Compare commits
32 Commits
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ai
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| 555e7ef11c | |||
| f49721e415 |
Generated
+7
-4
@@ -11,8 +11,8 @@ checksum = "7f202df86484c868dbad7eaa557ef785d5c66295e41b460ef922eca0723b842c"
|
||||
[[package]]
|
||||
name = "arrayvec"
|
||||
version = "0.7.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50"
|
||||
source = "sparse+https://git.aleshym.co/api/packages/Quaternions/cargo/"
|
||||
checksum = "813440870d646c57c222c1d713dc4e3ddcb2919c3801564d767d85d7bf2afee4"
|
||||
|
||||
[[package]]
|
||||
name = "bitflags"
|
||||
@@ -22,9 +22,10 @@ checksum = "c4512299f36f043ab09a583e57bceb5a5aab7a73db1805848e8fef3c9e8c78b3"
|
||||
|
||||
[[package]]
|
||||
name = "card_game"
|
||||
version = "0.2.0"
|
||||
version = "0.4.0"
|
||||
dependencies = [
|
||||
"arrayvec",
|
||||
"serde",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -126,10 +127,11 @@ checksum = "8f42a60cbdf9a97f5d2305f08a87dc4e09308d1276d28c869c684d7777685682"
|
||||
|
||||
[[package]]
|
||||
name = "klondike"
|
||||
version = "0.1.0"
|
||||
version = "0.3.0"
|
||||
dependencies = [
|
||||
"card_game",
|
||||
"rand",
|
||||
"serde",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -238,6 +240,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9a8e94ea7f378bd32cbbd37198a4a91436180c5bb472411e48b5ec2e2124ae9e"
|
||||
dependencies = [
|
||||
"serde_core",
|
||||
"serde_derive",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
|
||||
+2
-2
@@ -8,8 +8,8 @@ members = [
|
||||
resolver = "3"
|
||||
|
||||
[workspace.dependencies]
|
||||
card_game = { version = "0.2.0", path = "card_game", registry = "Quaternions" }
|
||||
klondike = { version = "0.1.0", path = "klondike", registry = "Quaternions" }
|
||||
card_game = { version = "0.4.0", path = "card_game", registry = "Quaternions" }
|
||||
klondike = { version = "0.3.0", path = "klondike", registry = "Quaternions" }
|
||||
|
||||
[workspace.lints.rust]
|
||||
# unsafe_code = "forbid"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "card_game"
|
||||
version = "0.2.0"
|
||||
version = "0.4.0"
|
||||
edition = "2024"
|
||||
repository = "https://git.aleshym.co/Quaternions/card_game"
|
||||
license = "MIT OR Apache-2.0"
|
||||
@@ -8,8 +8,12 @@ description = "Card game library."
|
||||
authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
||||
keywords = ["card", "cards", "solitaire", "klondike"]
|
||||
|
||||
[features]
|
||||
serde = ["dep:serde"]
|
||||
|
||||
[dependencies]
|
||||
arrayvec = "0.7.6"
|
||||
arrayvec = { version = "0.7.6", registry = "Quaternions", features = ["len_u8"], default-features = false }
|
||||
serde = { version = "1", optional = true, default-features = false, features = ["derive"] }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
+211
-58
@@ -6,11 +6,16 @@ struct ReadmeDoctests;
|
||||
use core::ops::RangeBounds;
|
||||
|
||||
// TODO: pub struct ValidInstruction<I>(I);
|
||||
pub trait Game {
|
||||
type Stats;
|
||||
type Config;
|
||||
type Instruction;
|
||||
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<Self>;
|
||||
pub trait Game: Clone {
|
||||
type Score: Clone + core::fmt::Debug;
|
||||
type Stats: Clone + core::fmt::Debug;
|
||||
type Config: Clone + core::fmt::Debug;
|
||||
type Instruction: Clone + core::fmt::Debug;
|
||||
fn score(&self, stats: &Self::Stats, config: &Self::Config) -> Self::Score;
|
||||
fn possible_instructions(
|
||||
&self,
|
||||
config: &Self::Config,
|
||||
) -> impl Iterator<Item = Self::Instruction> + use<Self>;
|
||||
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool;
|
||||
fn process_instruction(
|
||||
&mut self,
|
||||
@@ -23,6 +28,7 @@ pub trait Game {
|
||||
|
||||
/// card_game supports up to 4 identifiably separate decks.
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub enum Deck {
|
||||
Deck1 = 0b00,
|
||||
Deck2 = 0b01,
|
||||
@@ -43,6 +49,7 @@ impl Deck {
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub enum Suit {
|
||||
Spades = 0b00,
|
||||
Hearts = 0b01,
|
||||
@@ -72,6 +79,7 @@ impl Suit {
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub enum Rank {
|
||||
Ace = 1,
|
||||
Two = 2,
|
||||
@@ -141,6 +149,8 @@ impl Rank {
|
||||
/// 2 bits for suit ID
|
||||
/// 4 bits for card Value
|
||||
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
#[cfg_attr(feature = "serde", serde(transparent))]
|
||||
pub struct Card(core::num::NonZeroU8);
|
||||
impl Card {
|
||||
pub const fn new(deck: Deck, suit: Suit, rank: Rank) -> Self {
|
||||
@@ -244,10 +254,13 @@ impl<const DN: usize, const UP: usize> Pile<DN, UP> {
|
||||
face_up: Stack::new(),
|
||||
}
|
||||
}
|
||||
pub fn flip_up(&mut self) {
|
||||
/// Returns whether a card was flipped up.
|
||||
pub fn flip_up(&mut self) -> bool {
|
||||
if let Some(card) = self.face_down.pop() {
|
||||
self.face_up.push(card);
|
||||
return true;
|
||||
}
|
||||
false
|
||||
}
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.face_down.is_empty() && self.face_up.is_empty()
|
||||
@@ -255,25 +268,31 @@ impl<const DN: usize, const UP: usize> Pile<DN, UP> {
|
||||
pub fn pop(&mut self) -> Option<Card> {
|
||||
self.face_up.pop()
|
||||
}
|
||||
pub fn pop_flip_up(&mut self) -> Option<Card> {
|
||||
let card = self.face_up.pop()?;
|
||||
if self.face_up.is_empty() {
|
||||
self.flip_up();
|
||||
}
|
||||
Some(card)
|
||||
/// Returns the popped card and whether a card was flipped up.
|
||||
pub fn pop_flip_up(&mut self) -> (Option<Card>, bool) {
|
||||
let card = match self.face_up.pop() {
|
||||
Some(card) => card,
|
||||
None => return (None, false),
|
||||
};
|
||||
let did_flip_up = if self.face_up.is_empty() {
|
||||
self.flip_up()
|
||||
} else {
|
||||
false
|
||||
};
|
||||
(Some(card), did_flip_up)
|
||||
}
|
||||
pub fn take_range<R: RangeBounds<usize>>(&mut self, range: R) -> Stack<UP> {
|
||||
// if self.face_up.get(range).is_none() {
|
||||
// return None;
|
||||
// }
|
||||
self.face_up.take_range(range)
|
||||
}
|
||||
pub fn take_range_flip_up<R: RangeBounds<usize>>(&mut self, range: R) -> Stack<UP> {
|
||||
/// Returns the card range and whether a card was flipped up.
|
||||
pub fn take_range_flip_up<R: RangeBounds<usize>>(&mut self, range: R) -> (Stack<UP>, bool) {
|
||||
let cards = self.take_range(range);
|
||||
if self.face_up.is_empty() {
|
||||
self.flip_up();
|
||||
}
|
||||
cards
|
||||
let did_flip_up = if self.face_up.is_empty() {
|
||||
self.flip_up()
|
||||
} else {
|
||||
false
|
||||
};
|
||||
(cards, did_flip_up)
|
||||
}
|
||||
pub fn push(&mut self, card: Card) {
|
||||
self.face_up.push(card);
|
||||
@@ -298,6 +317,59 @@ impl<const CAP: usize> Pile<CAP, CAP> {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub enum SolveError {
|
||||
MovesBudgetExceeded,
|
||||
StatesBudgetExceeded,
|
||||
}
|
||||
impl core::fmt::Display for SolveError {
|
||||
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
|
||||
write!(f, "{self:?}")
|
||||
}
|
||||
}
|
||||
impl core::error::Error for SolveError {}
|
||||
|
||||
/// The solution tends to be very large with long chains of moves that go back to the same state.
|
||||
/// It is recommended to call .clean_solution() if the solution is actually going to be shown to a user.
|
||||
pub struct Solution<G: Game> {
|
||||
solution: Vec<StateSnapshot<G>>,
|
||||
}
|
||||
impl<G: Game + Eq + core::hash::Hash> Solution<G> {
|
||||
pub const fn raw_solution(&self) -> &[StateSnapshot<G>] {
|
||||
self.solution.as_slice()
|
||||
}
|
||||
/// Repeatedly remove the largest range of moves that goes back into the same state.
|
||||
/// This is a very expensive operation when the solution is very long!
|
||||
pub fn clean_solution(self) -> Vec<StateSnapshot<G>> {
|
||||
let mut history = self.solution;
|
||||
// history includes cycles
|
||||
let mut state_index: std::collections::HashMap<_, _> = history
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(i, snapshot)| (snapshot.state().clone(), i))
|
||||
.collect();
|
||||
|
||||
// find the longest range where the start and end are the same state
|
||||
while let Some(longest_range) = history
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter_map(|(index, snapshot)| {
|
||||
let &last_index = state_index.get(snapshot.state())?;
|
||||
let longness = last_index - index;
|
||||
(longness != 0).then_some(index..last_index)
|
||||
})
|
||||
.max_by_key(|range| range.len())
|
||||
{
|
||||
history.drain(longest_range);
|
||||
for (i, snapshot) in history.iter().enumerate() {
|
||||
state_index.insert(snapshot.state().clone(), i);
|
||||
}
|
||||
}
|
||||
|
||||
history
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub enum SessionInstruction<I> {
|
||||
Undo,
|
||||
@@ -306,48 +378,87 @@ pub enum SessionInstruction<I> {
|
||||
|
||||
#[derive(Clone, Debug, Default)]
|
||||
pub struct SessionStats<S> {
|
||||
inner_stats: S,
|
||||
undos: usize,
|
||||
inner: S,
|
||||
undos: u32,
|
||||
}
|
||||
impl<S> SessionStats<S> {
|
||||
pub const fn stats(&self) -> &S {
|
||||
&self.inner_stats
|
||||
&self.inner
|
||||
}
|
||||
const fn increment_undos(&mut self) {
|
||||
self.undos += 1;
|
||||
}
|
||||
pub const fn undos(&self) -> usize {
|
||||
pub const fn undos(&self) -> u32 {
|
||||
self.undos
|
||||
}
|
||||
}
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct SessionConfig<C> {
|
||||
pub inner: C,
|
||||
pub undo_penalty: i32,
|
||||
pub solve_moves_budget: u64,
|
||||
pub solve_states_budget: u64,
|
||||
}
|
||||
impl<C> SessionConfig<C> {
|
||||
fn new_default(inner: C) -> Self {
|
||||
Self {
|
||||
inner,
|
||||
undo_penalty: -15,
|
||||
solve_moves_budget: 100_000,
|
||||
solve_states_budget: 100_000,
|
||||
}
|
||||
}
|
||||
}
|
||||
impl<C: Default> Default for SessionConfig<C> {
|
||||
fn default() -> Self {
|
||||
Self::new_default(C::default())
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Session<G: Game> {
|
||||
stats: SessionStats<G::Stats>,
|
||||
config: G::Config,
|
||||
config: SessionConfig<G::Config>,
|
||||
state: SessionState<G>,
|
||||
}
|
||||
#[derive(Clone, Eq, Hash, PartialEq)]
|
||||
pub struct SessionState<G: Game> {
|
||||
seed: G,
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct StateSnapshot<G: Game> {
|
||||
state: G,
|
||||
history: Vec<G::Instruction>,
|
||||
instruction: G::Instruction,
|
||||
}
|
||||
impl<G: Game> StateSnapshot<G> {
|
||||
pub const fn state(&self) -> &G {
|
||||
&self.state
|
||||
}
|
||||
pub const fn instruction(&self) -> &G::Instruction {
|
||||
&self.instruction
|
||||
}
|
||||
}
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct SessionState<G: Game> {
|
||||
state: G,
|
||||
history: Vec<StateSnapshot<G>>,
|
||||
}
|
||||
impl<G: Game + Clone> SessionState<G> {
|
||||
fn new(state: G) -> Self {
|
||||
Self {
|
||||
seed: state.clone(),
|
||||
state,
|
||||
history: Vec::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
impl<G: Game> Session<G>
|
||||
impl<G: Game> SessionState<G> {
|
||||
pub const fn state(&self) -> &G {
|
||||
&self.state
|
||||
}
|
||||
}
|
||||
impl<G: Game<Score = i32>> Session<G>
|
||||
where
|
||||
G: Clone + Eq + core::hash::Hash,
|
||||
G::Stats: Clone + Default,
|
||||
G::Instruction: Clone + Eq + core::hash::Hash,
|
||||
G: Eq + core::hash::Hash,
|
||||
G::Stats: Default,
|
||||
G::Instruction: Eq + core::hash::Hash,
|
||||
{
|
||||
pub fn new(state: G, config: G::Config) -> Self {
|
||||
pub fn new(state: G, config: SessionConfig<G::Config>) -> Self {
|
||||
Self {
|
||||
stats: SessionStats::default(),
|
||||
config,
|
||||
@@ -363,13 +474,13 @@ where
|
||||
pub const fn stats(&self) -> &SessionStats<G::Stats> {
|
||||
&self.stats
|
||||
}
|
||||
pub const fn state(&self) -> &G {
|
||||
&self.state.state
|
||||
pub const fn state(&self) -> &SessionState<G> {
|
||||
&self.state
|
||||
}
|
||||
pub const fn config(&self) -> &G::Config {
|
||||
pub const fn config(&self) -> &SessionConfig<G::Config> {
|
||||
&self.config
|
||||
}
|
||||
pub fn history(&self) -> &[G::Instruction] {
|
||||
pub fn history(&self) -> &[StateSnapshot<G>] {
|
||||
&self.state.history
|
||||
}
|
||||
pub fn undo(&mut self) {
|
||||
@@ -377,7 +488,7 @@ where
|
||||
.process_instruction(&mut self.stats, &self.config, SessionInstruction::Undo)
|
||||
}
|
||||
pub fn possible_instructions(&self) -> impl Iterator<Item = G::Instruction> + use<G> {
|
||||
self.state.state.possible_instructions()
|
||||
self.state.state.possible_instructions(&self.config.inner)
|
||||
}
|
||||
pub fn process_instruction(&mut self, instruction: G::Instruction) {
|
||||
self.state.process_instruction(
|
||||
@@ -389,26 +500,71 @@ where
|
||||
pub fn is_win(&self) -> bool {
|
||||
self.state.is_win()
|
||||
}
|
||||
/// Attempt to produce a solution.
|
||||
pub fn solve(&self) -> Result<Option<Solution<G>>, SolveError> {
|
||||
let mut state_moves = std::collections::HashMap::new();
|
||||
let mut session = self.clone();
|
||||
let mut moves = 0;
|
||||
while !session.is_win() {
|
||||
moves += 1;
|
||||
if self.config.solve_moves_budget < moves {
|
||||
return Err(SolveError::MovesBudgetExceeded);
|
||||
}
|
||||
if self.config.solve_states_budget < state_moves.len() as u64 {
|
||||
return Err(SolveError::StatesBudgetExceeded);
|
||||
}
|
||||
// Continue existing iterator if it exists
|
||||
let it = state_moves
|
||||
.entry(session.state().state().clone())
|
||||
.or_insert_with(|| {
|
||||
session
|
||||
.state()
|
||||
.state()
|
||||
.possible_instructions(&self.config().inner)
|
||||
});
|
||||
|
||||
// Run one possible move
|
||||
if let Some(instruction) = it.next() {
|
||||
session.process_instruction(instruction);
|
||||
continue;
|
||||
}
|
||||
|
||||
// No more moves. If we can't undo we're done
|
||||
if session.history().is_empty() {
|
||||
return Ok(None);
|
||||
} else {
|
||||
session.undo();
|
||||
}
|
||||
}
|
||||
Ok(Some(Solution {
|
||||
solution: session.state.history,
|
||||
}))
|
||||
}
|
||||
}
|
||||
impl<G: Game> Game for SessionState<G>
|
||||
impl<G: Game<Score = i32>> Game for SessionState<G>
|
||||
where
|
||||
G: Clone,
|
||||
G::Stats: Default,
|
||||
G::Instruction: Clone,
|
||||
{
|
||||
type Score = G::Score;
|
||||
type Stats = SessionStats<G::Stats>;
|
||||
type Config = G::Config;
|
||||
type Config = SessionConfig<G::Config>;
|
||||
type Instruction = SessionInstruction<G::Instruction>;
|
||||
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<G> {
|
||||
fn score(&self, stats: &Self::Stats, config: &Self::Config) -> Self::Score {
|
||||
self.state.score(&stats.inner, &config.inner) + stats.undos as i32 * config.undo_penalty
|
||||
}
|
||||
fn possible_instructions(
|
||||
&self,
|
||||
config: &Self::Config,
|
||||
) -> impl Iterator<Item = Self::Instruction> + use<G> {
|
||||
self.state
|
||||
.possible_instructions()
|
||||
.possible_instructions(&config.inner)
|
||||
.map(SessionInstruction::InnerInstruction)
|
||||
}
|
||||
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool {
|
||||
match instruction {
|
||||
SessionInstruction::Undo => !self.history.is_empty(),
|
||||
SessionInstruction::InnerInstruction(instruction) => {
|
||||
self.state.is_instruction_valid(config, instruction)
|
||||
self.state.is_instruction_valid(&config.inner, instruction)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -420,21 +576,18 @@ where
|
||||
) {
|
||||
match instruction {
|
||||
SessionInstruction::Undo => {
|
||||
// replay the entire history of the game except one move
|
||||
self.history.pop();
|
||||
let mut inner_stats = G::Stats::default();
|
||||
let mut state = self.seed.clone();
|
||||
for instruction in &self.history {
|
||||
state.process_instruction(&mut inner_stats, config, instruction.clone());
|
||||
if let Some(snapshot) = self.history.pop() {
|
||||
self.state = snapshot.state;
|
||||
stats.increment_undos();
|
||||
}
|
||||
self.state = state;
|
||||
stats.inner_stats = inner_stats;
|
||||
stats.increment_undos();
|
||||
}
|
||||
SessionInstruction::InnerInstruction(instruction) => {
|
||||
self.history.push(instruction.clone());
|
||||
self.history.push(StateSnapshot {
|
||||
state: self.state.clone(),
|
||||
instruction: instruction.clone(),
|
||||
});
|
||||
self.state
|
||||
.process_instruction(&mut stats.inner_stats, config, instruction);
|
||||
.process_instruction(&mut stats.inner, &config.inner, instruction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
use card_game::Game;
|
||||
use klondike::{Klondike, KlondikeConfig, KlondikeStats, Rng};
|
||||
use klondike::{Klondike, KlondikeConfig, KlondikeStats, Rng, ScoringConfig};
|
||||
|
||||
const MAX_MOVES: usize = 250;
|
||||
|
||||
@@ -9,13 +9,15 @@ fn play_to_win(rng: &mut Rng) -> Option<KlondikeStats> {
|
||||
let mut stats = KlondikeStats::new();
|
||||
const CONFIG: KlondikeConfig = KlondikeConfig {
|
||||
draw_stock: klondike::DrawStockConfig::DrawOne,
|
||||
move_from_foundation: klondike::MoveFromFoundationConfig::Allowed,
|
||||
scoring: ScoringConfig::DEFAULT,
|
||||
};
|
||||
// play game a bit
|
||||
while let Some(instruction) = game.get_auto_move()
|
||||
while let Some(instruction) = game.get_auto_move(&CONFIG)
|
||||
&& !game.is_win()
|
||||
{
|
||||
// quit before 250 moves
|
||||
if MAX_MOVES < stats.moves() + 1 {
|
||||
if (MAX_MOVES as u32) < stats.moves() + 1 {
|
||||
return None;
|
||||
}
|
||||
|
||||
@@ -34,9 +36,9 @@ fn main() {
|
||||
for _ in 0..GAMES {
|
||||
if let Some(stats) = play_to_win(&mut rng) {
|
||||
wins += 1;
|
||||
score_tally[stats.score() / 5] += 1;
|
||||
recycle_tally[stats.recycle_count()] += 1;
|
||||
moves_tally[stats.moves()] += 1;
|
||||
score_tally[(stats.score(&ScoringConfig::DEFAULT) / 5) as usize] += 1;
|
||||
recycle_tally[stats.recycle_count() as usize] += 1;
|
||||
moves_tally[stats.moves() as usize] += 1;
|
||||
}
|
||||
}
|
||||
println!("score_tally={score_tally:?}");
|
||||
|
||||
+70
-41
@@ -1,11 +1,11 @@
|
||||
use card_game::{Card, Game, Pile, Rank, Session, SessionStats, Suit};
|
||||
use card_game::{Card, Game, Pile, Rank, Session, Suit};
|
||||
use klondike::{
|
||||
DstFoundation, DstTableau, Foundation, Klondike, KlondikeConfig, KlondikeInstruction,
|
||||
KlondikePile, KlondikePileStack, KlondikeStats, SkipCards, Tableau, TableauStack,
|
||||
KlondikePile, KlondikePileStack, SkipCards, Tableau, TableauStack,
|
||||
};
|
||||
|
||||
// #[cfg(test)]
|
||||
// mod test;
|
||||
#[cfg(test)]
|
||||
mod test;
|
||||
|
||||
use std::fmt::Display;
|
||||
struct Displayed<T>(T);
|
||||
@@ -13,11 +13,11 @@ struct Displayed<T>(T);
|
||||
impl Display for Displayed<&Card> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
match self.0.rank() {
|
||||
Rank::Ace => write!(f, "A"),
|
||||
Rank::Jack => write!(f, "J"),
|
||||
Rank::Queen => write!(f, "Q"),
|
||||
Rank::King => write!(f, "K"),
|
||||
other => write!(f, "{}", other as u8),
|
||||
Rank::Ace => write!(f, " A"),
|
||||
Rank::Jack => write!(f, " J"),
|
||||
Rank::Queen => write!(f, " Q"),
|
||||
Rank::King => write!(f, " K"),
|
||||
other => write!(f, "{:>2}", other as u8),
|
||||
}?;
|
||||
match self.0.suit() {
|
||||
Suit::Spades => write!(f, "♠"),
|
||||
@@ -33,7 +33,7 @@ impl Display for OptionalCard<'_> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
match self {
|
||||
&OptionalCard(Some(card)) => write!(f, "{}", Displayed(card)),
|
||||
OptionalCard(None) => write!(f, "None"),
|
||||
OptionalCard(None) => write!(f, " []"),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -42,16 +42,17 @@ impl Display for Displayed<&Klondike> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
// Stock
|
||||
let stock_count = self.0.state().stock().face_down().len();
|
||||
writeln!(f, "Stock: {stock_count}")?;
|
||||
|
||||
// Hand
|
||||
let hand = self.0.state().stock().face_up().last();
|
||||
writeln!(f, "Hand: {}", OptionalCard(hand))?;
|
||||
|
||||
// Foundations
|
||||
writeln!(f, " STOCK F1 F2 F3 F4")?;
|
||||
write!(
|
||||
f,
|
||||
"Foundations: {} {} {} {}",
|
||||
" {:>2} {} {} {} {} {}",
|
||||
stock_count,
|
||||
OptionalCard(hand),
|
||||
OptionalCard(self.0.state().foundation1().last()),
|
||||
OptionalCard(self.0.state().foundation2().last()),
|
||||
OptionalCard(self.0.state().foundation3().last()),
|
||||
@@ -59,42 +60,64 @@ impl Display for Displayed<&Klondike> {
|
||||
)?;
|
||||
writeln!(f)?;
|
||||
|
||||
fn write_pile<const DN: usize, const UP: usize>(
|
||||
writeln!(f, " T1 T2 T3 T4 T5 T6 T7")?;
|
||||
|
||||
fn write_pile_card<const DN: usize, const UP: usize>(
|
||||
f: &mut std::fmt::Formatter<'_>,
|
||||
pile: &Pile<DN, UP>,
|
||||
pile_id: usize,
|
||||
row: usize,
|
||||
) -> std::fmt::Result {
|
||||
write!(f, "T{} ", pile_id)?;
|
||||
for _ in pile.face_down() {
|
||||
write!(f, "]")?;
|
||||
if let Some(_card) = pile.face_down().get(row) {
|
||||
return write!(f, " ⎾⏋"); // └┘ ⨽⨼ ⫭⫬
|
||||
}
|
||||
for card in pile.face_up() {
|
||||
write!(f, "{}", Displayed(card))?;
|
||||
let Some(row) = row.checked_sub(pile.face_down().len()) else {
|
||||
return write!(f, " ");
|
||||
};
|
||||
if let Some(card) = pile.face_up().get(row) {
|
||||
return write!(f, "{}", Displayed(card));
|
||||
}
|
||||
writeln!(f)?;
|
||||
Ok(())
|
||||
write!(f, " ")
|
||||
}
|
||||
|
||||
fn write_row(
|
||||
f: &mut std::fmt::Formatter<'_>,
|
||||
game: &Klondike,
|
||||
row: usize,
|
||||
) -> std::fmt::Result {
|
||||
write_pile_card(f, game.state().tableau1(), row)?;
|
||||
write!(f, " ")?;
|
||||
write_pile_card(f, game.state().tableau2(), row)?;
|
||||
write!(f, " ")?;
|
||||
write_pile_card(f, game.state().tableau3(), row)?;
|
||||
write!(f, " ")?;
|
||||
write_pile_card(f, game.state().tableau4(), row)?;
|
||||
write!(f, " ")?;
|
||||
write_pile_card(f, game.state().tableau5(), row)?;
|
||||
write!(f, " ")?;
|
||||
write_pile_card(f, game.state().tableau6(), row)?;
|
||||
write!(f, " ")?;
|
||||
write_pile_card(f, game.state().tableau7(), row)?;
|
||||
writeln!(f)
|
||||
}
|
||||
|
||||
for row in 0..7 + 13 {
|
||||
write_row(f, self.0, row)?;
|
||||
}
|
||||
write_pile(f, self.0.state().tableau1(), 1)?;
|
||||
write_pile(f, self.0.state().tableau2(), 2)?;
|
||||
write_pile(f, self.0.state().tableau3(), 3)?;
|
||||
write_pile(f, self.0.state().tableau4(), 4)?;
|
||||
write_pile(f, self.0.state().tableau5(), 5)?;
|
||||
write_pile(f, self.0.state().tableau6(), 6)?;
|
||||
write_pile(f, self.0.state().tableau7(), 7)?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for Displayed<&SessionStats<KlondikeStats>> {
|
||||
struct DisplayStats<'a>(&'a Session<Klondike>);
|
||||
impl Display for DisplayStats<'_> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(
|
||||
f,
|
||||
"recycles: {} moves: {} undos: {} score:{}",
|
||||
self.0.stats().recycle_count(),
|
||||
self.0.stats().moves(),
|
||||
self.0.undos(),
|
||||
self.0.stats().score() as isize - self.0.undos() as isize * 15,
|
||||
self.0.stats().stats().recycle_count(),
|
||||
self.0.stats().stats().moves(),
|
||||
self.0.stats().undos(),
|
||||
self.0.state().score(self.0.stats(), self.0.config()),
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -216,7 +239,7 @@ fn main() -> Result<(), std::io::Error> {
|
||||
use rand::RngExt;
|
||||
let mut rng = rand::rng();
|
||||
// seed from cli argument
|
||||
let mut seed = if let Some(seed) = std::env::args().skip(1).next() {
|
||||
let mut seed = if let Some(seed) = std::env::args().nth(1) {
|
||||
seed.parse().expect("Invalid u64 seed")
|
||||
} else {
|
||||
rng.random()
|
||||
@@ -226,9 +249,9 @@ fn main() -> Result<(), std::io::Error> {
|
||||
loop {
|
||||
// display stats
|
||||
println!("seed: {seed} ");
|
||||
println!("{}", Displayed(session.stats()));
|
||||
println!("{}", DisplayStats(&session));
|
||||
// display game
|
||||
println!("{}", Displayed(session.state()));
|
||||
println!("{}", Displayed(session.state().state()));
|
||||
|
||||
// parse input
|
||||
input.clear();
|
||||
@@ -252,7 +275,11 @@ fn main() -> Result<(), std::io::Error> {
|
||||
}
|
||||
}
|
||||
SessionInstruction::Auto => {
|
||||
if let Some(instruction) = session.state().get_auto_move() {
|
||||
if let Some(instruction) = session
|
||||
.state()
|
||||
.state()
|
||||
.get_auto_move(&session.config().inner)
|
||||
{
|
||||
session.process_instruction(instruction);
|
||||
} else {
|
||||
println!("No valid moves!");
|
||||
@@ -262,9 +289,11 @@ fn main() -> Result<(), std::io::Error> {
|
||||
session.process_instruction(KlondikeInstruction::RotateStock)
|
||||
}
|
||||
SessionInstruction::Klondike(naive_instruction) => {
|
||||
if let Some(instruction) =
|
||||
find_valid_instruction(session.config(), session.state(), naive_instruction)
|
||||
{
|
||||
if let Some(instruction) = find_valid_instruction(
|
||||
&session.config().inner,
|
||||
session.state().state(),
|
||||
naive_instruction,
|
||||
) {
|
||||
session.process_instruction(instruction);
|
||||
} else {
|
||||
println!("Invalid move!");
|
||||
|
||||
+10
-27
@@ -1,33 +1,16 @@
|
||||
use klondike::Klondike;
|
||||
use card_game::Session;
|
||||
use klondike::Klondike;
|
||||
#[test]
|
||||
fn test_is_winnable() {
|
||||
// is winnable
|
||||
let is_winnable = Session::new_default(Klondike::with_seed(123)).is_winnable();
|
||||
println!("is_winnable = {is_winnable:?}");
|
||||
}
|
||||
#[test]
|
||||
fn test_klondike() {
|
||||
// create game session
|
||||
let game = Klondike::with_seed(123);
|
||||
let mut session = Session::new_default(game);
|
||||
|
||||
// is winnable
|
||||
let is_winnable = session.is_winnable();
|
||||
println!("is_winnable = {is_winnable:?}");
|
||||
|
||||
// play game
|
||||
while let Some(instruction) = session.possible_instructions().next() {
|
||||
session.process_instruction(instruction);
|
||||
let solution_result = Session::new_default(Klondike::with_seed(124)).solve();
|
||||
if let Ok(Some(solution)) = solution_result {
|
||||
let win_moves = solution.clean_solution();
|
||||
// for (i, ins) in win_moves.into_iter().enumerate() {
|
||||
// println!("{i} = {:?}", ins.instruction());
|
||||
// }
|
||||
println!("Game is winnable with {} moves", win_moves.len());
|
||||
} else {
|
||||
println!("Game is not winnable");
|
||||
}
|
||||
|
||||
// did win
|
||||
let is_win = session.is_win();
|
||||
|
||||
// print session history
|
||||
for (i, instruction) in session.history().iter().enumerate() {
|
||||
println!("move {i} = {instruction:?}");
|
||||
}
|
||||
|
||||
println!("is_win = {is_win}");
|
||||
}
|
||||
|
||||
+5
-1
@@ -1,11 +1,15 @@
|
||||
[package]
|
||||
name = "klondike"
|
||||
version = "0.1.0"
|
||||
version = "0.3.0"
|
||||
edition = "2024"
|
||||
|
||||
[features]
|
||||
serde = ["dep:serde"]
|
||||
|
||||
[dependencies]
|
||||
card_game.workspace = true
|
||||
rand = { version = "0.10.1", default-features = false, features = ["std_rng"] }
|
||||
serde = { version = "1", optional = true, default-features = false, features = ["derive"] }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
+5
-4
@@ -7,18 +7,19 @@ Klondike
|
||||
|
||||
```rust
|
||||
use card_game::Session;
|
||||
use klondike::Klondike;
|
||||
use klondike::{Klondike, KlondikeConfig};
|
||||
|
||||
// create game session
|
||||
let game = Klondike::with_seed(123);
|
||||
let config = KlondikeConfig::default();
|
||||
let mut session = Session::new_default(game);
|
||||
|
||||
// play game a bit
|
||||
while let Some(instruction) = session.state().get_auto_move() {
|
||||
while let Some(instruction) = session.state().state().get_auto_move(&config) {
|
||||
session.process_instruction(instruction);
|
||||
|
||||
// quit after 1000 moves
|
||||
if 1000 < session.stats().stats().moves() {
|
||||
// quit after 200 moves or win
|
||||
if session.is_win() || 200 < session.stats().stats().moves() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
+201
-94
@@ -7,48 +7,110 @@ use card_game::{Card, Game, Pile, Rank, Stack};
|
||||
#[cfg(doctest)]
|
||||
struct ReadmeDoctests;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default)]
|
||||
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
|
||||
pub enum DrawStockConfig {
|
||||
#[default]
|
||||
DrawOne = 1,
|
||||
DrawThree = 3,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
|
||||
pub enum MoveFromFoundationConfig {
|
||||
#[default]
|
||||
Allowed,
|
||||
Disallowed,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct ScoringConfig {
|
||||
pub move_to_foundation: i32,
|
||||
pub flip_up_bonus: i32,
|
||||
pub move_to_tableau: i32,
|
||||
pub move_from_foundation: i32,
|
||||
pub recycle: i32,
|
||||
}
|
||||
impl ScoringConfig {
|
||||
pub const DEFAULT: Self = Self {
|
||||
move_to_foundation: 10,
|
||||
flip_up_bonus: 5,
|
||||
move_to_tableau: 5,
|
||||
move_from_foundation: -15,
|
||||
recycle: 0,
|
||||
};
|
||||
}
|
||||
impl Default for ScoringConfig {
|
||||
fn default() -> Self {
|
||||
Self::DEFAULT
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Default)]
|
||||
pub struct KlondikeConfig {
|
||||
pub draw_stock: DrawStockConfig,
|
||||
pub move_from_foundation: MoveFromFoundationConfig,
|
||||
pub scoring: ScoringConfig,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Default)]
|
||||
pub struct KlondikeStats {
|
||||
score: usize,
|
||||
recycle_count: usize,
|
||||
moves: usize,
|
||||
moves: u32,
|
||||
move_to_foundation_count: u32,
|
||||
flip_up_bonus_count: u32,
|
||||
move_to_tableau_count: u32,
|
||||
move_from_foundation_count: u32,
|
||||
recycle_count: u32,
|
||||
}
|
||||
impl KlondikeStats {
|
||||
pub const fn new() -> Self {
|
||||
KlondikeStats {
|
||||
score: 0,
|
||||
recycle_count: 0,
|
||||
moves: 0,
|
||||
move_to_foundation_count: 0,
|
||||
flip_up_bonus_count: 0,
|
||||
move_to_tableau_count: 0,
|
||||
move_from_foundation_count: 0,
|
||||
recycle_count: 0,
|
||||
}
|
||||
}
|
||||
pub const fn score(&self) -> usize {
|
||||
self.score
|
||||
pub const fn score(&self, config: &ScoringConfig) -> i32 {
|
||||
self.move_to_foundation_count as i32 * config.move_to_foundation
|
||||
+ self.flip_up_bonus_count as i32 * config.flip_up_bonus
|
||||
+ self.move_to_tableau_count as i32 * config.move_to_tableau
|
||||
+ self.move_from_foundation_count as i32 * config.move_from_foundation
|
||||
+ self.recycle_count as i32 * config.recycle
|
||||
}
|
||||
pub const fn recycle_count(&self) -> usize {
|
||||
self.recycle_count
|
||||
}
|
||||
pub const fn moves(&self) -> usize {
|
||||
pub const fn moves(&self) -> u32 {
|
||||
self.moves
|
||||
}
|
||||
pub const fn move_to_foundation_count(&self) -> u32 {
|
||||
self.move_to_foundation_count
|
||||
}
|
||||
pub const fn flip_up_bonus_count(&self) -> u32 {
|
||||
self.flip_up_bonus_count
|
||||
}
|
||||
pub const fn move_to_tableau_count(&self) -> u32 {
|
||||
self.move_to_tableau_count
|
||||
}
|
||||
pub const fn move_from_foundation_count(&self) -> u32 {
|
||||
self.move_from_foundation_count
|
||||
}
|
||||
pub const fn recycle_count(&self) -> u32 {
|
||||
self.recycle_count
|
||||
}
|
||||
/// A card was moved to a foundation.
|
||||
const fn increment_score_foundation(&mut self) {
|
||||
self.score += 10;
|
||||
const fn increment_move_to_foundation(&mut self) {
|
||||
self.move_to_foundation_count += 1;
|
||||
}
|
||||
/// A card on the tableau was flipped up.
|
||||
const fn increment_flip_up_bonus(&mut self) {
|
||||
self.flip_up_bonus_count += 1;
|
||||
}
|
||||
/// A card was moved from stock to tableau.
|
||||
const fn increment_score_tableau(&mut self) {
|
||||
self.score += 5;
|
||||
const fn increment_move_to_tableau(&mut self) {
|
||||
self.move_to_tableau_count += 1;
|
||||
}
|
||||
/// A card was moved from foundation to tableau.
|
||||
const fn increment_move_from_foundation(&mut self) {
|
||||
self.move_from_foundation_count += 1;
|
||||
}
|
||||
const fn increment_recycle_count(&mut self) {
|
||||
self.recycle_count += 1;
|
||||
@@ -59,6 +121,7 @@ impl KlondikeStats {
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub enum Tableau {
|
||||
Tableau1,
|
||||
Tableau2,
|
||||
@@ -85,6 +148,7 @@ impl Tableau {
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub enum Foundation {
|
||||
Foundation1,
|
||||
Foundation2,
|
||||
@@ -105,6 +169,7 @@ impl Foundation {
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub enum KlondikePile {
|
||||
Tableau(Tableau),
|
||||
Stock,
|
||||
@@ -137,8 +202,8 @@ impl From<Foundation> for KlondikePile {
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(u8)]
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub enum SkipCards {
|
||||
Skip0,
|
||||
Skip1,
|
||||
@@ -177,6 +242,7 @@ impl SkipCards {
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub struct TableauStack {
|
||||
pub tableau: Tableau,
|
||||
pub skip_cards: SkipCards,
|
||||
@@ -210,6 +276,7 @@ impl TableauStack {
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub enum KlondikePileStack {
|
||||
Tableau(TableauStack),
|
||||
Stock,
|
||||
@@ -233,6 +300,7 @@ impl KlondikePileStack {
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub struct DstFoundation {
|
||||
pub src: KlondikePile,
|
||||
pub foundation: Foundation,
|
||||
@@ -256,6 +324,7 @@ impl DstFoundation {
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub struct DstTableau {
|
||||
pub src: KlondikePileStack,
|
||||
pub tableau: Tableau,
|
||||
@@ -279,6 +348,7 @@ impl DstTableau {
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub enum KlondikeInstruction {
|
||||
DstFoundation(DstFoundation),
|
||||
DstTableau(DstTableau),
|
||||
@@ -316,65 +386,77 @@ const fn sum(n: usize) -> usize {
|
||||
n * (n + 1) / 2
|
||||
}
|
||||
const STOCK: usize = 52 - sum(TABLEAUS);
|
||||
const NUM_RANKS: usize = Rank::RANKS.len();
|
||||
|
||||
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
||||
pub struct KlondikeState {
|
||||
stock: Pile<STOCK, STOCK>,
|
||||
foundations: [Stack<13>; 4],
|
||||
tableau1: Pile<0, 13>,
|
||||
tableau2: Pile<1, 13>,
|
||||
tableau3: Pile<2, 13>,
|
||||
tableau4: Pile<3, 13>,
|
||||
tableau5: Pile<4, 13>,
|
||||
tableau6: Pile<5, 13>,
|
||||
tableau7: Pile<6, 13>,
|
||||
foundations: [Stack<NUM_RANKS>; 4],
|
||||
tableau1: Pile<0, NUM_RANKS>,
|
||||
tableau2: Pile<1, NUM_RANKS>,
|
||||
tableau3: Pile<2, NUM_RANKS>,
|
||||
tableau4: Pile<3, NUM_RANKS>,
|
||||
tableau5: Pile<4, NUM_RANKS>,
|
||||
tableau6: Pile<5, NUM_RANKS>,
|
||||
tableau7: Pile<6, NUM_RANKS>,
|
||||
}
|
||||
impl KlondikeState {
|
||||
pub const fn stock(&self) -> &Pile<STOCK, STOCK> {
|
||||
&self.stock
|
||||
}
|
||||
pub const fn foundation1(&self) -> &Stack<13> {
|
||||
pub const fn foundation1(&self) -> &Stack<NUM_RANKS> {
|
||||
&self.foundations[Foundation::Foundation1 as usize]
|
||||
}
|
||||
pub const fn foundation2(&self) -> &Stack<13> {
|
||||
pub const fn foundation2(&self) -> &Stack<NUM_RANKS> {
|
||||
&self.foundations[Foundation::Foundation2 as usize]
|
||||
}
|
||||
pub const fn foundation3(&self) -> &Stack<13> {
|
||||
pub const fn foundation3(&self) -> &Stack<NUM_RANKS> {
|
||||
&self.foundations[Foundation::Foundation3 as usize]
|
||||
}
|
||||
pub const fn foundation4(&self) -> &Stack<13> {
|
||||
pub const fn foundation4(&self) -> &Stack<NUM_RANKS> {
|
||||
&self.foundations[Foundation::Foundation4 as usize]
|
||||
}
|
||||
pub const fn tableau1(&self) -> &Pile<0, 13> {
|
||||
pub const fn tableau1(&self) -> &Pile<0, NUM_RANKS> {
|
||||
&self.tableau1
|
||||
}
|
||||
pub const fn tableau2(&self) -> &Pile<1, 13> {
|
||||
pub const fn tableau2(&self) -> &Pile<1, NUM_RANKS> {
|
||||
&self.tableau2
|
||||
}
|
||||
pub const fn tableau3(&self) -> &Pile<2, 13> {
|
||||
pub const fn tableau3(&self) -> &Pile<2, NUM_RANKS> {
|
||||
&self.tableau3
|
||||
}
|
||||
pub const fn tableau4(&self) -> &Pile<3, 13> {
|
||||
pub const fn tableau4(&self) -> &Pile<3, NUM_RANKS> {
|
||||
&self.tableau4
|
||||
}
|
||||
pub const fn tableau5(&self) -> &Pile<4, 13> {
|
||||
pub const fn tableau5(&self) -> &Pile<4, NUM_RANKS> {
|
||||
&self.tableau5
|
||||
}
|
||||
pub const fn tableau6(&self) -> &Pile<5, 13> {
|
||||
pub const fn tableau6(&self) -> &Pile<5, NUM_RANKS> {
|
||||
&self.tableau6
|
||||
}
|
||||
pub const fn tableau7(&self) -> &Pile<6, 13> {
|
||||
pub const fn tableau7(&self) -> &Pile<6, NUM_RANKS> {
|
||||
&self.tableau7
|
||||
}
|
||||
pub fn is_tableau_face_down_empty(&self, tableau: Tableau) -> bool {
|
||||
pub fn tableau_face_down_cards(&self, tableau: Tableau) -> &[Card] {
|
||||
match tableau {
|
||||
Tableau::Tableau1 => self.tableau1.face_down().is_empty(),
|
||||
Tableau::Tableau2 => self.tableau2.face_down().is_empty(),
|
||||
Tableau::Tableau3 => self.tableau3.face_down().is_empty(),
|
||||
Tableau::Tableau4 => self.tableau4.face_down().is_empty(),
|
||||
Tableau::Tableau5 => self.tableau5.face_down().is_empty(),
|
||||
Tableau::Tableau6 => self.tableau6.face_down().is_empty(),
|
||||
Tableau::Tableau7 => self.tableau7.face_down().is_empty(),
|
||||
Tableau::Tableau1 => self.tableau1.face_down(),
|
||||
Tableau::Tableau2 => self.tableau2.face_down(),
|
||||
Tableau::Tableau3 => self.tableau3.face_down(),
|
||||
Tableau::Tableau4 => self.tableau4.face_down(),
|
||||
Tableau::Tableau5 => self.tableau5.face_down(),
|
||||
Tableau::Tableau6 => self.tableau6.face_down(),
|
||||
Tableau::Tableau7 => self.tableau7.face_down(),
|
||||
}
|
||||
}
|
||||
pub fn tableau_face_up_cards(&self, tableau: Tableau) -> &[Card] {
|
||||
match tableau {
|
||||
Tableau::Tableau1 => self.tableau1.face_up(),
|
||||
Tableau::Tableau2 => self.tableau2.face_up(),
|
||||
Tableau::Tableau3 => self.tableau3.face_up(),
|
||||
Tableau::Tableau4 => self.tableau4.face_up(),
|
||||
Tableau::Tableau5 => self.tableau5.face_up(),
|
||||
Tableau::Tableau6 => self.tableau6.face_up(),
|
||||
Tableau::Tableau7 => self.tableau7.face_up(),
|
||||
}
|
||||
}
|
||||
pub fn stack_bottom_card(&self, src: KlondikePileStack) -> Option<&Card> {
|
||||
@@ -382,37 +464,27 @@ impl KlondikeState {
|
||||
KlondikePileStack::Tableau(TableauStack {
|
||||
tableau,
|
||||
skip_cards,
|
||||
}) => match tableau {
|
||||
Tableau::Tableau1 => self.tableau1.face_up().get(skip_cards as usize),
|
||||
Tableau::Tableau2 => self.tableau2.face_up().get(skip_cards as usize),
|
||||
Tableau::Tableau3 => self.tableau3.face_up().get(skip_cards as usize),
|
||||
Tableau::Tableau4 => self.tableau4.face_up().get(skip_cards as usize),
|
||||
Tableau::Tableau5 => self.tableau5.face_up().get(skip_cards as usize),
|
||||
Tableau::Tableau6 => self.tableau6.face_up().get(skip_cards as usize),
|
||||
Tableau::Tableau7 => self.tableau7.face_up().get(skip_cards as usize),
|
||||
},
|
||||
}) => self.tableau_face_up_cards(tableau).get(skip_cards as usize),
|
||||
KlondikePileStack::Foundation(foundation) => {
|
||||
self.foundations[foundation as usize].last()
|
||||
}
|
||||
KlondikePileStack::Stock => self.stock.face_up().last(),
|
||||
}
|
||||
}
|
||||
pub fn top_card<S: Into<KlondikePile>>(&self, src: S) -> Option<&Card> {
|
||||
match src.into() {
|
||||
KlondikePile::Tableau(tableau) => match tableau {
|
||||
Tableau::Tableau1 => self.tableau1.face_up().last(),
|
||||
Tableau::Tableau2 => self.tableau2.face_up().last(),
|
||||
Tableau::Tableau3 => self.tableau3.face_up().last(),
|
||||
Tableau::Tableau4 => self.tableau4.face_up().last(),
|
||||
Tableau::Tableau5 => self.tableau5.face_up().last(),
|
||||
Tableau::Tableau6 => self.tableau6.face_up().last(),
|
||||
Tableau::Tableau7 => self.tableau7.face_up().last(),
|
||||
},
|
||||
KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].last(),
|
||||
pub fn tableau_top_card(&self, tableau: Tableau) -> Option<&Card> {
|
||||
self.tableau_face_up_cards(tableau).last()
|
||||
}
|
||||
pub fn foundation_top_card(&self, foundation: Foundation) -> Option<&Card> {
|
||||
self.foundations[foundation as usize].last()
|
||||
}
|
||||
pub fn top_card(&self, pile: KlondikePile) -> Option<&Card> {
|
||||
match pile {
|
||||
KlondikePile::Tableau(tableau) => self.tableau_top_card(tableau),
|
||||
KlondikePile::Foundation(foundation) => self.foundation_top_card(foundation),
|
||||
KlondikePile::Stock => self.stock.face_up().last(),
|
||||
}
|
||||
}
|
||||
fn take_stack(&mut self, src: KlondikePileStack) -> Stack<13> {
|
||||
fn take_stack_flip_up(&mut self, src: KlondikePileStack) -> (Stack<NUM_RANKS>, bool) {
|
||||
match src {
|
||||
KlondikePileStack::Tableau(TableauStack {
|
||||
tableau,
|
||||
@@ -426,14 +498,15 @@ impl KlondikeState {
|
||||
Tableau::Tableau6 => self.tableau6.take_range_flip_up(skip_cards as usize..),
|
||||
Tableau::Tableau7 => self.tableau7.take_range_flip_up(skip_cards as usize..),
|
||||
},
|
||||
KlondikePileStack::Foundation(foundation) => {
|
||||
Stack::from_iter(self.foundations[foundation as usize].pop())
|
||||
}
|
||||
KlondikePileStack::Stock => Stack::from_iter(self.stock.pop()),
|
||||
KlondikePileStack::Foundation(foundation) => (
|
||||
Stack::from_iter(self.foundations[foundation as usize].pop()),
|
||||
false,
|
||||
),
|
||||
KlondikePileStack::Stock => (Stack::from_iter(self.stock.pop()), false),
|
||||
}
|
||||
}
|
||||
fn take_top_card<S: Into<KlondikePile>>(&mut self, src: S) -> Option<Card> {
|
||||
match src.into() {
|
||||
fn take_top_card_flip_up(&mut self, pile: KlondikePile) -> (Option<Card>, bool) {
|
||||
match pile {
|
||||
KlondikePile::Tableau(tableau) => match tableau {
|
||||
Tableau::Tableau1 => self.tableau1.pop_flip_up(),
|
||||
Tableau::Tableau2 => self.tableau2.pop_flip_up(),
|
||||
@@ -443,8 +516,10 @@ impl KlondikeState {
|
||||
Tableau::Tableau6 => self.tableau6.pop_flip_up(),
|
||||
Tableau::Tableau7 => self.tableau7.pop_flip_up(),
|
||||
},
|
||||
KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].pop(),
|
||||
KlondikePile::Stock => self.stock.pop(),
|
||||
KlondikePile::Foundation(foundation) => {
|
||||
(self.foundations[foundation as usize].pop(), false)
|
||||
}
|
||||
KlondikePile::Stock => (self.stock.pop(), false),
|
||||
}
|
||||
}
|
||||
fn extend_foundation<I: IntoIterator<Item = Card>>(
|
||||
@@ -465,7 +540,11 @@ impl KlondikeState {
|
||||
Tableau::Tableau7 => self.tableau7.extend(cards),
|
||||
}
|
||||
}
|
||||
pub fn is_instruction_valid(&self, instruction: KlondikeInstruction) -> bool {
|
||||
pub fn is_instruction_valid(
|
||||
&self,
|
||||
config: &KlondikeConfig,
|
||||
instruction: KlondikeInstruction,
|
||||
) -> bool {
|
||||
match instruction {
|
||||
// Stock -> Stock draws a card or resets the stock
|
||||
KlondikeInstruction::RotateStock => {
|
||||
@@ -477,7 +556,7 @@ impl KlondikeState {
|
||||
KlondikeInstruction::DstFoundation(dst_foundation) => {
|
||||
// get the top cards
|
||||
if let Some(src_card) = self.top_card(dst_foundation.src) {
|
||||
match self.top_card(dst_foundation.foundation) {
|
||||
match self.foundation_top_card(dst_foundation.foundation) {
|
||||
// destination card exists
|
||||
Some(dst_card) => {
|
||||
// suit matches?
|
||||
@@ -494,9 +573,14 @@ impl KlondikeState {
|
||||
}
|
||||
// other = move to tableau
|
||||
KlondikeInstruction::DstTableau(dst_tableau) => {
|
||||
if config.move_from_foundation == MoveFromFoundationConfig::Disallowed
|
||||
&& let KlondikePileStack::Foundation(_) = dst_tableau.src
|
||||
{
|
||||
return false;
|
||||
}
|
||||
// get the cards
|
||||
if let Some(src_card) = self.stack_bottom_card(dst_tableau.src) {
|
||||
match self.top_card(dst_tableau.tableau) {
|
||||
match self.tableau_top_card(dst_tableau.tableau) {
|
||||
// destination card exists
|
||||
Some(dst_card) => {
|
||||
// red-ness is opposite?
|
||||
@@ -533,6 +617,10 @@ impl Iterator for KlondikeIter {
|
||||
instruction
|
||||
}
|
||||
}
|
||||
#[test]
|
||||
fn test_klondike_iter() {
|
||||
assert_eq!(KlondikeIter::new().count(), 721);
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
||||
pub struct Klondike {
|
||||
@@ -552,7 +640,9 @@ impl Klondike {
|
||||
let mut deck = deck.into_iter();
|
||||
|
||||
// generate tableaus
|
||||
fn pile<const DN: usize>(deck: &mut <Stack<52> as IntoIterator>::IntoIter) -> Pile<DN, 13> {
|
||||
fn pile<const DN: usize>(
|
||||
deck: &mut <Stack<52> as IntoIterator>::IntoIter,
|
||||
) -> Pile<DN, NUM_RANKS> {
|
||||
let stack = Stack::from_iter(deck.take(DN));
|
||||
let mut pile = Pile::new_face_down(stack);
|
||||
pile.push(deck.next().unwrap());
|
||||
@@ -588,7 +678,7 @@ impl Klondike {
|
||||
/// Check if the game should be auto-completed
|
||||
pub fn is_win_trivial(&self) -> bool {
|
||||
// all face down cards empty means win
|
||||
self.state.stock.face_down().is_empty()
|
||||
self.state.stock.is_empty()
|
||||
&& self.state.tableau1.face_down().is_empty()
|
||||
&& self.state.tableau2.face_down().is_empty()
|
||||
&& self.state.tableau3.face_down().is_empty()
|
||||
@@ -610,7 +700,7 @@ impl Klondike {
|
||||
KlondikePileStack::Tableau(TableauStack {
|
||||
tableau,
|
||||
skip_cards: SkipCards::Skip0,
|
||||
}) if !self.state().is_tableau_face_down_empty(tableau)
|
||||
}) if !self.state().tableau_face_down_cards(tableau).is_empty()
|
||||
|| self
|
||||
.state()
|
||||
.stack_bottom_card(dst_tableau.src)
|
||||
@@ -626,15 +716,15 @@ impl Klondike {
|
||||
}
|
||||
}
|
||||
/// A single move that usually makes progress towards a winning game
|
||||
pub fn get_auto_move(&self) -> Option<KlondikeInstruction> {
|
||||
self.possible_instructions()
|
||||
pub fn get_auto_move(&self, config: &KlondikeConfig) -> Option<KlondikeInstruction> {
|
||||
self.possible_instructions(config)
|
||||
.filter(|ins| !ins.is_useless())
|
||||
.min_by_key(|ins| self.instruction_priority(ins))
|
||||
}
|
||||
/// A list of possible moves with useless moves filtered out and sorted by a simple priority function
|
||||
pub fn get_sorted_moves(&self) -> Vec<KlondikeInstruction> {
|
||||
pub fn get_sorted_moves(&self, config: &KlondikeConfig) -> Vec<KlondikeInstruction> {
|
||||
let mut useful_moves: Vec<_> = self
|
||||
.possible_instructions()
|
||||
.possible_instructions(config)
|
||||
.filter(|ins| !ins.is_useless())
|
||||
.collect();
|
||||
useful_moves.sort_by_key(|ins| self.instruction_priority(ins));
|
||||
@@ -643,15 +733,24 @@ impl Klondike {
|
||||
}
|
||||
|
||||
impl Game for Klondike {
|
||||
type Score = i32;
|
||||
type Stats = KlondikeStats;
|
||||
type Config = KlondikeConfig;
|
||||
type Instruction = KlondikeInstruction;
|
||||
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<> {
|
||||
let state = self.state.clone();
|
||||
KlondikeIter::new().filter(move |&instruction| state.is_instruction_valid(instruction))
|
||||
fn score(&self, stats: &Self::Stats, config: &Self::Config) -> Self::Score {
|
||||
stats.score(&config.scoring)
|
||||
}
|
||||
fn is_instruction_valid(&self, _config: &Self::Config, instruction: Self::Instruction) -> bool {
|
||||
self.state.is_instruction_valid(instruction)
|
||||
fn possible_instructions(
|
||||
&self,
|
||||
config: &Self::Config,
|
||||
) -> impl Iterator<Item = Self::Instruction> + use<> {
|
||||
let state = self.state.clone();
|
||||
let config = config.clone();
|
||||
KlondikeIter::new()
|
||||
.filter(move |&instruction| state.is_instruction_valid(&config, instruction))
|
||||
}
|
||||
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool {
|
||||
self.state.is_instruction_valid(config, instruction)
|
||||
}
|
||||
fn process_instruction(
|
||||
&mut self,
|
||||
@@ -674,16 +773,24 @@ impl Game for Klondike {
|
||||
}
|
||||
// Move a card from anywhere to a foundation
|
||||
KlondikeInstruction::DstFoundation(DstFoundation { src, foundation }) => {
|
||||
stats.increment_score_foundation();
|
||||
let card = self.state.take_top_card(src);
|
||||
stats.increment_move_to_foundation();
|
||||
let (card, did_flip_up) = self.state.take_top_card_flip_up(src);
|
||||
if did_flip_up {
|
||||
stats.increment_flip_up_bonus();
|
||||
}
|
||||
self.state.extend_foundation(foundation, card);
|
||||
}
|
||||
// Move a stack of cards from anywhere to a tableau
|
||||
KlondikeInstruction::DstTableau(DstTableau { src, tableau }) => {
|
||||
if src == KlondikePileStack::Stock {
|
||||
stats.increment_score_tableau();
|
||||
match src {
|
||||
KlondikePileStack::Stock => stats.increment_move_to_tableau(),
|
||||
KlondikePileStack::Foundation(_) => stats.increment_move_from_foundation(),
|
||||
KlondikePileStack::Tableau(_) => {}
|
||||
}
|
||||
let (cards, did_flip_up) = self.state.take_stack_flip_up(src);
|
||||
if did_flip_up {
|
||||
stats.increment_flip_up_bonus();
|
||||
}
|
||||
let cards = self.state.take_stack(src);
|
||||
self.state.extend_tableau(tableau, cards);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user