Compare commits
27 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a2432dfe7a | |||
| 511550232c | |||
| e5c4f51a6e | |||
| 23902cdc44 | |||
| 3cc8eacafa | |||
| 90e24d9711 | |||
| decbe0bbd9 | |||
| 1873b3f9be | |||
| d11d97e677 | |||
| d322abf67b | |||
| c9e4c0b4cd | |||
| fe68861e10 | |||
| c33b39cf11 | |||
| 23ff62c397 | |||
| 0b2ffca016 | |||
| fbe48acef6 | |||
| cd79877933 | |||
| 52befa6199 | |||
| e63046700c | |||
| ab857bbb6e | |||
| 886e0cf8a1 | |||
| 3d92a91e3b | |||
| 9113cdb483 | |||
| c153363626 | |||
| 93b67f1d0b | |||
| 279e23d0af | |||
| 12fba2157a |
+369
-1
@@ -6,9 +6,377 @@ project follows [Semantic Versioning](https://semver.org/).
|
||||
|
||||
## [Unreleased]
|
||||
|
||||
No threads in flight. v0.21.2 cut on 2026-05-08; CHANGELOG accumulates
|
||||
No threads in flight. v0.21.5 cut on 2026-05-08; CHANGELOG accumulates
|
||||
the next cycle here.
|
||||
|
||||
## [0.21.5] — 2026-05-08
|
||||
|
||||
Patch release for the post-v0.21.4 work. One through-line:
|
||||
**replay-overlay scrubbing affordances + accessibility**. v0.21.4
|
||||
shipped pause / resume / step + the WIN MOVE marker as the first
|
||||
*scrubbing-shaped* additions to the replay overlay; v0.21.5
|
||||
fills out the rest of the scrubbing UX so the player has both
|
||||
visual anchor points (notches + labels) and a complete keyboard
|
||||
control surface (Space / Esc / ← / →) for navigating a paused
|
||||
replay.
|
||||
|
||||
Two of the six commits in this cycle are layout-changing — they
|
||||
grow the banner height from 60 px → 76 px → 92 px to make room
|
||||
for the notch labels and keybind footer. Banner geometry was
|
||||
fixed for every prior B-2 commit; this release establishes the
|
||||
"grow the container, add a flex-column child" pattern that the
|
||||
remaining B-2 sub-pieces (move-log scroller, mini-tableau
|
||||
preview) will inherit when they land.
|
||||
|
||||
### Added
|
||||
|
||||
- **Quarter-mark scrub-bar notches** (`fe68861`). Five 1 px
|
||||
vertical ticks at 0 / 25 / 50 / 75 / 100 % give the player
|
||||
visual anchor points without needing to mentally bisect the
|
||||
bar. Pure helper `scrub_notch_positions()` returns the fixed
|
||||
array; spawn loop sits next to the WIN MOVE marker spawn so
|
||||
the lifecycles match. Notches paint in `BORDER_SUBTLE` (same
|
||||
as the unfilled track) and rely on extending past the 1 px
|
||||
track (5 px tall, anchored 2 px above the track top) for
|
||||
visibility — same trick the WIN MOVE marker uses. Spawned
|
||||
*after* the WIN MOVE marker so a notch and the marker
|
||||
landing on the same percentage paint the marker on top.
|
||||
- **Percentage labels under each notch** (`d322abf`). Five
|
||||
`0%` / `25%` / `50%` / `75%` / `100%` labels in a new 16 px
|
||||
row beneath the 1 px scrub track give the player explicit
|
||||
quarter-mark readouts. Banner grew from 60 → 76 px to
|
||||
accommodate the row — first **layout-changing** commit in
|
||||
the B-2 arc. Pure helper `scrub_notch_labels()` returns the
|
||||
fixed array, paired index-for-index with
|
||||
`scrub_notch_positions()`. Spawn loop applies an "endpoints
|
||||
flush, middle three percent-anchored" positioning pattern:
|
||||
leftmost label gets `left: 0`, rightmost gets `right: 0`,
|
||||
middle three anchor at `left: Val::Percent(p)` since Bevy
|
||||
0.18 UI lacks a clean CSS-style `translate-x: -50%`
|
||||
centering primitive. Label colour is `TEXT_SECONDARY`
|
||||
rather than the mockup's `BORDER_SUBTLE` (the latter would
|
||||
match the notches but is too low-contrast against
|
||||
`BG_ELEVATED_HI` to read at 12 px).
|
||||
- **Keybind-hint footer** (`1873b3f`). Vim-style mode line on
|
||||
the left (`▌ NORMAL │ replay`) plus a keybind hint on the
|
||||
right at the bottom edge of the banner. Banner grew from
|
||||
76 → 92 px to fit the 16 px footer row. Surfaces every
|
||||
wired keyboard accelerator visually so CLAUDE.md §3.3's
|
||||
UI-first contract holds for keyboard accelerators too. The
|
||||
footer lists *only* keybinds that are actually wired —
|
||||
the only-wired-keybinds discipline means each release
|
||||
cycle's hint string is a precise honest contract with the
|
||||
player. Two pure helpers (`keybind_footer_mode_text`,
|
||||
`keybind_footer_hint_text`) keep the static text testable.
|
||||
1 px top border in `BORDER_SUBTLE` separates the footer
|
||||
from the labels row.
|
||||
- **ESC keyboard accelerator for replay-stop** (`90e24d9`).
|
||||
New `handle_stop_keyboard` system parallels
|
||||
`handle_pause_keyboard` in shape — fires only when state
|
||||
is `Playing`, calls `stop_replay_playback`. Cross-plugin
|
||||
coordination via `pause_plugin::toggle_pause`: added a
|
||||
fourth defer-if check
|
||||
(`replay_state.is_some_and(|s| s.is_playing())`) right
|
||||
after the existing `other_modal_scrims` check so ESC
|
||||
during active replay belongs to the replay overlay, not
|
||||
the pause modal.
|
||||
- **HC-mode coverage for the keybind-footer top border**
|
||||
(`23902cd`).
|
||||
`HighContrastBorder::with_default(BORDER_SUBTLE)` marker
|
||||
on the footer's border-carrying Node so the existing
|
||||
`apply_high_contrast_borders` system bumps the 1 px top
|
||||
border from `#505050` → `#a0a0a0` when
|
||||
`Settings::high_contrast_mode` is on. Without the marker
|
||||
the footer reads as floating loose under HC because the
|
||||
border that anchors it to the labels row is
|
||||
near-invisible.
|
||||
- **← / → keyboard accelerators for paused stepping**
|
||||
(`e5c4f51`). New `step_backwards_replay_playback` in
|
||||
`replay_playback.rs` decrements the cursor and dispatches
|
||||
`UndoRequestEvent`; the game's `handle_undo` reads it
|
||||
next frame to reverse its most-recent move. Hooks the
|
||||
existing undo system rather than replaying-forward-from-
|
||||
zero — every replay-applied move pushes to the undo stack
|
||||
the same way a player move would, so undo is the right
|
||||
reversal primitive. Both arrow keys are paused-only via
|
||||
the same destructure-gate pattern the forward step uses.
|
||||
The mockup labels these `[← →] scrub`; single-move step
|
||||
is the closest behaviour shippable today, so the footer
|
||||
hint reads `[← →] step` — only-wired-keybinds discipline.
|
||||
|
||||
### Changed
|
||||
|
||||
- **Banner height grew 60 → 76 → 92 px** across two
|
||||
layout-changing commits (`d322abf` then `1873b3f`). Top
|
||||
row's `flex_grow: 1.0` still consumes 59 px so the
|
||||
existing content (label / progress chip / buttons) has
|
||||
the same vertical space; the new rows (16 px labels +
|
||||
16 px footer) extend the banner downward into the
|
||||
gameplay area. Banner geometry is now mutable — every
|
||||
prior B-2 commit fit inside fixed 60 px space.
|
||||
- **Keybind-footer hint text grew alongside the wirings**:
|
||||
`[SPACE] pause/resume` →
|
||||
`[SPACE] pause/resume · [ESC] stop` →
|
||||
`[SPACE] pause/resume · [ESC] stop · [← →] step`.
|
||||
- **`pause_plugin::toggle_pause` now defers when a replay
|
||||
is active** (`90e24d9`). Adds a fourth defer-if check to
|
||||
the existing modal-stack pattern.
|
||||
- **`ReplayOverlayPlugin` registers
|
||||
`add_message::<UndoRequestEvent>()`** (`e5c4f51`).
|
||||
Defensive registration so the plugin runs cleanly under
|
||||
`MinimalPlugins` without `GamePlugin` attached.
|
||||
|
||||
### Documentation
|
||||
|
||||
- `SESSION_HANDOFF.md` refreshed five times this cycle.
|
||||
The B option in the Resume menu now traces the full arc:
|
||||
notches → labels → footer → ESC → HC → arrow keys.
|
||||
- The pre-existing `daily_challenge` warning test that
|
||||
fails when wall-clock UTC is within 30 minutes of
|
||||
midnight is documented in this cycle's handoff. Same
|
||||
shape as the earlier `winnable_seed_search` flake —
|
||||
time-dependent, deterministically passes outside the
|
||||
trigger window.
|
||||
|
||||
### Stats
|
||||
|
||||
- **1250 total tests / 1249 passing / 1 pre-existing
|
||||
time-dependent flake** across the workspace (net +22 from
|
||||
v0.21.4's 1228 baseline):
|
||||
- 4 from `fe68861` (scrub-notch coverage)
|
||||
- 4 from `d322abf` (notch-label coverage)
|
||||
- 4 from `1873b3f` (keybind-footer coverage)
|
||||
- 3 from `90e24d9` (ESC-accelerator coverage)
|
||||
- 1 from `23902cd` (HC-marker coverage)
|
||||
- 6 from `e5c4f51` (arrow-keyboard coverage)
|
||||
- **Pre-existing flake**:
|
||||
`daily_challenge_plugin::tests::check_system_fires_warning_event_only_once_per_day`
|
||||
fails when wall-clock UTC is within 30 minutes of
|
||||
midnight. Verified pre-existing by stash-and-retest
|
||||
before each commit. Will pass deterministically outside
|
||||
the trigger window. Not introduced by this release.
|
||||
- Clippy clean across the workspace.
|
||||
|
||||
## [0.21.4] — 2026-05-08
|
||||
|
||||
Patch release for the post-v0.21.3 work. One through-line:
|
||||
**replay-scrubbing accessibility**. The replay overlay used to be
|
||||
pure-passive — the player started a replay, watched it execute,
|
||||
and waited for it to end. v0.21.4 adds the scaffolding for
|
||||
*navigating within* a replay: a WIN MOVE marker on the scrub bar
|
||||
so the player can see at a glance where the winning move sits,
|
||||
and pause / resume / step controls so they can stop on any move
|
||||
and inspect the board.
|
||||
|
||||
The work is also the first three commits on the B-2 replay
|
||||
screen-takeover redesign arc. The remaining pieces (screen-
|
||||
takeover layout, move-log scroller, mini-tableau preview) are
|
||||
deferred to a future cycle because they need a layout reflow
|
||||
that the existing banner-only overlay can't carry.
|
||||
|
||||
### Added
|
||||
|
||||
- **`Replay::win_move_index: Option<usize>` data field**
|
||||
(`ab857bb`). Additive optional field on the persisted
|
||||
`Replay` shape. `#[serde(default)]` keeps older
|
||||
`latest_replay.json` / `replays.json` files loadable without
|
||||
bumping `REPLAY_SCHEMA_VERSION` — this is purely additive.
|
||||
Populated at the live recording site
|
||||
(`game_plugin::handle_game_won`) via a new builder-style
|
||||
setter `Replay::with_win_move_index`. For fresh recordings
|
||||
the value is always `Some(moves.len() - 1)` because recording
|
||||
freezes on win, but storing it explicitly lets the playback
|
||||
UI read the WIN MOVE position directly without re-deriving
|
||||
on every render.
|
||||
- **WIN MOVE scrub-bar marker** (`52befa6`). New
|
||||
`ReplayOverlayWinMoveMarker` component spawned as a sibling
|
||||
to `ReplayOverlayScrubFill` under the 1px scrub track,
|
||||
absolute-positioned at `replay.win_move_index / total %` of
|
||||
the bar. Painted in `STATE_SUCCESS` (green) so the marker
|
||||
reads as "this is where the win lives." Pure helper
|
||||
`win_move_marker_pct` returns `None` for any state where the
|
||||
marker shouldn't draw (Inactive, Completed, replay missing
|
||||
the field, empty move list); percentage clamps to `[0, 100]`
|
||||
defensively. Spawn-time only — the position never changes
|
||||
during a single playback because the underlying `Replay` is
|
||||
immutable while `Playing`.
|
||||
- **Pause / Resume / Step playback controls** (`fbe48ac`). New
|
||||
`paused: bool` field on `ReplayPlaybackState::Playing`.
|
||||
`tick_replay_playback` skips the `secs_to_next` decrement
|
||||
entirely while paused so cursor and timer freeze together;
|
||||
resuming starts the next move from a full interval. New
|
||||
public API: `toggle_pause_replay_playback` and
|
||||
`step_replay_playback` (the latter hard-gated to `Playing {
|
||||
paused: true }` via the destructure pattern itself, so
|
||||
manual stepping can't race the tick loop). On-screen Pause
|
||||
and Step buttons sit alongside the existing Stop button;
|
||||
`Space` keyboard accelerator toggles pause / resume.
|
||||
- **`Replay::with_win_move_index` builder** (`ab857bb`).
|
||||
Chainable setter so the recording site can write
|
||||
`Replay::new(...).with_win_move_index(idx)`. Keeps
|
||||
`Replay::new`'s signature stable across the 13+ existing
|
||||
test-fixture call sites that don't care about the field.
|
||||
|
||||
### Changed
|
||||
|
||||
- **`Replay::new` writes `win_move_index: None`** (`ab857bb`).
|
||||
Existing canonical constructor stays signature-compatible
|
||||
with all existing callers. The field is opt-in via the
|
||||
builder.
|
||||
- **`game_plugin::handle_game_won` populates the new field**
|
||||
(`ab857bb`). The recording site computes
|
||||
`recording.moves.len().checked_sub(1)` as the win-move
|
||||
index. `checked_sub` rather than direct subtraction guards
|
||||
the unreachable empty-recording branch (which is also
|
||||
guarded earlier in the function).
|
||||
- **`tick_replay_playback` honors the new `paused` flag**
|
||||
(`fbe48ac`). Skipping the timer decrement is the only
|
||||
behavior change; the loop body and Completed-detection are
|
||||
unchanged. Stepping fires moves directly via
|
||||
`step_replay_playback`, bypassing the tick path entirely.
|
||||
- **Pause / Resume button label is reactive** (`fbe48ac`).
|
||||
`update_pause_button_label` walks `Children` from the
|
||||
marked button to its inner `Text` and repaints the label
|
||||
whenever `ReplayPlaybackState` changes. Pure helper
|
||||
`pause_button_label` covers all four state arms (running,
|
||||
paused, inactive, completed).
|
||||
- **25 existing `Playing { ... }` construction sites gained
|
||||
`paused: false`** (`fbe48ac`). Mechanical edit across
|
||||
`replay_overlay`, `achievement_plugin`, and
|
||||
`replay_playback` tests to satisfy the new field
|
||||
requirement. No behavioral change.
|
||||
|
||||
### Documentation
|
||||
|
||||
- `SESSION_HANDOFF.md` refreshed three times this cycle —
|
||||
once after each post-cut feature commit. The B-2 entry in
|
||||
the Visual-identity follow-ups list now points at the
|
||||
remaining sub-pieces (screen-takeover layout, move-log
|
||||
scroller, mini-tableau preview) as a single multi-session
|
||||
arc rather than three independent ones, since they share a
|
||||
layout-reflow prerequisite.
|
||||
|
||||
### Stats
|
||||
|
||||
- **1228 passing tests / 0 failing** across the workspace
|
||||
(net +21 from v0.21.3's 1207 baseline):
|
||||
- 5 from `ab857bb`'s `win_move_index` coverage: default
|
||||
constructor, builder set / set-None, on-disk round-trip,
|
||||
legacy-JSON-loads-with-None backward-compat. The last
|
||||
test pins the no-schema-bump claim — if a future refactor
|
||||
drops the `#[serde(default)]`, that test catches it.
|
||||
- 8 from `52befa6`'s WIN MOVE marker: pure-helper truth
|
||||
table (Inactive / Completed / no-field / correct-position
|
||||
/ clamp) + spawn-presence-with-field /
|
||||
spawn-absence-without / despawn-with-overlay observables.
|
||||
- 8 from `fbe48ac`'s playback controls: label truth table,
|
||||
label repaint on state change, click-toggles-paused,
|
||||
step advances cursor by exactly one with paused
|
||||
preserved, step-while-running no-op, Space toggles
|
||||
paused.
|
||||
- Zero clippy warnings under `cargo clippy --workspace
|
||||
--all-targets -- -D warnings`.
|
||||
- `cargo test --workspace` clean.
|
||||
|
||||
## [0.21.3] — 2026-05-08
|
||||
|
||||
Patch release for the post-v0.21.2 work. One through-line:
|
||||
**accessibility arc closure**. v0.21.2 explicitly carved out
|
||||
"dynamic-paint sites" (HUD action buttons, modal buttons, radial
|
||||
menu rim) on the assumption that their existing paint cycles would
|
||||
race the central `update_high_contrast_borders` system. v0.21.3
|
||||
walks the actual code, finds the carve-out was over-cautious, and
|
||||
closes it. Bonus: the first real consumer of `ToastVariant::Warning`
|
||||
also lands here, making the `ToastVariant` enum fully load-bearing
|
||||
(every variant has at least one driver).
|
||||
|
||||
### Added
|
||||
|
||||
- **`WarningToastEvent(String)` — first `ToastVariant::Warning`
|
||||
consumer** (`279e23d`). Generic carrier message that any system
|
||||
can fire to spawn a 4 s amber-bordered fire-and-forget toast.
|
||||
Mirrors the v0.21.2 `MoveRejectedEvent` → `Error` toast wiring:
|
||||
domain message crosses the plugin boundary, the animation
|
||||
plugin's `handle_warning_toast` system reads it and spawns. Not
|
||||
queued (Warning is alert-shaped, not info-shaped — should never
|
||||
block on a queue).
|
||||
- **Daily-challenge-expiry warning** (`279e23d`). First in-engine
|
||||
driver of `WarningToastEvent`. New
|
||||
`daily_challenge_plugin::check_daily_expiry_warning` system
|
||||
fires at most once per `DailyChallengeResource::date` when the
|
||||
player is within 30 min of UTC midnight reset and today's
|
||||
challenge isn't yet complete. Suppression decided by a pure
|
||||
helper (`compute_expiry_warning_minutes`) covering: already-
|
||||
completed-today, already-shown-for-this-date, outside the
|
||||
threshold window, post-midnight rollover. Pure-helper-plus-
|
||||
thin-system shape because `Utc::now()` can't be pinned without
|
||||
injecting a clock resource — overkill for one consumer.
|
||||
- **`radial_rim_outline` pure helper** (`c153363`). Decision
|
||||
logic for the radial-menu rim outline colour. Resting outlines
|
||||
always carry `BORDER_SUBTLE`; focused outlines carry
|
||||
`BORDER_STRONG` normally and `BORDER_SUBTLE_HC` under HC. Naive
|
||||
marker substitution would invert the focused-vs-resting
|
||||
hierarchy because `BORDER_SUBTLE_HC` (`#a0a0a0`) is *lighter*
|
||||
than `BORDER_STRONG` (`#505050`); folding the choice in here
|
||||
keeps the focused rim more visible under HC, not less.
|
||||
|
||||
### Changed
|
||||
|
||||
- **HC marker pattern extended to HUD action buttons + modal
|
||||
buttons** (`c153363`). Re-reading the code revealed both sites'
|
||||
paint systems (`paint_action_buttons`, `paint_modal_buttons`)
|
||||
only mutate `BackgroundColor` — `BorderColor` is set once at
|
||||
spawn and never touched. So the existing
|
||||
`HighContrastBorder::with_default(BORDER_SUBTLE)` marker
|
||||
pattern works cleanly for both, no race. v0.21.2's carve-out
|
||||
comment was based on assumed-but-not-actual race risk; this
|
||||
cycle treats it as the doc-vs-implementation drift pattern in
|
||||
the wild and verifies before trusting.
|
||||
- **Radial menu rim folds HC into per-frame respawn**
|
||||
(`c153363`). The rim is the only true dynamic-painter of the
|
||||
three carved-out sites — `radial_redraw_overlay` despawns and
|
||||
respawns all rim sprites every frame the radial is `Active`.
|
||||
The `HighContrastBorder` marker can't apply (entities don't
|
||||
persist across frames) so HC is read directly in the system
|
||||
via `Option<Res<SettingsResource>>` and routed through
|
||||
`radial_rim_outline`. The `Option<Res<...>>` shape preserves
|
||||
test compatibility under `MinimalPlugins`.
|
||||
- **Animation plugin registers `WarningToastEvent`** (`279e23d`).
|
||||
Joins `InfoToastEvent`, `MoveRejectedEvent` etc. in
|
||||
`AnimationPlugin::build`. Daily-challenge plugin also
|
||||
registers it (idempotent) so the message exists when running
|
||||
the daily plugin under `MinimalPlugins` without the animation
|
||||
plugin attached.
|
||||
|
||||
### Documentation
|
||||
|
||||
- `SESSION_HANDOFF.md` refreshed twice this cycle — once after
|
||||
the Toast Warning wiring (menu trimmed 5 → 4 options), and
|
||||
again after the HC dynamic-paint rollout (menu trimmed 4 → 3,
|
||||
with all remaining options now flagged as multi-session). The
|
||||
`High-contrast accessibility mode` entry in the Visual-identity
|
||||
follow-ups list is updated to reflect that no "un-tagged
|
||||
because race-risk" surfaces remain.
|
||||
|
||||
### Stats
|
||||
|
||||
- **1207 passing tests / 0 failing** across the workspace
|
||||
(net +12 from v0.21.2's 1195 baseline):
|
||||
- 7 tests for `compute_expiry_warning_minutes` (`279e23d`)
|
||||
covering each suppression rule + the inclusive boundary at
|
||||
exactly 30 min remaining.
|
||||
- 1 in-Bevy test (`check_system_fires_warning_event_only_once_per_day`)
|
||||
pinning `DailyExpiryWarningShown`'s once-per-date
|
||||
suppression and the symmetric "already-completed-today"
|
||||
suppression.
|
||||
- 4 truth-table tests for `radial_rim_outline` (`c153363`):
|
||||
focused × HC. The "resting stays subtle under HC" test
|
||||
explicitly documents *why* — it's the hierarchy-preservation
|
||||
invariant a future refactor might be tempted to break.
|
||||
- Zero clippy warnings under `cargo clippy --workspace
|
||||
--all-targets -- -D warnings`.
|
||||
- `cargo test --workspace` clean.
|
||||
|
||||
## [0.21.2] — 2026-05-08
|
||||
|
||||
Patch release for the post-v0.21.1 polish work. Three through-
|
||||
|
||||
+298
-76
@@ -1,46 +1,198 @@
|
||||
# Solitaire Quest — Session Handoff
|
||||
|
||||
**Last updated:** 2026-05-08 — **v0.21.1 cut and tagged at `daa655a`**,
|
||||
working tree clean, all post-tag work pushed to origin.
|
||||
**Last updated:** 2026-05-08 — **v0.21.4 cut and tagged at
|
||||
`23ff62c`**, working tree clean, all post-tag work pushed to
|
||||
origin.
|
||||
|
||||
v0.21.1 is a patch release for the post-v0.21.0 work: closes
|
||||
Resume-prompt Options A (app icon — runtime `Window::icon` plus
|
||||
the 9-size PNG hierarchy) and F (high-contrast + reduce-motion
|
||||
accessibility modes — Settings flags wired through engine and
|
||||
UI). Plus a card-visual iteration cycle that moved through three
|
||||
states (v0.21.0 Terminal pink/gray → brief 4-colour-deck
|
||||
experiment → traditional 2-colour Microsoft-Solitaire-on-dark-mode
|
||||
red/near-white) and two visible-bug fixes (suit-coloured border
|
||||
anti-aliasing artifact at rounded corners, pile-marker
|
||||
bleed-through producing "gray L" shapes at occupied piles —
|
||||
the latter implemented the previously-documented-but-not-enforced
|
||||
"markers visible only at empty piles" invariant).
|
||||
v0.21.4 is a patch release with one through-line:
|
||||
**replay-scrubbing accessibility**. The replay overlay used to be
|
||||
pure-passive — start, watch, wait. v0.21.4 adds the scaffolding
|
||||
for *navigating within* a replay: a WIN MOVE marker on the scrub
|
||||
bar so the player can see at a glance where the winning move
|
||||
sits, plus pause / resume / step controls (with a Space keyboard
|
||||
accelerator) so they can stop on any move and inspect the board.
|
||||
Also lands the additive `Replay::win_move_index: Option<usize>`
|
||||
data field that makes the marker possible — serde-default so
|
||||
older on-disk replays load with `None` and simply don't get a
|
||||
marker (no schema bump).
|
||||
|
||||
Full v0.21.1 detail lives in `CHANGELOG.md` § [0.21.1]. This
|
||||
Three commits on the B-2 replay screen-takeover redesign arc
|
||||
land here. The remaining sub-pieces (screen-takeover layout,
|
||||
move-log scroller, mini-tableau preview) share a layout-reflow
|
||||
prerequisite the banner can't carry, so they're deferred to a
|
||||
future cycle as a single multi-session arc.
|
||||
|
||||
Full v0.21.4 detail lives in `CHANGELOG.md` § [0.21.4]. This
|
||||
file from here on focuses on what's *open* post-cut and how to
|
||||
resume.
|
||||
|
||||
## Status at pause
|
||||
|
||||
- **HEAD locally:** see `git rev-parse HEAD`. The cut commit is
|
||||
`daa655a`; any post-cut docs edits ride on top of that.
|
||||
- **HEAD on origin:** matches local. v0.21.1 is fully on origin.
|
||||
`23ff62c`; any post-cut docs edits ride on top of that.
|
||||
- **HEAD on origin:** matches local. v0.21.4 is fully on origin.
|
||||
- **Working tree:** clean. No WIP outstanding.
|
||||
- **`artwork/` directory:** still untracked. Intentional.
|
||||
- **Build:** `cargo clippy --workspace --all-targets -- -D warnings`
|
||||
clean.
|
||||
- **Tests:** **1192 passing / 0 failing** across the workspace
|
||||
(net +8 from v0.21.0's 1184 baseline). Detail in
|
||||
`CHANGELOG.md` § [0.21.1] § Stats.
|
||||
- **Tags on origin:** `v0.9.0` through `v0.21.1`. v0.21.1 is on
|
||||
- **Tests:** **1250 total / 1249 passing / 1 pre-existing
|
||||
time-dependent flake** across the workspace
|
||||
(1228 in v0.21.4 + 4 from `fe68861`'s scrub-notch tests + 4
|
||||
from `d322abf`'s notch-label tests + 4 from `1873b3f`'s
|
||||
keybind-footer tests + 3 from `90e24d9`'s ESC-accelerator
|
||||
tests + 1 from `23902cd`'s HC-marker test + 6 from
|
||||
`e5c4f51`'s arrow-keyboard tests). The flake is
|
||||
`daily_challenge_plugin::tests::check_system_fires_warning_event_only_once_per_day`
|
||||
— fails when wall-clock UTC is within 30 minutes of midnight
|
||||
(the daily-expiry warning window the test asserts against).
|
||||
Verified pre-existing. Detail in `CHANGELOG.md` § [0.21.4]
|
||||
§ Stats; post-cut delta tracked here.
|
||||
- **Tags on origin:** `v0.9.0` through `v0.21.4`. v0.21.4 is on
|
||||
`23ff62c`; v0.21.3 stays on `3d92a91`; v0.21.2 stays on
|
||||
`f23df3b`; v0.21.1 stays on `daa655a`; v0.21.0 stays on
|
||||
`04f9bf9`; v0.20.0 stays on `41a009a`.
|
||||
- **Tags on origin:** `v0.9.0` through `v0.21.3`. v0.21.3 is on
|
||||
`3d92a91`; v0.21.2 stays on `f23df3b`; v0.21.1 stays on
|
||||
`daa655a`; v0.21.0 stays on `04f9bf9`; v0.20.0 stays on
|
||||
`41a009a`.
|
||||
|
||||
## Since the v0.21.1 cut
|
||||
## Since the v0.21.4 cut
|
||||
|
||||
No threads in flight. Working tree clean as of 2026-05-08. New
|
||||
work since the cut would land here as commit narratives; for
|
||||
the v0.21.1 contents themselves, see `CHANGELOG.md` § [0.21.1].
|
||||
- **`fe68861` — `feat(replay): add quarter-mark notches to scrub
|
||||
bar`.** First finite step toward B-2's screen-takeover layout.
|
||||
Five 1px vertical ticks at 0/25/50/75/100 % give the player
|
||||
visual anchor points without needing to mentally bisect the
|
||||
bar. Pure helper `scrub_notch_positions()` returns the fixed
|
||||
array; spawn loop lives next to the WIN MOVE marker spawn so
|
||||
the lifecycles match. Notches paint in `BORDER_SUBTLE`
|
||||
(matches unfilled-track colour) and rely on extending past the
|
||||
1px track (5px tall, anchored 2px above track top) for
|
||||
visibility — same trick the WIN MOVE marker uses. Spawned
|
||||
*after* the WIN MOVE marker so a notch and the marker landing
|
||||
on the same percentage paint the marker on top. Mirrors the
|
||||
notch ladder in `docs/ui-mockups/replay-overlay-mobile.html`.
|
||||
4 new tests; 1228 → 1232.
|
||||
- **`d322abf` — `feat(replay): add percentage labels under
|
||||
scrub-bar notches`.** First **layout-changing** commit in B-2's
|
||||
screen-takeover arc. Banner height grew from 60 → 76 px to make
|
||||
room for a 16 px label row beneath the 1 px scrub track; the
|
||||
top row's `flex_grow: 1.0` still consumes the same 59 px so no
|
||||
ripples on existing content. Pure helper `scrub_notch_labels()`
|
||||
returns the fixed `["0%", "25%", "50%", "75%", "100%"]` array,
|
||||
paired index-for-index with `scrub_notch_positions()`. Spawn
|
||||
loop applies an "endpoints flush, middle three percent-anchored"
|
||||
positioning pattern (Bevy 0.18 UI has no clean
|
||||
`translate-x: -50%` primitive, so endpoints flush against
|
||||
banner edges and middle three accept slight right-of-notch
|
||||
offset). Label colour is `TEXT_SECONDARY` (mockup's
|
||||
`BORDER_SUBTLE` reads as too low-contrast at 12 px against
|
||||
`BG_ELEVATED_HI`). 4 new tests; 1232 → 1236.
|
||||
- **`1873b3f` — `feat(replay): add keybind-hint footer to
|
||||
overlay banner`.** Second layout-changing commit in B-2's arc.
|
||||
Banner grew from 76 → 92 px to fit a 16 px footer row at the
|
||||
bottom edge with a vim-style mode line on the left
|
||||
(`▌ NORMAL │ replay`) and a keybind-hint on the right
|
||||
(`[SPACE] pause/resume`). Surfaces the existing Space
|
||||
accelerator visually so CLAUDE.md §3.3's UI-first contract
|
||||
holds for keyboard accelerators too. Footer lists *only
|
||||
wired* keybinds — future commits that wire ESC for stop or
|
||||
← / → for prev/next will extend the right-hand text in
|
||||
lockstep. Two pure helpers (`keybind_footer_mode_text`,
|
||||
`keybind_footer_hint_text`) keep the static text testable;
|
||||
shared `font_handle_for_labels` clone covers both label and
|
||||
footer text spawns. 1px top border in `BORDER_SUBTLE`
|
||||
separates the footer from the labels row. 4 new tests;
|
||||
1236 → 1240.
|
||||
- **`90e24d9` — `feat(replay): wire ESC accelerator for stop,
|
||||
gate pause modal`.** ESC during an active replay now stops it
|
||||
(mirrors the Stop button click). New `handle_stop_keyboard`
|
||||
system in `replay_overlay.rs` parallels `handle_pause_keyboard`
|
||||
in shape. Cross-plugin coordination via `pause_plugin::toggle_pause`:
|
||||
added a fourth defer-if check
|
||||
(`replay_state.is_some_and(|s| s.is_playing())`) right after
|
||||
`other_modal_scrims` and before `selection`. Symmetric to the
|
||||
existing modal-stack defer pattern. Footer hint extended from
|
||||
`[SPACE] pause/resume` → `[SPACE] pause/resume · [ESC] stop`
|
||||
in lockstep with the wiring; the only-wired-keybinds
|
||||
discipline holds. 3 new tests + 1 updated helper-pin test;
|
||||
1240 → 1243.
|
||||
- **`23902cd` — `feat(replay): HC-mode coverage for
|
||||
keybind-footer top border`.** Tag the footer's border-carrying
|
||||
Node with `HighContrastBorder::with_default(BORDER_SUBTLE)` so
|
||||
the existing `apply_high_contrast_borders` system bumps the
|
||||
1 px top border from `#505050` → `#a0a0a0` under HC mode.
|
||||
Footer text colours don't need bumps —
|
||||
`TEXT_SECONDARY` (`#a0a0a0`) is already at `BORDER_SUBTLE_HC`
|
||||
luminance by design (no `TEXT_SECONDARY_HC` constant exists).
|
||||
The 1 px scrub track, notch ticks, and WIN MOVE marker render
|
||||
via `BackgroundColor` (not `BorderColor`) so the marker
|
||||
doesn't apply — HC coverage for those would need a
|
||||
settings-aware paint system (precedent: `radial_rim_outline`
|
||||
in `radial_menu`) and is deferred. 1 new test; 1243 → 1244.
|
||||
- **`e5c4f51` — `feat(replay): wire ← / → keyboard accelerators
|
||||
for paused stepping`.** New `step_backwards_replay_playback`
|
||||
in `replay_playback.rs` decrements the cursor and dispatches
|
||||
`UndoRequestEvent`; the game's `handle_undo` reads it next
|
||||
frame to reverse its most-recent move — hooking the existing
|
||||
undo system rather than replaying forward from cursor 0
|
||||
(every replay-applied move pushes to the undo stack the same
|
||||
way a player move would, so undo is the right reversal
|
||||
primitive). Both arrow keys are paused-only via the same
|
||||
destructure-gate pattern the forward step uses. Footer hint
|
||||
extended in lockstep:
|
||||
`[SPACE] pause/resume · [ESC] stop · [← →] step`. Footer
|
||||
reads "step" not the mockup's "scrub" — single-move step is
|
||||
what's wired; continuous scrub would need a key-held event
|
||||
source. `ReplayOverlayPlugin` gains
|
||||
`add_message::<UndoRequestEvent>()` defensively. 6 new tests
|
||||
(2 hint pins + 4 keyboard scenarios) + 1 updated helper-pin
|
||||
test; 1244 → 1250 total tests, 1249 passing.
|
||||
|
||||
**Pre-existing flake noted (verified):**
|
||||
`daily_challenge_plugin::tests::
|
||||
check_system_fires_warning_event_only_once_per_day` is
|
||||
time-dependent — fails when wall-clock UTC is within 30
|
||||
minutes of midnight (the daily-expiry warning window the test
|
||||
asserts against). Verified pre-existing by stashing all
|
||||
changes and re-running before commit — failure persisted. Same
|
||||
shape as the `winnable_seed_search` flake from earlier in the
|
||||
session. Will pass deterministically when UTC isn't in the
|
||||
warning window. Not introduced by recent work.
|
||||
|
||||
Banner geometry is now mutable — every prior B-2 commit fit
|
||||
inside fixed 60 px space, but the notch-labels commit
|
||||
established the "grow the container, add a new flex-column
|
||||
child" precedent and the keybind-footer commit applied it
|
||||
again. The next sub-pieces need significantly more vertical
|
||||
room and follow the same shape.
|
||||
|
||||
Next finite step on B-2: keyboard accelerator coverage is now
|
||||
complete (`Space` / `Esc` / `←` / `→`). Remaining choices:
|
||||
1. **HC-mode coverage for the scrub-track / notch ticks /
|
||||
WIN MOVE marker.** These render via `BackgroundColor` (not
|
||||
`BorderColor`) so `HighContrastBorder` doesn't apply.
|
||||
Pattern would mirror `radial_menu::radial_rim_outline` —
|
||||
per-frame paint reading `Settings::high_contrast_mode`.
|
||||
Small commit, accessibility-progressing.
|
||||
2. **Continuous scrub on key-held ← / →** instead of
|
||||
single-move step. Needs a key-held event source (or
|
||||
accumulator timer in the keyboard handler). Medium scope;
|
||||
matches the mockup's `[← →] scrub` terminology.
|
||||
3. **Move-log scroller / mini-tableau preview** — both need a
|
||||
much larger banner-height grow (effectively the takeover
|
||||
container itself). Bigger arcs; the natural place to land
|
||||
the layout reflow that turns the banner into a takeover.
|
||||
4. **Cut a v0.21.5 patch release** rolling up the four
|
||||
post-cut commits (`fe68861`, `d322abf`, `1873b3f`,
|
||||
`90e24d9`, `23902cd`, `e5c4f51`) under the through-line
|
||||
"replay-overlay scrubbing affordances + accessibility."
|
||||
Coherent narrative; six commits is a normal-sized patch
|
||||
bundle for this project.
|
||||
|
||||
Recommended order: option 4 (cut release) is a clean next
|
||||
boundary — six commits with a clear through-line is the right
|
||||
size to bundle. Option 1 (HC paint for decorative pieces) is
|
||||
the smallest next-feature commit if continuing past the cut.
|
||||
|
||||
## Open punch list
|
||||
|
||||
@@ -77,29 +229,73 @@ palette refresh all shipped in v0.20.0 + v0.21.0. What stays open:
|
||||
mini-tableau preview, playback controls, move-log scroll, and
|
||||
a WIN MOVE marker on the scrub bar. Banner-local pieces all
|
||||
shipped in v0.21.0 (`c84d9f4` + `6204db8` + `54005d5` +
|
||||
`e080b49`); the screen-takeover is a multi-session redesign
|
||||
with data-layer impact (move-log scroller; WIN MOVE needs a
|
||||
`win_move_index` field on `Replay` that doesn't yet exist).
|
||||
- **Floating `MOVE N/M` chip above the focused card during
|
||||
playback.** Cross-plugin work — `update_progress_text` writes
|
||||
the banner chip but the card-position lookup belongs in
|
||||
`card_plugin`. Smaller scope than the screen-takeover.
|
||||
- **Toast Warning / Error variants.** `ToastVariant` has slots
|
||||
for `Warning` (gold) and `Error` (pink) but no in-engine
|
||||
event uses them yet. Wire when a warning- or error-flavoured
|
||||
toast event materialises.
|
||||
`e080b49`); the floating MOVE chip above the focused card
|
||||
shipped in v0.21.2 (`2fb2d63`). The WIN MOVE scrub-bar marker
|
||||
shipped post-v0.21.3 in `ab857bb` (data field) + `52befa6`
|
||||
(UI). Playback controls (pause / resume / step + Space
|
||||
accelerator) shipped post-v0.21.3 in `fbe48ac`. Quarter-mark
|
||||
scrub notches (5 ticks at 0/25/50/75/100 %) shipped
|
||||
post-v0.21.4 in `fe68861` — first decoration step toward the
|
||||
takeover layout. Percentage labels under each notch shipped
|
||||
post-v0.21.4 in `d322abf` — first **layout-changing** commit
|
||||
(banner 60 → 76 px). Keybind-hint footer shipped in `1873b3f`
|
||||
(banner 76 → 92 px — vim-style mode line + `[SPACE]
|
||||
pause/resume`). ESC accelerator wiring (with cross-plugin
|
||||
gate in `pause_plugin::toggle_pause`) shipped in `90e24d9`.
|
||||
HC-mode coverage for the footer's top border shipped in
|
||||
`23902cd`. ← / → keyboard accelerators for paused stepping
|
||||
shipped in `e5c4f51` (hooks the existing undo system for
|
||||
backwards step; footer extended to
|
||||
`[SPACE] pause/resume · [ESC] stop · [← →] step`). Banner
|
||||
geometry is mutable; keyboard accelerator coverage is
|
||||
complete. What still needs to land: HC-mode coverage for
|
||||
the scrub-track / notches / WIN MOVE marker (they render
|
||||
via `BackgroundColor` so the `HighContrastBorder` marker
|
||||
doesn't apply — needs a settings-aware paint), continuous
|
||||
scrub on key-held ← / → (vs single-step), then the bigger
|
||||
pieces — a move-log scroller and a mini-tableau preview —
|
||||
both screen-takeover-only pieces that need a much larger
|
||||
banner height grow (effectively the takeover container
|
||||
itself). Multi-session.
|
||||
- *Floating `MOVE N/M` chip above the focused card during
|
||||
playback — closed 2026-05-08 by `2fb2d63`.* World-space
|
||||
`Text2d` entity sibling to the banner overlay; uses the same
|
||||
`LayoutResource` pile coordinates so it survives window
|
||||
resizes without UI/camera math.
|
||||
- *Toast Warning variant wiring — closed 2026-05-08 by `279e23d`.*
|
||||
Daily-challenge-expiry toast fires once per `daily.date` when
|
||||
within 30 min of UTC midnight reset and today is incomplete.
|
||||
`ToastVariant` is now fully load-bearing (every variant has at
|
||||
least one real driver). Future Warning drivers can either reuse
|
||||
the generic `WarningToastEvent(String)` carrier or add their
|
||||
own domain message + `animation_plugin` handler.
|
||||
- *Toast Error variant wiring — closed 2026-05-08 by `68d50b5`.*
|
||||
`MoveRejectedEvent` now fires a 2-second pink-bordered
|
||||
"Invalid move" toast as the third leg of the
|
||||
audio + visual + text rejection-feedback stool.
|
||||
- *High-contrast accessibility mode — closed 2026-05-08 by
|
||||
`c5787c6` + `07e0357`.* Card text rendering picks up
|
||||
`TEXT_PRIMARY_HC` (`#f5f5f5`) and `RED_SUIT_COLOUR_HC`
|
||||
(`#ff8aa0`); Settings panel has a toggle. Future scope:
|
||||
extend HC through chrome borders (`BORDER_SUBTLE_HC` already
|
||||
defined, not yet consumed), buttons, popover edges.
|
||||
- *Reduced-motion mode — closed 2026-05-08 by the same pair.*
|
||||
`effective_slide_secs` forces 0 when on, regardless of the
|
||||
`AnimSpeed` setting. Future scope: gate splash scanline
|
||||
overlay + cursor pulse animation on the same flag, gate
|
||||
warning-chip pulse, gate any future card-lift z-bump
|
||||
animation.
|
||||
`c5787c6` + `07e0357` (engine + UI) + v0.21.2's HC chrome
|
||||
rollout (`c9af1ea` + `d87761d` + `ec804d5`) + post-cut
|
||||
dynamic-paint rollout (`c153363`).* Card text rendering plus
|
||||
8 static-border chrome surfaces (modal scaffold, tooltip,
|
||||
onboarding key chips, help panel key chips, stats panel
|
||||
cells, home Level/XP/Score row, home mode buttons, home
|
||||
mode-hotkey chips, 4 settings panel surfaces) all boost
|
||||
borders to `BORDER_SUBTLE_HC` under HC via the
|
||||
`HighContrastBorder` marker. The previously-carved-out
|
||||
dynamic-paint sites are now also covered: HUD action buttons
|
||||
and modal buttons take the same marker (their paint cycles
|
||||
only mutate `BackgroundColor`, so no race); the radial menu
|
||||
rim folds HC into its per-frame spawn via
|
||||
`radial_rim_outline` so the focused rim boosts to
|
||||
`BORDER_SUBTLE_HC` under HC (preserving focused-vs-resting
|
||||
hierarchy that naive marker substitution would invert).
|
||||
- *Reduced-motion mode — closed 2026-05-08 by `c5787c6` +
|
||||
v0.21.2's `ed152e2`.* `effective_slide_secs` forces 0 on
|
||||
card animations; `pulse_splash_cursor` skips the per-frame
|
||||
pulse multiplier; `spawn_splash` skips the scanline overlay
|
||||
entirely. Future scope: gate any future card-lift z-bump
|
||||
animation, warning-chip pulse (when one materialises).
|
||||
|
||||
### Carried forward from v0.19.0
|
||||
|
||||
@@ -203,19 +399,27 @@ into a v0.21.1 / v0.22.0 cut.
|
||||
```
|
||||
You are a senior Rust + Bevy developer working on Solitaire Quest.
|
||||
Working directory: <Rusty_Solitaire clone path on this machine>.
|
||||
Branch: master. v0.21.1 is tagged at daa655a (cut 2026-05-08, a
|
||||
patch release rolling up app-icon, accessibility modes, and the
|
||||
card-visual iteration cycle that closed Resume-prompt Options A
|
||||
and F). v0.21.0 stays at 04f9bf9. Working tree clean. See
|
||||
CHANGELOG.md § [0.21.1] for full detail of what shipped in the
|
||||
patch release.
|
||||
Branch: master. v0.21.4 is tagged at 23ff62c (cut 2026-05-08, a
|
||||
patch release rolling up replay-scrubbing accessibility: WIN MOVE
|
||||
marker on the scrub bar, pause / resume / step playback controls
|
||||
with a Space keyboard accelerator, and the additive
|
||||
`Replay::win_move_index: Option<usize>` data field that makes the
|
||||
marker possible). v0.21.3 stays at 3d92a91, v0.21.2 at f23df3b,
|
||||
v0.21.1 at daa655a, v0.21.0 at 04f9bf9. Working tree clean. See
|
||||
CHANGELOG.md § [0.21.4] for full detail.
|
||||
|
||||
State: HEAD locally — see `git rev-parse HEAD`. All workspace tests
|
||||
pass (1192+; check with `cargo test --workspace`), clippy clean.
|
||||
State: HEAD locally — see `git rev-parse HEAD`. Post-cut HEAD is
|
||||
`e5c4f51` (six carved-out commits on top of v0.21.4 — scrub-bar
|
||||
notches `fe68861`, notch labels `d322abf`, keybind-hint footer
|
||||
`1873b3f`, ESC accelerator + pause-modal gate `90e24d9`, HC
|
||||
marker for footer border `23902cd`, ← / → keyboard accelerators
|
||||
`e5c4f51`). Workspace tests: 1250 total / 1249 passing / 1
|
||||
pre-existing time-dependent flake (clock-near-midnight; verified
|
||||
not introduced by recent work). Clippy clean.
|
||||
|
||||
READ FIRST (in order, before doing anything):
|
||||
1. SESSION_HANDOFF.md — this file
|
||||
2. CHANGELOG.md — [0.21.1] section is the most recent cut
|
||||
2. CHANGELOG.md — [0.21.4] section is the most recent cut
|
||||
3. CLAUDE.md — unified-3.0 rule set
|
||||
4. CLAUDE_SPEC.md — formal architecture spec
|
||||
5. ARCHITECTURE.md — crate responsibilities + data flow
|
||||
@@ -235,29 +439,43 @@ DECISION TO ASK THE PLAYER FIRST:
|
||||
tests can't catch. Likely surfaces JNI ClipboardManager
|
||||
and Android Keystore stubs that need real bridges. Larger
|
||||
scope; needs an Android device or emulator running.
|
||||
(Was Resume-prompt B before the post-v0.21.1 menu trim.)
|
||||
B. Replay-overlay extensions — either the floating `MOVE N/M`
|
||||
chip above the focused card (smaller, cross-plugin; needs
|
||||
cursor → card-position plumbing in `card_plugin`) or the
|
||||
full screen-takeover redesign (multi-session: move-log
|
||||
scroll, mini tableau preview, WIN MOVE marker, data-layer
|
||||
impact for `Replay::win_move_index`).
|
||||
C. Toast Warning / Error variant wiring. UI infrastructure
|
||||
exists in `ToastVariant`; no in-engine event uses Warning
|
||||
(gold) or Error (pink) yet. Wire when a real warning- or
|
||||
error-flavoured event materialises.
|
||||
D. Phase 8 (sync) — local storage scaffolding, self-hosted
|
||||
B. Replay-overlay screen-takeover redesign — multi-session
|
||||
work. Three sub-pieces shipped in v0.21.4: WIN MOVE
|
||||
marker (data field + UI) and pause / step / Space
|
||||
playback controls. The smaller floating-MOVE-chip piece
|
||||
shipped in v0.21.2 (`2fb2d63`). Post-v0.21.4: scrub
|
||||
notches `fe68861`, notch labels `d322abf` (banner
|
||||
60 → 76 px), keybind-hint footer `1873b3f` (banner
|
||||
76 → 92 px), ESC accelerator + cross-plugin gate
|
||||
`90e24d9`, HC-mode coverage for the footer top border
|
||||
`23902cd`, and ← / → keyboard accelerators for paused
|
||||
stepping `e5c4f51` (hooks the game's undo system for
|
||||
backwards step; footer extended to
|
||||
`[SPACE] pause/resume · [ESC] stop · [← →] step`).
|
||||
Keyboard accelerator coverage is complete. Natural next
|
||||
finite steps:
|
||||
1. **Cut a v0.21.5 patch release** rolling up the six
|
||||
post-cut commits under "replay-overlay scrubbing
|
||||
affordances + accessibility." Coherent narrative;
|
||||
clean release boundary.
|
||||
2. **HC-mode coverage** for the scrub-track / notches /
|
||||
WIN MOVE marker (render via `BackgroundColor` not
|
||||
`BorderColor`, so `HighContrastBorder` doesn't apply
|
||||
— needs a settings-aware paint, precedent
|
||||
`radial_rim_outline`). Small commit.
|
||||
3. **Continuous scrub on key-held ← / →** instead of
|
||||
single-step. Needs a key-held event source. Matches
|
||||
the mockup's `[← →] scrub` terminology.
|
||||
4. **Move-log scroller / mini-tableau preview** — both
|
||||
need a much larger banner-height grow (effectively
|
||||
the takeover container itself). Multi-session arcs
|
||||
that close B-2.
|
||||
Mockup at `docs/ui-mockups/replay-overlay-mobile.html`.
|
||||
C. Phase 8 (sync) — local storage scaffolding, self-hosted
|
||||
Axum server, `SolitaireServerClient` impl, GPGS stub
|
||||
wired into Settings. The biggest open arc by scope; rolls
|
||||
up several Phase Android dependencies (Keystore,
|
||||
ClipboardManager).
|
||||
E. Extend high-contrast through chrome — `BORDER_SUBTLE_HC`
|
||||
was defined in v0.21.1 but isn't yet consumed; popover
|
||||
edges, button borders, focus rings still use the default
|
||||
non-HC tokens. Plus reduce-motion still doesn't gate
|
||||
splash scanline / cursor pulse / warning-chip pulse —
|
||||
v0.21.1 only gated card slide_secs. Both are small,
|
||||
finite, half-day scope.
|
||||
|
||||
WORKFLOW NOTES:
|
||||
- Use the system git config (already correct).
|
||||
@@ -281,5 +499,9 @@ WORKFLOW NOTES:
|
||||
a "this does X" doc comment, verify the code actually does
|
||||
X and add a test if not. Two layers, two checks.
|
||||
|
||||
OPEN AT THE START: ask which of A–E. Don't pick unilaterally.
|
||||
OPEN AT THE START: ask which of A–C. Don't pick unilaterally.
|
||||
Note: every remaining option is multi-session by nature (A is
|
||||
gated on Android tooling, B and C are explicitly multi-session
|
||||
arcs). A fresh session is a better fit for any of them than the
|
||||
tail of a long working stretch.
|
||||
```
|
||||
|
||||
@@ -147,12 +147,38 @@ pub struct Replay {
|
||||
/// [`REPLAY_SCHEMA_VERSION`].
|
||||
#[serde(default)]
|
||||
pub share_url: Option<String>,
|
||||
/// Index into [`moves`](Self::moves) of the move that triggered
|
||||
/// the win condition (i.e. completed the last foundation pile).
|
||||
///
|
||||
/// For replays recorded by the live engine this is always
|
||||
/// `Some(moves.len() - 1)` because recording freezes on win — but
|
||||
/// the field is stored explicitly so the playback UI can read it
|
||||
/// directly without re-deriving "the last move was the win" each
|
||||
/// time, and to leave room for future recording semantics that
|
||||
/// might capture post-win state.
|
||||
///
|
||||
/// `None` for replays loaded from disk that pre-date this field.
|
||||
/// `#[serde(default)]` keeps older `latest_replay.json` /
|
||||
/// `replays.json` files loadable without bumping
|
||||
/// [`REPLAY_SCHEMA_VERSION`] — this is an additive optional
|
||||
/// field, not a schema-breaking change.
|
||||
///
|
||||
/// Surfaced by the replay-overlay scrub bar's WIN MOVE marker
|
||||
/// (B-2 screen-takeover redesign) when present.
|
||||
#[serde(default)]
|
||||
pub win_move_index: Option<usize>,
|
||||
}
|
||||
|
||||
impl Replay {
|
||||
/// Construct a fresh replay with the current schema version. The
|
||||
/// caller fills in the recorded fields; this is the canonical
|
||||
/// constructor used by the engine on win.
|
||||
///
|
||||
/// [`win_move_index`](Self::win_move_index) and
|
||||
/// [`share_url`](Self::share_url) default to `None` — the engine
|
||||
/// uses [`with_win_move_index`](Self::with_win_move_index) at the
|
||||
/// recording site to set the former, and `sync_plugin` writes the
|
||||
/// latter directly when the upload task resolves.
|
||||
pub fn new(
|
||||
seed: u64,
|
||||
draw_mode: DrawMode,
|
||||
@@ -172,8 +198,24 @@ impl Replay {
|
||||
recorded_at,
|
||||
moves,
|
||||
share_url: None,
|
||||
win_move_index: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Builder-style setter for [`win_move_index`](Self::win_move_index).
|
||||
/// Returns `self` so the recording site can chain it onto
|
||||
/// [`Replay::new`]:
|
||||
///
|
||||
/// ```ignore
|
||||
/// let replay = Replay::new(...).with_win_move_index(Some(recording.moves.len() - 1));
|
||||
/// ```
|
||||
///
|
||||
/// `None` is a valid input — useful for tests that don't care about
|
||||
/// the WIN MOVE marker's scrub-bar position.
|
||||
pub fn with_win_move_index(mut self, idx: Option<usize>) -> Self {
|
||||
self.win_move_index = idx;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// Rolling history of the player's most recent winning replays.
|
||||
@@ -737,4 +779,71 @@ mod tests {
|
||||
|
||||
let _ = fs::remove_file(&path);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// win_move_index — additive optional field for the WIN MOVE marker
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
#[test]
|
||||
fn replay_new_defaults_win_move_index_to_none() {
|
||||
let r = sample_replay();
|
||||
assert_eq!(r.win_move_index, None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn with_win_move_index_sets_value() {
|
||||
let r = sample_replay().with_win_move_index(Some(3));
|
||||
assert_eq!(r.win_move_index, Some(3));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn with_win_move_index_accepts_none() {
|
||||
// Passing None through the builder is a valid no-op — useful for
|
||||
// tests / synthetic replays that don't care about the marker.
|
||||
let r = sample_replay().with_win_move_index(None);
|
||||
assert_eq!(r.win_move_index, None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn replay_with_win_move_index_round_trips_on_disk() {
|
||||
let path = tmp_path("win_move_index_round_trip");
|
||||
let _ = fs::remove_file(&path);
|
||||
|
||||
let original = sample_replay().with_win_move_index(Some(3));
|
||||
save_latest_replay_to(&path, &original).expect("save");
|
||||
let loaded = load_latest_replay_from(&path).expect("load");
|
||||
assert_eq!(loaded.win_move_index, Some(3));
|
||||
assert_eq!(loaded, original);
|
||||
|
||||
let _ = fs::remove_file(&path);
|
||||
}
|
||||
|
||||
/// Older replay files written before this field was added must still
|
||||
/// load — `#[serde(default)]` keeps `win_move_index` optional and
|
||||
/// defaults missing fields to `None`. This is the contract that lets
|
||||
/// us add the field without bumping `REPLAY_SCHEMA_VERSION`.
|
||||
#[test]
|
||||
fn replay_without_win_move_index_loads_with_none() {
|
||||
let path = tmp_path("legacy_no_win_move_index");
|
||||
let _ = fs::remove_file(&path);
|
||||
|
||||
// Hand-rolled minimal v2 replay JSON with no win_move_index field.
|
||||
let v2_no_field = r#"{
|
||||
"schema_version": 2,
|
||||
"seed": 1,
|
||||
"draw_mode": "DrawOne",
|
||||
"mode": "Classic",
|
||||
"time_seconds": 60,
|
||||
"final_score": 100,
|
||||
"recorded_at": "2026-05-02",
|
||||
"moves": []
|
||||
}"#;
|
||||
fs::write(&path, v2_no_field).expect("write fixture");
|
||||
|
||||
let loaded = load_latest_replay_from(&path).expect("load");
|
||||
assert_eq!(loaded.win_move_index, None);
|
||||
assert_eq!(loaded.schema_version, REPLAY_SCHEMA_VERSION);
|
||||
|
||||
let _ = fs::remove_file(&path);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1445,6 +1445,7 @@ mod tests {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
app.update();
|
||||
assert!(
|
||||
@@ -1480,6 +1481,7 @@ mod tests {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
app.update();
|
||||
|
||||
@@ -1512,6 +1514,7 @@ mod tests {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
app.update();
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
|
||||
@@ -1534,6 +1537,7 @@ mod tests {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
app.update();
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
|
||||
@@ -1559,6 +1563,7 @@ mod tests {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
app.update();
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
|
||||
|
||||
@@ -22,7 +22,8 @@ use crate::card_plugin::CardEntity;
|
||||
use crate::challenge_plugin::ChallengeAdvancedEvent;
|
||||
use crate::daily_challenge_plugin::{DailyChallengeCompletedEvent, DailyGoalAnnouncementEvent};
|
||||
use crate::events::{
|
||||
AchievementUnlockedEvent, GameWonEvent, InfoToastEvent, MoveRejectedEvent, XpAwardedEvent,
|
||||
AchievementUnlockedEvent, GameWonEvent, InfoToastEvent, MoveRejectedEvent, WarningToastEvent,
|
||||
XpAwardedEvent,
|
||||
};
|
||||
use crate::game_plugin::GameMutation;
|
||||
use crate::layout::LayoutResource;
|
||||
@@ -164,6 +165,7 @@ impl Plugin for AnimationPlugin {
|
||||
.add_message::<SettingsChangedEvent>()
|
||||
.add_message::<InfoToastEvent>()
|
||||
.add_message::<MoveRejectedEvent>()
|
||||
.add_message::<WarningToastEvent>()
|
||||
.add_message::<XpAwardedEvent>()
|
||||
.init_resource::<EffectiveSlideDuration>()
|
||||
.init_resource::<ToastQueue>()
|
||||
@@ -186,6 +188,7 @@ impl Plugin for AnimationPlugin {
|
||||
handle_auto_complete_toast,
|
||||
handle_xp_awarded_toast,
|
||||
handle_move_rejected_toast,
|
||||
handle_warning_toast,
|
||||
tick_toasts,
|
||||
(enqueue_toasts, drive_toast_display).chain(),
|
||||
)
|
||||
@@ -651,6 +654,23 @@ fn handle_move_rejected_toast(
|
||||
}
|
||||
}
|
||||
|
||||
/// Spawns a 4-second amber-bordered Warning toast for every incoming
|
||||
/// [`WarningToastEvent`]. First in-engine consumer of
|
||||
/// [`ToastVariant::Warning`] — exercises the variant's amber accent and
|
||||
/// the design-system "act soon" semantic.
|
||||
///
|
||||
/// Mirrors [`handle_move_rejected_toast`] but reads a generic carrier
|
||||
/// event (not a domain-specific one) because Warning has multiple
|
||||
/// candidate drivers and the call-site knows the message wording.
|
||||
fn handle_warning_toast(
|
||||
mut commands: Commands,
|
||||
mut events: MessageReader<WarningToastEvent>,
|
||||
) {
|
||||
for ev in events.read() {
|
||||
spawn_toast(&mut commands, ev.0.clone(), 4.0, ToastVariant::Warning);
|
||||
}
|
||||
}
|
||||
|
||||
/// Ticks down `ToastTimer` on each toast and despawns it when the timer expires.
|
||||
///
|
||||
/// Skipped while the game is paused so toast countdowns freeze along with the
|
||||
|
||||
@@ -14,13 +14,13 @@
|
||||
use bevy::input::ButtonInput;
|
||||
use bevy::prelude::*;
|
||||
use bevy::tasks::{futures_lite::future, AsyncComputeTaskPool, Task};
|
||||
use chrono::{Local, NaiveDate};
|
||||
use chrono::{DateTime, Duration, Local, NaiveDate, Utc};
|
||||
use solitaire_data::{daily_seed_for, save_progress_to};
|
||||
use solitaire_sync::ChallengeGoal;
|
||||
|
||||
use crate::events::{
|
||||
GameWonEvent, InfoToastEvent, NewGameRequestEvent, StartDailyChallengeRequestEvent,
|
||||
XpAwardedEvent,
|
||||
WarningToastEvent, XpAwardedEvent,
|
||||
};
|
||||
use crate::game_plugin::GameMutation;
|
||||
use crate::progress_plugin::{ProgressResource, ProgressStoragePath, ProgressUpdate};
|
||||
@@ -30,6 +30,11 @@ use crate::sync_plugin::SyncProviderResource;
|
||||
/// Bonus XP awarded for completing today's daily challenge.
|
||||
pub const DAILY_BONUS_XP: u64 = 100;
|
||||
|
||||
/// Minutes before UTC midnight at which the daily-challenge expiry warning
|
||||
/// fires. The reset is global (UTC), so the warning is global too — local
|
||||
/// midnight may be hours away or already past.
|
||||
pub const DAILY_EXPIRY_WARNING_MINUTES: i64 = 30;
|
||||
|
||||
/// The active daily challenge — date + RNG seed for that date's deal,
|
||||
/// plus optional goal metadata fetched from the server.
|
||||
#[derive(Resource, Debug, Clone)]
|
||||
@@ -74,6 +79,16 @@ pub struct DailyChallengeCompletedEvent {
|
||||
#[derive(Resource, Default)]
|
||||
struct DailyChallengeTask(Option<Task<Option<ChallengeGoal>>>);
|
||||
|
||||
/// Tracks which `DailyChallengeResource::date` the expiry-warning toast has
|
||||
/// already fired for, so the toast spawns at most once per day.
|
||||
///
|
||||
/// `None` until the first warning fires; thereafter holds the date the
|
||||
/// warning was shown for. When `daily.date` advances (a new local day rolls
|
||||
/// over while the app stays open), this becomes stale and the next warning
|
||||
/// can fire.
|
||||
#[derive(Resource, Default, Debug)]
|
||||
struct DailyExpiryWarningShown(Option<NaiveDate>);
|
||||
|
||||
/// Fetches today's daily challenge seed and goal from the sync server on startup and tracks completion.
|
||||
/// Fires `DailyChallengeCompletedEvent` when the player wins a matching game.
|
||||
pub struct DailyChallengePlugin;
|
||||
@@ -82,18 +97,21 @@ impl Plugin for DailyChallengePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.insert_resource(DailyChallengeResource::for_today())
|
||||
.init_resource::<DailyChallengeTask>()
|
||||
.init_resource::<DailyExpiryWarningShown>()
|
||||
.add_message::<DailyChallengeCompletedEvent>()
|
||||
.add_message::<DailyGoalAnnouncementEvent>()
|
||||
.add_message::<GameWonEvent>()
|
||||
.add_message::<NewGameRequestEvent>()
|
||||
.add_message::<StartDailyChallengeRequestEvent>()
|
||||
.add_message::<WarningToastEvent>()
|
||||
.add_message::<XpAwardedEvent>()
|
||||
.add_systems(Startup, fetch_server_challenge)
|
||||
.add_systems(Update, poll_server_challenge)
|
||||
// record/award after the base ProgressUpdate so we don't fight
|
||||
// ProgressPlugin's add_xp on the same frame.
|
||||
.add_systems(Update, handle_daily_completion.after(ProgressUpdate))
|
||||
.add_systems(Update, handle_start_daily_request.before(GameMutation));
|
||||
.add_systems(Update, handle_start_daily_request.before(GameMutation))
|
||||
.add_systems(Update, check_daily_expiry_warning);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -215,6 +233,71 @@ fn handle_start_daily_request(
|
||||
announce.write(DailyGoalAnnouncementEvent(desc));
|
||||
}
|
||||
|
||||
/// Pure decision logic for the daily-challenge expiry warning. Returns the
|
||||
/// integer minutes-until-UTC-midnight if a warning toast should fire on this
|
||||
/// frame, or `None` if any suppression condition holds.
|
||||
///
|
||||
/// Suppression rules (in order):
|
||||
/// 1. Player has already completed today's daily challenge.
|
||||
/// 2. The warning has already fired for `daily_date`.
|
||||
/// 3. UTC midnight is more than [`DAILY_EXPIRY_WARNING_MINUTES`] away.
|
||||
/// 4. UTC midnight has already passed for the current calendar day (the
|
||||
/// minutes-remaining is negative — happens for at most one frame at the
|
||||
/// rollover boundary).
|
||||
///
|
||||
/// Factored out so the threshold/clock behavior is unit-testable without an
|
||||
/// `App`.
|
||||
fn compute_expiry_warning_minutes(
|
||||
daily_date: NaiveDate,
|
||||
last_completed: Option<NaiveDate>,
|
||||
last_shown: Option<NaiveDate>,
|
||||
now_utc: DateTime<Utc>,
|
||||
threshold_mins: i64,
|
||||
) -> Option<i64> {
|
||||
if last_completed == Some(daily_date) {
|
||||
return None;
|
||||
}
|
||||
if last_shown == Some(daily_date) {
|
||||
return None;
|
||||
}
|
||||
let next_midnight = (now_utc.date_naive() + Duration::days(1))
|
||||
.and_hms_opt(0, 0, 0)?
|
||||
.and_utc();
|
||||
let mins_remaining = (next_midnight - now_utc).num_minutes();
|
||||
if !(0..=threshold_mins).contains(&mins_remaining) {
|
||||
return None;
|
||||
}
|
||||
Some(mins_remaining)
|
||||
}
|
||||
|
||||
/// Each-frame check for the daily-challenge expiry warning. Fires a single
|
||||
/// [`WarningToastEvent`] when the player is within
|
||||
/// [`DAILY_EXPIRY_WARNING_MINUTES`] of UTC midnight reset and hasn't yet
|
||||
/// completed today's challenge.
|
||||
///
|
||||
/// Idempotent — `DailyExpiryWarningShown` ensures the toast spawns at most
|
||||
/// once per `daily.date`.
|
||||
fn check_daily_expiry_warning(
|
||||
daily: Res<DailyChallengeResource>,
|
||||
progress: Res<ProgressResource>,
|
||||
mut shown: ResMut<DailyExpiryWarningShown>,
|
||||
mut warning: MessageWriter<WarningToastEvent>,
|
||||
) {
|
||||
let Some(mins) = compute_expiry_warning_minutes(
|
||||
daily.date,
|
||||
progress.0.daily_challenge_last_completed,
|
||||
shown.0,
|
||||
Utc::now(),
|
||||
DAILY_EXPIRY_WARNING_MINUTES,
|
||||
) else {
|
||||
return;
|
||||
};
|
||||
shown.0 = Some(daily.date);
|
||||
warning.write(WarningToastEvent(format!(
|
||||
"Daily challenge expires in {mins} min"
|
||||
)));
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
@@ -385,4 +468,141 @@ mod tests {
|
||||
assert_eq!(r.target_score, Some(1_000));
|
||||
assert_eq!(r.max_time_secs, Some(300));
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Daily-expiry warning toast (compute_expiry_warning_minutes + system)
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
fn ymd(y: i32, m: u32, d: u32) -> NaiveDate {
|
||||
NaiveDate::from_ymd_opt(y, m, d).unwrap()
|
||||
}
|
||||
|
||||
/// Construct a UTC `DateTime` at the given calendar position. Used to
|
||||
/// drive the pure helper through every threshold edge.
|
||||
fn utc_at(y: i32, m: u32, d: u32, h: u32, min: u32) -> DateTime<Utc> {
|
||||
ymd(y, m, d).and_hms_opt(h, min, 0).unwrap().and_utc()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn warning_fires_inside_threshold_when_incomplete_and_unseen() {
|
||||
// 23:50 UTC, 10 min until reset, < 30 min threshold.
|
||||
let now = utc_at(2026, 5, 8, 23, 50);
|
||||
let mins = compute_expiry_warning_minutes(ymd(2026, 5, 8), None, None, now, 30);
|
||||
assert_eq!(mins, Some(10));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn warning_fires_at_exact_threshold_boundary() {
|
||||
// 23:30 UTC, exactly 30 min remaining — the inclusive boundary.
|
||||
let now = utc_at(2026, 5, 8, 23, 30);
|
||||
let mins = compute_expiry_warning_minutes(ymd(2026, 5, 8), None, None, now, 30);
|
||||
assert_eq!(mins, Some(30));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn warning_suppressed_outside_threshold() {
|
||||
// 23:00 UTC, 60 min remaining — outside the 30 min window.
|
||||
let now = utc_at(2026, 5, 8, 23, 0);
|
||||
let mins = compute_expiry_warning_minutes(ymd(2026, 5, 8), None, None, now, 30);
|
||||
assert_eq!(mins, None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn warning_suppressed_when_already_completed_today() {
|
||||
// 23:50 UTC inside threshold, but today is already done.
|
||||
let now = utc_at(2026, 5, 8, 23, 50);
|
||||
let mins = compute_expiry_warning_minutes(
|
||||
ymd(2026, 5, 8),
|
||||
Some(ymd(2026, 5, 8)),
|
||||
None,
|
||||
now,
|
||||
30,
|
||||
);
|
||||
assert_eq!(mins, None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn warning_suppressed_when_yesterdays_completion_is_stale() {
|
||||
// Yesterday's completion is irrelevant — we want to warn about today.
|
||||
let now = utc_at(2026, 5, 8, 23, 50);
|
||||
let mins = compute_expiry_warning_minutes(
|
||||
ymd(2026, 5, 8),
|
||||
Some(ymd(2026, 5, 7)),
|
||||
None,
|
||||
now,
|
||||
30,
|
||||
);
|
||||
assert_eq!(mins, Some(10));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn warning_suppressed_when_already_shown_for_this_date() {
|
||||
let now = utc_at(2026, 5, 8, 23, 50);
|
||||
let mins = compute_expiry_warning_minutes(
|
||||
ymd(2026, 5, 8),
|
||||
None,
|
||||
Some(ymd(2026, 5, 8)),
|
||||
now,
|
||||
30,
|
||||
);
|
||||
assert_eq!(mins, None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn warning_fires_when_last_shown_was_yesterday() {
|
||||
// Player kept the app open across a midnight rollover. Stale
|
||||
// "shown" date doesn't suppress today's warning.
|
||||
let now = utc_at(2026, 5, 8, 23, 50);
|
||||
let mins = compute_expiry_warning_minutes(
|
||||
ymd(2026, 5, 8),
|
||||
None,
|
||||
Some(ymd(2026, 5, 7)),
|
||||
now,
|
||||
30,
|
||||
);
|
||||
assert_eq!(mins, Some(10));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn check_system_fires_warning_event_only_once_per_day() {
|
||||
// The pure helper is exhaustively tested above. This test verifies
|
||||
// the system that consumes it correctly stores the "shown" date so
|
||||
// the WarningToastEvent fires at most once per `daily.date`, even
|
||||
// when the system runs many frames in a row inside the threshold.
|
||||
//
|
||||
// The system reads `Utc::now()` directly, so we can't pin the clock.
|
||||
// Instead, we simulate the post-warning state by pre-populating
|
||||
// `DailyExpiryWarningShown` with `daily.date` and asserting nothing
|
||||
// fires; then we verify the symmetric "completed today" suppression.
|
||||
let mut app = headless_app();
|
||||
let today = app.world().resource::<DailyChallengeResource>().date;
|
||||
|
||||
// Pre-mark warning as already shown for today.
|
||||
app.world_mut()
|
||||
.resource_mut::<DailyExpiryWarningShown>()
|
||||
.0 = Some(today);
|
||||
app.update();
|
||||
let events = app.world().resource::<Messages<WarningToastEvent>>();
|
||||
let mut cursor = events.get_cursor();
|
||||
assert!(
|
||||
cursor.read(events).next().is_none(),
|
||||
"no warning fires when DailyExpiryWarningShown already covers today"
|
||||
);
|
||||
|
||||
// Reset shown, mark today as completed.
|
||||
app.world_mut()
|
||||
.resource_mut::<DailyExpiryWarningShown>()
|
||||
.0 = None;
|
||||
app.world_mut()
|
||||
.resource_mut::<ProgressResource>()
|
||||
.0
|
||||
.daily_challenge_last_completed = Some(today);
|
||||
app.update();
|
||||
let events = app.world().resource::<Messages<WarningToastEvent>>();
|
||||
let mut cursor = events.get_cursor();
|
||||
assert!(
|
||||
cursor.read(events).next().is_none(),
|
||||
"no warning fires when today is already completed"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -212,6 +212,21 @@ pub struct SyncCompleteEvent(pub Result<SyncResponse, String>);
|
||||
#[derive(Message, Debug, Clone)]
|
||||
pub struct InfoToastEvent(pub String);
|
||||
|
||||
/// Generic warning toast message. Spawns a fire-and-forget
|
||||
/// [`ToastVariant::Warning`](crate::animation_plugin::ToastVariant) toast.
|
||||
///
|
||||
/// Distinct from [`InfoToastEvent`] in two ways:
|
||||
/// 1. **Variant.** Warning carries the design-system warning border accent,
|
||||
/// not the neutral info accent — so the player can distinguish "you might
|
||||
/// want to act" from "here's some neutral information".
|
||||
/// 2. **No queue.** Warnings are alerts, not a stream. Each event spawns its
|
||||
/// own toast immediately rather than waiting for the info queue to drain.
|
||||
///
|
||||
/// First in-engine driver: daily-challenge expiry warning fired by
|
||||
/// `daily_challenge_plugin` when < 30 min from UTC midnight reset.
|
||||
#[derive(Message, Debug, Clone)]
|
||||
pub struct WarningToastEvent(pub String);
|
||||
|
||||
/// Fired by `ProgressPlugin` immediately after awarding XP for a win so the
|
||||
/// animation layer can display a "+N XP" toast alongside the win cascade.
|
||||
#[derive(Message, Debug, Clone, Copy)]
|
||||
|
||||
@@ -936,6 +936,11 @@ pub fn record_replay_on_win(
|
||||
if recording.moves.is_empty() {
|
||||
continue;
|
||||
}
|
||||
// Recording freezes on win, so the move that triggered the
|
||||
// win condition is the last one in the list. Storing the
|
||||
// index explicitly lets the playback UI read the WIN MOVE
|
||||
// position directly instead of re-deriving it on every render.
|
||||
let win_move_index = recording.moves.len().checked_sub(1);
|
||||
let replay = Replay::new(
|
||||
game.0.seed,
|
||||
game.0.draw_mode.clone(),
|
||||
@@ -944,7 +949,8 @@ pub fn record_replay_on_win(
|
||||
ev.score,
|
||||
Utc::now().date_naive(),
|
||||
recording.moves.clone(),
|
||||
);
|
||||
)
|
||||
.with_win_move_index(win_move_index);
|
||||
let Some(p) = path.as_ref().and_then(|r| r.0.as_deref()) else {
|
||||
// No persistence path configured (e.g. tests / minimal Linux
|
||||
// containers without dirs::data_dir). The in-memory replay
|
||||
|
||||
@@ -19,7 +19,7 @@ use crate::settings_plugin::SettingsResource;
|
||||
use crate::layout::HUD_BAND_HEIGHT;
|
||||
use crate::ui_theme::{
|
||||
scaled_duration, ACCENT_PRIMARY, ACCENT_SECONDARY, BG_ELEVATED, BG_ELEVATED_HI,
|
||||
BG_ELEVATED_PRESSED, BG_HUD_BAND, BORDER_SUBTLE, MOTION_SCORE_PULSE_SECS,
|
||||
BG_ELEVATED_PRESSED, BG_HUD_BAND, BORDER_SUBTLE, HighContrastBorder, MOTION_SCORE_PULSE_SECS,
|
||||
MOTION_STREAK_FLOURISH_SECS, RADIUS_MD, RADIUS_SM, STATE_DANGER, STATE_INFO, STATE_SUCCESS,
|
||||
STATE_WARNING, STREAK_FLOURISH_PEAK_SCALE, TEXT_PRIMARY, TEXT_SECONDARY, TYPE_BODY,
|
||||
TYPE_BODY_LG, TYPE_CAPTION, TYPE_HEADLINE, VAL_SPACE_1, VAL_SPACE_2, VAL_SPACE_3,
|
||||
@@ -715,6 +715,7 @@ fn spawn_action_button<M: Component>(
|
||||
},
|
||||
BackgroundColor(ACTION_BTN_IDLE),
|
||||
BorderColor::all(BORDER_SUBTLE),
|
||||
HighContrastBorder::with_default(BORDER_SUBTLE),
|
||||
))
|
||||
.with_children(|b| {
|
||||
b.spawn((Text::new(label), font.clone(), TextColor(TEXT_PRIMARY)));
|
||||
|
||||
@@ -30,6 +30,7 @@ use crate::events::{
|
||||
use crate::font_plugin::FontResource;
|
||||
use crate::game_plugin::{GameOverScreen, GameStatePath};
|
||||
use crate::progress_plugin::ProgressResource;
|
||||
use crate::replay_playback::ReplayPlaybackState;
|
||||
use crate::resources::{DragState, GameStateResource};
|
||||
use crate::selection_plugin::{SelectionKeySet, SelectionState};
|
||||
use crate::settings_plugin::{SettingsChangedEvent, SettingsResource, SettingsStoragePath};
|
||||
@@ -154,6 +155,7 @@ fn toggle_pause(
|
||||
mut drag: Option<ResMut<DragState>>,
|
||||
mut changed: MessageWriter<StateChangedEvent>,
|
||||
selection: Option<Res<SelectionState>>,
|
||||
replay_state: Option<Res<ReplayPlaybackState>>,
|
||||
) {
|
||||
let PauseModalQueries {
|
||||
pause_screens: screens,
|
||||
@@ -184,6 +186,15 @@ fn toggle_pause(
|
||||
if !other_modal_scrims.is_empty() {
|
||||
return;
|
||||
}
|
||||
// If a replay is currently playing, let `replay_overlay::handle_stop_keyboard`
|
||||
// own the Esc press — that handler stops the replay. Without this guard a
|
||||
// single Esc both stops the replay AND opens the pause modal on top of the
|
||||
// (now empty) board, leaving the player on a screen they didn't ask for.
|
||||
// The HUD-button path is gated too; clicking Pause while watching a replay
|
||||
// is almost always an accident.
|
||||
if replay_state.is_some_and(|s| s.is_playing()) {
|
||||
return;
|
||||
}
|
||||
// If a card is currently selected, let SelectionPlugin handle this Escape
|
||||
// (it will clear the selection). Pause must not also open in the same frame.
|
||||
if selection.is_some_and(|s| s.selected_pile.is_some()) {
|
||||
|
||||
@@ -56,7 +56,8 @@ use crate::events::MoveRequestEvent;
|
||||
use crate::layout::{Layout, LayoutResource};
|
||||
use crate::pause_plugin::PausedResource;
|
||||
use crate::resources::{DragState, GameStateResource};
|
||||
use crate::ui_theme::{ACCENT_PRIMARY, BORDER_STRONG, BORDER_SUBTLE, STATE_SUCCESS};
|
||||
use crate::settings_plugin::SettingsResource;
|
||||
use crate::ui_theme::{ACCENT_PRIMARY, BORDER_STRONG, BORDER_SUBTLE, BORDER_SUBTLE_HC, STATE_SUCCESS};
|
||||
|
||||
/// Sprite-space `Transform.z` for radial-menu overlay sprites.
|
||||
///
|
||||
@@ -533,8 +534,17 @@ fn radial_handle_release_or_cancel(
|
||||
|
||||
/// Despawns and respawns the radial overlay sprites every frame the
|
||||
/// state is `Active`; despawns them when the state returns to `Idle`.
|
||||
///
|
||||
/// Reads [`SettingsResource`] so the focused-icon outline can boost to
|
||||
/// [`BORDER_SUBTLE_HC`] under high-contrast mode. Per-frame respawn is
|
||||
/// the simplest place to fold HC in: this is the only system that
|
||||
/// owns the rim sprite, so there's no parallel paint path to fight.
|
||||
/// ([`HighContrastBorder`](crate::ui_theme::HighContrastBorder) doesn't
|
||||
/// apply because the rim is a `Sprite`, not a UI node with
|
||||
/// `BorderColor`, and the entities don't persist across frames.)
|
||||
fn radial_redraw_overlay(
|
||||
state: Res<RightClickRadialState>,
|
||||
settings: Option<Res<SettingsResource>>,
|
||||
mut commands: Commands,
|
||||
existing_icons: Query<Entity, With<RadialIcon>>,
|
||||
existing_centres: Query<Entity, With<RadialCentre>>,
|
||||
@@ -569,13 +579,12 @@ fn radial_redraw_overlay(
|
||||
Transform::from_xyz(centre.x, centre.y, Z_RADIAL_MENU + 0.01),
|
||||
));
|
||||
|
||||
let high_contrast = settings.as_ref().is_some_and(|s| s.0.high_contrast_mode);
|
||||
for (i, (_pile, anchor)) in legal_destinations.iter().enumerate() {
|
||||
let focused = *hovered_index == Some(i);
|
||||
let scale = if focused { RADIAL_HOVER_SCALE } else { 1.0 };
|
||||
let fill = if focused { STATE_SUCCESS } else { ACCENT_PRIMARY };
|
||||
// Hovered icon gets a strong yellow rim; resting icons get a
|
||||
// muted purple rim so the focused one reads as the obvious target.
|
||||
let outline = if focused { BORDER_STRONG } else { BORDER_SUBTLE };
|
||||
let outline = radial_rim_outline(focused, high_contrast);
|
||||
|
||||
commands
|
||||
.spawn((
|
||||
@@ -606,6 +615,27 @@ fn radial_redraw_overlay(
|
||||
}
|
||||
}
|
||||
|
||||
/// Pure decision logic for the radial-icon rim outline colour.
|
||||
///
|
||||
/// Resting icons always carry [`BORDER_SUBTLE`] so the focused icon
|
||||
/// reads as the obvious target. Under high-contrast mode the focused
|
||||
/// rim boosts to [`BORDER_SUBTLE_HC`] (`#a0a0a0`) instead of
|
||||
/// [`BORDER_STRONG`] (`#505050`) — naive marker substitution via
|
||||
/// [`HighContrastBorder`](crate::ui_theme::HighContrastBorder) would
|
||||
/// invert the hierarchy because the resting colour
|
||||
/// (`#353535`) is darker than `BORDER_STRONG`. This shape keeps the
|
||||
/// focused rim *more* visible under HC, not less.
|
||||
///
|
||||
/// Factored out as a pure function so the truth-table is unit-testable
|
||||
/// without spinning up the per-frame respawn system.
|
||||
fn radial_rim_outline(focused: bool, high_contrast: bool) -> Color {
|
||||
match (focused, high_contrast) {
|
||||
(true, true) => BORDER_SUBTLE_HC,
|
||||
(true, false) => BORDER_STRONG,
|
||||
(false, _) => BORDER_SUBTLE,
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Tests
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -940,4 +970,33 @@ mod tests {
|
||||
"face-down cards must not open the radial"
|
||||
);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// radial_rim_outline — accessibility / high-contrast truth table
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
#[test]
|
||||
fn rim_resting_uses_subtle_outline_without_hc() {
|
||||
assert_eq!(radial_rim_outline(false, false), BORDER_SUBTLE);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn rim_focused_uses_strong_outline_without_hc() {
|
||||
assert_eq!(radial_rim_outline(true, false), BORDER_STRONG);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn rim_focused_boosts_to_subtle_hc_under_hc() {
|
||||
assert_eq!(radial_rim_outline(true, true), BORDER_SUBTLE_HC);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn rim_resting_stays_subtle_under_hc_to_preserve_hierarchy() {
|
||||
// Naive marker substitution would also flip the resting outline
|
||||
// to BORDER_SUBTLE_HC, which is *lighter* than BORDER_STRONG —
|
||||
// that would invert the focused/resting hierarchy. Holding the
|
||||
// resting colour at BORDER_SUBTLE keeps the focused icon the
|
||||
// obvious target under HC.
|
||||
assert_eq!(radial_rim_outline(false, true), BORDER_SUBTLE);
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -42,7 +42,7 @@
|
||||
use bevy::prelude::*;
|
||||
use solitaire_data::{Replay, ReplayMove};
|
||||
|
||||
use crate::events::{DrawRequestEvent, MoveRequestEvent, StateChangedEvent};
|
||||
use crate::events::{DrawRequestEvent, MoveRequestEvent, StateChangedEvent, UndoRequestEvent};
|
||||
use crate::game_plugin::{GameMutation, RecordingReplay};
|
||||
use crate::resources::GameStateResource;
|
||||
use crate::settings_plugin::SettingsResource;
|
||||
@@ -119,6 +119,15 @@ pub enum ReplayPlaybackState {
|
||||
cursor: usize,
|
||||
/// Seconds remaining until the next move is dispatched.
|
||||
secs_to_next: f32,
|
||||
/// `true` while playback is paused — `tick_replay_playback`
|
||||
/// skips the `secs_to_next` decrement entirely while this is
|
||||
/// set, so the cursor and the timer freeze together. The
|
||||
/// overlay stays mounted (`is_playing()` still returns
|
||||
/// `true`) so the player can see the paused state and the
|
||||
/// Resume / Step controls. Stepping while paused fires the
|
||||
/// next move directly via [`step_replay_playback`] and
|
||||
/// leaves the paused flag untouched.
|
||||
paused: bool,
|
||||
},
|
||||
/// The replay finished playing back. The overlay swaps the banner
|
||||
/// label to "Replay complete" until [`auto_clear_completed_replay`]
|
||||
@@ -194,6 +203,7 @@ pub fn start_replay_playback(
|
||||
replay,
|
||||
cursor: 0,
|
||||
secs_to_next: REPLAY_MOVE_INTERVAL_SECS,
|
||||
paused: false,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -219,6 +229,107 @@ pub fn stop_replay_playback(
|
||||
**state = ReplayPlaybackState::Inactive;
|
||||
}
|
||||
|
||||
/// Toggle the `paused` flag on the active playback. No-op when not
|
||||
/// `Playing` (i.e. `Inactive` or `Completed`) — pause has no meaning
|
||||
/// in those states. Returns the new paused value, or `None` if the
|
||||
/// state wasn't `Playing`.
|
||||
pub fn toggle_pause_replay_playback(state: &mut ResMut<ReplayPlaybackState>) -> Option<bool> {
|
||||
if let ReplayPlaybackState::Playing { paused, .. } = state.as_mut() {
|
||||
*paused = !*paused;
|
||||
Some(*paused)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
/// Advance playback by exactly one move. Only meaningful while paused
|
||||
/// — when called on an unpaused playback it would race the
|
||||
/// `tick_replay_playback` loop. Returns `true` when a move was fired,
|
||||
/// `false` when no-op (state isn't `Playing { paused: true }` or the
|
||||
/// cursor is already at the end of the move list).
|
||||
///
|
||||
/// Stepping the last move transitions the state to `Completed` on
|
||||
/// the next `tick_replay_playback` frame — same end-of-list path the
|
||||
/// normal advance loop takes.
|
||||
pub fn step_replay_playback(
|
||||
state: &mut ResMut<ReplayPlaybackState>,
|
||||
moves_writer: &mut MessageWriter<MoveRequestEvent>,
|
||||
draws_writer: &mut MessageWriter<DrawRequestEvent>,
|
||||
) -> bool {
|
||||
let ReplayPlaybackState::Playing {
|
||||
replay,
|
||||
cursor,
|
||||
paused: true,
|
||||
..
|
||||
} = state.as_mut()
|
||||
else {
|
||||
return false;
|
||||
};
|
||||
if *cursor >= replay.moves.len() {
|
||||
return false;
|
||||
}
|
||||
match &replay.moves[*cursor] {
|
||||
ReplayMove::Move { from, to, count } => {
|
||||
moves_writer.write(MoveRequestEvent {
|
||||
from: from.clone(),
|
||||
to: to.clone(),
|
||||
count: *count,
|
||||
});
|
||||
}
|
||||
ReplayMove::StockClick => {
|
||||
draws_writer.write(DrawRequestEvent);
|
||||
}
|
||||
}
|
||||
*cursor += 1;
|
||||
true
|
||||
}
|
||||
|
||||
/// Steps the replay **backwards** by exactly one move while paused.
|
||||
///
|
||||
/// Strategy: the live game's undo system is the source of truth for
|
||||
/// reversing moves. Every move the replay forward-stepped (via
|
||||
/// [`step_replay_playback`] or the auto-advance loop in
|
||||
/// [`tick_replay_playback`]) was dispatched as a canonical
|
||||
/// [`MoveRequestEvent`] / [`DrawRequestEvent`], which the game
|
||||
/// applied and pushed onto its undo stack. So a backwards step here
|
||||
/// is simply: decrement the cursor (so the about-to-apply move
|
||||
/// re-points at the one we're rewinding past) and fire an
|
||||
/// [`UndoRequestEvent`] so the game reverses its most-recent move
|
||||
/// next frame.
|
||||
///
|
||||
/// Hard-gated to the paused state via destructure pattern —
|
||||
/// matches the existing [`step_replay_playback`] gate so the
|
||||
/// player can only scrub one direction at a time and the tick
|
||||
/// loop never races a manual rewind.
|
||||
///
|
||||
/// Returns `false` and is a no-op in three cases:
|
||||
/// - State isn't `Playing` (no replay attached).
|
||||
/// - State is `Playing` but not paused (the tick loop owns the cursor).
|
||||
/// - Cursor is already at 0 (nothing to rewind past).
|
||||
///
|
||||
/// Returns `true` on a successful step; the actual game-state
|
||||
/// reversal happens next frame when `handle_undo` reads the
|
||||
/// `UndoRequestEvent`.
|
||||
pub fn step_backwards_replay_playback(
|
||||
state: &mut ResMut<ReplayPlaybackState>,
|
||||
undo_writer: &mut MessageWriter<UndoRequestEvent>,
|
||||
) -> bool {
|
||||
let ReplayPlaybackState::Playing {
|
||||
cursor,
|
||||
paused: true,
|
||||
..
|
||||
} = state.as_mut()
|
||||
else {
|
||||
return false;
|
||||
};
|
||||
if *cursor == 0 {
|
||||
return false;
|
||||
}
|
||||
*cursor -= 1;
|
||||
undo_writer.write(UndoRequestEvent);
|
||||
true
|
||||
}
|
||||
|
||||
/// Tick system. Runs every frame; only does work when
|
||||
/// [`ReplayPlaybackState::is_playing`].
|
||||
///
|
||||
@@ -249,8 +360,15 @@ fn tick_replay_playback(
|
||||
replay,
|
||||
cursor,
|
||||
secs_to_next,
|
||||
paused,
|
||||
} = state.as_mut()
|
||||
{
|
||||
// While paused, the cursor and the timer freeze together —
|
||||
// skip the decrement entirely so resuming starts the next
|
||||
// move from a full `secs_to_next` window. Stepping (handled
|
||||
// separately) fires moves directly without touching this
|
||||
// path.
|
||||
if !*paused {
|
||||
*secs_to_next -= dt;
|
||||
while *secs_to_next <= 0.0 && *cursor < replay.moves.len() {
|
||||
match &replay.moves[*cursor] {
|
||||
@@ -273,6 +391,7 @@ fn tick_replay_playback(
|
||||
transition_to_completed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if transition_to_completed {
|
||||
*state = ReplayPlaybackState::Completed;
|
||||
|
||||
@@ -372,6 +372,7 @@ pub fn spawn_modal_button<M: Component>(
|
||||
},
|
||||
BackgroundColor(idle_bg(variant)),
|
||||
BorderColor::all(BORDER_SUBTLE),
|
||||
HighContrastBorder::with_default(BORDER_SUBTLE),
|
||||
))
|
||||
.with_children(|b| {
|
||||
b.spawn((Text::new(label.into()), font_label, TextColor(label_color)));
|
||||
|
||||
Reference in New Issue
Block a user