- Introduce AppState { pool, jwt_secret } so JWT_SECRET is loaded once in
main() and any missing value is a fatal startup error rather than a 500
on the first request. All four env::var("JWT_SECRET") call sites in
auth.rs and middleware.rs are replaced with state.jwt_secret.
- build_test_router embeds the fixed test secret so integration tests do
not need to set JWT_SECRET in the environment.
- Add tracing::warn! in login (invalid password) and register (username
taken) to surface brute-force attempts in production logs.
- Fix daily-challenge race condition: after INSERT OR IGNORE, re-SELECT
the persisted row so concurrent requests both return the winner's data.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Task #27: Double-click auto-move — best_destination() finds optimal target
(foundation over tableau); handle_double_click() fires MoveRequestEvent.
Task #28: Hint system — find_hint() returns first legal from/to/count triple;
H key tints the source stack HintHighlight (yellow pulse via tick_hint_highlight).
Task #29: No-moves detection — has_legal_moves() checks stock/waste/all face-up
cards; check_no_moves system fires InfoToastEvent("No moves available") once per
stalemate (debounced so it fires only once until the state changes).
Task #30: Forfeit — G key fires ForfeitEvent; StatsPlugin records abandoned game,
persists stats, starts a new deal.
Task #37: Mute-all (M) and mute-music (Shift+M) toggles; MuteState resource
applied in apply_volume_on_change.
Task #39: Daily challenge HUD constraint label (time limit / target score).
Task #40: Undo-count HUD label; amber colour when undos > 0.
Task #44: Win-streak and level line on pause screen.
Task #48: Undo sound routes UndoRequestEvent → lib.flip audio channel.
Task #49: Onboarding banner rich-text key highlights — D and H rendered as
orange KeyHighlightSpan children so they stand out from body text.
Also registers CursorPlugin in solitaire_app (tasks #31/#32 wire-up).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The daily-challenge seed function had no unit test coverage. Added tests
for determinism, cross-day and cross-year distinctness, non-zero output,
and all six generate_goal variants (score/time field correctness).
This acts as a change-detection guard for the authoritative seed algorithm
that all players worldwide rely on to receive the same daily deal.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds three new challenge types (win in 3 min, score ≥5000, win in 8 min)
so the daily challenge rotates through a fortnight of variety before any
variant repeats. Seeds are still deterministic worldwide.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- solitaire_server: Axum auth, sync push/pull, leaderboard, daily
challenge, account deletion, JWT middleware, rate limiting via
tower_governor, SQLite migrations, health endpoint
- solitaire_server: expose build_test_router (no rate limiting) so
integration tests work without a peer IP in oneshot requests
- solitaire_sync: SyncPayload, merge logic, shared API types
- solitaire_data: SyncProvider trait, LocalOnlyProvider,
SolitaireServerClient, auth_tokens keyring integration, blanket
Box<dyn SyncProvider> impl
- solitaire_data/settings: derive Default on SyncBackend (clippy fix)
- .sqlx/: offline query cache so server compiles without a live DB
- sqlx: removed non-existent "offline" feature flag
- keyring v2: fixed Entry::new() returning Result<Entry>
- sqlx 0.8: all SQLite TEXT columns wrapped in Option<T>
- Integration tests: max_connections(1) on in-memory pool so all
connections share the same schema
All 191 tests pass; cargo clippy -D warnings clean.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>