Merge pull request 'fix(engine): re-poll safe-area insets after app resume' (#121) from fix/safe-area-resume-repoll into master
This commit was merged in pull request #121.
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@@ -191,10 +191,12 @@ fn apply_safe_area_to_modal_scrims(
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/// whatever `SafeAreaInsets` are current at that moment.
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///
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/// On Android the `android::rearm_on_resumed` system runs in the same frame
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/// and resets both `SafeAreaPollTries` and `SafeAreaInsets` to zero, causing
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/// `refresh_insets` to re-poll JNI over the next few frames. When it resolves
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/// the correct values, `on_safe_area_changed` in `table_plugin` emits a second
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/// synthetic `WindowResized` and the layout converges to the right position.
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/// and resets `SafeAreaPollTries` (the cached `SafeAreaInsets` keep their
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/// last-known values), causing `refresh_insets` to re-poll JNI over the next
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/// few frames. If the insets changed while backgrounded, `on_safe_area_changed`
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/// in `table_plugin` emits a second synthetic `WindowResized` and the layout
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/// converges to the right position; if they didn't, nothing is rewritten and
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/// the layout stays put.
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///
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/// On non-Android targets this handler still fires — it ensures that a resume
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/// event always refreshes the layout (e.g., after a minimise/restore on
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@@ -232,9 +234,14 @@ mod android {
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pub(super) struct SafeAreaPollTries(pub u32);
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/// Polls Android for safe-area insets until we get a non-zero
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/// reading, then stops. `getRootWindowInsets()` returns `null` (or
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/// all-zero `Insets`) until the decor view has been laid out, which
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/// is typically frame 1–3 of a fresh launch.
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/// reading, then settles until [`rearm_on_resumed`] re-arms it on the
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/// next foreground resume — insets can change while backgrounded
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/// (rotation, fold/unfold, gesture ↔ 3-button nav). The poll counter
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/// (not `insets.is_populated()`) gates the loop, so a re-armed cycle
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/// re-queries JNI even though cached values are already populated.
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/// `getRootWindowInsets()` returns `null` (or all-zero `Insets`)
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/// until the decor view has been laid out, which is typically frame
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/// 1–3 of a fresh launch.
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pub(super) fn refresh_insets(
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mut insets: ResMut<SafeAreaInsets>,
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mut poll: ResMut<SafeAreaPollTries>,
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@@ -243,18 +250,25 @@ mod android {
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// devices that genuinely report zero insets.
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const MAX_TRIES: u32 = 120; // ~2 seconds @ 60 fps
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if poll.0 >= MAX_TRIES || insets.is_populated() {
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if poll.0 >= MAX_TRIES {
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return;
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}
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poll.0 += 1;
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match query_insets() {
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Ok(v) if v.is_populated() => {
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info!(
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"safe_area: insets resolved top={} bottom={} left={} right={} (after {} frames)",
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v.top, v.bottom, v.left, v.right, poll.0
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);
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*insets = v;
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if *insets != v {
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info!(
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"safe_area: insets resolved top={} bottom={} left={} right={} (after {} frames)",
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v.top, v.bottom, v.left, v.right, poll.0
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);
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*insets = v;
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}
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// Settled for this poll cycle; `rearm_on_resumed` re-arms on
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// the next resume. Writing `insets` only on an actual change
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// keeps resource change detection (and the relayout it
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// triggers) quiet on resumes where nothing moved.
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poll.0 = MAX_TRIES;
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}
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Ok(_) => {
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// Layout not ready yet; try again next frame.
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