Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 48ad6b6618 | |||
| 81ac4a5383 | |||
| f51ee7b234 | |||
| d593b61af8 |
@@ -2,6 +2,19 @@
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# locally, run on every master push and pull request. Until this workflow
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# existed, nothing in CI ran the test suite at all — a direct push to
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# master was entirely unguarded.
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#
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# Build caching (2026-07-13): the Gitea actions cache never restored on
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# this instance — every run back through run 597 logged "No cache found"
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# even for exact keys saved successfully ("Cache saved successfully") by
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# a run an hour earlier, including master→master restores. Until the
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# cache server on the runner host is fixed, Swatinem/rust-cache is pure
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# overhead here. `rust-host` is a HOST executor (its filesystem persists
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# between runs — ~/.cargo and the rustup toolchain already carry over),
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# so we get warm builds by pointing CARGO_TARGET_DIR at a persistent
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# path on the runner instead of tarring gigabytes through a cache API
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# that never returns them. Concurrent runs are safe: cargo serialises
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# on the target-dir lock.
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name: Test
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on:
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@@ -28,8 +41,27 @@ on:
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workflow_dispatch:
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jobs:
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# Seconds-long formatting gate in its own job so a rustfmt slip fails
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# here instead of after a 35-minute cold build (run 600 spent its
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# whole build budget to report an unformatted file).
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fmt:
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runs-on: rust-host
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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- name: Install Rust 1.95.0
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uses: dtolnay/rust-toolchain@master
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with:
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toolchain: 1.95.0
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components: rustfmt
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- name: Format check
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run: cargo fmt --check
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test:
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runs-on: rust-host
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needs: fmt
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# Full debuginfo made the solitaire_engine test-binary link peak past the
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# runner's memory — ld was OOM-killed (signal 9) on runs 447 and 486.
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@@ -40,10 +72,19 @@ jobs:
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# test binaries concurrently; as the workspace grew (runs 514/516/519)
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# two+ simultaneous ld processes OOM-killed the runner again even at
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# line-tables-only. Two jobs keeps at most two links in flight — the
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# compile-throughput cost is small next to the cache-warm build.
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# compile-throughput cost is small next to the warm build.
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#
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# CARGO_INCREMENTAL=0: incremental artifacts bloat the persistent
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# target dir for little benefit in CI (rust-cache used to set this
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# for the same reason).
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#
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# CARGO_TARGET_DIR: persistent on the runner host — see the header
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# comment. The prune step below keeps it from growing unbounded.
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env:
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CARGO_PROFILE_DEV_DEBUG: line-tables-only
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CARGO_BUILD_JOBS: '2'
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CARGO_INCREMENTAL: '0'
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CARGO_TARGET_DIR: /home/runner/.cache/ferrous-solitaire/target
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steps:
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- name: Checkout
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@@ -53,10 +94,21 @@ jobs:
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uses: dtolnay/rust-toolchain@master
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with:
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toolchain: 1.95.0
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components: clippy, rustfmt
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components: clippy
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- name: Cache cargo build
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uses: Swatinem/rust-cache@v2
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# Toolchain or lockfile bumps strand stale artifacts nothing will
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# ever reuse; reset the dir when it crosses 40 GiB rather than
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# curating it (a cold rebuild every few weeks is cheaper than the
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# bookkeeping).
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- name: Prune persistent target dir when oversized
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run: |
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limit_kb=$((40 * 1024 * 1024))
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used_kb=$(du -sk "$CARGO_TARGET_DIR" 2>/dev/null | cut -f1 || echo 0)
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echo "persistent target dir: $((used_kb / 1024)) MiB (limit $((limit_kb / 1024)) MiB)"
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if [ "${used_kb:-0}" -gt "$limit_kb" ]; then
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echo "over limit — clearing for a fresh cold build"
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rm -rf "$CARGO_TARGET_DIR"
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fi
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# Native link deps for the Bevy crates (engine/app/web) on a bare
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# ubuntu runner: ALSA + udev for input/audio, X11 + Wayland for winit.
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@@ -67,9 +119,6 @@ jobs:
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libasound2-dev libudev-dev pkg-config libx11-dev libxcursor-dev \
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libxrandr-dev libxi-dev libwayland-dev libxkbcommon-dev
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- name: Format check
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run: cargo fmt --check
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# SQLX_OFFLINE uses the checked-in `.sqlx/` query cache (no live DB),
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# same as the web-e2e workflow's server prebuild.
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- name: Clippy (deny warnings)
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@@ -6,6 +6,36 @@ project follows [Semantic Versioning](https://semver.org/).
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## [Unreleased]
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## [0.44.0] — 2026-07-13
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### Added
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- **Home is now a real home (menu redesign Phase B).** The mode picker became
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a hierarchy: a **Continue** card (mode · elapsed · score) appears while a
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game is in progress and returns to the table; a hero **New Game** button
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replays your last mode with the current deal options in one tap; deal
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options (draw 1/3, a new **winnable-only** toggle, difficulty tiers) moved
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into a disclosure under the hero; the six modes sit in a compact symmetric
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2×3 grid with descriptions on wide screens; and the stats strip moved to
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the bottom. Wide viewports (desktop, unfolded foldables) get a two-pane
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layout — launch surfaces left, Continue/daily/stats right. Cancel is now
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**Back to table** and only appears while a live game exists. (#175)
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### Fixed
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- **Save files are self-contained (schema v6).** Like replays in 0.43.3, a
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saved game now stores the dealt board via the upstream session serializers
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instead of re-dealing from the seed on load; v4/v5 saves still load through
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the legacy path and rewrite as v6 on next save. (#171)
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### Internal
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- **CI is ~9× faster.** Root-caused why the actions cache never restored on
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the host-executor runner (per-run workdir paths poisoned the cache version
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hash); the test workflow now uses a persistent on-runner target dir, and a
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seconds-long `fmt` gate fails formatting mistakes before the build. Warm
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full-gate runs: 4m29s, down from ~40 min. (#176)
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## [0.43.3] — 2026-07-10
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### Fixed
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