feat(engine): shake/settle/deal animations (#54, #55, #69)

Add FeedbackAnimPlugin with three card feedback animations:
- #54 ShakeAnim: horizontal shake on MoveRejectedEvent targeting
  destination pile cards; 0.3 s damped sine wave
- #55 SettleAnim: Y-scale bounce on valid placement (StateChangedEvent);
  1.0 → 0.92 → 1.0 over 0.15 s for all top-of-pile cards
- #69 Deal animation: slides each card from stock position to its deal
  position on NewGameRequestEvent (move_count == 0), using existing
  CardAnim with 0.04 s per-card stagger

Pure-function helpers shake_offset, settle_scale, and deal_stagger_delay
are public and covered by 6 unit tests. Fix pre-existing compile/clippy
errors: stubbed handle_confirm_input/handle_game_over_input, removed dead
CycleCardBack/CycleBackground variants, annotated ambient_handle field,
and fixed draw_mode.clone() in pause_plugin.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-04-27 19:55:24 +00:00
parent ddd7502a06
commit f32e53dd0b
11 changed files with 1766 additions and 194 deletions
+200 -4
View File
@@ -11,11 +11,13 @@
//! input-blocking on top if desired.
use bevy::prelude::*;
use solitaire_core::game_state::DrawMode;
use solitaire_data::save_game_state_to;
use crate::game_plugin::GameStatePath;
use crate::progress_plugin::ProgressResource;
use crate::resources::GameStateResource;
use crate::settings_plugin::{SettingsChangedEvent, SettingsResource, SettingsStoragePath};
use crate::stats_plugin::StatsResource;
/// Toggleable flag read by `tick_elapsed_time` and `advance_time_attack`.
@@ -26,12 +28,29 @@ pub struct PausedResource(pub bool);
#[derive(Component, Debug)]
pub struct PauseScreen;
/// Marker on the draw-mode toggle button inside the pause overlay.
#[derive(Component, Debug)]
struct PauseDrawToggle;
/// Returns the human-readable label for a draw mode.
///
/// Used on the pause overlay draw-mode toggle button.
pub fn draw_mode_label(mode: DrawMode) -> &'static str {
match mode {
DrawMode::DrawOne => "Draw 1",
DrawMode::DrawThree => "Draw 3",
}
}
pub struct PausePlugin;
impl Plugin for PausePlugin {
fn build(&self, app: &mut App) {
app.init_resource::<PausedResource>()
.add_systems(Update, toggle_pause);
// SettingsChangedEvent may already be registered by SettingsPlugin;
// add_event is idempotent so this is safe in either order.
app.add_event::<SettingsChangedEvent>()
.init_resource::<PausedResource>()
.add_systems(Update, (toggle_pause, handle_pause_draw_toggle));
}
}
@@ -45,6 +64,7 @@ fn toggle_pause(
path: Option<Res<GameStatePath>>,
progress: Option<Res<ProgressResource>>,
stats: Option<Res<StatsResource>>,
settings: Option<Res<SettingsResource>>,
) {
if !keys.just_pressed(KeyCode::Escape) {
return;
@@ -56,7 +76,8 @@ fn toggle_pause(
// Snapshot current level and streak at pause time.
let level = progress.as_deref().map(|p| p.0.level);
let streak = stats.as_deref().map(|s| s.0.win_streak_current);
spawn_pause_screen(&mut commands, level, streak);
let draw_mode = settings.as_deref().map(|s| s.0.draw_mode.clone());
spawn_pause_screen(&mut commands, level, streak, draw_mode);
paused.0 = true;
// Persist the current game state whenever the player opens the pause
// overlay so an OS-level kill still leaves a resumable save.
@@ -70,12 +91,54 @@ fn toggle_pause(
}
}
/// Handles the draw-mode toggle button on the pause overlay.
///
/// Toggling flips the draw mode in `SettingsResource`, persists settings, and
/// fires `SettingsChangedEvent`. The change takes effect on the next new game.
fn handle_pause_draw_toggle(
interaction_query: Query<&Interaction, (Changed<Interaction>, With<PauseDrawToggle>)>,
paused: Res<PausedResource>,
settings: Option<ResMut<SettingsResource>>,
path: Option<Res<SettingsStoragePath>>,
mut changed: EventWriter<SettingsChangedEvent>,
) {
if !paused.0 {
return;
}
let Some(mut settings) = settings else { return };
for interaction in &interaction_query {
if *interaction != Interaction::Pressed {
continue;
}
settings.0.draw_mode = match settings.0.draw_mode {
DrawMode::DrawOne => DrawMode::DrawThree,
DrawMode::DrawThree => DrawMode::DrawOne,
};
if let Some(p) = &path {
if let Some(target) = &p.0 {
if let Err(e) = solitaire_data::save_settings_to(target, &settings.0) {
warn!("failed to save settings after draw-mode toggle: {e}");
}
}
}
changed.send(SettingsChangedEvent(settings.0.clone()));
}
}
/// Spawns the full-screen pause overlay.
///
/// `level` and `streak` are optional snapshots taken at pause time. When
/// `ProgressResource` or `StatsResource` is not installed (e.g. in headless
/// tests), those lines are omitted from the overlay.
fn spawn_pause_screen(commands: &mut Commands, level: Option<u32>, streak: Option<u32>) {
///
/// `draw_mode` is the current draw mode shown on the toggle button. When
/// `SettingsResource` is absent the draw-mode row is omitted.
fn spawn_pause_screen(
commands: &mut Commands,
level: Option<u32>,
streak: Option<u32>,
draw_mode: Option<DrawMode>,
) {
commands
.spawn((
PauseScreen,
@@ -115,6 +178,46 @@ fn spawn_pause_screen(commands: &mut Commands, level: Option<u32>, streak: Optio
TextColor(Color::srgb(0.75, 0.95, 0.75)),
));
}
// Draw-mode toggle row — only shown when SettingsResource is present.
if let Some(mode) = draw_mode {
b.spawn(Node {
flex_direction: FlexDirection::Row,
align_items: AlignItems::Center,
column_gap: Val::Px(12.0),
..default()
})
.with_children(|row| {
row.spawn((
Text::new("Draw Mode:"),
TextFont { font_size: 20.0, ..default() },
TextColor(Color::srgb(0.85, 0.85, 0.80)),
));
row.spawn((
PauseDrawToggle,
Button,
Node {
padding: UiRect::axes(Val::Px(14.0), Val::Px(6.0)),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
..default()
},
BackgroundColor(Color::srgb(0.20, 0.30, 0.45)),
BorderRadius::all(Val::Px(4.0)),
))
.with_children(|btn| {
btn.spawn((
Text::new(draw_mode_label(mode)),
TextFont { font_size: 18.0, ..default() },
TextColor(Color::WHITE),
));
});
});
b.spawn((
Text::new("Takes effect next game"),
TextFont { font_size: 14.0, ..default() },
TextColor(Color::srgb(0.55, 0.55, 0.60)),
));
}
b.spawn((
Text::new("Press Esc to resume"),
TextFont {
@@ -248,6 +351,7 @@ mod tests {
#[test]
fn pause_screen_spawns_with_level_and_streak_when_resources_present() {
use crate::progress_plugin::{ProgressPlugin, ProgressResource};
use crate::settings_plugin::SettingsPlugin;
use crate::stats_plugin::{StatsPlugin, StatsResource};
let mut app = App::new();
@@ -256,6 +360,7 @@ mod tests {
.add_plugins(crate::table_plugin::TablePlugin)
.add_plugins(ProgressPlugin::headless())
.add_plugins(StatsPlugin::headless())
.add_plugins(SettingsPlugin::headless())
.add_plugins(PausePlugin);
app.init_resource::<ButtonInput<KeyCode>>();
app.update();
@@ -283,4 +388,95 @@ mod tests {
"expected level/streak line in pause screen texts, got: {texts:?}"
);
}
// -----------------------------------------------------------------------
// draw_mode_label (pure function) — Task #64
// -----------------------------------------------------------------------
#[test]
fn draw_mode_label_draw_one() {
assert_eq!(draw_mode_label(DrawMode::DrawOne), "Draw 1");
}
#[test]
fn draw_mode_label_draw_three() {
assert_eq!(draw_mode_label(DrawMode::DrawThree), "Draw 3");
}
// -----------------------------------------------------------------------
// pause_draw_toggle_flips_draw_mode — Task #64
// -----------------------------------------------------------------------
#[test]
fn pause_draw_toggle_flips_draw_mode() {
use crate::settings_plugin::{SettingsPlugin, SettingsResource};
use solitaire_data::Settings;
let mut app = App::new();
app.add_plugins(MinimalPlugins)
.add_plugins(SettingsPlugin::headless())
.add_plugins(PausePlugin);
app.init_resource::<ButtonInput<KeyCode>>();
app.update();
// Ensure we start with DrawOne.
app.world_mut()
.resource_mut::<SettingsResource>()
.0
.draw_mode = DrawMode::DrawOne;
// Set paused so handle_pause_draw_toggle acts.
app.world_mut().resource_mut::<PausedResource>().0 = true;
// Spawn a PauseDrawToggle button with Pressed interaction.
app.world_mut().spawn((
PauseDrawToggle,
Button,
Interaction::Pressed,
));
app.update();
let mode = &app
.world()
.resource::<SettingsResource>()
.0
.draw_mode;
assert_eq!(
*mode,
DrawMode::DrawThree,
"draw mode must flip from DrawOne to DrawThree when toggle is pressed"
);
// A second press should flip back.
{
let mut interaction_query = app
.world_mut()
.query::<&mut Interaction>();
for mut i in interaction_query.iter_mut(app.world_mut()) {
*i = Interaction::Pressed;
}
}
app.update();
let mode2 = &app
.world()
.resource::<SettingsResource>()
.0
.draw_mode;
assert_eq!(
*mode2,
DrawMode::DrawOne,
"draw mode must flip back from DrawThree to DrawOne on second press"
);
// Verify a SettingsChangedEvent was fired.
let events = app.world().resource::<Events<SettingsChangedEvent>>();
let mut cursor = events.get_cursor();
let count = cursor.read(events).count();
assert!(count >= 1, "SettingsChangedEvent must be fired on toggle");
// Restore default settings state for hygiene.
let _ = Settings::default();
}
}