Touch layout only (desktop bar unchanged): a floating glass pill
(Undo / Draw / Hint / Pause) plus a detached circular Menu button,
margin above the bottom edge on top of the safe-area inset. Draw is
the persistently expanded accent pill (icon + label); other buttons
are icon-only and slide their label out while pressed, snapping under
reduce-motion. Buttons keep the existing marker components so click
handlers, tooltips, focus ring, and chrome toggle work unchanged.
Icons: None degrades to text-fallback labels (MinimalPlugins tests /
SVG regression), keeping the bar fully usable.
Toast stack clearance now derives from TAB_BAR_CLEARANCE_PX; the
legacy touch bar spawn path and primary-button metrics are removed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Touch layout (USE_TOUCH_UI_LAYOUT) restructures the bottom action bar
to five buttons: an enlarged Undo / Draw / Hint trio (96x64px targets,
1.35x labels) between compact Menu and Pause. Draw is new — it fires
the same DrawRequestEvent as tapping the stock, so the most frequent
action no longer needs a reach to the top of a tall folded screen.
Help, Modes, and New Game leave the touch bar (they live in Menu ->
System, the Home grid, and Home's hero respectively). Desktop keeps
the seven-button bar unchanged (decision 5: touch-only).
Holding Undo now steps back repeatedly after a 0.45s delay (5.5/s),
each step through the normal request path so the scoring penalty
applies. New self-ambiguous DrawRequestWriters set keeps the ambiguity
gate at zero with the fourth DrawRequestEvent writer.
6 new hud_plugin tests; workspace suite + clippy green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Phase C of docs/ui-redesign-2026-07.md. The Modes row is gone — Home
owns mode selection, so the popover's Play section carries a Home row
firing the new ToggleHomeRequestEvent (read by toggle_home_screen
alongside the existing M accelerator). Section headers are quiet
caption-size labels inside the existing panel widget, not a new
widget. The action-bar Modes button and its popover are untouched
(their removal is Phase B territory when Home gains hierarchy).
- MenuOption: Modes variant replaced by Home; rows grouped Play (Home)
· You (Profile, Stats, Achievements) · Community (Leaderboard) ·
System (Settings, Help)
- handle_menu_option_click no longer chains into spawn_modes_popover
- Tests: tooltip sweep updated (7 rows still), new
toggle_home_event_opens_home_screen covers the popover's open path
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The repo was formatted under an older stable; rustfmt 1.9 (Rust 1.95)
wraps signatures and call sites differently, so every touched file was
picking up unrelated formatting hunks. One mechanical pass, and a
'cargo fmt --check' step in the test workflow (same pinned 1.95.0
toolchain) so drift can't accumulate again.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>