feat(engine): add weekly goals with ISO-week rollover and +75 XP bonus

Phase 6 part 2b:
- solitaire_data::weekly defines WeeklyGoalKind, WeeklyGoalDef,
  WeeklyGoalContext, current_iso_week_key, and three starter goals
  (5 wins, 3 no-undo wins, 3 fast wins).
- PlayerProgress gains weekly_goal_week_iso, roll_weekly_goals_if_new_week,
  and record_weekly_progress (returns true exactly once per goal completion).
- WeeklyGoalsPlugin evaluates GameWonEvent against WEEKLY_GOALS, rolls the
  week if needed, increments matching counters, awards WEEKLY_GOAL_XP for
  newly-completed goals, persists progress, and fires
  WeeklyGoalCompletedEvent.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-04-24 19:25:18 -07:00
parent 578938a9b2
commit b730902d76
6 changed files with 443 additions and 1 deletions
+74
View File
@@ -60,6 +60,11 @@ pub struct PlayerProgress {
pub daily_challenge_last_completed: Option<NaiveDate>,
pub daily_challenge_streak: u32,
pub weekly_goal_progress: HashMap<String, u32>,
/// ISO week key (e.g. `"2026-W17"`) the current `weekly_goal_progress`
/// counters belong to. When the engine sees a different week it clears
/// progress and updates this field.
#[serde(default)]
pub weekly_goal_week_iso: Option<String>,
pub unlocked_card_backs: Vec<usize>,
pub unlocked_backgrounds: Vec<usize>,
pub last_modified: DateTime<Utc>,
@@ -73,6 +78,7 @@ impl Default for PlayerProgress {
daily_challenge_last_completed: None,
daily_challenge_streak: 0,
weekly_goal_progress: HashMap::new(),
weekly_goal_week_iso: None,
unlocked_card_backs: vec![0], // back #0 always available
unlocked_backgrounds: vec![0], // background #0 always available
last_modified: DateTime::UNIX_EPOCH,
@@ -96,6 +102,32 @@ impl PlayerProgress {
self.level > prev_level
}
/// Reset weekly-goal progress when the ISO week has rolled over.
/// No-op if the stored week key already matches `current`.
pub fn roll_weekly_goals_if_new_week(&mut self, current: &str) -> bool {
if self.weekly_goal_week_iso.as_deref() == Some(current) {
return false;
}
self.weekly_goal_progress.clear();
self.weekly_goal_week_iso = Some(current.to_string());
self.last_modified = Utc::now();
true
}
/// Increment progress for `goal_id` by 1, capped at `target`.
/// Returns `true` if this call brought the counter from below `target`
/// to at-or-above `target` (i.e. just completed the goal).
pub fn record_weekly_progress(&mut self, goal_id: &str, target: u32) -> bool {
let entry = self.weekly_goal_progress.entry(goal_id.to_string()).or_insert(0);
if *entry >= target {
// Already complete — do not over-count.
return false;
}
*entry = entry.saturating_add(1);
self.last_modified = Utc::now();
*entry >= target
}
/// Record a daily-challenge completion for `date`.
///
/// - First completion ever, or a gap of more than one day: streak resets to 1.
@@ -323,6 +355,48 @@ mod tests {
assert_eq!(p.daily_challenge_streak, 1);
}
// --- Weekly goals ---
#[test]
fn first_week_roll_initializes_key_and_returns_true() {
let mut p = PlayerProgress::default();
let rolled = p.roll_weekly_goals_if_new_week("2026-W17");
assert!(rolled);
assert_eq!(p.weekly_goal_week_iso.as_deref(), Some("2026-W17"));
}
#[test]
fn same_week_roll_is_noop() {
let mut p = PlayerProgress::default();
p.roll_weekly_goals_if_new_week("2026-W17");
p.weekly_goal_progress.insert("g1".into(), 3);
let rolled = p.roll_weekly_goals_if_new_week("2026-W17");
assert!(!rolled);
assert_eq!(p.weekly_goal_progress.get("g1"), Some(&3));
}
#[test]
fn new_week_roll_clears_progress_and_updates_key() {
let mut p = PlayerProgress::default();
p.roll_weekly_goals_if_new_week("2026-W17");
p.weekly_goal_progress.insert("g1".into(), 3);
let rolled = p.roll_weekly_goals_if_new_week("2026-W18");
assert!(rolled);
assert!(p.weekly_goal_progress.is_empty());
assert_eq!(p.weekly_goal_week_iso.as_deref(), Some("2026-W18"));
}
#[test]
fn record_weekly_progress_returns_true_only_on_completion_step() {
let mut p = PlayerProgress::default();
assert!(!p.record_weekly_progress("g1", 3));
assert!(!p.record_weekly_progress("g1", 3));
assert!(p.record_weekly_progress("g1", 3), "third tick completes");
// Further ticks should not re-fire completion.
assert!(!p.record_weekly_progress("g1", 3));
assert_eq!(p.weekly_goal_progress.get("g1"), Some(&3));
}
#[test]
fn same_day_completion_is_idempotent() {
let mut p = PlayerProgress::default();