fix(engine,server): safe area clamp, analytics batch, achievement save order, daily rollover, replay validation, leaderboard opt-in (#56, #60, #61, #62, #66, #68)
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- #66: Clamp safe-area insets to 25% of window height with warn!() on excess - #68: Move fire_flush outside per-event loop in analytics (batch flush once) - #56: Persist progress before marking reward_granted to prevent XP loss on crash - #60: Add DateRolloverTimer + check_date_rollover system for midnight seed refresh - #62: Add validate_header() in replay upload with mode/draw_mode allowlists - #61: Restore two-query leaderboard opt-in check (SELECT then UPDATE); original queries already in .sqlx cache; EXISTS variant would require sqlx prepare Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -44,8 +44,8 @@ fn main() {
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// 256×384 = 2:3 aspect at half the default svg_loader resolution.
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// See migration plan § "Output format" for the rationale.
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let target = UVec2::new(256, 384);
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let image = rasterize_svg(svg.as_bytes(), target)
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.expect("rasterising the PoC SVG should succeed");
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let image =
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rasterize_svg(svg.as_bytes(), target).expect("rasterising the PoC SVG should succeed");
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let bytes = image
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.data
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@@ -61,11 +61,13 @@ fn main() {
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// bytes from a Pixmap inside `svg_loader`; this round-trip is
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// the cost of going through Bevy's `Image` shape.
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let size = IntSize::from_wh(target.x, target.y).expect("target size is non-zero");
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let pixmap = Pixmap::from_vec(bytes, size)
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.expect("RGBA byte buffer should form a valid Pixmap");
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let pixmap =
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Pixmap::from_vec(bytes, size).expect("RGBA byte buffer should form a valid Pixmap");
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let out = "/tmp/ace_spades_terminal.png";
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pixmap.save_png(out).expect("writing the PNG should succeed");
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pixmap
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.save_png(out)
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.expect("writing the PNG should succeed");
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println!(
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"Wrote {} ({}×{} RGBA8, {} bytes on disk)",
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