refactor(core): derive score/undo/recycle from upstream session stats

Replace the bespoke WXP scoring engine with the upstream
card_game/klondike session stats, eliminating duplicated state that
could drift from the single source of truth.

score()/undo_count()/recycle_count() now read session.stats(); the -15
undo penalty is configured as SessionConfig::undo_penalty and applied by
the upstream score formula. Save schema bumped v4 -> v5 (the three
counters are no longer persisted -- they are rebuilt by replaying the
forward instruction history on load).

- Remove GameState fields score, undo_count, recycle_count (#87)
- Remove score_history / is_recycle_history undo journal (#86)
- Remove KlondikeAdapter::apply_undo_score and the score_for_* helpers,
  plus pre_instruction_score_delta / will_flip_tableau_source (#84)

These three issues are a single atomic change: each removed field/helper
is consumed by the same draw/apply_instruction/undo/serde/PartialEq
paths, so they cannot compile or pass tests in isolation.

Behaviour changes (intentional): the escalating recycle penalty and
per-step score floor are gone (upstream linear scoring, floored once at
0); recycle_count is now cumulative; undo_count resets across save/load.

Refs #84, #86, #87

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
funman300
2026-06-11 10:36:31 -07:00
parent 9e3c6b06b0
commit 372b6423d8
10 changed files with 237 additions and 381 deletions
-112
View File
@@ -16,8 +16,6 @@ use klondike::{
};
use serde::{Deserialize, Serialize};
use crate::game_state::GameMode;
/// Whether cards are drawn one at a time or three at a time from the stock.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum DrawMode {
@@ -51,116 +49,6 @@ impl KlondikeAdapter {
scoring: ScoringConfig::DEFAULT,
}
}
// ── Scoring helpers ───────────────────────────────────────────────────
/// Score delta for a card move.
///
/// Reads from [`ScoringConfig`] (WXP Standard values):
/// - Any pile → Foundation: +10
/// - Waste → Tableau: +5
/// - Foundation → Tableau: 15
/// - All other moves: 0
pub fn score_for_move(from: &KlondikePile, to: &KlondikePile) -> i32 {
let sc = ScoringConfig::DEFAULT;
match (from, to) {
(_, KlondikePile::Foundation(_)) => sc.move_to_foundation,
(KlondikePile::Stock, KlondikePile::Tableau(_)) => sc.move_to_tableau,
(KlondikePile::Foundation(_), KlondikePile::Tableau(_)) => sc.move_from_foundation,
_ => 0,
}
}
/// Score delta for exposing a face-down tableau card: +5.
pub fn score_for_flip() -> i32 {
ScoringConfig::DEFAULT.flip_up_bonus
}
/// Score delta for undo: 15.
///
/// This is a Ferrous product policy — `card_game::SessionConfig::undo_penalty`
/// defaults to 0; the solver overrides it to 0 explicitly. The 15 WXP penalty
/// is applied here by `GameState` on every undo.
pub fn score_for_undo() -> i32 {
-15
}
/// Score delta for recycling waste → stock.
///
/// [`ScoringConfig::recycle`] is a flat delta (default 0 = always free).
/// WXP allows a fixed number of free recycles before charging a penalty,
/// which the upstream library cannot express with a single delta:
///
/// | Mode | Free recycles | Penalty per extra recycle |
/// |---|---|---|
/// | Draw-1 | 1 | 100 |
/// | Draw-3 | 3 | 20 |
///
/// **Design note:** recycling is *never* blocked — only penalised.
/// This is intentional: Draw-1 can be played indefinitely with the score
/// dropping toward zero after the first free recycle. A hard cap would
/// create unwinnable positions when the solver cannot find a path without
/// additional recycling. Zen mode suppresses the penalty entirely.
///
/// `recycle_count` must be the new total **after** this recycle.
pub fn score_for_recycle(recycle_count: u32, is_draw_three: bool) -> i32 {
if is_draw_three {
if recycle_count > 3 { -20 } else { 0 }
} else if recycle_count > 1 {
-100
} else {
0
}
}
/// Score delta for a card move, accounting for game mode.
///
/// Returns 0 in [`GameMode::Zen`] (all scoring suppressed).
pub fn score_for_move_with_mode(from: &KlondikePile, to: &KlondikePile, mode: GameMode) -> i32 {
if mode == GameMode::Zen {
0
} else {
Self::score_for_move(from, to)
}
}
/// Score delta for exposing a face-down card, accounting for game mode.
///
/// Returns 0 in [`GameMode::Zen`].
pub fn score_for_flip_with_mode(mode: GameMode) -> i32 {
if mode == GameMode::Zen {
0
} else {
Self::score_for_flip()
}
}
/// Compute the new score after an undo, accounting for game mode.
///
/// In [`GameMode::Zen`] the score is always 0. Otherwise applies the
/// 15 undo penalty and clamps to 0 via [`Self::score_for_undo`].
pub fn apply_undo_score(snapshot_score: i32, mode: GameMode) -> i32 {
if mode == GameMode::Zen {
0
} else {
(snapshot_score + Self::score_for_undo()).max(0)
}
}
/// Score delta for recycling, accounting for game mode.
///
/// Returns 0 in [`GameMode::Zen`].
pub fn score_for_recycle_with_mode(
recycle_count: u32,
is_draw_three: bool,
mode: GameMode,
) -> i32 {
if mode == GameMode::Zen {
0
} else {
Self::score_for_recycle(recycle_count, is_draw_three)
}
}
}
/// Convert a zero-based tableau index (0..=6) into [`Tableau`].