fix(wasm): rebuild pkg with take_from_foundation fix (closes #36)
Build and Deploy / build-and-push (push) Failing after 4m31s
Build and Deploy / build-and-push (push) Failing after 4m31s
The binary in pkg/ was built on May 18, predating commit 3322fd4
(fix(wasm): enable take-from-foundation in web game client, May 19).
Dragging Foundation cards to Tableau was silently rejected because
take_from_foundation was false in the stale binary.
Rebuilt with ./build_wasm.sh against current solitaire_core.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
@@ -1,5 +1,3 @@
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/* @ts-self-types="./solitaire_wasm.d.ts" */
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/**
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* Browser-side replay state machine. Owns a live `GameState` and the
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* replay's move list; each `step()` applies the next move.
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@@ -94,6 +92,12 @@ if (Symbol.dispose) ReplayPlayer.prototype[Symbol.dispose] = ReplayPlayer.protot
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* full pile snapshot at any time without mutating state.
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*/
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export class SolitaireGame {
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static __wrap(ptr) {
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const obj = Object.create(SolitaireGame.prototype);
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obj.__wbg_ptr = ptr;
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SolitaireGameFinalization.register(obj, obj.__wbg_ptr, obj);
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return obj;
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}
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__destroy_into_raw() {
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const ptr = this.__wbg_ptr;
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this.__wbg_ptr = 0;
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@@ -125,6 +129,23 @@ export class SolitaireGame {
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const ret = wasm.solitairegame_draw(this.__wbg_ptr);
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return ret;
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}
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/**
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* Restore a game from a JSON string previously produced by [`SolitaireGame::serialize`].
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*
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* Returns an error string if the JSON is malformed or describes a state
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* that can't be deserialised (e.g. from a future schema version).
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* @param {string} json
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* @returns {SolitaireGame}
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*/
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static from_saved(json) {
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const ptr0 = passStringToWasm0(json, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
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const len0 = WASM_VECTOR_LEN;
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const ret = wasm.solitairegame_from_saved(ptr0, len0);
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if (ret[2]) {
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throw takeFromExternrefTable0(ret[1]);
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}
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return SolitaireGame.__wrap(ret[0]);
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}
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/**
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* Move `count` cards from pile `from` to pile `to`.
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*
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@@ -167,6 +188,31 @@ export class SolitaireGame {
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const ret = wasm.solitairegame_seed(this.__wbg_ptr);
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return ret;
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}
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/**
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* Serialise the full game state as a JSON string for `localStorage`.
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*
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* Use [`SolitaireGame::from_saved`] to restore it. The returned string is
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* opaque — callers should treat it as a blob and store/restore it verbatim.
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* @returns {string}
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*/
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serialize() {
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let deferred2_0;
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let deferred2_1;
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try {
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const ret = wasm.solitairegame_serialize(this.__wbg_ptr);
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var ptr1 = ret[0];
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var len1 = ret[1];
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if (ret[3]) {
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ptr1 = 0; len1 = 0;
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throw takeFromExternrefTable0(ret[2]);
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}
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deferred2_0 = ptr1;
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deferred2_1 = len1;
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return getStringFromWasm0(ptr1, len1);
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} finally {
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wasm.__wbindgen_free(deferred2_0, deferred2_1, 1);
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}
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}
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/**
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* Full pile snapshot as a JS object.
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*
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