Conservative cleanup pass — applied only the high-signal pedantic
lints whose fixes either remove genuine waste or read more naturally,
skipping anything stylistic that would bloat the diff.
- map_unwrap_or: 29 .map(...).unwrap_or(...) sites collapsed to
.map_or / .is_some_and / .map_or_else equivalents
- uninlined_format_args: 7 production format!/write!/println! sites
rewritten to the inline-argument style; assert! sites in test code
intentionally untouched
- match_same_arms: 2 redundant arms collapsed where the bodies were
identical and the merger didn't obscure intent
Public API is unchanged. No dependencies added or removed. The
pedantic warning count dropped from 840 to 807 (-33). Out-of-scope
findings — needless_pass_by_value on Bevy Res params, false-positive
explicit_iter_loop on Bevy Query iterators, items_after_statements
inside test mods, and the "ask before changing" merge logic in
solitaire_sync — were intentionally deferred.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Settings gains an optional window_geometry field (size + position)
serialized via #[serde(default)] so legacy settings.json files without
the field deserialize cleanly to None. On launch the app restores
the persisted dimensions and position; first run and pre-upgrade
saves keep the existing 1280x800 centered default.
settings_plugin records changes from WindowResized and WindowMoved
into a PendingWindowGeometry resource and writes them to disk through
the existing atomic .tmp+rename path once the events have stayed
quiet for WINDOW_GEOMETRY_DEBOUNCE_SECS (0.5s). A merge_geometry
helper preserves whichever component (size or position) the latest
event burst didn't carry, so a position-only WindowMoved never wipes
the recorded size.
Pure should_persist_geometry and merge_geometry helpers are unit
tested for the boundary cases. Headless integration tests cover the
full flow: a single resize event then a quiet window persists, a
move event after a resize updates only position, a rapid storm
collapses to the final size, and a quiet frame with no events
leaves the geometry untouched.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Eleven Settings controls — volume up/down for SFX and music, the four
toggle pills (draw mode, animation speed, theme, color-blind), the
two picker rows (card backs, backgrounds), and Sync Now — each gain a
one-sentence tooltip in the established Balatro voice. Static labels,
section headers, and live value readouts are intentionally skipped:
they are not interactive and the action button beside each describes
the action.
icon_button, volume_row, toggle_row, and picker_row gain
&'static str tooltip parameters so the tooltip is required at the
spawn site rather than retrofittable later. The Done button stays
tooltip-free (its label and Esc-equivalent affordance speak for
themselves at a modal-action position).
settings_buttons_carry_tooltip locks down the contract: every
SettingsButton outside the modal Done button has a Tooltip, and
SyncNow's tooltip text is asserted exactly to pin the canonical
microcopy.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Settings was the last mouse-only surface in the engine. Phase 3 closes
that gap and finishes the keyboard-focus rollout.
Every interactive button in the settings panel — icon buttons (32px
volume, draw mode, color blind, sync now), swatch pickers (5 card
backs, 5 backgrounds), and toggle pills — now opts into Focusable via
a single ancestry-walking system that mirrors the Phase 1/2 pattern.
The Done button continues to be auto-tagged through the modal path.
The two picker rows gain a new FocusRow marker. Inside a FocusRow,
Left/Right arrow keys cycle the swatches (skipping Disabled, wrapping
at endpoints) while Tab/Shift-Tab still escape to the next section's
focusable. Outside a FocusRow, arrow keys are explicit no-ops.
scroll_focus_into_view runs after the focus overlay updates and
adjusts the SettingsPanelScrollable container's ScrollPosition when
the focused button sits outside the visible viewport, with a
SPACE_2 padding so the focus ring never gets clipped at the
viewport edge. The system is a no-op when layout hasn't computed yet,
so headless tests are unaffected.
After Phase 3 every interactive UI element in the engine is
keyboard-navigable: modals (Phase 1), HUD action bar and Home mode
cards (Phase 2), Settings bespoke controls and picker rows (Phase 3).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
ICON_BUTTON_PX moves from 28 to 32 to clear the desktop hit-target
threshold. The change is self-contained: icon buttons are centered in
flex rows whose neighbours retain their alignment, and the swatch
buttons (40px) still dominate the visual hierarchy.
The settings sync status fallback string changes from "Status: not
configured" to "Status: local only" so users running without a remote
backend read it as a deliberate choice rather than incomplete setup.
The other status strings (Idle / Syncing / LastSynced / Error) flow
from sync_status_label and are unaffected.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replace the bespoke side-panel with the ui_modal scaffold. Layout
collapses into four sections: Audio (SFX / Music volume), Gameplay
(Draw Mode / Anim Speed), Cosmetic (Theme / Color-blind / Card Back
/ Background), and Sync (status + manual Sync Now).
Body lives in a scrollable child of the modal card with
max_height: Vh(60.0) so tall content stays reachable on short
windows. Done is a primary button outside the scroll so it's always
one click away regardless of scroll offset.
All colours, spacing, typography, and z-index from ui_theme tokens.
Two file-local sub-rung sizes (SWATCH_PX = 40, ICON_BUTTON_PX = 28)
remain as documented literals — they're smaller than SPACE_2 (8 px)
which is the smallest rung.
Existing systems (handle_settings_buttons, update_*_text,
scroll_settings_panel, persistence) untouched; the SettingsPanel /
SettingsPanelScrollable / SettingsScrollNode markers and every
button marker carry over so all existing tests and click handlers
keep working.
cargo build / cargo clippy --workspace -- -D warnings / cargo test
-p solitaire_engine all green (444 passed, 0 failed).
Continues the UI-first pass. The five informational overlays were
each behind a single-key shortcut (S/A/P/O/L) with no visible UI
affordance. Add a "Menu ▾" button to the action bar that toggles a
popover with one row per overlay. Each row dispatches the same code
path the keyboard accelerator uses by writing a new
`Toggle*RequestEvent`:
- Stats → ToggleStatsRequestEvent
- Achievements → ToggleAchievementsRequestEvent
- Profile → ToggleProfileRequestEvent
- Settings → ToggleSettingsRequestEvent
- Leaderboard → ToggleLeaderboardRequestEvent
Each plugin's existing toggle handler now reads either its key or
the matching request event so the spawn / despawn / fetch logic stays
in the owning plugin (the popover never duplicates that behaviour).
Action bar order is now (left → right):
Menu ▾ Undo Pause Help Modes ▾ New Game
Menu sits on the far left because it's a navigation aggregator;
New Game stays on the far right as the most consequential action.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- BorderRadius is no longer a Component; moved into Node.border_radius
field at all 15 spawn sites across 6 plugin files
- Events<T> renamed to Messages<T> in test code (12 files)
- KeyboardEvents SystemParam renamed to KeyboardMessages to match the
MessageWriter rename done in the 0.17 hop
- WindowResolution::from((f32,f32)) removed; use (u32,u32) tuple in main.rs
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Event/EventReader/EventWriter renamed to Message/MessageReader/MessageWriter
- add_event → add_message for all 67 call sites
- ScrollPosition changed to tuple struct ScrollPosition(Vec2)
- CursorIcon import moved from bevy::winit::cursor to bevy::window
- WindowResolution::from((f32,f32)) removed — use (u32,u32) tuple
- World::send_event → World::write_message in test code
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Round 7 — Input & feedback
- H key cycles hints; F1 opens help (conflict resolved)
- N key cancels active Time Attack session
- Hint text distinguishes "draw from stock" vs "recycle waste"
- Forfeit (G) clears AutoCompleteState so chime does not bleed into new deal
- Zen mode timer clears immediately on Z press
- HUD shows recycle count in both draw modes
- Settings scroll position persisted across open/close
Round 8 — Polish & clarity
- Undo unavailable fires "Nothing to undo" toast
- Streak-break toast on forfeit/abandon when streak > 1
- F11 fullscreen toggle with toast; documented in help and home screens
- H-after-win, new-game countdown expiry, Tab-no-cards toasts
- Win cascade duration/stagger scales with animation speed setting
- Draw-Three cycle counter HUD ("Cycle: N/3")
- Forfeit requires G×2 confirmation within 3 s (mirrors N key)
Round 9 — Game feel & information
- Escape dismisses game-over/stuck overlay (PausePlugin skips Escape when overlay visible)
- Shake animation on rejected drag before snap-back
- Forfeit countdown cancels when any other key is pressed (U/H/D/Z/Space)
- Tab wrap-around fires "Back to first card" toast
- HUD selection indicator shows active Tab-selected pile in yellow
- Challenge time-limit HUD turns orange < 60s, red < 30s
- Win summary shows XP breakdown (+50 base, +25 no-undo, +N speed)
- Game-over overlay: "No more moves available" with clear N/Escape/G instructions
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add FeedbackAnimPlugin with three card feedback animations:
- #54 ShakeAnim: horizontal shake on MoveRejectedEvent targeting
destination pile cards; 0.3 s damped sine wave
- #55 SettleAnim: Y-scale bounce on valid placement (StateChangedEvent);
1.0 → 0.92 → 1.0 over 0.15 s for all top-of-pile cards
- #69 Deal animation: slides each card from stock position to its deal
position on NewGameRequestEvent (move_count == 0), using existing
CardAnim with 0.04 s per-card stagger
Pure-function helpers shake_offset, settle_scale, and deal_stagger_delay
are public and covered by 6 unit tests. Fix pre-existing compile/clippy
errors: stubbed handle_confirm_input/handle_game_over_input, removed dead
CycleCardBack/CycleBackground variants, annotated ambient_handle field,
and fixed draw_mode.clone() in pause_plugin.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Task #34: CardFlipAnim component + start_flip_anim/tick_flip_anim systems animate revealed
cards by squashing scale.x to 0 then expanding back to 1 (2×0.08 s). Skipped at Instant speed.
Task #35: spawn_pile_markers now adds a Text2d child (S/H/D/C, 45% alpha) on Foundation
markers so the suit is visible while the pile is empty.
Task #43: Tableau pile markers get a "K" Text2d child (35% alpha) indicating only Kings land
on empty columns.
Task #38: update_drag_shadow system maintains a single ShadowEntity while dragging — a
card_w+8 × card_h+8 dark semi-transparent sprite at z−1 behind the top dragged card.
Also fixed pre-existing clippy/compiler errors in hud_plugin, pause_plugin, stats_plugin,
cursor_plugin, and settings_plugin (missing imports, too-many-arguments, doc formatting).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Inner card capped at 88% of window height with Overflow::clip_y so
the panel stays on-screen even when many rows are present. Matches the
same approach used by the leaderboard panel.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add Reward enum to solitaire_core with CardBack/Background/BonusXp/Badge variants
- Wire rewards into ALL_ACHIEVEMENTS per architecture spec
- evaluate_on_win now applies rewards on first unlock: pushes cosmetic
indices into PlayerProgress, awards BonusXp (with level-up detection),
and marks reward_granted = true so rewards are never double-granted
- Add selected_card_back / selected_background fields to Settings
- Settings panel grows Card Back and Background cycle rows, shown only
when the player has unlocked more than the default (index 0)
- cycle_unlocked() cycles only through earned options
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Added ManualSyncRequestEvent to events.rs (exported from lib.rs).
- SyncPlugin now handles ManualSyncRequestEvent: if no pull is in
flight, spawns a new AsyncComputeTaskPool task and sets status to
Syncing. Ignores duplicate requests while a pull is active.
- Settings panel "Sync" section now shows the status text alongside a
"Sync Now" button that fires ManualSyncRequestEvent.
- Cleaned up stale doc comment in input_plugin.rs (Esc pause note).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The Settings panel now shows a "Sync" section with a live status line:
- "Status: idle" (no SyncPlugin installed)
- "Status: syncing…" (pull in progress)
- "Last synced: Xs ago" (successful pull)
- "Sync error: <msg>" (failed pull)
The text is snapshotted from SyncStatusResource when the panel opens and
updated reactively via update_sync_status_text whenever SyncStatusResource
changes while the panel is visible.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Settings panel "coming soon" stubs replaced with live controls:
- Draw Mode toggle (Draw 1 / Draw 3): new games read draw_mode from
SettingsResource instead of the previous game's mode. Falls back to
the current game's mode in headless/test contexts where SettingsPlugin
is absent.
- Theme selector (Green → Blue → Dark → Green): SettingsChangedEvent
drives TablePlugin's background Sprite colour so the table re-colours
immediately without a restart.
- Music Volume [−]/[+]: dedicated kira sub-tracks created for SFX and
music on startup. SFX sounds are routed to the SFX track; the music
track exists for future ambient audio. Both volumes are set on
SettingsChangedEvent and at startup.
Also fixed: time_attack timer_expiry test double-fires when
MinimalPlugins time delta is nonzero — removed the intermediate
0.001-remaining update step.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- solitaire_server: Axum auth, sync push/pull, leaderboard, daily
challenge, account deletion, JWT middleware, rate limiting via
tower_governor, SQLite migrations, health endpoint
- solitaire_server: expose build_test_router (no rate limiting) so
integration tests work without a peer IP in oneshot requests
- solitaire_sync: SyncPayload, merge logic, shared API types
- solitaire_data: SyncProvider trait, LocalOnlyProvider,
SolitaireServerClient, auth_tokens keyring integration, blanket
Box<dyn SyncProvider> impl
- solitaire_data/settings: derive Default on SyncBackend (clippy fix)
- .sqlx/: offline query cache so server compiles without a live DB
- sqlx: removed non-existent "offline" feature flag
- keyring v2: fixed Entry::new() returning Result<Entry>
- sqlx 0.8: all SQLite TEXT columns wrapped in Option<T>
- Integration tests: max_connections(1) on in-memory pool so all
connections share the same schema
All 191 tests pass; cargo clippy -D warnings clean.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- solitaire_data::Settings { sfx_volume, first_run_complete } with
atomic JSON persistence and clamping sanitizer.
- SettingsPlugin (engine): [ / ] adjust SFX volume by 0.1, clamped;
persists on change; emits SettingsChangedEvent. No-op at rails.
- AudioPlugin applies sfx_volume to kira's main track at startup
and on every change so live tweaks take effect without restart.
- Brief "SFX: N%" toast on each change. Help cheat sheet updated.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>