From b405e54bb06ce556e7584495d1c89de230bbcbb7 Mon Sep 17 00:00:00 2001 From: funman300 Date: Wed, 15 Jul 2026 15:03:27 -0700 Subject: [PATCH] =?UTF-8?q?docs(changelog):=20cut=200.48.0=20=E2=80=94=20g?= =?UTF-8?q?lass=20tab=20bar,=20standard=20states,=20drag-hotkey=20fix?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Claude Fable 5 --- CHANGELOG.md | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 4d0e4cd..a77c871 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,6 +6,28 @@ project follows [Semantic Versioning](https://semver.org/). ## [Unreleased] +## [0.48.0] — 2026-07-15 + +### Changed + +- **Floating glass tab bar** (touch). The bottom action bar is now a + floating translucent pill — Undo, Draw, Hint, and Pause — with a + separate round Menu button beside it, hovering above the bottom edge + instead of docking to it. Draw stays expanded as the highlighted + action; the other buttons reveal their label while held (instantly, + with reduce-motion on). Same actions, same behaviour — new clothes. + (#186) +- **Consistent empty, loading, and error screens.** The theme store, + leaderboard, and replay list now share one visual language for + "nothing here yet", "still loading", and "something went wrong" — + each with a next step instead of a dead end. (#184) + +### Fixed + +- **Hotkeys during drags.** Pressing Undo, New Game, Draw, or a mode + key mid-drag no longer fights the card you're holding — game-mutating + hotkeys are ignored until the card is dropped. (#185) + ## [0.47.0] — 2026-07-13 ### Added