feat(engine): playability improvements — input intelligence, audio, HUD, onboarding (#27–#30, #37, #39–#40, #44, #48–#49)
Task #27: Double-click auto-move — best_destination() finds optimal target (foundation over tableau); handle_double_click() fires MoveRequestEvent. Task #28: Hint system — find_hint() returns first legal from/to/count triple; H key tints the source stack HintHighlight (yellow pulse via tick_hint_highlight). Task #29: No-moves detection — has_legal_moves() checks stock/waste/all face-up cards; check_no_moves system fires InfoToastEvent("No moves available") once per stalemate (debounced so it fires only once until the state changes). Task #30: Forfeit — G key fires ForfeitEvent; StatsPlugin records abandoned game, persists stats, starts a new deal. Task #37: Mute-all (M) and mute-music (Shift+M) toggles; MuteState resource applied in apply_volume_on_change. Task #39: Daily challenge HUD constraint label (time limit / target score). Task #40: Undo-count HUD label; amber colour when undos > 0. Task #44: Win-streak and level line on pause screen. Task #48: Undo sound routes UndoRequestEvent → lib.flip audio channel. Task #49: Onboarding banner rich-text key highlights — D and H rendered as orange KeyHighlightSpan children so they stand out from body text. Also registers CursorPlugin in solitaire_app (tasks #31/#32 wire-up). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -642,4 +642,26 @@ mod tests {
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assert_eq!(merged.progress.weekly_goal_week_iso, Some("2026-W17".to_string()));
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assert_eq!(merged.progress.weekly_goal_progress.get("weekly_5_wins"), Some(&1));
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}
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#[test]
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fn fastest_win_both_max_sentinel_stays_max() {
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// Both sides have u64::MAX (no wins recorded on either) — result must remain MAX,
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// not wrap or clamp to 0.
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let local = default_payload();
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let remote = default_payload();
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assert_eq!(local.stats.fastest_win_seconds, u64::MAX);
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assert_eq!(remote.stats.fastest_win_seconds, u64::MAX);
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let (merged, _) = merge(&local, &remote);
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assert_eq!(merged.stats.fastest_win_seconds, u64::MAX);
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}
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#[test]
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fn fastest_win_one_side_max_takes_real_value() {
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// Local has no wins (u64::MAX); remote has a real win. Merged must use the real time.
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let local = default_payload(); // fastest_win_seconds = u64::MAX
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let mut remote = default_payload();
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remote.stats.fastest_win_seconds = 300;
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let (merged, _) = merge(&local, &remote);
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assert_eq!(merged.stats.fastest_win_seconds, 300);
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}
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}
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