feat(engine): add weekly goals with ISO-week rollover and +75 XP bonus
Phase 6 part 2b: - solitaire_data::weekly defines WeeklyGoalKind, WeeklyGoalDef, WeeklyGoalContext, current_iso_week_key, and three starter goals (5 wins, 3 no-undo wins, 3 fast wins). - PlayerProgress gains weekly_goal_week_iso, roll_weekly_goals_if_new_week, and record_weekly_progress (returns true exactly once per goal completion). - WeeklyGoalsPlugin evaluates GameWonEvent against WEEKLY_GOALS, rolls the week if needed, increments matching counters, awards WEEKLY_GOAL_XP for newly-completed goals, persists progress, and fires WeeklyGoalCompletedEvent. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -12,12 +12,14 @@ pub mod progress_plugin;
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pub mod resources;
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pub mod stats_plugin;
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pub mod table_plugin;
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pub mod weekly_goals_plugin;
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pub use achievement_plugin::{AchievementPlugin, AchievementsResource};
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pub use daily_challenge_plugin::{
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DailyChallengeCompletedEvent, DailyChallengePlugin, DailyChallengeResource,
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};
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pub use progress_plugin::{LevelUpEvent, ProgressPlugin, ProgressResource, ProgressUpdate};
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pub use weekly_goals_plugin::{WeeklyGoalCompletedEvent, WeeklyGoalsPlugin};
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pub use animation_plugin::{AnimationPlugin, CardAnim};
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pub use card_plugin::{CardEntity, CardLabel, CardPlugin};
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pub use events::{
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