feat(engine): art pass — PNG assets, custom font, and keyring v4 upgrade
Art pass (Phase 4): - Generate placeholder PNG assets: face.png, back_0–4.png, bg_0–4.png via solitaire_assetgen gen_art binary (16×16 RGBA, embedded via include_bytes!) - Add FiraMono-Medium font (assets/fonts/main.ttf) embedded at compile time - Add FontPlugin: loads font at startup, exposes FontResource; gracefully falls back to default handle when Assets<Font> absent (MinimalPlugins tests) - Wire CardImageSet into card_plugin: face/back PNGs replace solid-colour sprites when available; tests continue using colour fallback via MinimalPlugins - Wire BackgroundImageSet into table_plugin: bg PNGs replace solid-colour background; empty set inserted when Assets<Image> absent in tests - Fix hint highlight system (input_plugin): tint sprite.color directly instead of replacing the whole Sprite (which would discard the image handle) - Export FontPlugin, FontResource, CardImageSet from solitaire_engine::lib - Register FontPlugin in solitaire_app before other plugins Dependency upgrades (latest releases): - keyring "2" → keyring "4" + keyring-core "1" (v4 split architecture into separate core library crate) - auth_tokens.rs: Entry::new now returns Result; delete_password → delete_credential; NoDefaultStore error variant handled - solitaire_app: add keyring::use_native_store(true) at startup for Linux Secret Service / macOS Keychain / Windows Credential Store selection ARCHITECTURE.md: fix Edition 2025→2021, update asset pipeline section, add FontPlugin/CardImageSet/BackgroundImageSet to plugin and resource tables, update Section 14 to reflect actual include_bytes!() rendering approach, add Decision Log entries for embedded PNG and font decisions Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -14,6 +14,7 @@ use solitaire_core::pile::PileType;
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use crate::auto_complete_plugin::AutoCompleteState;
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use crate::daily_challenge_plugin::DailyChallengeResource;
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use crate::events::InfoToastEvent;
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use crate::font_plugin::FontResource;
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use crate::game_plugin::GameMutation;
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use crate::resources::GameStateResource;
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use crate::selection_plugin::SelectionState;
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@@ -98,9 +99,13 @@ impl Plugin for HudPlugin {
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}
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}
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fn spawn_hud(mut commands: Commands) {
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fn spawn_hud(font_res: Option<Res<FontResource>>, mut commands: Commands) {
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let white = TextColor(Color::srgba(1.0, 1.0, 1.0, 0.80));
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let font = TextFont { font_size: 18.0, ..default() };
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let font = TextFont {
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font: font_res.as_ref().map(|f| f.0.clone()).unwrap_or_default(),
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font_size: 18.0,
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..default()
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};
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commands
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.spawn((
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Node {
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