Compare commits
13 Commits
fde863a4e4
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v0.40.1
| Author | SHA1 | Date | |
|---|---|---|---|
| 26283b5478 | |||
| 3627e9f9cf | |||
| b81a79c51c | |||
| 968721eeb4 | |||
| 780e82ca4b | |||
| 207747db4b | |||
| c66baceb10 | |||
| 329f224ffd | |||
| 2fc190ee42 | |||
| 060efaee7b | |||
| ef599ffa17 | |||
| 22334e0dd5 | |||
| 942b9c2161 |
@@ -47,6 +47,11 @@ project follows [Semantic Versioning](https://semver.org/).
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- **Input and rendering issues.** Fixed stock/waste hit testing, accepted waste
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clicks, delayed first-run onboarding until splash teardown, and kept dragged
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stacks above all piles.
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- **Draw-Three waste fan hit testing on Android.** The renderer and the click
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hit-test now share a single `waste_fan_step` / `tableau_col_step` source. They
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previously diverged under Android's tighter column spacing, shifting the top
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fanned waste card's hit target onto the card beneath it, so dragging the visible
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card played the wrong one.
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- **Web runtime stability.** Fixed wasm32 runtime panics, HiDPI canvas surface
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sizing, WebGL2 shader compatibility, and Firefox boot/render behavior.
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- **Server and data hardening.** Moved bcrypt work to `spawn_blocking`, switched
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+52
-17
@@ -1,16 +1,40 @@
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# Ferrous Solitaire — Session Handoff
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**Last updated:** 2026-06-09 — AVD Android launch smoke passed; physical-device gate remains.
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**Last updated:** 2026-06-25 — v0.40.0 released (Android APK published); physical-device gate remains.
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---
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## Current state
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- **Branch state:** `master` pushed to origin; latest commits are validation runbooks, card-label test coverage, and Android AVD smoke notes.
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- **Latest tag:** `v0.39.0`
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- **Working tree:** clean. Local `scripts/` helpers are excluded through `.git/info/exclude` and intentionally not committed.
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- **Latest verification in this follow-up:** `cargo test -p solitaire_core`; `cargo test -p solitaire_data matomo_client`; `cargo test -p solitaire_engine analytics_plugin`; `cargo test -p solitaire_engine settings_plugin`; `cargo test -p solitaire_engine card_plugin`; `cargo apk build -p solitaire_app --target x86_64-linux-android --lib`; AVD `Pixel_7` install/launch/input smoke.
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- **Full previous gate:** Claude reported recent card_game work pushed to origin and `cargo test` / `clippy` gates passing before the changelog follow-up.
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- **Branch state:** `master` pushed to origin; latest commits are the Draw-Three waste fan fix, its regression tests, and the NDK doc update (PRs #105–#108).
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- **Latest tag:** `v0.40.0` (released — signed arm64-v8a APK published to the Gitea release for Obtainium/sideload). `v0.39.1` was the prior published release.
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- **Working tree:** clean. Local `scripts/` helpers (incl. `scripts/watch_deploy.sh`) are intentionally not committed.
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- **Latest verification this session:** `cargo clippy --workspace --all-targets -- -D warnings`; `cargo test --workspace`; `cargo build -p solitaire_app`; Android cross-compile + clippy for `aarch64-linux-android` (clean); full local signed arm64-v8a APK via `scripts/build_android_apk.sh`; CI `android-release` for `v0.40.0` completed/success with APK download HTTP 200.
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- **Full previous gate:** card_game work pushed to origin with `cargo test` / `clippy` gates passing.
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---
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## v0.40.0 release (2026-06-25)
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Released via tag push → `.gitea/workflows/android-release.yml` built and signed the
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arm64-v8a release APK (release keystore, `versionCode 4000` / `versionName 0.40.0`,
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29.2 MB) and published it to the Gitea release. Obtainium clients tracking the repo
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pick it up automatically.
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- Release: https://git.aleshym.co/funman300/Ferrous-Solitaire/releases/tag/v0.40.0
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| PR | Summary |
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|----|---------|
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| #106 | **fix(engine):** Draw-Three waste fan hit-test now shares the renderer's fan step (`card_plugin::waste_fan_step` / `tableau_col_step`). The two had diverged under Android's tighter column spacing (`H_GAP_DIVISOR=32`), shifting the top fanned waste card's click target onto the card beneath it — so dragging the visible top card played the wrong one. Desktop/web were unaffected (the formulas already coincided there). |
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| #105 | **test(engine):** waste-card draggability regression tests (`find_draggable_at` picks the waste top with multiple cards and as a lone card). |
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| #108 | **docs(android):** NDK reference updated `26.3.11579264` → `30.0.14904198`; noted versions are not load-bearing and `build_android_apk.sh` auto-discovers the newest NDK/build-tools. |
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Pre-release validation performed locally this session: workspace clippy/test/build
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gates; `aarch64-linux-android` cross-compile + clippy clean (covers the
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`#[cfg(target_os = "android")]` paths that host CI never lints); release manifest
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sanity (`solitaire_app/android/AndroidManifest.xml` has no version fields so CI
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injection works; `lib_name` matches `[lib].name`); and a full signed local APK
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proving the `build_android_apk.sh` packaging pipeline end-to-end.
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---
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@@ -103,12 +127,23 @@ Three bugs fixed:
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## Open punch list
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### 1. Android APK launch verification (Option A)
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### 1. Physical-device smoke test — THE ONLY REMAINING v0.40.0 ITEM
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Physical device test: install the latest APK on a real Android device (not AVD),
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and run the checklist in `docs/ANDROID.md`. This has never been gated in CI.
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AVD `adb shell input tap` doesn't deliver real touch events, so physical-device
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smoke testing is the only gate.
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This is the **single outstanding task** for the v0.40.0 Android release. Everything
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else is done and verified: workspace gates, `aarch64-linux-android` cross-compile +
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clippy, release manifest sanity, a full local signed APK, the published release, and
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Obtainium-facing delivery (public releases API, latest non-draft release, APK
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downloadable anonymously). The only thing that cannot be done without hardware is
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running the app on a real phone.
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Install the published APK on a real Android device (not AVD) and run the checklist
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in `docs/ANDROID.md §4`. This has never been gated in CI — AVD `adb shell input tap`
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doesn't deliver real touch events, so physical-device smoke testing is the only gate.
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The signed release APK is published (grab it from the release page, or use the local
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`target/debug/apk/ferrous-solitaire.apk`). When testing, specifically exercise the
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Draw-Three waste fan fixed in #106: switch to Draw-Three, draw several cards, and
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confirm dragging the visible top waste card plays *that* card, not the one beneath it.
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Latest AVD smoke (2026-06-08 local / 2026-06-09 UTC): built
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`target/debug/apk/ferrous-solitaire.apk` for `x86_64-linux-android`, installed
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@@ -117,13 +152,13 @@ rendered the board, safe-area insets resolved as `top=136 bottom=63 left=0
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right=0` after 2 frames, onboarding could be dismissed via AVD input, and
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filtered logcat showed no Ferrous panic/fatal/ANR.
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### 2. Matomo analytics live validation
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### 2. Matomo analytics live validation (independent — NOT a v0.40.0 release blocker)
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`Settings` has `analytics_enabled`, `matomo_url`, and `matomo_site_id`; the engine
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consumes them via `AnalyticsPlugin` on non-wasm targets. Remaining work is live
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validation against the deployed Matomo instance. Use
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`docs/analytics-validation.md` for the native validation checklist and the
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current web/WASM decision notes.
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Separate, ongoing task unrelated to the Android release. `Settings` has
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`analytics_enabled`, `matomo_url`, and `matomo_site_id`; the engine consumes them via
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`AnalyticsPlugin` on non-wasm targets. Remaining work is live validation against the
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deployed Matomo instance. Use `docs/analytics-validation.md` for the native
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||||
validation checklist and the current web/WASM decision notes.
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||||
---
|
||||
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||||
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+7
-2
@@ -35,7 +35,7 @@ rm /tmp/cmdline-tools.zip
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echo ''
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echo '# Android dev'
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echo 'export ANDROID_HOME="$HOME/Android/Sdk"'
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echo 'export ANDROID_NDK_HOME="$ANDROID_HOME/ndk/26.3.11579264"'
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echo 'export ANDROID_NDK_HOME="$ANDROID_HOME/ndk/30.0.14904198"'
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echo 'export JAVA_HOME="$(dirname $(dirname $(readlink -f $(which java))))"'
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echo 'export PATH="$PATH:$ANDROID_HOME/cmdline-tools/latest/bin:$ANDROID_HOME/platform-tools:$ANDROID_HOME/emulator"'
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} >> ~/.bashrc
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@@ -49,10 +49,15 @@ sdkmanager \
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"platform-tools" \
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"platforms;android-34" \
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"build-tools;34.0.0" \
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"ndk;26.3.11579264" \
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"ndk;30.0.14904198" \
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"emulator" \
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"system-images;android-34;google_apis;x86_64"
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# The exact NDK/build-tools versions above are not load-bearing — newer ones
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# work (verified on NDK 30.0.14904198 / build-tools 37.0.0). `scripts/build_android_apk.sh`
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# auto-discovers the newest installed NDK and build-tools, so set ANDROID_NDK_HOME
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# (step 3) to whatever version you actually install here.
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|
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# 6. AVD for testing (one-time).
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echo no | avdmanager create avd \
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-n bevy_test \
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@@ -213,15 +213,35 @@ KEY_PASS="${KEY_PASS:-$KEYSTORE_PASS}"
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|
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mkdir -p "$(dirname "$APK_OUT")"
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echo ">>> apksigner sign -> $APK_OUT"
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# Sign the schemes explicitly instead of relying on apksigner's auto behaviour.
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# Left to "auto", this pipeline produced an APK carrying invalid v1 (JAR)
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# signature files (META-INF/*.SF/.RSA present but failing v1 verification).
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# Android installs it fine via v2/v3, but Obtainium parses the APK's legacy v1
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# certificate at install time, gets an empty cert list, and crashes with
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# "RangeError (length): Invalid value: valid value range is empty: 0".
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# minSdk is 26 (solitaire_app/android/AndroidManifest.xml), so v1/JAR signing is
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# not needed at all — disable it and ship a clean v2+v3 signature, matching what
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# modern Android tooling produces for minSdk >= 24.
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"$BT/apksigner" sign \
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--ks "$KEYSTORE" \
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--ks-pass "pass:$KEYSTORE_PASS" \
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--ks-key-alias "$KEY_ALIAS" \
|
||||
--key-pass "pass:$KEY_PASS" \
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--min-sdk-version 26 \
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||||
--v1-signing-enabled false \
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--v2-signing-enabled true \
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--v3-signing-enabled true \
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--out "$APK_OUT" \
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"$STAGING/app-aligned.apk"
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echo ">>> verify"
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"$BT/apksigner" verify --verbose "$APK_OUT"
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"$BT/apksigner" verify --min-sdk-version 26 --verbose "$APK_OUT"
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# Guard: no leftover v1/JAR signature files may remain — their presence (valid or
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# not) is what tripped Obtainium. Fail the build if any slipped through.
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if unzip -l "$APK_OUT" 2>/dev/null | grep -qiE 'META-INF/.*\.(SF|RSA|DSA|EC)$'; then
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echo "ERROR: APK still contains v1/JAR signature files; expected v2+v3 only" >&2
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exit 1
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fi
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echo ">>> done: $APK_OUT"
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@@ -63,6 +63,36 @@ pub const TABLEAU_FACEDOWN_FAN_FRAC: f32 = 0.14;
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// foundation piles bleeding through when a 2 sits on an Ace.
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pub const STACK_FAN_FRAC: f32 = 0.025;
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/// Per-card horizontal fan step for the Draw-Three waste, in logical pixels.
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///
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/// Derived from the actual tableau column spacing (`Tableau2.x − Tableau1.x`)
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/// rather than a fixed fraction of card width, so the fan scales with the
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/// platform's `H_GAP_DIVISOR` (desktop ≈ 1.25×cw spacing, Android ≈ 1.03×cw).
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/// Public so `input_plugin` can hit-test the fanned waste cards at the exact
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/// x-offsets the renderer uses; any drift makes a click on the top fanned card
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/// land on the card beneath it.
|
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pub fn waste_fan_step(layout: &Layout) -> f32 {
|
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tableau_col_step(layout) * 0.224
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}
|
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/// Horizontal distance between adjacent tableau columns (`Tableau2.x −
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/// Tableau1.x`), in logical pixels. The face-down stock is rendered one column
|
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/// step left of the waste, and the Draw-Three waste fan ([`waste_fan_step`]) is
|
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/// a fraction of it. Public so hit-testing mirrors the renderer exactly.
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pub fn tableau_col_step(layout: &Layout) -> f32 {
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let t1 = layout
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.pile_positions
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.get(&KlondikePile::Tableau(Tableau::Tableau1))
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.copied()
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.unwrap_or_default();
|
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let t2 = layout
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.pile_positions
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.get(&KlondikePile::Tableau(Tableau::Tableau2))
|
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.copied()
|
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.unwrap_or_default();
|
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(t2.x - t1.x).abs()
|
||||
}
|
||||
|
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/// Font size as a fraction of card width.
|
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const FONT_SIZE_FRAC: f32 = 0.28;
|
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|
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@@ -908,34 +938,18 @@ fn card_positions(game: &GameState, layout: &Layout) -> Vec<((Card, bool), Vec2,
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(KlondikePile::Tableau(Tableau::Tableau7), false),
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];
|
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|
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// Compute the Draw-Three waste fan step proportional to the column spacing
|
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// (waste_x − stock_x = card_width + h_gap) rather than a fixed fraction of
|
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// card_width. On desktop (H_GAP_DIVISOR=4) col_step = 1.25×cw and
|
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// 0.224 × 1.25 = 0.28 — identical to the previous constant. On Android
|
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// (H_GAP_DIVISOR=32) col_step ≈ 1.031×cw so fan_step ≈ 0.231×cw, keeping
|
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// the top fanned card's centre within the waste column's own horizontal
|
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// footprint instead of spilling into the adjacent gap.
|
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let tableau_col_step = {
|
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let t1 = layout
|
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.pile_positions
|
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.get(&KlondikePile::Tableau(Tableau::Tableau1))
|
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.copied()
|
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.unwrap_or_default();
|
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let t2 = layout
|
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.pile_positions
|
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.get(&KlondikePile::Tableau(Tableau::Tableau2))
|
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.copied()
|
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.unwrap_or_default();
|
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(t2.x - t1.x).abs()
|
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};
|
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let waste_fan_step = tableau_col_step * 0.224;
|
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// Draw-Three waste fan step, proportional to the column spacing so it scales
|
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// with the platform's H_GAP_DIVISOR. Shared with input_plugin's hit-test via
|
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// `waste_fan_step` so the two never drift (a drift puts the top fanned card's
|
||||
// click target on the card beneath it).
|
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let waste_fan_step = waste_fan_step(layout);
|
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|
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for (pile_type, is_stock_area) in piles {
|
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let Some(mut base) = layout.pile_positions.get(&pile_type).copied() else {
|
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continue;
|
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};
|
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if matches!(pile_type, KlondikePile::Stock) && is_stock_area {
|
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base.x -= tableau_col_step;
|
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base.x -= tableau_col_step(layout);
|
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}
|
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let is_tableau = matches!(pile_type, KlondikePile::Tableau(_));
|
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let is_waste = matches!(pile_type, KlondikePile::Stock) && !is_stock_area;
|
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@@ -35,7 +35,7 @@ use crate::auto_complete_plugin::AutoCompleteState;
|
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use crate::card_animation::tuning::AnimationTuning;
|
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use crate::card_animation::{CardAnimation, MotionCurve};
|
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use crate::card_plugin::{
|
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CardEntity, CardEntityIndex, HintHighlight, HintHighlightTimer, STACK_FAN_FRAC,
|
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CardEntity, CardEntityIndex, HintHighlight, HintHighlightTimer, STACK_FAN_FRAC, waste_fan_step,
|
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};
|
||||
use crate::challenge_plugin::CHALLENGE_UNLOCK_LEVEL;
|
||||
use crate::events::{
|
||||
@@ -1175,12 +1175,15 @@ fn card_position(
|
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Vec2::new(base.x, base.y + y_offset)
|
||||
} else if matches!(pile, KlondikePile::Stock) && game.draw_mode() == DrawStockConfig::DrawThree {
|
||||
// In Draw-Three mode the top 3 waste cards are fanned in X to match
|
||||
// card_plugin::card_positions(). Hit-testing must use the same offsets
|
||||
// so clicking the visually rightmost (top) card actually registers.
|
||||
// card_plugin::card_positions(). Hit-testing uses the same `waste_fan_step`
|
||||
// so clicking the visually rightmost (top) card actually registers — a
|
||||
// fixed `card_size.x * 0.28` matched the renderer on desktop but drifted
|
||||
// on Android (tighter column spacing), shifting the top card's hit target
|
||||
// onto the card beneath it.
|
||||
let pile_len = game.waste_cards().len();
|
||||
let visible_start = pile_len.saturating_sub(3);
|
||||
let slot = stack_index.saturating_sub(visible_start) as f32;
|
||||
Vec2::new(base.x + slot * layout.card_size.x * 0.28, base.y)
|
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Vec2::new(base.x + slot * waste_fan_step(layout), base.y)
|
||||
} else {
|
||||
base
|
||||
}
|
||||
@@ -1948,6 +1951,52 @@ mod tests {
|
||||
assert_eq!(result.2, vec![card]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn draw_three_waste_hit_test_matches_render_fan_step() {
|
||||
// Regression: the Draw-Three waste hit-test must use the same fan step as
|
||||
// the renderer (`card_plugin::waste_fan_step`). The previous hard-coded
|
||||
// `card_size.x * 0.28` matched the renderer only on desktop (column step =
|
||||
// 1.25*cw); under tighter Android-style spacing the two drift and the top
|
||||
// fanned card's click target lands on the card beneath it — so dragging
|
||||
// the visible top card plays the wrong one.
|
||||
let mut game = GameState::new(7, DrawStockConfig::DrawThree);
|
||||
let mut layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
||||
|
||||
// Force tight (Android-like) column spacing: ~1.03 * card_width.
|
||||
let cw = layout.card_size.x;
|
||||
let base = layout.pile_positions[&KlondikePile::Stock];
|
||||
let t1 = layout.pile_positions[&KlondikePile::Tableau(Tableau::Tableau1)];
|
||||
layout.pile_positions.insert(
|
||||
KlondikePile::Tableau(Tableau::Tableau2),
|
||||
Vec2::new(t1.x + cw * 1.03, t1.y),
|
||||
);
|
||||
|
||||
clear_test_piles(&mut game);
|
||||
let waste = vec![
|
||||
Card::new(Deck::Deck1, Suit::Clubs, Rank::Two),
|
||||
Card::new(Deck::Deck1, Suit::Hearts, Rank::Five),
|
||||
Card::new(Deck::Deck1, Suit::Spades, Rank::Nine),
|
||||
Card::new(Deck::Deck1, Suit::Diamonds, Rank::King),
|
||||
];
|
||||
game.set_test_waste_cards(waste.clone());
|
||||
|
||||
// visible_start = len-3 = 1, so the top card sits at fan slot 2.
|
||||
let top_index = waste.len() - 1;
|
||||
let pos = card_position(&game, &layout, &KlondikePile::Stock, top_index);
|
||||
|
||||
let expected = base.x + 2.0 * waste_fan_step(&layout);
|
||||
assert!(
|
||||
(pos.x - expected).abs() < 1e-3,
|
||||
"hit-test must use the shared waste fan step"
|
||||
);
|
||||
// The old fixed constant would have drifted from the renderer here.
|
||||
let old = base.x + 2.0 * cw * 0.28;
|
||||
assert!(
|
||||
(pos.x - old).abs() > 1.0,
|
||||
"shared step must differ from the old fixed step under tight spacing"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn find_draggable_skips_face_down_cards() {
|
||||
let game = GameState::new(42, DrawStockConfig::DrawOne);
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user