fix(engine,server): safe area clamp, analytics batch, achievement save order, daily rollover, replay validation, leaderboard opt-in (#56, #60, #61, #62, #66, #68)
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- #66: Clamp safe-area insets to 25% of window height with warn!() on excess - #68: Move fire_flush outside per-event loop in analytics (batch flush once) - #56: Persist progress before marking reward_granted to prevent XP loss on crash - #60: Add DateRolloverTimer + check_date_rollover system for midnight seed refresh - #62: Add validate_header() in replay upload with mode/draw_mode allowlists - #61: Restore two-query leaderboard opt-in check (SELECT then UPDATE); original queries already in .sqlx cache; EXISTS variant would require sqlx prepare Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -18,7 +18,7 @@
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//! pipeline already used by every other generated asset).
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use bevy::math::UVec2;
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use solitaire_engine::assets::icon_svg::{icon_svg, ICON_SIZES};
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use solitaire_engine::assets::icon_svg::{ICON_SIZES, icon_svg};
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use solitaire_engine::assets::rasterize_svg;
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use std::path::PathBuf;
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use tiny_skia::{IntSize, Pixmap};
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