docs(changelog): cut 0.48.0 — glass tab bar, standard states, drag-hotkey fix
Android Release / build-apk (push) Successful in 4m15s
Android Release / build-apk (push) Successful in 4m15s
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -6,6 +6,28 @@ project follows [Semantic Versioning](https://semver.org/).
|
|||||||
|
|
||||||
## [Unreleased]
|
## [Unreleased]
|
||||||
|
|
||||||
|
## [0.48.0] — 2026-07-15
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- **Floating glass tab bar** (touch). The bottom action bar is now a
|
||||||
|
floating translucent pill — Undo, Draw, Hint, and Pause — with a
|
||||||
|
separate round Menu button beside it, hovering above the bottom edge
|
||||||
|
instead of docking to it. Draw stays expanded as the highlighted
|
||||||
|
action; the other buttons reveal their label while held (instantly,
|
||||||
|
with reduce-motion on). Same actions, same behaviour — new clothes.
|
||||||
|
(#186)
|
||||||
|
- **Consistent empty, loading, and error screens.** The theme store,
|
||||||
|
leaderboard, and replay list now share one visual language for
|
||||||
|
"nothing here yet", "still loading", and "something went wrong" —
|
||||||
|
each with a next step instead of a dead end. (#184)
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- **Hotkeys during drags.** Pressing Undo, New Game, Draw, or a mode
|
||||||
|
key mid-drag no longer fights the card you're holding — game-mutating
|
||||||
|
hotkeys are ignored until the card is dropped. (#185)
|
||||||
|
|
||||||
## [0.47.0] — 2026-07-13
|
## [0.47.0] — 2026-07-13
|
||||||
|
|
||||||
### Added
|
### Added
|
||||||
|
|||||||
Reference in New Issue
Block a user