Implements Phase 5 of CARD_PLAN.md. Phase 3 (asset sources) and
Phase 7 (zip importer) both depend on this so it goes first.
solitaire_engine/src/assets/user_dir.rs
user_theme_dir() -> PathBuf
Desktop (Linux/macOS/Windows): joins dirs::data_dir() with
"solitaire_quest/themes" — same parent as the rest of the
project's per-user files (settings.json, stats.json, etc.)
Mobile (Android/iOS): reads a process-wide OnceLock populated
by set_user_theme_dir() at entry-point bootstrap. Panics with a
targeted message if the override is missing — there is no
platform default we can guess that won't be wrong inside iOS
sandboxing or the Android storage model.
set_user_theme_dir(PathBuf) -> Result<(), PathBuf>
First-write-wins. Mobile entry points call this before App::run().
The plan suggested the `directories` crate; reused the existing `dirs`
workspace dep instead to keep the dependency surface minimal — both
crates share an author and the platform behaviour we need is identical.
3 new tests covering pure path composition (desktop nesting + empty
root) and a desktop-target-gated check that the detected data dir is
absolute. The OnceLock override is intentionally not unit-tested
because asserting its semantics would pollute global state for any
sibling test that calls `user_theme_dir()`.
Implements Phase 2 of CARD_PLAN.md — the data types and `.theme.ron`
asset loader that build on Phase 1's SVG rasteriser.
solitaire_engine/src/theme/
mod.rs — CardKey { suit, rank } as the HashMap lookup key
(distinct from solitaire_core::Card which carries
per-deal id + face_up state); CardKey::all() yields
the 52 keys in suit-major / rank-ascending order;
manifest_name() and parse_manifest_name() round-trip
via the canonical "{suit}_{rank}" form.
ThemeMeta with structural validation (id non-empty,
no path separators, non-zero aspect components).
CardTheme #[derive(Asset, TypePath)] storing the
53 image handles + meta.
manifest.rs — ThemeManifest { meta, back, faces } with serde for
RON round-trip. validate() returns a strongly-typed
HashMap<CardKey, PathBuf>, surfacing precise errors
for unknown face keys, missing-of-52 entries, and
duplicate keys (RON silently keeps the last; brittle
for a release).
loader.rs — AssetLoader for .theme.ron. Validates manifest, then
composes sibling SVG paths via AssetPath::resolve so
the same loader works for both embedded:// and
themes:// asset sources (Phase 3 territory).
Schedules every face + back load through SvgLoader
with target_size derived from meta.card_aspect.
24 new tests covering: 52-key enumeration uniqueness, manifest-name
round trip, garbage-name rejection, complete/missing/unknown/duplicate
manifest validation, RON round-trip integrity, target-size aspect
math (2:3 → 512x768; non-standard; degenerate 1:10000 clamps to 1px).
Workspace deps added: ron 0.12.
cargo build / clippy --workspace --all-targets -- -D warnings / test
all green (937 passed total — +24 from Phase 2 vs the +7 from
Phase 1's b8fb3fb baseline).
Implements the runtime SVG rasterisation pipeline that the card-theme
system (CARD_PLAN.md) is built on. Bevy 0.18 has no native SVG support;
this loader bridges usvg (parser) + resvg (renderer) + tiny-skia (CPU
pixmap) so the rest of the engine consumes themes as plain
Handle<Image>. Rasterisation happens once per (asset, settings) pair at
load time — Bevy's asset cache absorbs the cost.
solitaire_engine/src/assets/
mod.rs — module entrypoint
svg_loader.rs — SvgLoader (AssetLoader for .svg → Image)
SvgLoaderSettings { target_size: UVec2 } default 512×768
SvgLoaderError (Io / Parse / PixmapAlloc) via thiserror
rasterize_svg() helper exposed for non-asset-graph
callers (the future zip-importer validation step)
The rasteriser scales-to-fit while preserving aspect ratio, centring
the SVG inside the target box so a non-2:3 source doesn't pin to the
top-left corner.
7 new unit tests — default + custom target size, zero-dimension reject,
malformed-input reject, RGBA byte-count, extension advertisement, and
a compile-time guard that SvgLoaderSettings still satisfies the
AssetLoader::Settings trait bounds.
Workspace deps added: usvg 0.47, resvg 0.47, tiny-skia 0.12 (latest
minor versions; CARD_PLAN.md called out the placeholder numbers
needed verification).
cargo build / cargo clippy --workspace --all-targets -- -D warnings
/ cargo test --workspace all green (913 passed, 0 failed, 9 ignored —
+7 from the new loader tests).
- pkg/solitaire-quest/PKGBUILD: builds solitaire_app binary, depends on
alsa-lib, libxkbcommon, systemd-libs (Bevy Linux requirements); check()
runs only non-Bevy crates (solitaire_core, solitaire_sync) since Bevy
integration tests require a GPU/display unavailable in chroot
- pkg/solitaire-quest-server/PKGBUILD: builds solitaire_server binary,
installs systemd service unit and hardened environment file template
- pkg/solitaire-quest-server/solitaire-quest-server.service: systemd unit
with ProtectSystem=strict, NoNewPrivileges, dedicated service user
- pkg/solitaire-quest-server/server.env: documented env template installed
to /etc/solitaire-quest-server/server.env (mode 0640, listed in backup=)
- LICENSE: add MIT license
- Cargo.toml: add license = "MIT" to [workspace.package]
- All member crates: add license.workspace = true
Both PKGBUILDs follow the Arch Rust package guidelines:
prepare() uses --locked + cargo fetch
build() uses --frozen --release -p <crate>
RUSTUP_TOOLCHAIN=stable and CARGO_TARGET_DIR=target set in each stage
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- solitaire_server: Axum auth, sync push/pull, leaderboard, daily
challenge, account deletion, JWT middleware, rate limiting via
tower_governor, SQLite migrations, health endpoint
- solitaire_server: expose build_test_router (no rate limiting) so
integration tests work without a peer IP in oneshot requests
- solitaire_sync: SyncPayload, merge logic, shared API types
- solitaire_data: SyncProvider trait, LocalOnlyProvider,
SolitaireServerClient, auth_tokens keyring integration, blanket
Box<dyn SyncProvider> impl
- solitaire_data/settings: derive Default on SyncBackend (clippy fix)
- .sqlx/: offline query cache so server compiles without a live DB
- sqlx: removed non-existent "offline" feature flag
- keyring v2: fixed Entry::new() returning Result<Entry>
- sqlx 0.8: all SQLite TEXT columns wrapped in Option<T>
- Integration tests: max_connections(1) on in-memory pool so all
connections share the same schema
All 191 tests pass; cargo clippy -D warnings clean.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Introduces the plumbing layer for Phase 3: GameStateResource wraps
solitaire_core::GameState, DragState tracks in-progress drags, and
SyncStatusResource holds runtime sync status. GamePlugin routes
Draw/Move/Undo/NewGame request events into GameState and emits
StateChangedEvent and GameWonEvent for downstream systems.
Also adds the Phase 3 implementation plan under docs/superpowers/plans/.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>