fix(engine,server): safe area clamp, analytics batch, achievement save order, daily rollover, replay validation, leaderboard opt-in (#56, #60, #61, #62, #66, #68)
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- #66: Clamp safe-area insets to 25% of window height with warn!() on excess - #68: Move fire_flush outside per-event loop in analytics (batch flush once) - #56: Persist progress before marking reward_granted to prevent XP loss on crash - #60: Add DateRolloverTimer + check_date_rollover system for midnight seed refresh - #62: Add validate_header() in replay upload with mode/draw_mode allowlists - #61: Restore two-query leaderboard opt-in check (SELECT then UPDATE); original queries already in .sqlx cache; EXISTS variant would require sqlx prepare Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -72,14 +72,11 @@ mod tests {
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let path = tmp_path("round_trip");
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let _ = fs::remove_file(&path);
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let records = vec![
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AchievementRecord::locked("first_win"),
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{
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let mut r = AchievementRecord::locked("century");
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r.unlock(Utc::now());
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r
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},
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];
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let records = vec![AchievementRecord::locked("first_win"), {
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let mut r = AchievementRecord::locked("century");
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r.unlock(Utc::now());
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r
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}];
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save_achievements_to(&path, &records).expect("save");
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let loaded = load_achievements_from(&path);
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assert_eq!(loaded.len(), 2);
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