feat(engine): playability improvements — input intelligence, audio, HUD, onboarding (#27–#30, #37, #39–#40, #44, #48–#49)
Task #27: Double-click auto-move — best_destination() finds optimal target (foundation over tableau); handle_double_click() fires MoveRequestEvent. Task #28: Hint system — find_hint() returns first legal from/to/count triple; H key tints the source stack HintHighlight (yellow pulse via tick_hint_highlight). Task #29: No-moves detection — has_legal_moves() checks stock/waste/all face-up cards; check_no_moves system fires InfoToastEvent("No moves available") once per stalemate (debounced so it fires only once until the state changes). Task #30: Forfeit — G key fires ForfeitEvent; StatsPlugin records abandoned game, persists stats, starts a new deal. Task #37: Mute-all (M) and mute-music (Shift+M) toggles; MuteState resource applied in apply_volume_on_change. Task #39: Daily challenge HUD constraint label (time limit / target score). Task #40: Undo-count HUD label; amber colour when undos > 0. Task #44: Win-streak and level line on pause screen. Task #48: Undo sound routes UndoRequestEvent → lib.flip audio channel. Task #49: Onboarding banner rich-text key highlights — D and H rendered as orange KeyHighlightSpan children so they stand out from body text. Also registers CursorPlugin in solitaire_app (tasks #31/#32 wire-up). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -21,7 +21,8 @@ pub fn can_place_on_tableau(card: &Card, pile: &Pile) -> bool {
|
||||
match pile.cards.last() {
|
||||
None => card.rank.value() == 13,
|
||||
Some(top) => {
|
||||
card.rank.value() + 1 == top.rank.value()
|
||||
top.face_up
|
||||
&& card.rank.value() + 1 == top.rank.value()
|
||||
&& card.suit.is_red() != top.suit.is_red()
|
||||
}
|
||||
}
|
||||
@@ -152,4 +153,14 @@ mod tests {
|
||||
let p = pile_with(PileType::Tableau(0), vec![card(Suit::Spades, Rank::Nine)]);
|
||||
assert!(!can_place_on_tableau(&c, &p));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn tableau_face_down_destination_top_is_invalid() {
|
||||
// A face-down top card must never be a valid placement target.
|
||||
let c = card(Suit::Hearts, Rank::Nine);
|
||||
let mut top = card(Suit::Spades, Rank::Ten);
|
||||
top.face_up = false;
|
||||
let p = pile_with(PileType::Tableau(0), vec![top]);
|
||||
assert!(!can_place_on_tableau(&c, &p));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user