feat(engine,data): add tap-to-select touch input mode (#70)
- Add TouchInputMode enum (OneTap | TapToSelect) to solitaire_data settings - Create TouchSelectionPlugin with TouchSelectionState resource and highlight - Branch handle_double_tap: OneTap → existing auto-move, TapToSelect → two-tap flow - Add Settings UI toggle row (Touch Input Mode) with TouchInputModeText marker - Register TouchSelectionPlugin in CoreGamePlugin Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -21,7 +21,8 @@ use crate::{
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RadialMenuPlugin, ReplayOverlayPlugin, ReplayPlaybackPlugin, SafeAreaInsetsPlugin,
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SelectionPlugin, SettingsPlugin, SplashPlugin, StatsPlugin, SyncPlugin, SyncProvider,
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SyncSetupPlugin, TablePlugin, ThemePlugin, ThemeRegistryPlugin, TimeAttackPlugin,
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UiFocusPlugin, UiModalPlugin, UiTooltipPlugin, WeeklyGoalsPlugin, WinSummaryPlugin,
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TouchSelectionPlugin, UiFocusPlugin, UiModalPlugin, UiTooltipPlugin, WeeklyGoalsPlugin,
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WinSummaryPlugin,
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};
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/// Groups all Ferrous Solitaire gameplay plugins.
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@@ -83,6 +84,7 @@ impl Plugin for CoreGamePlugin {
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.add_plugins(InputPlugin)
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.add_plugins(RadialMenuPlugin)
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.add_plugins(SelectionPlugin)
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.add_plugins(TouchSelectionPlugin)
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.add_plugins(AnimationPlugin)
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.add_plugins(FeedbackAnimPlugin)
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.add_plugins(CardAnimationPlugin)
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