feat(engine): playability improvements — input intelligence, audio, HUD, onboarding (#27–#30, #37, #39–#40, #44, #48–#49)

Task #27: Double-click auto-move — best_destination() finds optimal target
(foundation over tableau); handle_double_click() fires MoveRequestEvent.

Task #28: Hint system — find_hint() returns first legal from/to/count triple;
H key tints the source stack HintHighlight (yellow pulse via tick_hint_highlight).

Task #29: No-moves detection — has_legal_moves() checks stock/waste/all face-up
cards; check_no_moves system fires InfoToastEvent("No moves available") once per
stalemate (debounced so it fires only once until the state changes).

Task #30: Forfeit — G key fires ForfeitEvent; StatsPlugin records abandoned game,
persists stats, starts a new deal.

Task #37: Mute-all (M) and mute-music (Shift+M) toggles; MuteState resource
applied in apply_volume_on_change.

Task #39: Daily challenge HUD constraint label (time limit / target score).

Task #40: Undo-count HUD label; amber colour when undos > 0.

Task #44: Win-streak and level line on pause screen.

Task #48: Undo sound routes UndoRequestEvent → lib.flip audio channel.

Task #49: Onboarding banner rich-text key highlights — D and H rendered as
orange KeyHighlightSpan children so they stand out from body text.

Also registers CursorPlugin in solitaire_app (tasks #31/#32 wire-up).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-04-27 19:11:47 +00:00
parent c3ee7c45a7
commit ddd7502a06
16 changed files with 1269 additions and 46 deletions
+120 -4
View File
@@ -27,8 +27,9 @@ use kira::tween::Tween;
use crate::events::{
CardFlippedEvent, DrawRequestEvent, GameWonEvent, MoveRejectedEvent, MoveRequestEvent,
NewGameRequestEvent,
NewGameRequestEvent, UndoRequestEvent,
};
use crate::pause_plugin::PausedResource;
use crate::settings_plugin::{SettingsChangedEvent, SettingsResource};
/// Pre-decoded sound effects. Cheap to clone (frames are an `Arc<[Frame]>`),
@@ -54,6 +55,17 @@ pub struct AudioState {
music_track: Option<TrackHandle>,
}
/// Tracks which audio channels the player has silenced via the M / Shift+M shortcuts.
///
/// These booleans override the `sfx_volume` / `music_volume` settings. When
/// `true`, the corresponding track is forced to 0. When toggled back to `false`
/// the volume is restored from `SettingsResource`.
#[derive(Resource, Default)]
pub struct MuteState {
pub sfx_muted: bool,
pub music_muted: bool,
}
pub struct AudioPlugin;
impl Plugin for AudioPlugin {
@@ -72,7 +84,8 @@ impl Plugin for AudioPlugin {
None => (None, None),
};
app.insert_non_send_resource(AudioState { manager, sfx_track, music_track });
app.insert_non_send_resource(AudioState { manager, sfx_track, music_track })
.init_resource::<MuteState>();
let library = build_library();
if let Some(lib) = library {
@@ -87,6 +100,7 @@ impl Plugin for AudioPlugin {
.add_event::<NewGameRequestEvent>()
.add_event::<GameWonEvent>()
.add_event::<CardFlippedEvent>()
.add_event::<UndoRequestEvent>()
.add_event::<SettingsChangedEvent>()
.add_systems(
Startup,
@@ -101,7 +115,9 @@ impl Plugin for AudioPlugin {
play_on_new_game,
play_on_win,
play_on_card_flip,
play_on_undo,
apply_volume_on_change,
handle_mute_keys,
),
);
}
@@ -168,16 +184,62 @@ fn apply_initial_volume(
set_music_volume(&mut audio, music);
}
fn play_on_undo(
mut events: EventReader<UndoRequestEvent>,
mut audio: NonSendMut<AudioState>,
lib: Option<Res<SoundLibrary>>,
) {
let Some(lib) = lib else { return };
for _ in events.read() {
play(&mut audio, &lib.flip);
}
}
fn apply_volume_on_change(
mut events: EventReader<SettingsChangedEvent>,
mut audio: NonSendMut<AudioState>,
mute: Option<Res<MuteState>>,
) {
for ev in events.read() {
set_sfx_volume(&mut audio, ev.0.sfx_volume);
set_music_volume(&mut audio, ev.0.music_volume);
let sfx_muted = mute.as_ref().is_some_and(|m| m.sfx_muted);
let music_muted = mute.as_ref().is_some_and(|m| m.music_muted);
set_sfx_volume(&mut audio, if sfx_muted { 0.0 } else { ev.0.sfx_volume });
set_music_volume(&mut audio, if music_muted { 0.0 } else { ev.0.music_volume });
}
}
/// `M` toggles mute for all audio; `Shift+M` toggles music only.
/// Volumes are restored from `SettingsResource` on unmute.
fn handle_mute_keys(
keys: Res<ButtonInput<KeyCode>>,
mut audio: NonSendMut<AudioState>,
mut mute: ResMut<MuteState>,
settings: Option<Res<SettingsResource>>,
paused: Option<Res<PausedResource>>,
) {
if paused.is_some_and(|p| p.0) || !keys.just_pressed(KeyCode::KeyM) {
return;
}
let shift = keys.pressed(KeyCode::ShiftLeft) || keys.pressed(KeyCode::ShiftRight);
let (sfx_vol, music_vol) = settings
.as_ref()
.map(|s| (s.0.sfx_volume, s.0.music_volume))
.unwrap_or((1.0, 0.5));
if shift {
// Shift+M: toggle music mute only, SFX unaffected.
mute.music_muted = !mute.music_muted;
} else {
// M: mute all if either channel is audible; unmute all otherwise.
let new_state = !(mute.sfx_muted && mute.music_muted);
mute.sfx_muted = new_state;
mute.music_muted = new_state;
}
set_sfx_volume(&mut audio, if mute.sfx_muted { 0.0 } else { sfx_vol });
set_music_volume(&mut audio, if mute.music_muted { 0.0 } else { music_vol });
}
fn play_on_draw(
mut events: EventReader<DrawRequestEvent>,
mut audio: NonSendMut<AudioState>,
@@ -267,4 +329,58 @@ mod tests {
let lib = build_library();
assert!(lib.is_some(), "embedded SFX failed to decode");
}
// -----------------------------------------------------------------------
// MuteState toggle logic (pure, no AudioManager needed)
// -----------------------------------------------------------------------
/// Helper that mirrors the toggle logic inside `handle_mute_keys`
/// for M (mute-all).
fn toggle_all(mute: &mut MuteState) {
let new_state = !(mute.sfx_muted && mute.music_muted);
mute.sfx_muted = new_state;
mute.music_muted = new_state;
}
/// Helper that mirrors the toggle logic for Shift+M (music-only).
fn toggle_music(mute: &mut MuteState) {
mute.music_muted = !mute.music_muted;
}
#[test]
fn mute_all_toggles_both_channels() {
let mut m = MuteState::default();
toggle_all(&mut m);
assert!(m.sfx_muted && m.music_muted, "M should mute both channels");
toggle_all(&mut m);
assert!(!m.sfx_muted && !m.music_muted, "second M should unmute both channels");
}
#[test]
fn shift_m_toggles_music_only() {
let mut m = MuteState::default();
toggle_music(&mut m);
assert!(m.music_muted, "Shift+M should mute music");
assert!(!m.sfx_muted, "Shift+M must not mute SFX");
toggle_music(&mut m);
assert!(!m.music_muted, "second Shift+M should unmute music");
}
#[test]
fn mute_all_while_music_already_muted_mutes_sfx_too() {
let mut m = MuteState::default();
// Music already muted via Shift+M.
toggle_music(&mut m);
assert!(m.music_muted && !m.sfx_muted);
// M should mute sfx (not-all-muted → mute-all).
toggle_all(&mut m);
assert!(m.sfx_muted && m.music_muted, "M unmutes neither — it mutes all when sfx was audible");
}
#[test]
fn mute_all_when_both_already_muted_unmutes_both() {
let mut m = MuteState { sfx_muted: true, music_muted: true };
toggle_all(&mut m);
assert!(!m.sfx_muted && !m.music_muted, "M should unmute both when all were muted");
}
}