funman300
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ba76936aba
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refactor(engine): split hud_plugin runtime code into submodules
Continues #118 after settings_plugin (PR #127): the 2,725-line mod.rs
becomes five focused submodules along existing system boundaries —
mod.rs 553 markers, resources, popover enums, plugin build
spawn.rs 552 band / columns / avatar / action-bar construction
interaction.rs 616 button handlers, Modes/Menu popovers, tap gesture
fx.rs 430 action fades, score pulses/floaters, streak flourish
updates.rs 612 HUD text / typography / visibility updaters
Moved items are pub(super) (fx re-exported pub for HudActionFade and
format_time_limit consumers). Code moved verbatim; no behaviour change;
all 44 hud tests pass unchanged.
Refs #118
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-06 13:54:04 -07:00 |
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funman300
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a2375d2fd9
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refactor(engine): move hud/settings/game/input plugin tests into tests.rs files
Continues #118 after card_plugin (PR #124): the four remaining
oversized plugin files become module directories with their trailing
#[cfg(test)] blocks extracted verbatim into sibling tests.rs files,
following the replay_overlay/ pattern.
hud_plugin: 3,598 -> 2,725 + 872 (44 tests)
settings_plugin: 3,512 -> 2,857 + 654 (25 tests)
game_plugin: 2,562 -> 1,310 + 1,251 (39 tests)
input_plugin: 2,540 -> 1,832 + 707 (31 tests)
Pure mechanical moves via git mv — no runtime code changes; all 139
tests preserved and passing.
Refs #118
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-06 13:19:56 -07:00 |
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