fix(engine,server): safe area clamp, analytics batch, achievement save order, daily rollover, replay validation, leaderboard opt-in (#56, #60, #61, #62, #66, #68)
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- #66: Clamp safe-area insets to 25% of window height with warn!() on excess - #68: Move fire_flush outside per-event loop in analytics (batch flush once) - #56: Persist progress before marking reward_granted to prevent XP loss on crash - #60: Add DateRolloverTimer + check_date_rollover system for midnight seed refresh - #62: Add validate_header() in replay upload with mode/draw_mode allowlists - #61: Restore two-query leaderboard opt-in check (SELECT then UPDATE); original queries already in .sqlx cache; EXISTS variant would require sqlx prepare Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -231,14 +231,24 @@ mod tests {
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// Win once — current becomes 1, best must remain 5.
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s.update_on_win(100, 60, &DrawMode::DrawOne);
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assert_eq!(s.win_streak_current, 1);
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assert_eq!(s.win_streak_best, 5, "best must not drop to match shorter streak");
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assert_eq!(
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s.win_streak_best, 5,
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"best must not drop to match shorter streak"
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);
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}
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#[test]
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fn lifetime_score_saturates_at_u64_max() {
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let mut s = StatsSnapshot { lifetime_score: u64::MAX - 100, ..Default::default() };
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let mut s = StatsSnapshot {
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lifetime_score: u64::MAX - 100,
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..Default::default()
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};
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s.update_on_win(200, 60, &DrawMode::DrawOne);
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assert_eq!(s.lifetime_score, u64::MAX, "lifetime_score must saturate, not overflow");
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assert_eq!(
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s.lifetime_score,
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u64::MAX,
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"lifetime_score must saturate, not overflow"
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);
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}
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// -----------------------------------------------------------------------
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