Three items the multi-agent sweep flagged, now removed with user
approval (§8 for the solitaire_sync changes):
- WinCascadePlugin: never registered; handle_win_cascade in
AnimationPlugin is the live win cascade and builds its own targets.
Its now-orphaned helpers (win_scatter_targets, cascade_delay,
WIN_CASCADE_INTERVAL_SECS) had no callers outside their own tests
and go with it.
- SyncCompleteEvent: written by the pull-completion system, zero
readers — UI reads SyncStatusResource instead.
- solitaire_sync::ApiError: unused by client and server; the merge_at
crate-root re-export goes too (merge::merge_at stays for the merge
module's own use).
ARCHITECTURE.md updated to match.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- #66: Clamp safe-area insets to 25% of window height with warn!() on excess
- #68: Move fire_flush outside per-event loop in analytics (batch flush once)
- #56: Persist progress before marking reward_granted to prevent XP loss on crash
- #60: Add DateRolloverTimer + check_date_rollover system for midnight seed refresh
- #62: Add validate_header() in replay upload with mode/draw_mode allowlists
- #61: Restore two-query leaderboard opt-in check (SELECT then UPDATE); original
queries already in .sqlx cache; EXISTS variant would require sqlx prepare
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Introduces solitaire_engine::card_animation — a drop-in upgrade over the
existing linear CardAnim. Supports MotionCurve easing, parabolic z-lift,
scale interpolation, delay, retargeting mid-flight, and per-card timing
variation. Coexists with the legacy AnimationPlugin during migration.
Also adds .claude/ to .gitignore so Claude Code local tooling is never
committed.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>