refactor(engine): split hud_plugin runtime code into submodules

Continues #118 after settings_plugin (PR #127): the 2,725-line mod.rs
becomes five focused submodules along existing system boundaries —

  mod.rs        553  markers, resources, popover enums, plugin build
  spawn.rs      552  band / columns / avatar / action-bar construction
  interaction.rs 616 button handlers, Modes/Menu popovers, tap gesture
  fx.rs         430  action fades, score pulses/floaters, streak flourish
  updates.rs    612  HUD text / typography / visibility updaters

Moved items are pub(super) (fx re-exported pub for HudActionFade and
format_time_limit consumers). Code moved verbatim; no behaviour change;
all 44 hud tests pass unchanged.

Refs #118

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-07-06 13:54:04 -07:00
parent 59ba7ba4c3
commit ba76936aba
6 changed files with 2222 additions and 2183 deletions
+1
View File
@@ -1,4 +1,5 @@
use super::*;
use crate::auto_complete_plugin::AutoCompleteState;
use crate::game_plugin::GamePlugin;
use crate::table_plugin::TablePlugin;
use chrono::Local;