selector buttons shown at level 5+.
- [x] **UX-7 — Help screen HUD button entry wraps to two lines.** *Closed
2026-05-12.* Android `CONTROL_SECTIONS` entry for ≡ button shortened
from `"Menu: Stats, Settings, Profile, Achievements"` to
`"Open menu (Stats, Settings, Profile...)"` in `help_plugin.rs`.
Fits on one line at 360 dp.
- [x] **BUG-3 — Multi-modal stacking (Stats + Profile simultaneously).** *Closed
2026-05-12.* `handle_menu_button` in `hud_plugin.rs` now checks
`scrims: Query<(), With<ModalScrim>>` and only calls
`spawn_menu_popover` when `scrims.is_empty()`. Tapping ≡ while any
modal is open is a no-op. Verified on device.
## Notes / decisions ## Notes / decisions
* This list is screenshot-driven; expect more items to surface once * This list is screenshot-driven; expect more items to surface once
+1 -1
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@@ -2,7 +2,7 @@
> **Date:** 2026-04-28 > **Date:** 2026-04-28
> **Author:** Claude Code > **Author:** Claude Code
> **Scope:** Feasibility analysis for porting Solitaire Quest to Android using cargo-mobile2 > **Scope:** Feasibility analysis for porting Ferrous Solitaire to Android using cargo-mobile2
--- ---
@@ -1,4 +1,4 @@
# Solitaire Quest — Phase 1 + 2: Workspace & Core Game Engine # Ferrous Solitaire — Phase 1 + 2: Workspace & Core Game Engine
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking. > **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
@@ -555,7 +555,7 @@ fn main() {
.add_plugins( .add_plugins(
DefaultPlugins.set(WindowPlugin { DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window { primary_window: Some(Window {
title: "Solitaire Quest".into(), title: "Ferrous Solitaire".into(),
resolution: (1280.0, 800.0).into(), resolution: (1280.0, 800.0).into(),
..default() ..default()
}), }),
@@ -571,7 +571,7 @@ fn main() {
```bash ```bash
cargo run -p solitaire_app --features bevy/dynamic_linking cargo run -p solitaire_app --features bevy/dynamic_linking
``` ```
Expected: A blank Bevy window titled "Solitaire Quest" opens. Press Escape or close the window to exit. No panics or errors in the terminal. Expected: A blank Bevy window titled "Ferrous Solitaire" opens. Press Escape or close the window to exit. No panics or errors in the terminal.
--- ---
@@ -1210,7 +1210,7 @@ fn main() {
.add_plugins( .add_plugins(
DefaultPlugins.set(WindowPlugin { DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window { primary_window: Some(Window {
title: "Solitaire Quest".into(), title: "Ferrous Solitaire".into(),
resolution: (1280.0, 800.0).into(), resolution: (1280.0, 800.0).into(),
..default() ..default()
}), }),
+1 -1
View File
@@ -11,7 +11,7 @@
### Infrastructure ### Infrastructure
- Two machines (or VMs) referred to as **Machine A** and **Machine B** throughout this runbook. Both must be able to reach the sync server over the network. - Two machines (or VMs) referred to as **Machine A** and **Machine B** throughout this runbook. Both must be able to reach the sync server over the network.
- A running Solitaire Quest sync server reachable at a known URL, e.g. `https://solitaire.example.com`. See `README_SERVER.md` for setup. - A running Ferrous Solitaire sync server reachable at a known URL, e.g. `https://solitaire.example.com`. See `README_SERVER.md` for setup.
- Verify the server is live before starting: - Verify the server is live before starting:
```bash ```bash
+1 -1
View File
@@ -3,7 +3,7 @@
> **Why this exists.** The 24 mockups in this directory are mobile > **Why this exists.** The 24 mockups in this directory are mobile
> (390 × 844 logical, iPhone 14 Pro frame) with one exception > (390 × 844 logical, iPhone 14 Pro frame) with one exception
> (`home-menu-desktop.html`). The Stitch project that produced them > (`home-menu-desktop.html`). The Stitch project that produced them
> is named "Solitaire Quest *Mobile* Redesign" — the mobile-first > is named "Ferrous Solitaire *Mobile* Redesign" — the mobile-first
> framing was deliberate when the new Android target opened, but > framing was deliberate when the new Android target opened, but
> desktop is still the primary delivery surface. Porting the mobile > desktop is still the primary delivery surface. Porting the mobile
> mockups 1:1 would land a 390-px-wide column floating in the middle > mockups 1:1 would land a 390-px-wide column floating in the middle
+140
View File
@@ -0,0 +1,140 @@
#!/usr/bin/env bash
# Build a self-signed Android APK from solitaire_app's cdylib targets.
#
# Replaces the cargo-apk pipeline with explicit cargo-ndk + aapt2 + apksigner
# steps. The CI runner was hitting an SDK-discovery bug inside cargo-apk's
# ndk-build crate that we couldn't isolate; running each Android toolchain
# step explicitly gives us a debuggable pipeline.
#
# Required environment:
# ANDROID_HOME Path to Android SDK root
# ANDROID_NDK_HOME Path to the specific NDK version
# BUILD_TOOLS_VERSION e.g. "34.0.0"
# PLATFORM e.g. "android-34"
#
# Optional environment:
# PROFILE "debug" (default) | "release"
# ABIS Space-separated Android ABIs to build (default:
# "arm64-v8a armeabi-v7a x86_64"). Reduce in CI to
# fit the runner's disk budget — a full three-ABI
# debug build can exceed 25 GB of target/ output.
# APK_OUT Output APK path (default: target/$PROFILE/apk/solitaire-quest.apk)
# KEYSTORE Path to keystore for signing (default: generates a debug keystore)
# KEYSTORE_PASS Keystore password (default: "android" for the generated debug keystore)
# KEY_ALIAS Key alias (default: "androiddebugkey")
# KEY_PASS Key password (default: same as KEYSTORE_PASS)
#
# Outputs:
# $APK_OUT Signed, zipaligned APK
set -euo pipefail
: "${ANDROID_HOME:?ANDROID_HOME must be set}"
: "${ANDROID_NDK_HOME:?ANDROID_NDK_HOME must be set}"
: "${BUILD_TOOLS_VERSION:?BUILD_TOOLS_VERSION must be set}"
: "${PLATFORM:?PLATFORM must be set (e.g. android-34)}"
PROFILE="${PROFILE:-debug}"
ABIS="${ABIS:-arm64-v8a armeabi-v7a x86_64}"
APK_OUT="${APK_OUT:-target/${PROFILE}/apk/solitaire-quest.apk}"
REPO_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
cd "$REPO_ROOT"
BT="$ANDROID_HOME/build-tools/$BUILD_TOOLS_VERSION"
PLATFORM_JAR="$ANDROID_HOME/platforms/$PLATFORM/android.jar"
MANIFEST="solitaire_app/android/AndroidManifest.xml"
RES_DIR="solitaire_app/res"
ASSETS_DIR="assets"
# --- sanity ----------------------------------------------------------------
for f in "$BT/aapt2" "$BT/zipalign" "$BT/apksigner" "$PLATFORM_JAR" "$MANIFEST"; do
[ -e "$f" ] || { echo "missing: $f"; exit 1; }
done
STAGING="$(mktemp -d)"
trap 'rm -rf "$STAGING"' EXIT
mkdir -p "$STAGING/lib" "$STAGING/compiled-res"
# --- 1. native libraries via cargo-ndk -------------------------------------
# `-o $STAGING/lib` lays out files as $STAGING/lib/<abi>/libsolitaire_app.so
# which is the directory structure the APK expects under lib/.
CARGO_NDK_ARGS=( --platform 26 -o "$STAGING/lib" )
for abi in $ABIS; do
CARGO_NDK_ARGS+=( -t "$abi" )
done
CARGO_NDK_ARGS+=( build --package solitaire_app --lib )
if [ "$PROFILE" = "release" ]; then
CARGO_NDK_ARGS+=( --release )
fi
echo ">>> cargo ndk ${CARGO_NDK_ARGS[*]}"
cargo ndk "${CARGO_NDK_ARGS[@]}"
# --- 2. compile + link resources and manifest ------------------------------
if [ -d "$RES_DIR" ]; then
echo ">>> aapt2 compile resources"
"$BT/aapt2" compile --dir "$RES_DIR" -o "$STAGING/compiled-res"
fi
LINK_ARGS=(
link
-o "$STAGING/app-unsigned.apk"
-I "$PLATFORM_JAR"
--manifest "$MANIFEST"
)
[ -d "$ASSETS_DIR" ] && LINK_ARGS+=( -A "$ASSETS_DIR" )
# Add compiled resources if any
shopt -s nullglob
RES_FLATS=( "$STAGING/compiled-res"/*.flat )
shopt -u nullglob
if [ ${#RES_FLATS[@]} -gt 0 ]; then
LINK_ARGS+=( "${RES_FLATS[@]}" )
fi
echo ">>> aapt2 link"
"$BT/aapt2" "${LINK_ARGS[@]}"
# --- 3. add native libraries to the APK ------------------------------------
echo ">>> bundle native libraries"
( cd "$STAGING" && zip -r -q app-unsigned.apk lib/ )
# --- 4. zipalign -----------------------------------------------------------
echo ">>> zipalign"
"$BT/zipalign" -p -f 4 "$STAGING/app-unsigned.apk" "$STAGING/app-aligned.apk"
# Free the unsigned intermediate now — apksigner reads $app-aligned.apk and
# writes $APK_OUT, and the runner's disk is tight after a multi-ABI build.
rm -f "$STAGING/app-unsigned.apk"
# --- 5. sign ---------------------------------------------------------------
if [ -z "${KEYSTORE:-}" ]; then
# Generate a deterministic debug keystore on the fly.
KEYSTORE="$STAGING/debug.keystore"
KEYSTORE_PASS="${KEYSTORE_PASS:-android}"
KEY_ALIAS="${KEY_ALIAS:-androiddebugkey}"
KEY_PASS="${KEY_PASS:-$KEYSTORE_PASS}"
echo ">>> generating debug keystore at $KEYSTORE"
keytool -genkeypair -v \
-keystore "$KEYSTORE" \
-storepass "$KEYSTORE_PASS" \
-alias "$KEY_ALIAS" \
-keypass "$KEY_PASS" \
-keyalg RSA -keysize 2048 -validity 10000 \
-dname "CN=Android Debug,O=Android,C=US" > /dev/null
fi
KEYSTORE_PASS="${KEYSTORE_PASS:-android}"
KEY_ALIAS="${KEY_ALIAS:-androiddebugkey}"
KEY_PASS="${KEY_PASS:-$KEYSTORE_PASS}"
mkdir -p "$(dirname "$APK_OUT")"
echo ">>> apksigner sign -> $APK_OUT"
"$BT/apksigner" sign \
--ks "$KEYSTORE" \
--ks-pass "pass:$KEYSTORE_PASS" \
--ks-key-alias "$KEY_ALIAS" \
--key-pass "pass:$KEY_PASS" \
--out "$APK_OUT" \
"$STAGING/app-aligned.apk"
echo ">>> verify"
"$BT/apksigner" verify --verbose "$APK_OUT"
echo ">>> done: $APK_OUT"
+18 -1
View File
@@ -60,6 +60,15 @@ package = "com.solitairequest.app"
apk_name = "solitaire-quest" apk_name = "solitaire-quest"
build_targets = ["aarch64-linux-android", "armv7-linux-androideabi", "x86_64-linux-android"] build_targets = ["aarch64-linux-android", "armv7-linux-androideabi", "x86_64-linux-android"]
assets = "../assets" assets = "../assets"
# Density-bucketed launcher icons. `aapt` processes `res/mipmap-*/` and
# packages them into the APK; the launcher selects the best-fit bucket
# for the device screen density. Sizes used:
# mdpi (1×, 48 dp) → 48 px (exact)
# hdpi (1.5×, 72 dp) → 64 px (88 %, aapt scales up slightly)
# xhdpi (2×, 96 dp) → 128 px (133 %, aapt scales down)
# xxhdpi (3×, 144 dp) → 256 px (178 %, aapt scales down)
# xxxhdpi (4×, 192 dp) → 256 px (133 %, aapt scales down)
resources = "res"
# No `runtime_libs` — we don't ship any precompiled .so files, # No `runtime_libs` — we don't ship any precompiled .so files,
# the entire app is pure Rust + Bevy. cargo-apk would try to # the entire app is pure Rust + Bevy. cargo-apk would try to
# resolve `runtime_libs/<arch>/` if set, and fail on a non-existent # resolve `runtime_libs/<arch>/` if set, and fail on a non-existent
@@ -78,7 +87,15 @@ required = true
name = "android.permission.INTERNET" name = "android.permission.INTERNET"
[package.metadata.android.application] [package.metadata.android.application]
label = "Solitaire Quest" label = "Ferrous Solitaire"
# Launcher icon — references the density-bucketed mipmap resource above.
icon = "@mipmap/ic_launcher"
# `debuggable` defaults to false on release builds; cargo-apk flips it # `debuggable` defaults to false on release builds; cargo-apk flips it
# automatically for debug profiles. Leaving the field unset keeps the # automatically for debug profiles. Leaving the field unset keeps the
# default behaviour. # default behaviour.
[package.metadata.android.application.activity]
# Lock to portrait — the current layout has only been designed and tested
# in portrait orientation. Remove (or add a landscape layout) before
# enabling auto-rotate.
orientation = "portrait"
+51
View File
@@ -0,0 +1,51 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Mirrors what cargo-apk would generate from [package.metadata.android]
in solitaire_app/Cargo.toml. Kept in-tree so the CI workflow can drive
aapt2 directly without going through cargo-apk's brittle SDK discovery.
Keep in sync with:
* Cargo.toml: package, min_sdk_version, target_sdk_version,
uses_feature, uses_permission, application label/icon,
activity orientation
* [lib].name (currently "solitaire_app") — matches the
`android.app.lib_name` meta-data value below, which is the
shared object name without the `lib` prefix or `.so` suffix.
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.solitairequest.app"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk
android:minSdkVersion="26"
android:targetSdkVersion="34" />
<uses-feature
android:name="android.hardware.touchscreen"
android:required="true" />
<uses-permission android:name="android.permission.INTERNET" />
<application
android:label="Ferrous Solitaire"
android:icon="@mipmap/ic_launcher"
android:hasCode="false">
<activity
android:name="android.app.NativeActivity"
android:exported="true"
android:screenOrientation="portrait"
android:configChanges="orientation|keyboardHidden|screenSize|keyboard|navigation|screenLayout">
<meta-data
android:name="android.app.lib_name"
android:value="solitaire_app" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
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@@ -25,14 +25,14 @@ use bevy::window::{Monitor, PrimaryMonitor, PrimaryWindow};
use bevy::winit::WinitWindows; use bevy::winit::WinitWindows;
use solitaire_data::{load_settings_from, provider_for_backend, settings_file_path, Settings}; use solitaire_data::{load_settings_from, provider_for_backend, settings_file_path, Settings};
use solitaire_engine::{ use solitaire_engine::{
register_theme_asset_sources, AchievementPlugin, AnimationPlugin, AssetSourcesPlugin, register_theme_asset_sources, AchievementPlugin, AnalyticsPlugin, AnimationPlugin, AssetSourcesPlugin,
AudioPlugin, AutoCompletePlugin, CardAnimationPlugin, CardPlugin, ChallengePlugin, AudioPlugin, AutoCompletePlugin, CardAnimationPlugin, CardPlugin, ChallengePlugin,
CursorPlugin, DailyChallengePlugin, DiagnosticsHudPlugin, DifficultyPlugin, FeedbackAnimPlugin, CursorPlugin, DailyChallengePlugin, DiagnosticsHudPlugin, DifficultyPlugin, FeedbackAnimPlugin,
FontPlugin, GamePlugin, HelpPlugin, HomePlugin, HudPlugin, InputPlugin, LeaderboardPlugin, FontPlugin, GamePlugin, HelpPlugin, HomePlugin, HudPlugin, InputPlugin, LeaderboardPlugin,
OnboardingPlugin, PausePlugin, PlayBySeedPlugin, ProfilePlugin, ProgressPlugin, OnboardingPlugin, PausePlugin, PlayBySeedPlugin, ProfilePlugin, ProgressPlugin,
RadialMenuPlugin, ReplayOverlayPlugin, ReplayPlaybackPlugin, SafeAreaInsetsPlugin, RadialMenuPlugin, ReplayOverlayPlugin, ReplayPlaybackPlugin, SafeAreaInsetsPlugin,
SelectionPlugin, SettingsPlugin, SelectionPlugin, SettingsPlugin,
SplashPlugin, StatsPlugin, SyncPlugin, TablePlugin, ThemePlugin, ThemeRegistryPlugin, SplashPlugin, StatsPlugin, SyncPlugin, SyncSetupPlugin, TablePlugin, ThemePlugin, ThemeRegistryPlugin,
TimeAttackPlugin, UiFocusPlugin, UiModalPlugin, UiTooltipPlugin, WeeklyGoalsPlugin, TimeAttackPlugin, UiFocusPlugin, UiModalPlugin, UiTooltipPlugin, WeeklyGoalsPlugin,
WinSummaryPlugin, WinSummaryPlugin,
}; };
@@ -106,7 +106,7 @@ pub fn run() {
DefaultPlugins DefaultPlugins
.set(WindowPlugin { .set(WindowPlugin {
primary_window: Some(Window { primary_window: Some(Window {
title: "Solitaire Quest".into(), title: "Ferrous Solitaire".into(),
// X11/Wayland WM_CLASS so taskbar managers group // X11/Wayland WM_CLASS so taskbar managers group
// multiple windows of this app correctly. // multiple windows of this app correctly.
name: Some("solitaire-quest".into()), name: Some("solitaire-quest".into()),
@@ -193,6 +193,8 @@ pub fn run() {
.add_plugins(AudioPlugin) .add_plugins(AudioPlugin)
.add_plugins(OnboardingPlugin) .add_plugins(OnboardingPlugin)
.add_plugins(SyncPlugin::new(sync_provider)) .add_plugins(SyncPlugin::new(sync_provider))
.add_plugins(SyncSetupPlugin)
.add_plugins(AnalyticsPlugin)
.add_plugins(LeaderboardPlugin) .add_plugins(LeaderboardPlugin)
.add_plugins(WinSummaryPlugin) .add_plugins(WinSummaryPlugin)
.add_plugins(UiModalPlugin) .add_plugins(UiModalPlugin)
+1 -1
View File
@@ -1,4 +1,4 @@
//! Generates PNG assets for Solitaire Quest. //! Generates PNG assets for Ferrous Solitaire.
//! //!
//! Produces: //! Produces:
//! - 52 card face PNGs (120×168) — one per card, with rank, suit symbol, and //! - 52 card face PNGs (120×168) — one per card, with rank, suit symbol, and
+120 -26
View File
@@ -145,6 +145,10 @@ pub struct GameState {
/// Used by the `comeback` achievement condition. /// Used by the `comeback` achievement condition.
#[serde(default)] #[serde(default)]
pub recycle_count: u32, pub recycle_count: u32,
/// When `true`, the player may move the top card of a foundation pile back
/// onto a compatible tableau column. Off by default — non-standard house rule.
#[serde(default)]
pub take_from_foundation: bool,
/// Save-file schema version. Defaults to `1` for older files that pre-date /// Save-file schema version. Defaults to `1` for older files that pre-date
/// the field. The loader refuses any value other than /// the field. The loader refuses any value other than
/// [`GAME_STATE_SCHEMA_VERSION`]. /// [`GAME_STATE_SCHEMA_VERSION`].
@@ -187,6 +191,7 @@ impl GameState {
is_auto_completable: false, is_auto_completable: false,
undo_count: 0, undo_count: 0,
recycle_count: 0, recycle_count: 0,
take_from_foundation: false,
schema_version: GAME_STATE_SCHEMA_VERSION, schema_version: GAME_STATE_SCHEMA_VERSION,
undo_stack: VecDeque::new(), undo_stack: VecDeque::new(),
} }
@@ -312,6 +317,18 @@ impl GameState {
} }
} }
PileType::Tableau(_) => { PileType::Tableau(_) => {
if matches!(&from, PileType::Foundation(_)) {
if !self.take_from_foundation {
return Err(MoveError::RuleViolation(
"take-from-foundation rule is disabled".into(),
));
}
if count != 1 {
return Err(MoveError::RuleViolation(
"only one card can return from foundation at a time".into(),
));
}
}
let dest = self.piles.get(&to).ok_or(MoveError::InvalidDestination)?; let dest = self.piles.get(&to).ok_or(MoveError::InvalidDestination)?;
if !can_place_on_tableau(&bottom_card, dest) { if !can_place_on_tableau(&bottom_card, dest) {
return Err(MoveError::RuleViolation("invalid tableau placement".into())); return Err(MoveError::RuleViolation("invalid tableau placement".into()));
@@ -409,12 +426,11 @@ impl GameState {
/// Returns `true` when stock and waste are empty and all tableau cards are face-up. /// Returns `true` when stock and waste are empty and all tableau cards are face-up.
/// At that point the game can be completed without further player input. /// At that point the game can be completed without further player input.
pub fn check_auto_complete(&self) -> bool { pub fn check_auto_complete(&self) -> bool {
// Stock must be empty; waste may still have cards (they are resolved
// by draw() calls inside next_auto_complete_move / auto_complete_step).
if !self.piles[&PileType::Stock].cards.is_empty() { if !self.piles[&PileType::Stock].cards.is_empty() {
return false; return false;
} }
if !self.piles[&PileType::Waste].cards.is_empty() {
return false;
}
(0..7).all(|i| { (0..7).all(|i| {
self.piles[&PileType::Tableau(i)] self.piles[&PileType::Tableau(i)]
.cards .cards
@@ -442,17 +458,36 @@ impl GameState {
if !self.is_auto_completable || self.is_won { if !self.is_auto_completable || self.is_won {
return None; return None;
} }
// Check waste top first — when stock is exhausted the waste may still
// contain cards that can go directly to a foundation.
let waste = PileType::Waste;
if let Some((card, slot)) = self.piles[&waste].cards.last()
.and_then(|c| self.foundation_slot_for(c).map(|s| (c, s)))
{
let _ = card; // borrow ends here
return Some((waste, PileType::Foundation(slot)));
}
for i in 0..7 { for i in 0..7 {
let tableau = PileType::Tableau(i); let tableau = PileType::Tableau(i);
if let Some(card) = self.piles[&tableau].cards.last() { if let Some(slot) = self.piles[&tableau].cards.last()
// Prefer the slot that already claims this card's suit so .and_then(|c| self.foundation_slot_for(c))
// Aces don't sometimes land in slot 0 and then leave the {
// matching suit-claimed slot empty. return Some((tableau, PileType::Foundation(slot)));
}
}
None
}
/// Return the foundation slot index that `card` can legally move to, or
/// `None` if no such slot exists.
///
/// Prefers the slot already claiming this card's suit so Aces always land
/// in a consistent column. Falls back to an empty slot only for Aces.
fn foundation_slot_for(&self, card: &crate::card::Card) -> Option<u8> {
let mut candidate: Option<u8> = None; let mut candidate: Option<u8> = None;
let mut empty_slot: Option<u8> = None; let mut empty_slot: Option<u8> = None;
for slot in 0..4_u8 { for slot in 0..4_u8 {
let foundation = PileType::Foundation(slot); let pile = &self.piles[&PileType::Foundation(slot)];
let pile = &self.piles[&foundation];
if pile.cards.is_empty() { if pile.cards.is_empty() {
if empty_slot.is_none() { if empty_slot.is_none() {
empty_slot = Some(slot); empty_slot = Some(slot);
@@ -462,20 +497,12 @@ impl GameState {
break; break;
} }
} }
let target_slot = candidate.or_else(|| { let target = candidate.or_else(|| {
// Only fall back to an empty slot if the card is an Ace,
// which is the only rank that can claim an empty slot.
if card.rank.value() == 1 { empty_slot } else { None } if card.rank.value() == 1 { empty_slot } else { None }
}); });
if let Some(slot) = target_slot { target.filter(|&slot| {
let foundation = PileType::Foundation(slot); can_place_on_foundation(card, &self.piles[&PileType::Foundation(slot)])
if can_place_on_foundation(card, &self.piles[&foundation]) { })
return Some((tableau, foundation));
}
}
}
}
None
} }
/// Time bonus added to score on win: `700_000 / elapsed_seconds` (0 if elapsed is 0). /// Time bonus added to score on win: `700_000 / elapsed_seconds` (0 if elapsed is 0).
@@ -1005,24 +1032,24 @@ mod tests {
} }
#[test] #[test]
fn auto_complete_false_when_waste_not_empty() { fn auto_complete_true_when_stock_empty_waste_has_cards() {
// Waste no longer blocks auto-complete — draw() drains it during
// auto-complete steps. Only stock-not-empty and face-down tableau
// cards block the flag.
let mut g = new_game(); let mut g = new_game();
g.piles.get_mut(&PileType::Stock).unwrap().cards.clear(); g.piles.get_mut(&PileType::Stock).unwrap().cards.clear();
// Leave the waste pile untouched (it may be empty after clearing stock,
// so add a card explicitly to ensure the waste guard is exercised).
g.piles.get_mut(&PileType::Waste).unwrap().cards.push(Card { g.piles.get_mut(&PileType::Waste).unwrap().cards.push(Card {
id: 99, id: 99,
suit: Suit::Clubs, suit: Suit::Clubs,
rank: Rank::Ace, rank: Rank::Ace,
face_up: true, face_up: true,
}); });
// Make all tableau cards face-up so only the waste guard is the blocker.
for i in 0..7 { for i in 0..7 {
for c in g.piles.get_mut(&PileType::Tableau(i)).unwrap().cards.iter_mut() { for c in g.piles.get_mut(&PileType::Tableau(i)).unwrap().cards.iter_mut() {
c.face_up = true; c.face_up = true;
} }
} }
assert!(!g.check_auto_complete()); assert!(g.check_auto_complete());
} }
#[test] #[test]
@@ -1258,4 +1285,71 @@ mod tests {
"must target the Hearts-claimed slot, not the empty slot 0", "must target the Hearts-claimed slot, not the empty slot 0",
); );
} }
fn setup_take_from_foundation_game() -> GameState {
let mut g = new_game();
// Clear the board so we control the layout exactly.
g.piles.get_mut(&PileType::Stock).unwrap().cards.clear();
g.piles.get_mut(&PileType::Waste).unwrap().cards.clear();
for i in 0..7 {
g.piles.get_mut(&PileType::Tableau(i)).unwrap().cards.clear();
}
// Foundation slot 0: A♠, 2♠ (top = 2♠)
let f = g.piles.get_mut(&PileType::Foundation(0)).unwrap();
f.cards.push(Card { id: 1, suit: Suit::Spades, rank: Rank::Ace, face_up: true });
f.cards.push(Card { id: 2, suit: Suit::Spades, rank: Rank::Two, face_up: true });
// Tableau 0: 3♥ face-up (2♠ can go on 3♥ — different colour, rank-1)
g.piles.get_mut(&PileType::Tableau(0)).unwrap().cards.push(Card {
id: 3, suit: Suit::Hearts, rank: Rank::Three, face_up: true,
});
g
}
#[test]
fn take_from_foundation_blocked_by_default() {
let mut g = setup_take_from_foundation_game();
assert!(!g.take_from_foundation);
let err = g
.move_cards(PileType::Foundation(0), PileType::Tableau(0), 1)
.unwrap_err();
assert!(
matches!(err, MoveError::RuleViolation(_)),
"expected RuleViolation, got {err:?}",
);
}
#[test]
fn take_from_foundation_allowed_when_enabled() {
let mut g = setup_take_from_foundation_game();
g.take_from_foundation = true;
g.move_cards(PileType::Foundation(0), PileType::Tableau(0), 1).unwrap();
// Foundation slot 0 should now hold only the Ace.
assert_eq!(g.piles[&PileType::Foundation(0)].cards.len(), 1);
assert_eq!(g.piles[&PileType::Foundation(0)].cards[0].rank, Rank::Ace);
// The 2♠ should be on top of tableau 0 above the 3♥.
let t0 = &g.piles[&PileType::Tableau(0)].cards;
assert_eq!(t0.len(), 2);
assert_eq!(t0[1].rank, Rank::Two);
}
#[test]
fn take_from_foundation_rejects_illegal_tableau_placement() {
let mut g = setup_take_from_foundation_game();
g.take_from_foundation = true;
// Tableau 1 is empty — only a King can go there; 2♠ is not a King.
let err = g
.move_cards(PileType::Foundation(0), PileType::Tableau(1), 1)
.unwrap_err();
assert!(matches!(err, MoveError::RuleViolation(_)));
}
#[test]
fn take_from_foundation_rejects_count_gt_1() {
let mut g = setup_take_from_foundation_game();
g.take_from_foundation = true;
let err = g
.move_cards(PileType::Foundation(0), PileType::Tableau(0), 2)
.unwrap_err();
assert!(matches!(err, MoveError::RuleViolation(_)));
}
} }
+1
View File
@@ -15,6 +15,7 @@ async-trait = { workspace = true }
dirs = { workspace = true } dirs = { workspace = true }
reqwest = { workspace = true } reqwest = { workspace = true }
tokio = { workspace = true } tokio = { workspace = true }
uuid = { workspace = true }
# `keyring-core` is the typed Entry/Error API used by # `keyring-core` is the typed Entry/Error API used by
# `auth_tokens`. The crate's own dependency tree pulls in # `auth_tokens`. The crate's own dependency tree pulls in
+3 -7
View File
@@ -27,10 +27,6 @@ pub trait SyncProvider: Send + Sync {
fn backend_name(&self) -> &'static str; fn backend_name(&self) -> &'static str;
/// Returns true if the user is currently authenticated with this backend. /// Returns true if the user is currently authenticated with this backend.
fn is_authenticated(&self) -> bool; fn is_authenticated(&self) -> bool;
/// Mirror an achievement unlock to this backend (no-op for most backends).
async fn mirror_achievement(&self, _id: &str) -> Result<(), SyncError> {
Ok(())
}
/// Fetch the global leaderboard from this backend. Returns an empty list /// Fetch the global leaderboard from this backend. Returns an empty list
/// for backends that do not support leaderboards (e.g. `LocalOnlyProvider`). /// for backends that do not support leaderboards (e.g. `LocalOnlyProvider`).
async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError> { async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError> {
@@ -83,9 +79,6 @@ impl SyncProvider for Box<dyn SyncProvider + Send + Sync> {
fn is_authenticated(&self) -> bool { fn is_authenticated(&self) -> bool {
(**self).is_authenticated() (**self).is_authenticated()
} }
async fn mirror_achievement(&self, id: &str) -> Result<(), SyncError> {
(**self).mirror_achievement(id).await
}
async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError> { async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError> {
(**self).fetch_leaderboard().await (**self).fetch_leaderboard().await
} }
@@ -170,5 +163,8 @@ pub use replay::{
REPLAY_HISTORY_CAP, REPLAY_HISTORY_SCHEMA_VERSION, REPLAY_SCHEMA_VERSION, REPLAY_HISTORY_CAP, REPLAY_HISTORY_SCHEMA_VERSION, REPLAY_SCHEMA_VERSION,
}; };
pub mod matomo_client;
pub use matomo_client::MatomoClient;
pub mod platform; pub mod platform;
pub use platform::data_dir; pub use platform::data_dir;
+122
View File
@@ -0,0 +1,122 @@
//! Matomo HTTP Tracking API client.
//!
//! Buffers game-play events and flushes them via the Matomo bulk tracking
//! endpoint. Errors are silently discarded — analytics must never affect
//! gameplay or block the UI.
use std::sync::Mutex;
use reqwest::Client;
use uuid::Uuid;
/// Sends game-play events to a self-hosted Matomo instance via the
/// [HTTP Tracking API](https://developer.matomo.org/api-reference/tracking-api).
///
/// Construct once per session and share via `Arc`. `event` is cheap and
/// can be called from the Bevy main thread; `flush` is async and must be
/// called from a background task.
pub struct MatomoClient {
tracking_url: String,
site_id: u32,
/// 16 hex-char visitor ID, stable for the lifetime of this client.
visitor_id: String,
uid: Option<String>,
client: Client,
/// Pre-encoded query strings, one per buffered event.
pending: Mutex<Vec<String>>,
}
impl MatomoClient {
/// Create a new client targeting `base_url` (e.g. `"https://analytics.example.com"`).
pub fn new(base_url: impl AsRef<str>, site_id: u32, uid: Option<String>) -> Self {
let base = base_url.as_ref().trim_end_matches('/');
let tracking_url = format!("{}/matomo.php", base);
// Take the lower 64 bits of a v4 UUID and format as 16 hex chars.
let visitor_id = format!("{:016x}", Uuid::new_v4().as_u128() as u64);
Self {
tracking_url,
site_id,
visitor_id,
uid,
client: Client::new(),
pending: Mutex::new(Vec::new()),
}
}
/// Buffer one Matomo custom event. Never blocks; never fails visibly.
///
/// When the buffer exceeds 100 events the oldest 50 are dropped to
/// prevent unbounded memory growth during extended offline play.
pub fn event(
&self,
category: &str,
action: &str,
name: Option<&str>,
value: Option<f64>,
) {
let Ok(mut guard) = self.pending.lock() else {
return;
};
let mut qs = format!(
"idsite={}&rec=1&apiv=1&send_image=0\
&url=game%3A%2F%2Fsolitaire%2Fevent\
&_id={}&e_c={}&e_a={}",
self.site_id,
self.visitor_id,
url_encode(category),
url_encode(action),
);
if let Some(n) = name {
qs.push_str(&format!("&e_n={}", url_encode(n)));
}
if let Some(v) = value {
qs.push_str(&format!("&e_v={v}"));
}
if let Some(uid) = &self.uid {
qs.push_str(&format!("&uid={}", url_encode(uid)));
}
guard.push(qs);
if guard.len() > 100 {
guard.drain(0..50);
}
}
/// Drain the pending buffer and POST it to Matomo's bulk tracking endpoint.
///
/// The buffer is drained *before* the HTTP call so events recorded during
/// an in-flight flush are not lost. Network errors are silently discarded.
pub async fn flush(&self) {
let pending = {
let Ok(mut guard) = self.pending.lock() else {
return;
};
if guard.is_empty() {
return;
}
std::mem::take(&mut *guard)
};
let requests: Vec<String> = pending.into_iter().map(|qs| format!("?{qs}")).collect();
let body = serde_json::json!({ "requests": requests });
let _ = self
.client
.post(&self.tracking_url)
.json(&body)
.send()
.await;
}
}
fn url_encode(s: &str) -> String {
s.chars()
.flat_map(|c| match c {
'A'..='Z' | 'a'..='z' | '0'..='9' | '-' | '_' | '.' | '~' => {
vec![c]
}
c => format!("%{:02X}", c as u32).chars().collect(),
})
.collect()
}
+50 -7
View File
@@ -49,7 +49,7 @@ pub enum SyncBackend {
#[default] #[default]
#[serde(rename = "local")] #[serde(rename = "local")]
Local, Local,
/// Sync with a self-hosted Solitaire Quest server. /// Sync with a self-hosted Ferrous Solitaire server.
#[serde(rename = "solitaire_server")] #[serde(rename = "solitaire_server")]
SolitaireServer { SolitaireServer {
/// Base URL of the server, e.g. `"https://solitaire.example.com"`. /// Base URL of the server, e.g. `"https://solitaire.example.com"`.
@@ -143,11 +143,10 @@ pub struct Settings {
#[serde(default)] #[serde(default)]
pub window_geometry: Option<WindowGeometry>, pub window_geometry: Option<WindowGeometry>,
/// Identifier of the active card-art theme. Matches `meta.id` from /// Identifier of the active card-art theme. Matches `meta.id` from
/// the theme's `theme.ron` manifest. `"default"` is the bundled /// the theme's `theme.ron` manifest. `"dark"` and `"classic"` are
/// theme and is always present in the registry; user-supplied /// always present; user-supplied themes register under their own ids.
/// themes register under their own ids when they're imported. /// Older `settings.json` files that stored `"default"` or `"classic"`
/// Older `settings.json` files default cleanly to `"default"` via /// are migrated to `"dark"` by [`Settings::sanitized`].
/// `#[serde(default = ...)]`.
#[serde(default = "default_theme_id")] #[serde(default = "default_theme_id")]
pub selected_theme_id: String, pub selected_theme_id: String,
/// Set to `true` once the achievement-onboarding info-toast has been /// Set to `true` once the achievement-onboarding info-toast has been
@@ -231,6 +230,33 @@ pub struct Settings {
/// cleanly to `None` via `#[serde(default)]`. /// cleanly to `None` via `#[serde(default)]`.
#[serde(default)] #[serde(default)]
pub last_difficulty: Option<DifficultyLevel>, pub last_difficulty: Option<DifficultyLevel>,
/// Custom public name displayed on the leaderboard. When `None`, the
/// player's server `username` is used instead. Trimmed to 32 characters
/// before submission. Older `settings.json` files written before this
/// field existed deserialize cleanly to `None` via `#[serde(default)]`.
#[serde(default)]
pub leaderboard_display_name: Option<String>,
/// When `true`, the player may drag the top card of a completed foundation
/// pile back onto a compatible tableau column — a non-standard house rule.
/// Off by default. Older `settings.json` files deserialize cleanly to
/// `false` via `#[serde(default)]`.
#[serde(default)]
pub take_from_foundation: bool,
/// When `true`, anonymous game-play events (game start, game won, etc.)
/// are sent to the configured Matomo instance. Opt-in; defaults to `false`.
/// Requires `matomo_url` to be set. Older `settings.json` files deserialize
/// cleanly to `false` via `#[serde(default)]`.
#[serde(default)]
pub analytics_enabled: bool,
/// Base URL of the Matomo instance to send events to, e.g.
/// `"https://analytics.example.com"`. When `None` the analytics toggle has
/// no effect. Older `settings.json` files deserialize cleanly to `None`.
#[serde(default)]
pub matomo_url: Option<String>,
/// Matomo site ID assigned when the tracked site was created in Matomo.
/// Defaults to `1` (the first site created in a fresh Matomo install).
#[serde(default = "default_matomo_site_id")]
pub matomo_site_id: u32,
} }
fn default_draw_mode() -> DrawMode { fn default_draw_mode() -> DrawMode {
@@ -246,7 +272,7 @@ fn default_music_volume() -> f32 {
} }
fn default_theme_id() -> String { fn default_theme_id() -> String {
"default".to_string() "dark".to_string()
} }
/// Default tooltip-hover dwell delay in seconds. Mirrors /// Default tooltip-hover dwell delay in seconds. Mirrors
@@ -299,6 +325,10 @@ fn default_replay_move_interval_secs() -> f32 {
0.45 0.45
} }
fn default_matomo_site_id() -> u32 {
1
}
/// Lower bound of the player-tunable replay-playback per-move interval, /// Lower bound of the player-tunable replay-playback per-move interval,
/// in seconds. Below this the cards barely register visually before /// in seconds. Below this the cards barely register visually before
/// the next move fires; the cap keeps the playback legible. /// the next move fires; the cap keeps the playback legible.
@@ -350,6 +380,11 @@ impl Default for Settings {
disable_smart_default_size: false, disable_smart_default_size: false,
replay_move_interval_secs: default_replay_move_interval_secs(), replay_move_interval_secs: default_replay_move_interval_secs(),
last_difficulty: None, last_difficulty: None,
leaderboard_display_name: None,
take_from_foundation: false,
analytics_enabled: false,
matomo_url: None,
matomo_site_id: default_matomo_site_id(),
} }
} }
} }
@@ -360,6 +395,13 @@ impl Settings {
/// their respective ranges after deserialization or hand-editing of /// their respective ranges after deserialization or hand-editing of
/// `settings.json`. /// `settings.json`.
pub fn sanitized(self) -> Self { pub fn sanitized(self) -> Self {
// Migrate stale theme IDs: "default" was removed when the theme was
// renamed to "dark"; "classic" was briefly the default before "dark"
// was restored as the shipped default.
let selected_theme_id = match self.selected_theme_id.as_str() {
"default" | "classic" => "dark".to_string(),
_ => self.selected_theme_id,
};
Self { Self {
sfx_volume: self.sfx_volume.clamp(0.0, 1.0), sfx_volume: self.sfx_volume.clamp(0.0, 1.0),
music_volume: self.music_volume.clamp(0.0, 1.0), music_volume: self.music_volume.clamp(0.0, 1.0),
@@ -372,6 +414,7 @@ impl Settings {
replay_move_interval_secs: self replay_move_interval_secs: self
.replay_move_interval_secs .replay_move_interval_secs
.clamp(REPLAY_MOVE_INTERVAL_MIN_SECS, REPLAY_MOVE_INTERVAL_MAX_SECS), .clamp(REPLAY_MOVE_INTERVAL_MIN_SECS, REPLAY_MOVE_INTERVAL_MAX_SECS),
selected_theme_id,
..self ..self
} }
} }
+89 -9
View File
@@ -6,7 +6,7 @@
//! | Struct | Backend | //! | Struct | Backend |
//! |---|---| //! |---|---|
//! | [`LocalOnlyProvider`] | No-op; used when sync is disabled | //! | [`LocalOnlyProvider`] | No-op; used when sync is disabled |
//! | [`SolitaireServerClient`] | Self-hosted Solitaire Quest server (JWT auth) | //! | [`SolitaireServerClient`] | Self-hosted Ferrous Solitaire server (JWT auth) |
//! //!
//! Use [`provider_for_backend`] to obtain a `Box<dyn SyncProvider + Send + Sync>` //! Use [`provider_for_backend`] to obtain a `Box<dyn SyncProvider + Send + Sync>`
//! without matching on [`SyncBackend`] anywhere else in the codebase. //! without matching on [`SyncBackend`] anywhere else in the codebase.
@@ -55,7 +55,7 @@ impl SyncProvider for LocalOnlyProvider {
// SolitaireServerClient // SolitaireServerClient
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/// HTTP sync client for the self-hosted Solitaire Quest server. /// HTTP sync client for the self-hosted Ferrous Solitaire server.
/// ///
/// Authenticates via JWT stored in the OS keychain. On a 401 response the /// Authenticates via JWT stored in the OS keychain. On a 401 response the
/// client automatically attempts a token refresh and retries the request once /// client automatically attempts a token refresh and retries the request once
@@ -83,18 +83,96 @@ impl SolitaireServerClient {
} }
} }
/// Authenticate with a username + password and return `(access_token, refresh_token)`.
///
/// On success call [`crate::auth_tokens::store_tokens`] with the returned pair.
/// The client's `username` field is used as the credential — the caller must
/// construct the client with the correct username before calling this.
pub async fn login(&self, password: &str) -> Result<(String, String), SyncError> {
let resp = self
.client
.post(format!("{}/api/auth/login", self.base_url))
.json(&serde_json::json!({
"username": self.username,
"password": password,
}))
.send()
.await
.map_err(|e| SyncError::Network(e.to_string()))?;
Self::extract_auth_tokens(resp).await
}
/// Register a new account with a username + password and return `(access_token, refresh_token)`.
///
/// On success call [`crate::auth_tokens::store_tokens`] with the returned pair.
pub async fn register(&self, password: &str) -> Result<(String, String), SyncError> {
let resp = self
.client
.post(format!("{}/api/auth/register", self.base_url))
.json(&serde_json::json!({
"username": self.username,
"password": password,
}))
.send()
.await
.map_err(|e| SyncError::Network(e.to_string()))?;
Self::extract_auth_tokens(resp).await
}
/// Parse `{ "access_token": "...", "refresh_token": "..." }` from an auth response.
async fn extract_auth_tokens(resp: reqwest::Response) -> Result<(String, String), SyncError> {
let status = resp.status();
if !status.is_success() {
let body: serde_json::Value = resp
.json()
.await
.unwrap_or(serde_json::json!({}));
let msg = body["error"]
.as_str()
.or_else(|| body["message"].as_str())
.unwrap_or("authentication failed");
return Err(if status == reqwest::StatusCode::CONFLICT {
SyncError::Auth("username already taken".into())
} else if status == reqwest::StatusCode::UNAUTHORIZED
|| status == reqwest::StatusCode::FORBIDDEN
{
SyncError::Auth("invalid credentials".into())
} else if status == reqwest::StatusCode::BAD_REQUEST {
SyncError::Auth(msg.to_string())
} else {
SyncError::Network(format!("server returned {status}"))
});
}
let body: serde_json::Value = resp
.json()
.await
.map_err(|e| SyncError::Serialization(e.to_string()))?;
let access = body["access_token"]
.as_str()
.ok_or_else(|| SyncError::Serialization("missing access_token".into()))?
.to_string();
let refresh = body["refresh_token"]
.as_str()
.ok_or_else(|| SyncError::Serialization("missing refresh_token".into()))?
.to_string();
Ok((access, refresh))
}
/// Attempt to refresh the access token using the stored refresh token. /// Attempt to refresh the access token using the stored refresh token.
/// ///
/// On success the new access token is persisted to the OS keychain, /// The server rotates refresh tokens on each call: the response includes a
/// replacing the previous one. The refresh token itself is unchanged. /// new refresh token that replaces the old one. Both tokens are persisted
/// to the OS keychain on success.
async fn refresh_token(&self) -> Result<(), SyncError> { async fn refresh_token(&self) -> Result<(), SyncError> {
let refresh = load_refresh_token(&self.username) let old_refresh = load_refresh_token(&self.username)
.map_err(|e| SyncError::Auth(e.to_string()))?; .map_err(|e| SyncError::Auth(e.to_string()))?;
let resp = self let resp = self
.client .client
.post(format!("{}/api/auth/refresh", self.base_url)) .post(format!("{}/api/auth/refresh", self.base_url))
.json(&serde_json::json!({ "refresh_token": refresh })) .json(&serde_json::json!({ "refresh_token": old_refresh }))
.send() .send()
.await .await
.map_err(|e| SyncError::Network(e.to_string()))?; .map_err(|e| SyncError::Network(e.to_string()))?;
@@ -112,9 +190,11 @@ impl SolitaireServerClient {
.as_str() .as_str()
.ok_or_else(|| SyncError::Serialization("missing access_token in refresh response".into()))?; .ok_or_else(|| SyncError::Serialization("missing access_token in refresh response".into()))?;
// store_tokens replaces both access and refresh; we keep the old // Server rotates refresh tokens — store the new one.
// refresh token unchanged so its 30-day TTL is preserved. // Fall back to the old token if the field is absent (pre-rotation server).
store_tokens(&self.username, new_access, &refresh) let new_refresh = body["refresh_token"].as_str().unwrap_or(&old_refresh);
store_tokens(&self.username, new_access, new_refresh)
.map_err(|e| SyncError::Auth(e.to_string())) .map_err(|e| SyncError::Auth(e.to_string()))
} }
+53
View File
@@ -418,3 +418,56 @@ async fn pull_after_account_deletion_returns_default_or_error() {
let _ = delete_tokens(username); let _ = delete_tokens(username);
} }
/// **Push retry on 401.**
///
/// Mirrors `jwt_refresh_on_401_succeeds` but for the `push()` path.
/// We install an expired access token so the first push attempt returns 401,
/// the client refreshes, and the retry push succeeds.
#[tokio::test(flavor = "multi_thread", worker_threads = 2)]
async fn push_retries_after_401_on_expired_access_token() {
ensure_mock_keyring();
let base = spawn_test_server().await;
let username = "rt_push_expiring";
let (_real_access, real_refresh) =
register_user_raw(&base, username, "pushexpirepass1!").await;
let user_id = decode_sub(&_real_access);
#[derive(serde::Serialize)]
struct Claims {
sub: String,
exp: usize,
kind: String,
}
let exp = (Utc::now() - chrono::Duration::hours(2)).timestamp() as usize;
let expired_access = encode(
&Header::default(),
&Claims {
sub: user_id.clone(),
exp,
kind: "access".into(),
},
&EncodingKey::from_secret(TEST_SECRET.as_bytes()),
)
.expect("failed to encode expired access token");
store_tokens(username, &expired_access, &real_refresh)
.expect("storing tokens in mock keyring must succeed");
let client = SolitaireServerClient::new(&base, username);
let payload = make_payload(&user_id, 17);
// Push: server returns 401, client refreshes, retries, succeeds.
let push_resp = client
.push(&payload)
.await
.expect("push must succeed after the client transparently refreshes the access token");
assert_eq!(
push_resp.merged.stats.games_played, 17,
"merged games_played must reflect what was pushed after auto-refresh"
);
let _ = delete_tokens(username);
}
+1
View File
@@ -14,6 +14,7 @@ chrono = { workspace = true }
uuid = { workspace = true } uuid = { workspace = true }
tokio = { workspace = true } tokio = { workspace = true }
serde = { workspace = true } serde = { workspace = true }
serde_json = { workspace = true }
thiserror = { workspace = true } thiserror = { workspace = true }
usvg = { workspace = true } usvg = { workspace = true }
resvg = { workspace = true } resvg = { workspace = true }
@@ -0,0 +1,19 @@
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
<defs>
<pattern id="dp" x="0" y="0" width="28" height="28" patternUnits="userSpaceOnUse">
<rect width="28" height="28" fill="#1a3a6e"/>
<polygon points="14,2 26,14 14,26 2,14" fill="#2255aa"/>
<polygon points="14,7 21,14 14,21 7,14" fill="#1a3a6e"/>
</pattern>
</defs>
<!-- White card background -->
<rect x="2" y="2" width="252" height="380" rx="14" ry="14" fill="#FAFAF8"/>
<!-- Red outer border -->
<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="none" stroke="#CC1111" stroke-width="4"/>
<!-- Navy diamond pattern inset -->
<rect x="16" y="16" width="224" height="352" rx="8" ry="8" fill="url(#dp)"/>
<!-- Thin red frame around pattern -->
<rect x="16" y="16" width="224" height="352" rx="8" ry="8"
fill="none" stroke="#CC1111" stroke-width="2"/>
</svg>

After

Width:  |  Height:  |  Size: 924 B

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<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="11" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#111111">10</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="11" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#111111">10</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
</g>
</g>
</svg>

After

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<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#111111">2</text>
<g transform="translate(14 50) scale(0.625)">
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</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#111111">2</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
</g>
</g>
</svg>

After

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<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#111111">3</text>
<g transform="translate(14 50) scale(0.625)">
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</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#111111">3</text>
<g transform="translate(14 50) scale(0.625)">
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</g>
</g>
</svg>

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<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#111111">4</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
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<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
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<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
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<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
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<g transform="rotate(180 128 192)">
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<g transform="translate(96 160) scale(2)">
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</svg>

After

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<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
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<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#111111">8</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
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</g>
</svg>

After

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<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#111111">9</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#111111">9</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
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</g>
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After

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<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#111111">A</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#111111">A</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
</g>
</g>
</svg>

After

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<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#111111">J</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#111111">J</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
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</g>
</svg>

After

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<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#111111">K</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#111111">K</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
</g>
</g>
</svg>

After

Width:  |  Height:  |  Size: 1.6 KiB

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<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#111111">Q</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#111111">Q</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="#111111"/>
</g>
</g>
</svg>

After

Width:  |  Height:  |  Size: 1.6 KiB

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<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="11" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">10</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="11" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">10</text>
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<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
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</svg>

After

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<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">2</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">2</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
</g>
</svg>

After

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<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">3</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">3</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
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</g>
</svg>

After

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<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">4</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">4</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
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</g>
</svg>

After

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<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
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<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">5</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">5</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
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</svg>

After

Width:  |  Height:  |  Size: 1.0 KiB

@@ -0,0 +1,25 @@
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">6</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
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<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
</g>
</svg>

After

Width:  |  Height:  |  Size: 1.0 KiB

@@ -0,0 +1,25 @@
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">7</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
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<g transform="translate(14 50) scale(0.625)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
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</g>
</svg>

After

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<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">8</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">8</text>
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<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
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</g>
</svg>

After

Width:  |  Height:  |  Size: 1.0 KiB

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<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">9</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">9</text>
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<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
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</g>
</svg>

After

Width:  |  Height:  |  Size: 1.0 KiB

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<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
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<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">A</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">A</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
</g>
</svg>

After

Width:  |  Height:  |  Size: 1.0 KiB

@@ -0,0 +1,25 @@
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">J</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">J</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
</g>
</svg>

After

Width:  |  Height:  |  Size: 1.0 KiB

@@ -0,0 +1,25 @@
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">K</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">K</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
</g>
</svg>

After

Width:  |  Height:  |  Size: 1.0 KiB

@@ -0,0 +1,25 @@
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">Q</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">Q</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,2 L 30,16 L 16,30 L 2,16 Z" fill="#CC1111"/>
</g>
</g>
</svg>

After

Width:  |  Height:  |  Size: 1.0 KiB

@@ -0,0 +1,25 @@
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="11" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">10</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,28 C 8,22 2,17 2,11 C 2,7 5,4 9,4 C 12,4 14,6 16,9 C 18,6 20,4 23,4 C 27,4 30,7 30,11 C 30,17 24,22 16,28 Z" fill="#CC1111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,28 C 8,22 2,17 2,11 C 2,7 5,4 9,4 C 12,4 14,6 16,9 C 18,6 20,4 23,4 C 27,4 30,7 30,11 C 30,17 24,22 16,28 Z" fill="#CC1111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="11" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">10</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,28 C 8,22 2,17 2,11 C 2,7 5,4 9,4 C 12,4 14,6 16,9 C 18,6 20,4 23,4 C 27,4 30,7 30,11 C 30,17 24,22 16,28 Z" fill="#CC1111"/>
</g>
</g>
</svg>

After

Width:  |  Height:  |  Size: 1.2 KiB

@@ -0,0 +1,25 @@
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">2</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,28 C 8,22 2,17 2,11 C 2,7 5,4 9,4 C 12,4 14,6 16,9 C 18,6 20,4 23,4 C 27,4 30,7 30,11 C 30,17 24,22 16,28 Z" fill="#CC1111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,28 C 8,22 2,17 2,11 C 2,7 5,4 9,4 C 12,4 14,6 16,9 C 18,6 20,4 23,4 C 27,4 30,7 30,11 C 30,17 24,22 16,28 Z" fill="#CC1111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">2</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,28 C 8,22 2,17 2,11 C 2,7 5,4 9,4 C 12,4 14,6 16,9 C 18,6 20,4 23,4 C 27,4 30,7 30,11 C 30,17 24,22 16,28 Z" fill="#CC1111"/>
</g>
</g>
</svg>

After

Width:  |  Height:  |  Size: 1.2 KiB

@@ -0,0 +1,25 @@
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">3</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,28 C 8,22 2,17 2,11 C 2,7 5,4 9,4 C 12,4 14,6 16,9 C 18,6 20,4 23,4 C 27,4 30,7 30,11 C 30,17 24,22 16,28 Z" fill="#CC1111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,28 C 8,22 2,17 2,11 C 2,7 5,4 9,4 C 12,4 14,6 16,9 C 18,6 20,4 23,4 C 27,4 30,7 30,11 C 30,17 24,22 16,28 Z" fill="#CC1111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">3</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,28 C 8,22 2,17 2,11 C 2,7 5,4 9,4 C 12,4 14,6 16,9 C 18,6 20,4 23,4 C 27,4 30,7 30,11 C 30,17 24,22 16,28 Z" fill="#CC1111"/>
</g>
</g>
</svg>

After

Width:  |  Height:  |  Size: 1.2 KiB

@@ -0,0 +1,25 @@
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">4</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,28 C 8,22 2,17 2,11 C 2,7 5,4 9,4 C 12,4 14,6 16,9 C 18,6 20,4 23,4 C 27,4 30,7 30,11 C 30,17 24,22 16,28 Z" fill="#CC1111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,28 C 8,22 2,17 2,11 C 2,7 5,4 9,4 C 12,4 14,6 16,9 C 18,6 20,4 23,4 C 27,4 30,7 30,11 C 30,17 24,22 16,28 Z" fill="#CC1111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">4</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,28 C 8,22 2,17 2,11 C 2,7 5,4 9,4 C 12,4 14,6 16,9 C 18,6 20,4 23,4 C 27,4 30,7 30,11 C 30,17 24,22 16,28 Z" fill="#CC1111"/>
</g>
</g>
</svg>

After

Width:  |  Height:  |  Size: 1.2 KiB

@@ -0,0 +1,25 @@
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">5</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,28 C 8,22 2,17 2,11 C 2,7 5,4 9,4 C 12,4 14,6 16,9 C 18,6 20,4 23,4 C 27,4 30,7 30,11 C 30,17 24,22 16,28 Z" fill="#CC1111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,28 C 8,22 2,17 2,11 C 2,7 5,4 9,4 C 12,4 14,6 16,9 C 18,6 20,4 23,4 C 27,4 30,7 30,11 C 30,17 24,22 16,28 Z" fill="#CC1111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">5</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,28 C 8,22 2,17 2,11 C 2,7 5,4 9,4 C 12,4 14,6 16,9 C 18,6 20,4 23,4 C 27,4 30,7 30,11 C 30,17 24,22 16,28 Z" fill="#CC1111"/>
</g>
</g>
</svg>

After

Width:  |  Height:  |  Size: 1.2 KiB

@@ -0,0 +1,25 @@
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
<rect x="2" y="2" width="252" height="380" rx="14" ry="14"
fill="#FAFAF8" stroke="#AAAAAA" stroke-width="1.5"/>
<!-- Top-left corner: rank label + small suit -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">6</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,28 C 8,22 2,17 2,11 C 2,7 5,4 9,4 C 12,4 14,6 16,9 C 18,6 20,4 23,4 C 27,4 30,7 30,11 C 30,17 24,22 16,28 Z" fill="#CC1111"/>
</g>
<!-- Centre: large suit, 64x64 in 256x384 card -->
<g transform="translate(96 160) scale(2)">
<path d="M16,28 C 8,22 2,17 2,11 C 2,7 5,4 9,4 C 12,4 14,6 16,9 C 18,6 20,4 23,4 C 27,4 30,7 30,11 C 30,17 24,22 16,28 Z" fill="#CC1111"/>
</g>
<!-- Bottom-right corner: mirrored via 180° rotation around card centre -->
<g transform="rotate(180 128 192)">
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#CC1111">6</text>
<g transform="translate(14 50) scale(0.625)">
<path d="M16,28 C 8,22 2,17 2,11 C 2,7 5,4 9,4 C 12,4 14,6 16,9 C 18,6 20,4 23,4 C 27,4 30,7 30,11 C 30,17 24,22 16,28 Z" fill="#CC1111"/>
</g>
</g>
</svg>

After

Width:  |  Height:  |  Size: 1.2 KiB

Some files were not shown because too many files have changed in this diff Show More