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24 Commits
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ai
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| 50cf2f3750 | |||
| 0f12e8dbd2 | |||
| 31e7cdbc6f |
Generated
+5
-2
@@ -22,9 +22,10 @@ checksum = "c4512299f36f043ab09a583e57bceb5a5aab7a73db1805848e8fef3c9e8c78b3"
|
||||
|
||||
[[package]]
|
||||
name = "card_game"
|
||||
version = "0.2.0"
|
||||
version = "0.4.0"
|
||||
dependencies = [
|
||||
"arrayvec",
|
||||
"serde",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -126,10 +127,11 @@ checksum = "8f42a60cbdf9a97f5d2305f08a87dc4e09308d1276d28c869c684d7777685682"
|
||||
|
||||
[[package]]
|
||||
name = "klondike"
|
||||
version = "0.1.0"
|
||||
version = "0.3.0"
|
||||
dependencies = [
|
||||
"card_game",
|
||||
"rand",
|
||||
"serde",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -238,6 +240,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9a8e94ea7f378bd32cbbd37198a4a91436180c5bb472411e48b5ec2e2124ae9e"
|
||||
dependencies = [
|
||||
"serde_core",
|
||||
"serde_derive",
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||||
]
|
||||
|
||||
[[package]]
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||||
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||||
+2
-2
@@ -8,8 +8,8 @@ members = [
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||||
resolver = "3"
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||||
|
||||
[workspace.dependencies]
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||||
card_game = { version = "0.2.0", path = "card_game", registry = "Quaternions" }
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||||
klondike = { version = "0.1.0", path = "klondike", registry = "Quaternions" }
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||||
card_game = { version = "0.4.0", path = "card_game", registry = "Quaternions" }
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||||
klondike = { version = "0.3.0", path = "klondike", registry = "Quaternions" }
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[workspace.lints.rust]
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# unsafe_code = "forbid"
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@@ -1,6 +1,6 @@
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[package]
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name = "card_game"
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version = "0.2.0"
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||||
version = "0.4.0"
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edition = "2024"
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repository = "https://git.aleshym.co/Quaternions/card_game"
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license = "MIT OR Apache-2.0"
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@@ -8,8 +8,12 @@ description = "Card game library."
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authors = ["Rhys Lloyd <krakow20@gmail.com>"]
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keywords = ["card", "cards", "solitaire", "klondike"]
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|
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[features]
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serde = ["dep:serde"]
|
||||
|
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[dependencies]
|
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arrayvec = { version = "0.7.6", registry = "Quaternions", features = ["len_u8"], default-features = false }
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serde = { version = "1", optional = true, default-features = false, features = ["derive"] }
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|
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[lints]
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workspace = true
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|
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+136
-27
@@ -6,11 +6,11 @@ struct ReadmeDoctests;
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use core::ops::RangeBounds;
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// TODO: pub struct ValidInstruction<I>(I);
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pub trait Game {
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type Score;
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type Stats;
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type Config;
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type Instruction;
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pub trait Game: Clone {
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type Score: Clone + core::fmt::Debug;
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type Stats: Clone + core::fmt::Debug;
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type Config: Clone + core::fmt::Debug;
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type Instruction: Clone + core::fmt::Debug;
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||||
fn score(&self, stats: &Self::Stats, config: &Self::Config) -> Self::Score;
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fn possible_instructions(
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&self,
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@@ -28,6 +28,7 @@ pub trait Game {
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/// card_game supports up to 4 identifiably separate decks.
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#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
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||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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||||
pub enum Deck {
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||||
Deck1 = 0b00,
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||||
Deck2 = 0b01,
|
||||
@@ -48,6 +49,7 @@ impl Deck {
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub enum Suit {
|
||||
Spades = 0b00,
|
||||
Hearts = 0b01,
|
||||
@@ -77,6 +79,7 @@ impl Suit {
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub enum Rank {
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||||
Ace = 1,
|
||||
Two = 2,
|
||||
@@ -146,6 +149,8 @@ impl Rank {
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||||
/// 2 bits for suit ID
|
||||
/// 4 bits for card Value
|
||||
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
#[cfg_attr(feature = "serde", serde(transparent))]
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||||
pub struct Card(core::num::NonZeroU8);
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||||
impl Card {
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||||
pub const fn new(deck: Deck, suit: Suit, rank: Rank) -> Self {
|
||||
@@ -312,6 +317,59 @@ impl<const CAP: usize> Pile<CAP, CAP> {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub enum SolveError {
|
||||
MovesBudgetExceeded,
|
||||
StatesBudgetExceeded,
|
||||
}
|
||||
impl core::fmt::Display for SolveError {
|
||||
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
|
||||
write!(f, "{self:?}")
|
||||
}
|
||||
}
|
||||
impl core::error::Error for SolveError {}
|
||||
|
||||
/// The solution tends to be very large with long chains of moves that go back to the same state.
|
||||
/// It is recommended to call .clean_solution() if the solution is actually going to be shown to a user.
|
||||
pub struct Solution<G: Game> {
|
||||
solution: Vec<StateSnapshot<G>>,
|
||||
}
|
||||
impl<G: Game + Eq + core::hash::Hash> Solution<G> {
|
||||
pub const fn raw_solution(&self) -> &[StateSnapshot<G>] {
|
||||
self.solution.as_slice()
|
||||
}
|
||||
/// Repeatedly remove the largest range of moves that goes back into the same state.
|
||||
/// This is a very expensive operation when the solution is very long!
|
||||
pub fn clean_solution(self) -> Vec<StateSnapshot<G>> {
|
||||
let mut history = self.solution;
|
||||
// history includes cycles
|
||||
let mut state_index: std::collections::HashMap<_, _> = history
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(i, snapshot)| (snapshot.state().clone(), i))
|
||||
.collect();
|
||||
|
||||
// find the longest range where the start and end are the same state
|
||||
while let Some(longest_range) = history
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter_map(|(index, snapshot)| {
|
||||
let &last_index = state_index.get(snapshot.state())?;
|
||||
let longness = last_index - index;
|
||||
(longness != 0).then_some(index..last_index)
|
||||
})
|
||||
.max_by_key(|range| range.len())
|
||||
{
|
||||
history.drain(longest_range);
|
||||
for (i, snapshot) in history.iter().enumerate() {
|
||||
state_index.insert(snapshot.state().clone(), i);
|
||||
}
|
||||
}
|
||||
|
||||
history
|
||||
}
|
||||
}
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||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub enum SessionInstruction<I> {
|
||||
Undo,
|
||||
@@ -338,12 +396,16 @@ impl<S> SessionStats<S> {
|
||||
pub struct SessionConfig<C> {
|
||||
pub inner: C,
|
||||
pub undo_penalty: i32,
|
||||
pub solve_moves_budget: u64,
|
||||
pub solve_states_budget: u64,
|
||||
}
|
||||
impl<C> SessionConfig<C> {
|
||||
fn new_default(inner: C) -> Self {
|
||||
Self {
|
||||
inner,
|
||||
undo_penalty: -15,
|
||||
solve_moves_budget: 100_000,
|
||||
solve_states_budget: 100_000,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -353,21 +415,33 @@ impl<C: Default> Default for SessionConfig<C> {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Session<G: Game> {
|
||||
stats: SessionStats<G::Stats>,
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||||
config: SessionConfig<G::Config>,
|
||||
state: SessionState<G>,
|
||||
}
|
||||
#[derive(Clone, Eq, Hash, PartialEq)]
|
||||
pub struct SessionState<G: Game> {
|
||||
seed: G,
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||||
#[derive(Clone, Debug)]
|
||||
pub struct StateSnapshot<G: Game> {
|
||||
state: G,
|
||||
history: Vec<G::Instruction>,
|
||||
instruction: G::Instruction,
|
||||
}
|
||||
impl<G: Game> StateSnapshot<G> {
|
||||
pub const fn state(&self) -> &G {
|
||||
&self.state
|
||||
}
|
||||
pub const fn instruction(&self) -> &G::Instruction {
|
||||
&self.instruction
|
||||
}
|
||||
}
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct SessionState<G: Game> {
|
||||
state: G,
|
||||
history: Vec<StateSnapshot<G>>,
|
||||
}
|
||||
impl<G: Game + Clone> SessionState<G> {
|
||||
fn new(state: G) -> Self {
|
||||
Self {
|
||||
seed: state.clone(),
|
||||
state,
|
||||
history: Vec::new(),
|
||||
}
|
||||
@@ -380,9 +454,9 @@ impl<G: Game> SessionState<G> {
|
||||
}
|
||||
impl<G: Game<Score = i32>> Session<G>
|
||||
where
|
||||
G: Clone + Eq + core::hash::Hash,
|
||||
G::Stats: Clone + Default,
|
||||
G::Instruction: Clone + Eq + core::hash::Hash,
|
||||
G: Eq + core::hash::Hash,
|
||||
G::Stats: Default,
|
||||
G::Instruction: Eq + core::hash::Hash,
|
||||
{
|
||||
pub fn new(state: G, config: SessionConfig<G::Config>) -> Self {
|
||||
Self {
|
||||
@@ -406,7 +480,7 @@ where
|
||||
pub const fn config(&self) -> &SessionConfig<G::Config> {
|
||||
&self.config
|
||||
}
|
||||
pub fn history(&self) -> &[G::Instruction] {
|
||||
pub fn history(&self) -> &[StateSnapshot<G>] {
|
||||
&self.state.history
|
||||
}
|
||||
pub fn undo(&mut self) {
|
||||
@@ -426,14 +500,52 @@ where
|
||||
pub fn is_win(&self) -> bool {
|
||||
self.state.is_win()
|
||||
}
|
||||
/// Attempt to produce a solution.
|
||||
pub fn solve(&self) -> Result<Option<Solution<G>>, SolveError> {
|
||||
let mut state_moves = std::collections::HashMap::new();
|
||||
let mut session = self.clone();
|
||||
let mut moves = 0;
|
||||
while !session.is_win() {
|
||||
moves += 1;
|
||||
if self.config.solve_moves_budget < moves {
|
||||
return Err(SolveError::MovesBudgetExceeded);
|
||||
}
|
||||
if self.config.solve_states_budget < state_moves.len() as u64 {
|
||||
return Err(SolveError::StatesBudgetExceeded);
|
||||
}
|
||||
// Continue existing iterator if it exists
|
||||
let it = state_moves
|
||||
.entry(session.state().state().clone())
|
||||
.or_insert_with(|| {
|
||||
session
|
||||
.state()
|
||||
.state()
|
||||
.possible_instructions(&self.config().inner)
|
||||
});
|
||||
|
||||
// Run one possible move
|
||||
if let Some(instruction) = it.next() {
|
||||
session.process_instruction(instruction);
|
||||
continue;
|
||||
}
|
||||
|
||||
// No more moves. If we can't undo we're done
|
||||
if session.history().is_empty() {
|
||||
return Ok(None);
|
||||
} else {
|
||||
session.undo();
|
||||
}
|
||||
}
|
||||
Ok(Some(Solution {
|
||||
solution: session.state.history,
|
||||
}))
|
||||
}
|
||||
}
|
||||
impl<G: Game<Score = i32>> Game for SessionState<G>
|
||||
where
|
||||
G: Clone,
|
||||
G::Stats: Default,
|
||||
G::Instruction: Clone,
|
||||
{
|
||||
type Score = i32;
|
||||
type Score = G::Score;
|
||||
type Stats = SessionStats<G::Stats>;
|
||||
type Config = SessionConfig<G::Config>;
|
||||
type Instruction = SessionInstruction<G::Instruction>;
|
||||
@@ -464,19 +576,16 @@ where
|
||||
) {
|
||||
match instruction {
|
||||
SessionInstruction::Undo => {
|
||||
// replay the entire history of the game except one move
|
||||
self.history.pop();
|
||||
let mut inner_stats = G::Stats::default();
|
||||
let mut state = self.seed.clone();
|
||||
for instruction in &self.history {
|
||||
state.process_instruction(&mut inner_stats, &config.inner, instruction.clone());
|
||||
if let Some(snapshot) = self.history.pop() {
|
||||
self.state = snapshot.state;
|
||||
stats.increment_undos();
|
||||
}
|
||||
self.state = state;
|
||||
stats.inner = inner_stats;
|
||||
stats.increment_undos();
|
||||
}
|
||||
SessionInstruction::InnerInstruction(instruction) => {
|
||||
self.history.push(instruction.clone());
|
||||
self.history.push(StateSnapshot {
|
||||
state: self.state.clone(),
|
||||
instruction: instruction.clone(),
|
||||
});
|
||||
self.state
|
||||
.process_instruction(&mut stats.inner, &config.inner, instruction);
|
||||
}
|
||||
|
||||
@@ -4,8 +4,8 @@ use klondike::{
|
||||
KlondikePile, KlondikePileStack, SkipCards, Tableau, TableauStack,
|
||||
};
|
||||
|
||||
// #[cfg(test)]
|
||||
// mod test;
|
||||
#[cfg(test)]
|
||||
mod test;
|
||||
|
||||
use std::fmt::Display;
|
||||
struct Displayed<T>(T);
|
||||
@@ -117,7 +117,7 @@ impl Display for DisplayStats<'_> {
|
||||
self.0.stats().stats().recycle_count(),
|
||||
self.0.stats().stats().moves(),
|
||||
self.0.stats().undos(),
|
||||
self.0.state().score(self.0.stats(), &self.0.config()),
|
||||
self.0.state().score(self.0.stats(), self.0.config()),
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -239,7 +239,7 @@ fn main() -> Result<(), std::io::Error> {
|
||||
use rand::RngExt;
|
||||
let mut rng = rand::rng();
|
||||
// seed from cli argument
|
||||
let mut seed = if let Some(seed) = std::env::args().skip(1).next() {
|
||||
let mut seed = if let Some(seed) = std::env::args().nth(1) {
|
||||
seed.parse().expect("Invalid u64 seed")
|
||||
} else {
|
||||
rng.random()
|
||||
|
||||
+10
-27
@@ -1,33 +1,16 @@
|
||||
use klondike::Klondike;
|
||||
use card_game::Session;
|
||||
use klondike::Klondike;
|
||||
#[test]
|
||||
fn test_is_winnable() {
|
||||
// is winnable
|
||||
let is_winnable = Session::new_default(Klondike::with_seed(123)).is_winnable();
|
||||
println!("is_winnable = {is_winnable:?}");
|
||||
}
|
||||
#[test]
|
||||
fn test_klondike() {
|
||||
// create game session
|
||||
let game = Klondike::with_seed(123);
|
||||
let mut session = Session::new_default(game);
|
||||
|
||||
// is winnable
|
||||
let is_winnable = session.is_winnable();
|
||||
println!("is_winnable = {is_winnable:?}");
|
||||
|
||||
// play game
|
||||
while let Some(instruction) = session.possible_instructions().next() {
|
||||
session.process_instruction(instruction);
|
||||
let solution_result = Session::new_default(Klondike::with_seed(124)).solve();
|
||||
if let Ok(Some(solution)) = solution_result {
|
||||
let win_moves = solution.clean_solution();
|
||||
// for (i, ins) in win_moves.into_iter().enumerate() {
|
||||
// println!("{i} = {:?}", ins.instruction());
|
||||
// }
|
||||
println!("Game is winnable with {} moves", win_moves.len());
|
||||
} else {
|
||||
println!("Game is not winnable");
|
||||
}
|
||||
|
||||
// did win
|
||||
let is_win = session.is_win();
|
||||
|
||||
// print session history
|
||||
for (i, instruction) in session.history().iter().enumerate() {
|
||||
println!("move {i} = {instruction:?}");
|
||||
}
|
||||
|
||||
println!("is_win = {is_win}");
|
||||
}
|
||||
|
||||
+5
-1
@@ -1,11 +1,15 @@
|
||||
[package]
|
||||
name = "klondike"
|
||||
version = "0.1.0"
|
||||
version = "0.3.0"
|
||||
edition = "2024"
|
||||
|
||||
[features]
|
||||
serde = ["dep:serde"]
|
||||
|
||||
[dependencies]
|
||||
card_game.workspace = true
|
||||
rand = { version = "0.10.1", default-features = false, features = ["std_rng"] }
|
||||
serde = { version = "1", optional = true, default-features = false, features = ["derive"] }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
+1
-1
@@ -15,7 +15,7 @@ let config = KlondikeConfig::default();
|
||||
let mut session = Session::new_default(game);
|
||||
|
||||
// play game a bit
|
||||
while let Some(instruction) = session.state().get_auto_move(&config) {
|
||||
while let Some(instruction) = session.state().state().get_auto_move(&config) {
|
||||
session.process_instruction(instruction);
|
||||
|
||||
// quit after 200 moves or win
|
||||
|
||||
+54
-32
@@ -121,6 +121,7 @@ impl KlondikeStats {
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub enum Tableau {
|
||||
Tableau1,
|
||||
Tableau2,
|
||||
@@ -147,6 +148,7 @@ impl Tableau {
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub enum Foundation {
|
||||
Foundation1,
|
||||
Foundation2,
|
||||
@@ -167,6 +169,7 @@ impl Foundation {
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub enum KlondikePile {
|
||||
Tableau(Tableau),
|
||||
Stock,
|
||||
@@ -200,6 +203,7 @@ impl From<Foundation> for KlondikePile {
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub enum SkipCards {
|
||||
Skip0,
|
||||
Skip1,
|
||||
@@ -238,6 +242,7 @@ impl SkipCards {
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub struct TableauStack {
|
||||
pub tableau: Tableau,
|
||||
pub skip_cards: SkipCards,
|
||||
@@ -271,6 +276,7 @@ impl TableauStack {
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub enum KlondikePileStack {
|
||||
Tableau(TableauStack),
|
||||
Stock,
|
||||
@@ -294,6 +300,7 @@ impl KlondikePileStack {
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub struct DstFoundation {
|
||||
pub src: KlondikePile,
|
||||
pub foundation: Foundation,
|
||||
@@ -317,6 +324,7 @@ impl DstFoundation {
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub struct DstTableau {
|
||||
pub src: KlondikePileStack,
|
||||
pub tableau: Tableau,
|
||||
@@ -340,6 +348,7 @@ impl DstTableau {
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub enum KlondikeInstruction {
|
||||
DstFoundation(DstFoundation),
|
||||
DstTableau(DstTableau),
|
||||
@@ -377,54 +386,55 @@ const fn sum(n: usize) -> usize {
|
||||
n * (n + 1) / 2
|
||||
}
|
||||
const STOCK: usize = 52 - sum(TABLEAUS);
|
||||
const NUM_RANKS: usize = Rank::RANKS.len();
|
||||
|
||||
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
||||
pub struct KlondikeState {
|
||||
stock: Pile<STOCK, STOCK>,
|
||||
foundations: [Stack<13>; 4],
|
||||
tableau1: Pile<0, 13>,
|
||||
tableau2: Pile<1, 13>,
|
||||
tableau3: Pile<2, 13>,
|
||||
tableau4: Pile<3, 13>,
|
||||
tableau5: Pile<4, 13>,
|
||||
tableau6: Pile<5, 13>,
|
||||
tableau7: Pile<6, 13>,
|
||||
foundations: [Stack<NUM_RANKS>; 4],
|
||||
tableau1: Pile<0, NUM_RANKS>,
|
||||
tableau2: Pile<1, NUM_RANKS>,
|
||||
tableau3: Pile<2, NUM_RANKS>,
|
||||
tableau4: Pile<3, NUM_RANKS>,
|
||||
tableau5: Pile<4, NUM_RANKS>,
|
||||
tableau6: Pile<5, NUM_RANKS>,
|
||||
tableau7: Pile<6, NUM_RANKS>,
|
||||
}
|
||||
impl KlondikeState {
|
||||
pub const fn stock(&self) -> &Pile<STOCK, STOCK> {
|
||||
&self.stock
|
||||
}
|
||||
pub const fn foundation1(&self) -> &Stack<13> {
|
||||
pub const fn foundation1(&self) -> &Stack<NUM_RANKS> {
|
||||
&self.foundations[Foundation::Foundation1 as usize]
|
||||
}
|
||||
pub const fn foundation2(&self) -> &Stack<13> {
|
||||
pub const fn foundation2(&self) -> &Stack<NUM_RANKS> {
|
||||
&self.foundations[Foundation::Foundation2 as usize]
|
||||
}
|
||||
pub const fn foundation3(&self) -> &Stack<13> {
|
||||
pub const fn foundation3(&self) -> &Stack<NUM_RANKS> {
|
||||
&self.foundations[Foundation::Foundation3 as usize]
|
||||
}
|
||||
pub const fn foundation4(&self) -> &Stack<13> {
|
||||
pub const fn foundation4(&self) -> &Stack<NUM_RANKS> {
|
||||
&self.foundations[Foundation::Foundation4 as usize]
|
||||
}
|
||||
pub const fn tableau1(&self) -> &Pile<0, 13> {
|
||||
pub const fn tableau1(&self) -> &Pile<0, NUM_RANKS> {
|
||||
&self.tableau1
|
||||
}
|
||||
pub const fn tableau2(&self) -> &Pile<1, 13> {
|
||||
pub const fn tableau2(&self) -> &Pile<1, NUM_RANKS> {
|
||||
&self.tableau2
|
||||
}
|
||||
pub const fn tableau3(&self) -> &Pile<2, 13> {
|
||||
pub const fn tableau3(&self) -> &Pile<2, NUM_RANKS> {
|
||||
&self.tableau3
|
||||
}
|
||||
pub const fn tableau4(&self) -> &Pile<3, 13> {
|
||||
pub const fn tableau4(&self) -> &Pile<3, NUM_RANKS> {
|
||||
&self.tableau4
|
||||
}
|
||||
pub const fn tableau5(&self) -> &Pile<4, 13> {
|
||||
pub const fn tableau5(&self) -> &Pile<4, NUM_RANKS> {
|
||||
&self.tableau5
|
||||
}
|
||||
pub const fn tableau6(&self) -> &Pile<5, 13> {
|
||||
pub const fn tableau6(&self) -> &Pile<5, NUM_RANKS> {
|
||||
&self.tableau6
|
||||
}
|
||||
pub const fn tableau7(&self) -> &Pile<6, 13> {
|
||||
pub const fn tableau7(&self) -> &Pile<6, NUM_RANKS> {
|
||||
&self.tableau7
|
||||
}
|
||||
pub fn tableau_face_down_cards(&self, tableau: Tableau) -> &[Card] {
|
||||
@@ -461,14 +471,20 @@ impl KlondikeState {
|
||||
KlondikePileStack::Stock => self.stock.face_up().last(),
|
||||
}
|
||||
}
|
||||
pub fn top_card<S: Into<KlondikePile>>(&self, src: S) -> Option<&Card> {
|
||||
match src.into() {
|
||||
KlondikePile::Tableau(tableau) => self.tableau_face_up_cards(tableau).last(),
|
||||
KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].last(),
|
||||
pub fn tableau_top_card(&self, tableau: Tableau) -> Option<&Card> {
|
||||
self.tableau_face_up_cards(tableau).last()
|
||||
}
|
||||
pub fn foundation_top_card(&self, foundation: Foundation) -> Option<&Card> {
|
||||
self.foundations[foundation as usize].last()
|
||||
}
|
||||
pub fn top_card(&self, pile: KlondikePile) -> Option<&Card> {
|
||||
match pile {
|
||||
KlondikePile::Tableau(tableau) => self.tableau_top_card(tableau),
|
||||
KlondikePile::Foundation(foundation) => self.foundation_top_card(foundation),
|
||||
KlondikePile::Stock => self.stock.face_up().last(),
|
||||
}
|
||||
}
|
||||
fn take_stack(&mut self, src: KlondikePileStack) -> (Stack<13>, bool) {
|
||||
fn take_stack_flip_up(&mut self, src: KlondikePileStack) -> (Stack<NUM_RANKS>, bool) {
|
||||
match src {
|
||||
KlondikePileStack::Tableau(TableauStack {
|
||||
tableau,
|
||||
@@ -489,8 +505,8 @@ impl KlondikeState {
|
||||
KlondikePileStack::Stock => (Stack::from_iter(self.stock.pop()), false),
|
||||
}
|
||||
}
|
||||
fn take_top_card<S: Into<KlondikePile>>(&mut self, src: S) -> (Option<Card>, bool) {
|
||||
match src.into() {
|
||||
fn take_top_card_flip_up(&mut self, pile: KlondikePile) -> (Option<Card>, bool) {
|
||||
match pile {
|
||||
KlondikePile::Tableau(tableau) => match tableau {
|
||||
Tableau::Tableau1 => self.tableau1.pop_flip_up(),
|
||||
Tableau::Tableau2 => self.tableau2.pop_flip_up(),
|
||||
@@ -540,7 +556,7 @@ impl KlondikeState {
|
||||
KlondikeInstruction::DstFoundation(dst_foundation) => {
|
||||
// get the top cards
|
||||
if let Some(src_card) = self.top_card(dst_foundation.src) {
|
||||
match self.top_card(dst_foundation.foundation) {
|
||||
match self.foundation_top_card(dst_foundation.foundation) {
|
||||
// destination card exists
|
||||
Some(dst_card) => {
|
||||
// suit matches?
|
||||
@@ -564,7 +580,7 @@ impl KlondikeState {
|
||||
}
|
||||
// get the cards
|
||||
if let Some(src_card) = self.stack_bottom_card(dst_tableau.src) {
|
||||
match self.top_card(dst_tableau.tableau) {
|
||||
match self.tableau_top_card(dst_tableau.tableau) {
|
||||
// destination card exists
|
||||
Some(dst_card) => {
|
||||
// red-ness is opposite?
|
||||
@@ -601,6 +617,10 @@ impl Iterator for KlondikeIter {
|
||||
instruction
|
||||
}
|
||||
}
|
||||
#[test]
|
||||
fn test_klondike_iter() {
|
||||
assert_eq!(KlondikeIter::new().count(), 721);
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
||||
pub struct Klondike {
|
||||
@@ -620,7 +640,9 @@ impl Klondike {
|
||||
let mut deck = deck.into_iter();
|
||||
|
||||
// generate tableaus
|
||||
fn pile<const DN: usize>(deck: &mut <Stack<52> as IntoIterator>::IntoIter) -> Pile<DN, 13> {
|
||||
fn pile<const DN: usize>(
|
||||
deck: &mut <Stack<52> as IntoIterator>::IntoIter,
|
||||
) -> Pile<DN, NUM_RANKS> {
|
||||
let stack = Stack::from_iter(deck.take(DN));
|
||||
let mut pile = Pile::new_face_down(stack);
|
||||
pile.push(deck.next().unwrap());
|
||||
@@ -752,7 +774,7 @@ impl Game for Klondike {
|
||||
// Move a card from anywhere to a foundation
|
||||
KlondikeInstruction::DstFoundation(DstFoundation { src, foundation }) => {
|
||||
stats.increment_move_to_foundation();
|
||||
let (card, did_flip_up) = self.state.take_top_card(src);
|
||||
let (card, did_flip_up) = self.state.take_top_card_flip_up(src);
|
||||
if did_flip_up {
|
||||
stats.increment_flip_up_bonus();
|
||||
}
|
||||
@@ -763,9 +785,9 @@ impl Game for Klondike {
|
||||
match src {
|
||||
KlondikePileStack::Stock => stats.increment_move_to_tableau(),
|
||||
KlondikePileStack::Foundation(_) => stats.increment_move_from_foundation(),
|
||||
_ => {}
|
||||
KlondikePileStack::Tableau(_) => {}
|
||||
}
|
||||
let (cards, did_flip_up) = self.state.take_stack(src);
|
||||
let (cards, did_flip_up) = self.state.take_stack_flip_up(src);
|
||||
if did_flip_up {
|
||||
stats.increment_flip_up_bonus();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user