feat(engine): art pass — PNG assets, custom font, and keyring v4 upgrade
Art pass (Phase 4): - Generate placeholder PNG assets: face.png, back_0–4.png, bg_0–4.png via solitaire_assetgen gen_art binary (16×16 RGBA, embedded via include_bytes!) - Add FiraMono-Medium font (assets/fonts/main.ttf) embedded at compile time - Add FontPlugin: loads font at startup, exposes FontResource; gracefully falls back to default handle when Assets<Font> absent (MinimalPlugins tests) - Wire CardImageSet into card_plugin: face/back PNGs replace solid-colour sprites when available; tests continue using colour fallback via MinimalPlugins - Wire BackgroundImageSet into table_plugin: bg PNGs replace solid-colour background; empty set inserted when Assets<Image> absent in tests - Fix hint highlight system (input_plugin): tint sprite.color directly instead of replacing the whole Sprite (which would discard the image handle) - Export FontPlugin, FontResource, CardImageSet from solitaire_engine::lib - Register FontPlugin in solitaire_app before other plugins Dependency upgrades (latest releases): - keyring "2" → keyring "4" + keyring-core "1" (v4 split architecture into separate core library crate) - auth_tokens.rs: Entry::new now returns Result; delete_password → delete_credential; NoDefaultStore error variant handled - solitaire_app: add keyring::use_native_store(true) at startup for Linux Secret Service / macOS Keychain / Windows Credential Store selection ARCHITECTURE.md: fix Edition 2025→2021, update asset pipeline section, add FontPlugin/CardImageSet/BackgroundImageSet to plugin and resource tables, update Section 14 to reflect actual include_bytes!() rendering approach, add Decision Log entries for embedded PNG and font decisions Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -252,7 +252,7 @@ fn handle_keyboard_hint(
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mut confirm: ResMut<KeyboardConfirmState>,
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mut hint_cycle: ResMut<HintCycleIndex>,
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mut commands: Commands,
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card_entities: Query<(Entity, &CardEntity, &Sprite)>,
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mut card_entities: Query<(Entity, &CardEntity, &mut Sprite)>,
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mut info_toast: MessageWriter<InfoToastEvent>,
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mut hint_visual: MessageWriter<HintVisualEvent>,
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) {
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@@ -308,16 +308,14 @@ fn handle_keyboard_hint(
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.and_then(|p| p.cards.last().filter(|c| c.face_up))
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.map(|c| c.id);
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if let Some(card_id) = top_card_id {
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for (entity, card_entity, _sprite) in card_entities.iter() {
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for (entity, card_entity, mut sprite) in card_entities.iter_mut() {
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if card_entity.card_id == card_id {
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// Tint the card gold without replacing the Sprite (which would
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// discard the image handle set by CardImageSet).
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sprite.color = Color::srgba(1.0, 1.0, 0.4, 1.0);
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commands.entity(entity)
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.insert(HintHighlight { remaining: 2.0 })
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.insert(HintHighlightTimer(2.0))
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.insert(Sprite {
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color: Color::srgba(1.0, 1.0, 0.4, 1.0),
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custom_size: Some(layout_res.0.card_size),
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..default()
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});
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.insert(HintHighlightTimer(2.0));
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break;
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}
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}
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