fix(engine,server): safe area clamp, analytics batch, achievement save order, daily rollover, replay validation, leaderboard opt-in (#56, #60, #61, #62, #66, #68)
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- #66: Clamp safe-area insets to 25% of window height with warn!() on excess - #68: Move fire_flush outside per-event loop in analytics (batch flush once) - #56: Persist progress before marking reward_granted to prevent XP loss on crash - #60: Add DateRolloverTimer + check_date_rollover system for midnight seed refresh - #62: Add validate_header() in replay upload with mode/draw_mode allowlists - #61: Restore two-query leaderboard opt-in check (SELECT then UPDATE); original queries already in .sqlx cache; EXISTS variant would require sqlx prepare Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -11,8 +11,8 @@ use std::path::{Path, PathBuf};
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use chrono::{Datelike, NaiveDate};
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pub use solitaire_sync::progress::level_for_xp;
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pub use solitaire_sync::PlayerProgress;
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pub use solitaire_sync::progress::level_for_xp;
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const FILE_NAME: &str = "progress.json";
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@@ -147,7 +147,10 @@ mod tests {
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#[test]
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fn add_xp_saturates_on_overflow() {
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let mut p = PlayerProgress { total_xp: u64::MAX - 5, ..Default::default() };
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let mut p = PlayerProgress {
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total_xp: u64::MAX - 5,
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..Default::default()
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};
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p.add_xp(100);
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assert_eq!(p.total_xp, u64::MAX);
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}
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