fix(wasm): rebuild pkg with take_from_foundation fix (closes #36)
Build and Deploy / build-and-push (push) Failing after 4m31s

The binary in pkg/ was built on May 18, predating commit 3322fd4
(fix(wasm): enable take-from-foundation in web game client, May 19).
Dragging Foundation cards to Tableau was silently rejected because
take_from_foundation was false in the stale binary.

Rebuilt with ./build_wasm.sh against current solitaire_core.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
funman300
2026-05-27 13:41:24 -07:00
parent a5a81ccc8e
commit 22661eac66
2 changed files with 48 additions and 2 deletions
+48 -2
View File
@@ -1,5 +1,3 @@
/* @ts-self-types="./solitaire_wasm.d.ts" */
/**
* Browser-side replay state machine. Owns a live `GameState` and the
* replay's move list; each `step()` applies the next move.
@@ -94,6 +92,12 @@ if (Symbol.dispose) ReplayPlayer.prototype[Symbol.dispose] = ReplayPlayer.protot
* full pile snapshot at any time without mutating state.
*/
export class SolitaireGame {
static __wrap(ptr) {
const obj = Object.create(SolitaireGame.prototype);
obj.__wbg_ptr = ptr;
SolitaireGameFinalization.register(obj, obj.__wbg_ptr, obj);
return obj;
}
__destroy_into_raw() {
const ptr = this.__wbg_ptr;
this.__wbg_ptr = 0;
@@ -125,6 +129,23 @@ export class SolitaireGame {
const ret = wasm.solitairegame_draw(this.__wbg_ptr);
return ret;
}
/**
* Restore a game from a JSON string previously produced by [`SolitaireGame::serialize`].
*
* Returns an error string if the JSON is malformed or describes a state
* that can't be deserialised (e.g. from a future schema version).
* @param {string} json
* @returns {SolitaireGame}
*/
static from_saved(json) {
const ptr0 = passStringToWasm0(json, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
const len0 = WASM_VECTOR_LEN;
const ret = wasm.solitairegame_from_saved(ptr0, len0);
if (ret[2]) {
throw takeFromExternrefTable0(ret[1]);
}
return SolitaireGame.__wrap(ret[0]);
}
/**
* Move `count` cards from pile `from` to pile `to`.
*
@@ -167,6 +188,31 @@ export class SolitaireGame {
const ret = wasm.solitairegame_seed(this.__wbg_ptr);
return ret;
}
/**
* Serialise the full game state as a JSON string for `localStorage`.
*
* Use [`SolitaireGame::from_saved`] to restore it. The returned string is
* opaque — callers should treat it as a blob and store/restore it verbatim.
* @returns {string}
*/
serialize() {
let deferred2_0;
let deferred2_1;
try {
const ret = wasm.solitairegame_serialize(this.__wbg_ptr);
var ptr1 = ret[0];
var len1 = ret[1];
if (ret[3]) {
ptr1 = 0; len1 = 0;
throw takeFromExternrefTable0(ret[2]);
}
deferred2_0 = ptr1;
deferred2_1 = len1;
return getStringFromWasm0(ptr1, len1);
} finally {
wasm.__wbindgen_free(deferred2_0, deferred2_1, 1);
}
}
/**
* Full pile snapshot as a JS object.
*
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