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funman300 d4d0bde0c0 docs(changelog): cut 0.47.0 — What's-new card, tips, UI scale, cheat sheet
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 19:04:24 -07:00
funman300 cbbab3d09f Merge pull request 'feat(engine): hold-/ hotkey cheat sheet + unified binding table (Phase J)' (#183) from feat/keyboard-completeness into master
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2026-07-14 02:04:06 +00:00
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@@ -6,6 +6,25 @@ project follows [Semantic Versioning](https://semver.org/).
## [Unreleased] ## [Unreleased]
## [0.47.0] — 2026-07-13
### Added
- **"What's new" on update.** The first launch after an update shows a
one-time card summarising what changed — like this one, right now.
Dismiss it and it never repeats; fresh installs never see it. (#180)
- **Situational tips.** Two one-time teaches that fire from play, not a
tour: staring at a stuck board for a while points you at Hint, and an
engaged game quietly mentions the long-press quick-action menu —
unless you've already found it yourself. (#181)
- **UI scale.** Settings → Accessibility now has a UI Scale control
(90% / 100% / 115% / 130%) that resizes every menu, button, and HUD
element live. The table always fits your screen regardless. (#182)
- **Hold `/` for shortcuts** (desktop). A reference card of every
keyboard binding appears while `/` is held. The onboarding tour and
this card now share one binding table, so they can never disagree —
the tour's copy had drifted from reality. (#183)
## [0.46.0] — 2026-07-13 ## [0.46.0] — 2026-07-13
### Added ### Added