Files
openfut-launcher/openfut-hook/src/connectex_hook.rs
T
funman300 00ad631034 refactor(launcher): retire FIFA 23; keep the hook game-generic by feature
FIFA 23 is not in development and was never a valid template for FIFA 17
(different game, different in-memory layout). Remove it as a build target and
as scaffolding, while preserving the per-game feature architecture so future
games plug in as new modules — never by copying retired reverse-engineering.

Hook (openfut-hook):
- Delete install_hooks_fifa23 and every FIFA23-only module: config, hooks,
  transport_watch, ssl_patch, origin_spy, tls_bypass, dial_notification, probe
  (+ probe feature), recv_hook (+ capture_baseline feature), plus the orphan
  FIFA23 LSX/Origin files lsx.rs and ea_stub.rs. ~3.6k lines; git + Vault retain
  the research.
- lib.rs is now game-generic: a per-game feature selects that game's module and
  install_hooks dispatches to it. No game feature => compile_error!("select a
  game, e.g. --features fifa17"). --features fifa17 remains the build invariant.
- Drop the crate-wide  blanket (it existed only
  to hide the compiled-but-unused FIFA23 modules). Replace with narrow, justified
  #[allow(dead_code)] on the three FIFA17 SBC RE-scaffolding items it was masking,
  so the candidate stays behavior-identical.
- connect_hook: the redirect is now always the config-driven path (openfut-common
  target from openfut.cfg); the hardcoded-loopback rewrite and its dead consts are
  gone. Removed the FIFA23-era transport_watch diagnostics from the shared
  connect/WSAConnect/ConnectEx detours. Deleted unused iat::patch_iat_in.

Launcher:
- fifa_game_dir no longer defaults to a hardcoded '.../FIFA 23' Steam path; it is
  empty by default, matching the launcher's own rule that it never invents a path
  to somebody's game install (like openfut_server_host and game_profile).
- Generalise the remaining 'FIFA 23' doc literals in config.rs / setup.rs.

Proof: fifa17 clippy -D warnings clean; no-game build fails with the documented
compile_error; launcher 75 tests pass unchanged; launcher + hook cross-build
x86_64-pc-windows-gnu; cargo fmt --check clean; zero FIFA23 symbols/literals
remain. FIFA17 armed-module set unchanged (redirect + SBC/store/season).
2026-08-20 20:56:52 +00:00

168 lines
5.5 KiB
Rust

use core::ffi::c_void;
/// Intercepts ConnectEx (EA/DirtySDK's preferred async connect API).
///
/// DirtySDK calls WSAIoctl(SIO_GET_EXTENSION_FUNCTION_POINTER, WSAID_CONNECTEX) once at
/// startup to get a ConnectEx function pointer, bypassing all IAT hooks. We hook WSAIoctl
/// inline so that when it returns a ConnectEx pointer we swap it for our own wrapper.
use core::sync::atomic::{AtomicUsize, Ordering};
// Address rewriting (v4 + v6) is shared from connect_hook::redirect_if_ea, so the port
// constants and sockaddr structs no longer live here.
// SIO_GET_EXTENSION_FUNCTION_POINTER
const SIO_GET_EXT_FN: u32 = 0xC8000006;
// WSAID_CONNECTEX = {25A207B9-DDF3-4660-8EE9-76E58C74063E}
const CONNECTEX_GUID: [u8; 16] = [
0xB9, 0x07, 0xA2, 0x25, 0xF3, 0xDD, 0x60, 0x46, 0x8E, 0xE9, 0x76, 0xE5, 0x8C, 0x74, 0x06, 0x3E,
];
// The real ConnectEx pointer, saved after WSAIoctl returns it
static REAL_CONNECTEX: AtomicUsize = AtomicUsize::new(0);
// ConnectEx function signature
type ConnectExFn = unsafe extern "system" fn(
s: usize,
name: *const u8,
namelen: i32,
send_buf: *const c_void,
send_data_len: u32,
bytes_sent: *mut u32,
overlapped: *mut c_void,
) -> i32;
// WSAIoctl function address (for inline unhook/rehook)
static WSAIOCTL_ADDR: AtomicUsize = AtomicUsize::new(0);
static mut WSAIOCTL_ORIG: [u8; 14] = [0u8; 14];
type WsaIoctlFn = unsafe extern "system" fn(
s: usize,
code: u32,
in_buf: *const c_void,
in_len: u32,
out_buf: *mut c_void,
out_len: u32,
bytes_ret: *mut u32,
overlapped: *mut c_void,
completion: *const c_void,
) -> i32;
unsafe fn write_hook(target: *mut u8, dest: u64) {
use windows_sys::Win32::System::Memory::{VirtualProtect, PAGE_EXECUTE_READWRITE};
let mut old: u32 = 0;
VirtualProtect(target as _, 14, PAGE_EXECUTE_READWRITE, &mut old);
target.write(0xFF);
target.add(1).write(0x25);
(target.add(2) as *mut u32).write(0u32);
(target.add(6) as *mut u64).write(dest);
VirtualProtect(target as _, 14, old, &mut old);
}
unsafe fn restore_wsaioctl(target: *mut u8) {
use windows_sys::Win32::System::Memory::{VirtualProtect, PAGE_EXECUTE_READWRITE};
let mut old: u32 = 0;
VirtualProtect(target as _, 14, PAGE_EXECUTE_READWRITE, &mut old);
core::ptr::copy_nonoverlapping(core::ptr::addr_of!(WSAIOCTL_ORIG) as *const u8, target, 14);
VirtualProtect(target as _, 14, old, &mut old);
}
/// Our ConnectEx wrapper: redirects EA ports to 127.0.0.1
unsafe extern "system" fn hooked_connectex(
s: usize,
name: *const u8,
namelen: i32,
send_buf: *const c_void,
send_data_len: u32,
bytes_sent: *mut u32,
overlapped: *mut c_void,
) -> i32 {
let real_fn: ConnectExFn = core::mem::transmute(REAL_CONNECTEX.load(Ordering::Relaxed));
// Share the one redirect implementation (v4 + v6) with connect_hook, so ConnectEx
// dials get the same IPv6 handling as plain connect().
if let Some((buf, len)) = crate::connect_hook::redirect_if_ea(name, namelen) {
return real_fn(
s,
buf.as_ptr(),
len,
send_buf,
send_data_len,
bytes_sent,
overlapped,
);
}
real_fn(
s,
name,
namelen,
send_buf,
send_data_len,
bytes_sent,
overlapped,
)
}
/// Our WSAIoctl hook: when ConnectEx is requested, save the real pointer and return ours
pub unsafe extern "system" fn hooked_wsaioctl(
s: usize,
code: u32,
in_buf: *const c_void,
in_len: u32,
out_buf: *mut c_void,
out_len: u32,
bytes_ret: *mut u32,
overlapped: *mut c_void,
completion: *const c_void,
) -> i32 {
let addr = WSAIOCTL_ADDR.load(Ordering::Relaxed) as *mut u8;
// Call the real WSAIoctl via unhook/rehook
restore_wsaioctl(addr);
let result = {
let f: WsaIoctlFn = core::mem::transmute(addr);
f(
s, code, in_buf, in_len, out_buf, out_len, bytes_ret, overlapped, completion,
)
};
write_hook(addr, hooked_wsaioctl as *const () as u64);
// If this was a ConnectEx request that succeeded, swap the pointer
if result == 0 && code == SIO_GET_EXT_FN && in_len == 16 && !in_buf.is_null() {
let guid = core::slice::from_raw_parts(in_buf as *const u8, 16);
if guid == CONNECTEX_GUID && out_len >= 8 && !out_buf.is_null() {
let out_ptr = out_buf as *mut usize;
let real_addr = *out_ptr;
if REAL_CONNECTEX
.compare_exchange(0, real_addr, Ordering::Relaxed, Ordering::Relaxed)
.is_ok()
{
crate::write_log(&format!(
"connectex_hook: intercepted ConnectEx @ {real_addr:#x}\n"
));
}
// Return our hook instead
*out_ptr = hooked_connectex as *const () as usize;
}
}
result
}
pub unsafe fn install_wsaioctl_hook() -> bool {
use windows_sys::Win32::System::LibraryLoader::{GetModuleHandleA, GetProcAddress};
let ws2 = GetModuleHandleA(c"ws2_32.dll".as_ptr().cast());
if ws2.is_null() {
return false;
}
let fn_ptr = match GetProcAddress(ws2, c"WSAIoctl".as_ptr().cast()) {
Some(f) => f as *mut u8,
None => return false,
};
core::ptr::copy_nonoverlapping(
fn_ptr,
core::ptr::addr_of_mut!(WSAIOCTL_ORIG) as *mut u8,
14,
);
WSAIOCTL_ADDR.store(fn_ptr as usize, Ordering::Relaxed);
write_hook(fn_ptr, hooked_wsaioctl as *const () as u64);
true
}