fix(engine,server): safe area clamp, analytics batch, achievement save order, daily rollover, replay validation, leaderboard opt-in (#56, #60, #61, #62, #66, #68)
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- #66: Clamp safe-area insets to 25% of window height with warn!() on excess - #68: Move fire_flush outside per-event loop in analytics (batch flush once) - #56: Persist progress before marking reward_granted to prevent XP loss on crash - #60: Add DateRolloverTimer + check_date_rollover system for midnight seed refresh - #62: Add validate_header() in replay upload with mode/draw_mode allowlists - #61: Restore two-query leaderboard opt-in check (SELECT then UPDATE); original queries already in .sqlx cache; EXISTS variant would require sqlx prepare Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -222,10 +222,7 @@ pub fn start_replay_playback(
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/// [`start_replay_playback`] signature — leaves room to hook in
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/// cleanup (e.g. despawning playback-only overlays) without a future
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/// API break.
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pub fn stop_replay_playback(
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_commands: &mut Commands,
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state: &mut ResMut<ReplayPlaybackState>,
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) {
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pub fn stop_replay_playback(_commands: &mut Commands, state: &mut ResMut<ReplayPlaybackState>) {
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**state = ReplayPlaybackState::Inactive;
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}
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@@ -566,9 +563,9 @@ mod tests {
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/// so we drive 200 ms steps and call `update` enough times to pass
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/// the requested duration.
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fn advance_by(app: &mut App, total_secs: f32) {
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app.insert_resource(TimeUpdateStrategy::ManualDuration(
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Duration::from_secs_f32(0.2),
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));
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app.insert_resource(TimeUpdateStrategy::ManualDuration(Duration::from_secs_f32(
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0.2,
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)));
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let ticks = (total_secs / 0.2).ceil() as usize + 1;
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for _ in 0..ticks {
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app.update();
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@@ -651,9 +648,7 @@ mod tests {
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let state = app.world().resource::<ReplayPlaybackState>();
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match state {
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ReplayPlaybackState::Playing {
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cursor,
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replay: r,
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..
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cursor, replay: r, ..
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} => {
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assert_eq!(*cursor, 0);
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assert_eq!(r.seed, replay.seed);
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@@ -931,9 +926,9 @@ mod tests {
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.add_systems(Update, collect_draws);
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start_playback(&mut app, ten_draws_replay());
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app.update();
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app.insert_resource(TimeUpdateStrategy::ManualDuration(
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Duration::from_secs_f32(tick_secs),
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));
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app.insert_resource(TimeUpdateStrategy::ManualDuration(Duration::from_secs_f32(
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tick_secs,
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)));
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let ticks = (total_secs / tick_secs).ceil() as usize + 1;
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for _ in 0..ticks {
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app.update();
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