feat(data): add PlayerProgress with XP/level helpers and atomic persistence
level_for_xp implements the two-segment level formula from ARCHITECTURE.md §13. xp_for_win = base 50 + linearly-scaled speed bonus (10..=50 for sub-2-minute wins) + 25 if no undo was used. PlayerProgress exposes add_xp returning the previous level so callers can detect level-up events. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -45,3 +45,9 @@ pub mod achievements;
|
||||
pub use achievements::{
|
||||
achievements_file_path, load_achievements_from, save_achievements_to, AchievementRecord,
|
||||
};
|
||||
|
||||
pub mod progress;
|
||||
pub use progress::{
|
||||
level_for_xp, load_progress_from, progress_file_path, save_progress_to, xp_for_win,
|
||||
PlayerProgress,
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user