refactor(launcher): retire FIFA 23; keep the hook game-generic by feature

FIFA 23 is not in development and was never a valid template for FIFA 17
(different game, different in-memory layout). Remove it as a build target and
as scaffolding, while preserving the per-game feature architecture so future
games plug in as new modules — never by copying retired reverse-engineering.

Hook (openfut-hook):
- Delete install_hooks_fifa23 and every FIFA23-only module: config, hooks,
  transport_watch, ssl_patch, origin_spy, tls_bypass, dial_notification, probe
  (+ probe feature), recv_hook (+ capture_baseline feature), plus the orphan
  FIFA23 LSX/Origin files lsx.rs and ea_stub.rs. ~3.6k lines; git + Vault retain
  the research.
- lib.rs is now game-generic: a per-game feature selects that game's module and
  install_hooks dispatches to it. No game feature => compile_error!("select a
  game, e.g. --features fifa17"). --features fifa17 remains the build invariant.
- Drop the crate-wide  blanket (it existed only
  to hide the compiled-but-unused FIFA23 modules). Replace with narrow, justified
  #[allow(dead_code)] on the three FIFA17 SBC RE-scaffolding items it was masking,
  so the candidate stays behavior-identical.
- connect_hook: the redirect is now always the config-driven path (openfut-common
  target from openfut.cfg); the hardcoded-loopback rewrite and its dead consts are
  gone. Removed the FIFA23-era transport_watch diagnostics from the shared
  connect/WSAConnect/ConnectEx detours. Deleted unused iat::patch_iat_in.

Launcher:
- fifa_game_dir no longer defaults to a hardcoded '.../FIFA 23' Steam path; it is
  empty by default, matching the launcher's own rule that it never invents a path
  to somebody's game install (like openfut_server_host and game_profile).
- Generalise the remaining 'FIFA 23' doc literals in config.rs / setup.rs.

Proof: fifa17 clippy -D warnings clean; no-game build fails with the documented
compile_error; launcher 75 tests pass unchanged; launcher + hook cross-build
x86_64-pc-windows-gnu; cargo fmt --check clean; zero FIFA23 symbols/literals
remain. FIFA17 armed-module set unchanged (redirect + SBC/store/season).
This commit is contained in:
funman300
2026-08-20 20:56:52 +00:00
parent 55ffbd8c7e
commit 00ad631034
21 changed files with 59 additions and 3956 deletions
+4 -11
View File
@@ -13,17 +13,10 @@ edition = "2021"
crate-type = ["cdylib"]
[features]
# Build with `--features capture_baseline` to DISABLE the LSX 3216→3217 redirect,
# so FIFA's LSX goes to anadius's in-process server (for capturing anadius's real
# responses). Default build keeps the redirect (LSX → our bridge).
capture_baseline = []
# Build with `--features probe` to install passive logging detours on FIFA's
# in-process online-flow functions (GoOnline, GetInternetConnectedState, event
# deserializers). Writes PROBE lines to C:\openfut_hook.log for RE. See probe.rs.
probe = []
# Build with `--features fifa17` for the FIFA 17 injection path. DllMain runs ONLY
# the minimal FIFA-17-safe logic in fifa17.rs (prove injection, dump module map,
# patch DirtySDK/ProtoSSL cert-verify) and skips ALL the FIFA-23-specific hooking.
# Per-game selection: each supported game is a feature enabling its module. Exactly
# one MUST be set (the crate emits a compile_error otherwise). Build the deployed
# artifact with `--features fifa17`. Add a future game as a new feature here plus a
# `mod <game>;` + dispatch arm in lib.rs — never by copying a retired game's code.
fifa17 = []
[dependencies]
-32
View File
@@ -1,32 +0,0 @@
/// Reads openfut.cfg from the same directory as this DLL.
///
/// The file contains a single line: the IP the hook should redirect EA
/// hostnames to, e.g. "192.168.1.10" or "127.0.0.1".
/// Falls back to 127.0.0.1 if the file is missing or unreadable.
use windows_sys::Win32::System::LibraryLoader::GetModuleFileNameA;
pub fn read_redirect_ip(module: windows_sys::Win32::Foundation::HMODULE) -> String {
if let Some(cfg_path) = config_path(module) {
if let Ok(content) = std::fs::read_to_string(&cfg_path) {
let ip = content.trim().to_string();
if !ip.is_empty() {
return ip;
}
}
}
"127.0.0.1".to_string()
}
fn config_path(module: windows_sys::Win32::Foundation::HMODULE) -> Option<std::path::PathBuf> {
let mut buf = vec![0u8; 512];
let len = unsafe { GetModuleFileNameA(module, buf.as_mut_ptr(), buf.len() as u32) };
if len == 0 {
return None;
}
let path = std::ffi::CStr::from_bytes_until_nul(&buf[..len as usize + 1])
.ok()?
.to_str()
.ok()?;
let dll_path = std::path::Path::new(path);
Some(dll_path.parent()?.join("openfut.cfg"))
}
+9 -118
View File
@@ -5,20 +5,6 @@ use std::sync::atomic::{AtomicUsize, Ordering};
use std::sync::OnceLock;
const AF_INET: u16 = 2;
const PORT_HTTPS_NBO: u16 = 0xBB01; // 443 big-endian
const PORT_BRIDGE_NBO: u16 = 0xFB20; // 8443 big-endian
const PORT_BLAZE_REDIRECTOR_NBO: u16 = 0x3927; // 10041 big-endian
const PORT_BLAZE_MAIN_NBO: u16 = 0x8FA4; // 42127 big-endian
// EA App LSX. anadius handles :3216 in-process before it reaches the host TCP
// stack (keyed on port 3216 specifically), so redirecting FIFA's LSX connect to a
// *different* host port (:3217) slips past that interception and lands on the
// native openfut-bridge LSX server. This is the load-bearing redirect that routes
// LSX to our bridge; without it FIFA uses anadius's in-process emu instead.
#[allow(dead_code)] // unused when built with the `capture_baseline` feature
const PORT_LSX_NBO: u16 = 0x900C; // 3216 big-endian (EA App LSX)
#[allow(dead_code)]
const PORT_LSX_TARGET_NBO: u16 = 0x910C; // 3217 big-endian (bridge LSX target)
const ADDR_LOOPBACK_NBO: u32 = 0x0100_007F; // 127.0.0.1 big-endian
#[repr(C)]
struct SockaddrIn {
@@ -41,13 +27,6 @@ struct SockaddrIn6 {
sin6_scope_id: u32,
}
/// IPv4-mapped IPv6 loopback: `::ffff:127.0.0.1`. An `AF_INET6` socket connecting to
/// this sends real IPv4 packets to 127.0.0.1, so the connection lands on the bridge's
/// existing IPv4 listener on :8443 — no separate IPv6 listener needed. The game's own
/// EA dials already use v4-mapped addresses (`::ffff:x.x.x.x`), so its sockets are not
/// `IPV6_V6ONLY` and will accept this target.
const V4MAPPED_LOOPBACK: [u8; 16] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0xff, 0xff, 127, 0, 0, 1];
// Address of ws2_32!connect (set at hook installation)
static CONNECT_ADDR: AtomicUsize = AtomicUsize::new(0);
@@ -89,92 +68,9 @@ unsafe fn restore_original(target: *mut u8) {
VirtualProtect(target as _, 14, old, &mut old);
}
/// If `name` is an EA-relevant connect target, return a rewritten sockaddr pointing at
/// the local bridge (plus its byte length). Handles BOTH `AF_INET` and `AF_INET6`: the
/// game's Blaze/DirtySDK stack dials EA over IPv6 (v4-mapped) on :443, and the old
/// IPv4-only path let those slip straight past us to the real (dead) servers.
///
/// The returned buffer is 28 bytes (enough for a `sockaddr_in6`); the second value is
/// how many of those bytes are meaningful (16 for v4, 28 for v6). `pub(crate)` so the
/// ConnectEx path can share this one implementation.
unsafe fn redirect_loopback(name: *const u8, namelen: i32) -> Option<([u8; 28], i32)> {
if namelen < 8 || name.is_null() {
return None;
}
// The first u16 of any sockaddr is the address family.
let family = *(name as *const u16);
let mut buf = [0u8; 28];
match family {
AF_INET => {
// SAFE: family is AF_INET and namelen >= 8 == the sockaddr_in fields we read.
let sa = &*(name as *const SockaddrIn);
let new_port_nbo = match sa.sin_port {
PORT_HTTPS_NBO => PORT_BRIDGE_NBO,
#[cfg(not(feature = "capture_baseline"))]
PORT_LSX_NBO => PORT_LSX_TARGET_NBO,
PORT_BLAZE_REDIRECTOR_NBO => PORT_BLAZE_REDIRECTOR_NBO,
PORT_BLAZE_MAIN_NBO => PORT_BLAZE_MAIN_NBO,
_ => return None,
};
// sin_addr is network order; to_le_bytes gives memory order = the dotted
// quad, so b[0].b[1].b[2].b[3] is correct (the old code printed it reversed).
let o = sa.sin_addr.to_le_bytes();
crate::write_log(&format!(
"connect_hook: v4 {}.{}.{}.{}:{} → 127.0.0.1:{}\n",
o[0],
o[1],
o[2],
o[3],
u16::from_be(sa.sin_port),
u16::from_be(new_port_nbo)
));
// SAFE: buf is 28 bytes, larger than the 16-byte sockaddr_in we write.
let out = &mut *(buf.as_mut_ptr() as *mut SockaddrIn);
out.sin_family = AF_INET;
out.sin_port = new_port_nbo;
out.sin_addr = ADDR_LOOPBACK_NBO;
Some((buf, 16))
}
AF_INET6 => {
if namelen < 28 {
return None;
}
// SAFE: family is AF_INET6 and namelen >= 28 == sizeof(sockaddr_in6).
let sa6 = &*(name as *const SockaddrIn6);
// LSX is IPv4-only (anadius keys on it), so it is intentionally omitted here.
let new_port_nbo = match sa6.sin6_port {
PORT_HTTPS_NBO => PORT_BRIDGE_NBO,
PORT_BLAZE_REDIRECTOR_NBO => PORT_BLAZE_REDIRECTOR_NBO,
PORT_BLAZE_MAIN_NBO => PORT_BLAZE_MAIN_NBO,
_ => return None,
};
let a = sa6.sin6_addr;
crate::write_log(&format!(
"connect_hook: v6 [{:02x}{:02x}:..:{:02x}{:02x}]:{} → ::ffff:127.0.0.1:{}\n",
a[0],
a[1],
a[14],
a[15],
u16::from_be(sa6.sin6_port),
u16::from_be(new_port_nbo)
));
// SAFE: buf is exactly 28 bytes == sizeof(sockaddr_in6).
let out = &mut *(buf.as_mut_ptr() as *mut SockaddrIn6);
out.sin6_family = AF_INET6;
out.sin6_port = new_port_nbo;
out.sin6_flowinfo = 0;
out.sin6_addr = V4MAPPED_LOOPBACK;
out.sin6_scope_id = 0;
Some((buf, 28))
}
_ => None,
}
}
/// The armed FIFA17 redirect target, resolved once from `openfut.cfg` via
/// `openfut-common`. When set, `redirect_if_ea` rewrites matched EA connections
/// to this configured server; when unset, the legacy loopback path is used.
/// The armed redirect target, resolved once from `openfut.cfg` via `openfut-common`.
/// When set, `redirect_if_ea` rewrites matched EA connections to this configured
/// server; when unset, matched connections are left untouched (no redirect).
static REDIRECT: OnceLock<openfut_common::ResolvedServer> = OnceLock::new();
/// Arm the config-driven redirect (FIFA17). Idempotent: the first call wins.
@@ -182,16 +78,16 @@ pub fn set_redirect(server: openfut_common::ResolvedServer) {
let _ = REDIRECT.set(server);
}
/// Dispatch: config-driven (FIFA17, shared `openfut-common` map + configured
/// host) when armed, else the legacy hardcoded-loopback rewrite.
/// If `name` is a matched EA connect target, return a rewritten sockaddr pointing
/// at the configured OpenFUT server (plus its meaningful byte length: 16 for v4,
/// 28 for v6). The target is armed once from `openfut.cfg` via `set_redirect`;
/// when unset — or when the port is not a known EA route — the connection is left
/// untouched. Shared by the connect / WSAConnect / ConnectEx detours.
pub(crate) unsafe fn redirect_if_ea(name: *const u8, namelen: i32) -> Option<([u8; 28], i32)> {
if namelen < 8 || name.is_null() {
return None;
}
match REDIRECT.get() {
Some(server) => redirect_configured(server, name, namelen),
None => redirect_loopback(name, namelen),
}
redirect_configured(REDIRECT.get()?, name, namelen)
}
/// FIFA17 config-driven rewrite. Destination host+port come from `openfut.cfg`
@@ -258,9 +154,6 @@ unsafe fn redirect_configured(
pub unsafe extern "system" fn hooked_connect(s: usize, name: *const u8, namelen: i32) -> i32 {
let addr = CONNECT_ADDR.load(Ordering::Relaxed) as *mut u8;
// Milestone-0 transport watch (self-gates on OPENFUT_TRANSPORT_WATCH).
crate::transport_watch::note_connect("connect", name, namelen, s);
// Log every call so we can confirm the hook fires at all
if namelen >= 8 {
let sa = &*(name as *const SockaddrIn);
@@ -334,8 +227,6 @@ pub unsafe extern "system" fn hooked_wsa_connect(
sqos: *const (),
gqos: *const (),
) -> i32 {
// Milestone-0 transport watch (self-gates on OPENFUT_TRANSPORT_WATCH).
crate::transport_watch::note_connect("WSAConnect", name, namelen, s);
let real = REAL_WSA.get().copied().unwrap();
if let Some((buf, len)) = redirect_if_ea(name, namelen) {
real(s, buf.as_ptr(), len, caller, callee, sqos, gqos)
-4
View File
@@ -77,10 +77,6 @@ unsafe extern "system" fn hooked_connectex(
overlapped: *mut c_void,
) -> i32 {
let real_fn: ConnectExFn = core::mem::transmute(REAL_CONNECTEX.load(Ordering::Relaxed));
// Milestone-0 transport watch (self-gates on OPENFUT_TRANSPORT_WATCH).
crate::transport_watch::note_connect("ConnectEx", name, namelen, s);
// Share the one redirect implementation (v4 + v6) with connect_hook, so ConnectEx
// dials get the same IPv6 handling as plain connect().
if let Some((buf, len)) = crate::connect_hook::redirect_if_ea(name, namelen) {
-183
View File
@@ -1,183 +0,0 @@
//! Synthetic "notification" struct for the direct-call dial trigger.
//!
//! STATIC ARTIFACT ONLY — this module builds the byte layout the dial handler
//! (FIFA23.exe+0x4f4d360) expects in its `rdx` argument, plus a do-nothing
//! completion callback. It does NOT call the game, does NOT install any detour,
//! and is NOT wired into the hook yet. The invocation phase (later) consumes
//! `build_notification()` + `completion_stub`.
//!
//! Layout contract (from the 2026-07-03 dial-branch RE report on 0x144f4d590):
//! [+0x00] byte : entry gate — MUST be non-zero (else the error path fires). => 1
//! [+0x80] qword : completion delegate fn pointer. => &completion_stub
//! [+0x88] qword : delegate capture #1. => 0
//! [+0x90] qword : delegate capture #2. => 0
//! [+0xa0] dword : RpcJob key/priority (copied, never compared on dial path). => 0
//! everything else in [0x00..0x100] : 0
//! The RE confirmed no other offset in this range is read on the success path.
//! Total size 0x100 (256): the tail 0xa4..0x100 is zero padding — cheap insurance
//! against a read we might have missed. Any offset here is TODO/CONFIRM against the
//! RE report; if the game contradicts it at runtime, stop and re-verify.
// This module is deliberately unused for now (the invocation phase will call into
// it). Silence "never used" warnings until then rather than sprinkle #[allow] on
// each item. Remove this once the trigger wires the API up.
#![allow(dead_code)]
use core::sync::atomic::{AtomicU32, Ordering};
/// Size of the notification struct, in bytes. 0x100 = 256.
const NOTIFICATION_SIZE: usize = 0x100;
// --- field offsets (named so the code reads like the RE contract) -------------
const OFF_GATE: usize = 0x00; // byte, must be non-zero
const OFF_DELEGATE_FN: usize = 0x80; // qword, completion fn pointer
const OFF_DELEGATE_CAP1: usize = 0x88; // qword, capture (0)
const OFF_DELEGATE_CAP2: usize = 0x90; // qword, capture (0)
const OFF_KEY: usize = 0xa0; // dword, job key/priority (0)
/// Counts how many times `completion_stub` has been entered.
///
/// Why `AtomicU32` and not `static mut u32`: a `static mut` needs `unsafe` to
/// touch and, worse, gives *undefined behaviour* if two threads write it at once
/// (a data race). The completion callback may be invoked from an arbitrary game
/// thread, so a plain counter would race. `AtomicU32` makes increment a single
/// lock-free hardware instruction with well-defined concurrent semantics, and it
/// needs no `unsafe`. `Ordering::Relaxed` is enough here: we only care about the
/// count value, not about ordering it against other memory.
static COMPLETION_STUB_CALLS: AtomicU32 = AtomicU32::new(0);
/// The completion callback the game may invoke when the RpcJob finishes.
///
/// `extern "C"`: on the `x86_64-pc-windows-gnu` target this selects the Microsoft
/// x64 calling convention — exactly how the game invokes the pointer (`call r10`,
/// args in rcx/rdx/r8/r9, return in rax, caller cleans the stack). Matching the
/// convention is what makes it safe for the game to call us.
///
/// We declare four pointer-sized params and ignore them. The RE showed the delegate
/// is called with e.g. an HRESULT in `rdx` and a `this`-like pointer in `rcx`; the
/// success-path completion may pass different values. Because Win64 is caller-clean
/// and puts the first four integer args in registers, declaring four ignored args is
/// safe no matter what the caller actually passes — we simply never read them.
///
/// The body does the absolute minimum: bump the atomic counter and return 0. NO
/// logging, NO allocation, NO calls — a completion callback can fire from any game
/// context, and even a log write there could be unsafe. Observe from outside via
/// `completion_stub_call_count()` instead.
///
/// Returns `usize` = 0, which reads as an `S_OK`-shaped HRESULT if the caller looks
/// at the return value. (Returning void would be equally fine; 0 is a safe default.)
pub extern "C" fn completion_stub(_a: usize, _b: usize, _c: usize, _d: usize) -> usize {
// `fetch_add` is a single atomic read-modify-write (lock xadd) — no lock, no
// syscall, no allocation. Safe to call from any thread/context.
COMPLETION_STUB_CALLS.fetch_add(1, Ordering::Relaxed);
0
}
/// Read how many times `completion_stub` has fired. For an outside observer thread —
/// keeps all I/O out of the stub itself.
pub fn completion_stub_call_count() -> u32 {
COMPLETION_STUB_CALLS.load(Ordering::Relaxed)
}
/// Write a little-endian u64 into `buf` starting at `offset`.
///
/// Endianness matters because we're hand-laying a memory image the game will read
/// back as a raw pointer/integer. x86-64 is *little-endian*: the least-significant
/// byte sits at the lowest address. `value.to_le_bytes()` produces the 8 bytes in
/// exactly that order, so when the game does `mov rax,[ptr]` it reconstructs the
/// original `value`. Using the native byte order by hand (or `transmute`) would be
/// wrong on a big-endian machine; `to_le_bytes` states the intent explicitly.
///
/// `buf[offset..offset + 8]` is an 8-byte sub-slice; `copy_from_slice` copies the
/// 8-byte array into it. Both sides are length 8, so it can't panic here. (This is
/// the standard, safe way to poke a fixed-width integer into a `[u8]`.)
fn write_u64_le(buf: &mut [u8], offset: usize, value: u64) {
buf[offset..offset + 8].copy_from_slice(&value.to_le_bytes());
}
/// Write a little-endian u32 into `buf` starting at `offset`. (Same idea as
/// `write_u64_le`, 4 bytes wide.)
fn write_u32_le(buf: &mut [u8], offset: usize, value: u32) {
buf[offset..offset + 4].copy_from_slice(&value.to_le_bytes());
}
/// Build the fully-populated notification struct, ready to be passed by pointer to
/// the dial handler as its `rdx` argument.
///
/// Returns a `[u8; 0x100]` by value. Why a byte array and not a `#[repr(C)]` struct:
/// the layout is a precise *offset* contract recovered by RE, with meaningful data
/// only at 0x00/0x80/0x88/0x90/0xa0 and zeros elsewhere. A byte array makes every
/// offset literally visible and immune to any field-ordering/padding surprise. A
/// `#[repr(C)] struct` with explicit padding fields would work too, but it's easier
/// to get a padding byte wrong than to index a flat array. (For future reference:
/// the `bytemuck` crate can safely reinterpret a `#[repr(C)]` struct as `&[u8]`
/// zero-copy — worth knowing, but overkill here and an extra dependency.)
pub fn build_notification() -> [u8; NOTIFICATION_SIZE] {
// Start fully zeroed. This already satisfies every "= 0" field (caps at +0x88/
// +0x90, the key at +0xa0, and all padding); we only need to set the non-zero
// fields below.
let mut buf = [0u8; NOTIFICATION_SIZE];
// [+0x00] entry gate: must be non-zero to reach the dial path.
buf[OFF_GATE] = 1;
// [+0x80] completion delegate function pointer = &completion_stub.
//
// `completion_stub as *const ()`: a *function item* in Rust is a zero-sized,
// unique type, not a value. Casting it to a raw pointer coerces it to a function
// pointer and then to an untyped code pointer `*const ()` — i.e. the address of
// the function's machine code. The intermediate `*const ()` before `as u64` is
// the idiomatic form: it says "treat this as an address" and also avoids the
// `clippy`/rustc "direct cast of function item into an integer" lint you'd get
// from `completion_stub as u64`.
let stub_addr = completion_stub as *const () as u64;
write_u64_le(&mut buf, OFF_DELEGATE_FN, stub_addr);
// [+0x88]/[+0x90] delegate captures = 0. Already zero from initialization; write
// them explicitly so the layout intent is visible at a glance.
write_u64_le(&mut buf, OFF_DELEGATE_CAP1, 0);
write_u64_le(&mut buf, OFF_DELEGATE_CAP2, 0);
// [+0xa0] RpcJob key/priority dword = 0 (copied, never compared on the dial path).
write_u32_le(&mut buf, OFF_KEY, 0);
buf
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn notification_layout() {
let n = build_notification();
// Total size is exactly 0x100.
assert_eq!(n.len(), NOTIFICATION_SIZE);
// [+0x00] gate byte == 1.
assert_eq!(n[0x00], 1);
// [+0xa0..0xa4] as u32 == 0.
// `try_into().unwrap()` turns the 4-byte slice into a `[u8; 4]` (it can only
// fail if the slice weren't length 4, which it is), and `from_le_bytes`
// reads it back the same little-endian way we wrote it.
let key = u32::from_le_bytes(n[0xa0..0xa4].try_into().unwrap());
assert_eq!(key, 0);
// [+0x80..0x88] as u64 == address of completion_stub.
let stub = u64::from_le_bytes(n[0x80..0x88].try_into().unwrap());
assert_eq!(stub, completion_stub as *const () as u64);
// [+0x88..0x90] and [+0x90..0x98] captures == 0.
assert_eq!(u64::from_le_bytes(n[0x88..0x90].try_into().unwrap()), 0);
assert_eq!(u64::from_le_bytes(n[0x90..0x98].try_into().unwrap()), 0);
}
#[test]
fn stub_counter_increments() {
let before = completion_stub_call_count();
let _ = completion_stub(0, 0, 0, 0);
assert_eq!(completion_stub_call_count(), before + 1);
}
}
-179
View File
@@ -1,179 +0,0 @@
/// In-process LSX server (port 3216 / EA App Local Services Exchange).
///
/// Runs in a background thread inside FIFA's process so Wine's wineserver
/// routes FIFA's connect() directly here without needing any external process.
///
/// Protocol: server speaks first (sends XML greeting with challenge key),
/// then both sides do an AES-128-ECB challenge/response handshake, then
/// all subsequent messages are AES-128-ECB encrypted.
use windows_sys::Win32::Networking::WinSock::{
WSAStartup, WSACleanup, socket, bind, listen, accept, recv, send,
closesocket, setsockopt,
WSADATA, SOCKADDR, SOCKET, SOCKET_ERROR, INVALID_SOCKET,
AF_INET, SOCK_STREAM, IPPROTO_TCP, SOMAXCONN,
SO_REUSEADDR, SOL_SOCKET,
};
const PORT: u16 = 3216;
const GREETING_KEY: &str = "cacf897a20b6d612ad0c05e011df52bb";
fn server_loop() {
unsafe {
let mut wsa = core::mem::zeroed::<WSADATA>();
if WSAStartup(0x0202, &mut wsa) != 0 {
crate::write_log("ea_stub: WSAStartup failed\n");
return;
}
let srv = socket(AF_INET as i32, SOCK_STREAM, IPPROTO_TCP as i32);
if srv == INVALID_SOCKET {
crate::write_log("ea_stub: socket() failed\n");
WSACleanup();
return;
}
let yes: i32 = 1;
setsockopt(srv, SOL_SOCKET as i32, SO_REUSEADDR, &yes as *const i32 as *const u8, 4);
// sockaddr_in: sin_family(u16-LE) + sin_port(u16-BE) + sin_addr(u32) + padding
let mut addr = [0u8; 16];
let family = AF_INET as u16;
addr[0] = (family & 0xFF) as u8;
addr[1] = (family >> 8) as u8;
addr[2] = (PORT >> 8) as u8;
addr[3] = (PORT & 0xFF) as u8;
if bind(srv, addr.as_ptr() as *const SOCKADDR, addr.len() as i32) == SOCKET_ERROR {
crate::write_log("ea_stub: bind() failed — port 3216 in use\n");
closesocket(srv);
WSACleanup();
return;
}
listen(srv, SOMAXCONN as i32);
crate::write_log("ea_stub: listening on port 3216\n");
loop {
crate::write_log("ea_stub: calling accept...\n");
let client = accept(srv, core::ptr::null_mut(), core::ptr::null_mut());
if client == INVALID_SOCKET {
use windows_sys::Win32::Networking::WinSock::WSAGetLastError;
let e = WSAGetLastError();
crate::write_log(&format!("ea_stub: accept FAILED wsa_err={e}\n"));
break;
}
crate::write_log("ea_stub: connection accepted\n");
handle_lsx(client);
}
closesocket(srv);
WSACleanup();
}
}
unsafe fn lsx_send(sock: SOCKET, msg: &str) -> bool {
// LSX messages are null-terminated
let mut buf = msg.as_bytes().to_vec();
buf.push(0);
let n = send(sock, buf.as_ptr(), buf.len() as i32, 0);
if n == SOCKET_ERROR {
use windows_sys::Win32::Networking::WinSock::WSAGetLastError;
let e = WSAGetLastError();
crate::write_log(&format!("ea_stub: send FAILED wsa_err={e}\n"));
false
} else {
crate::write_log(&format!("ea_stub: sent {n} bytes\n"));
true
}
}
unsafe fn lsx_recv(sock: SOCKET) -> Option<String> {
let mut buf = vec![0u8; 8192];
let n = recv(sock, buf.as_mut_ptr(), buf.len() as i32, 0);
if n <= 0 {
use windows_sys::Win32::Networking::WinSock::WSAGetLastError;
let e = WSAGetLastError();
crate::write_log(&format!("ea_stub: recv returned {n} wsa_err={e}\n"));
return None;
}
let text = String::from_utf8_lossy(&buf[..n as usize])
.trim_matches('\0')
.to_string();
crate::write_log(&format!("ea_stub: recv {n} bytes: {}\n", &text[..text.len().min(300)]));
Some(text)
}
unsafe fn handle_lsx(sock: SOCKET) {
// ── 1. Send greeting (server speaks first) ────────────────────────────
let greeting = format!(
"<LSX>\r\n <Event sender=\"EALS\">\r\n <Challenge build=\"release\" key=\"{GREETING_KEY}\" version=\"10,5,30,15625\" />\r\n </Event>\r\n</LSX>"
);
crate::write_log("ea_stub: sending LSX greeting\n");
if !lsx_send(sock, &greeting) {
closesocket(sock);
return;
}
// ── 2. Receive FIFA's ChallengeResponse ───────────────────────────────
let challenge_xml = match lsx_recv(sock) {
Some(s) => s,
None => { closesocket(sock); return; }
};
// Parse: split on '"' — EAappEmulater style
// <Request id="N" ...><ChallengeResponse ... response="HEX" key="HEX">
let parts: Vec<&str> = challenge_xml.split('"').collect();
let id = parts.get(3).copied().unwrap_or("1");
let key = parts.get(7).copied().unwrap_or("");
crate::write_log(&format!("ea_stub: challenge id={id} key={key}\n"));
let our_response = crate::lsx::make_challenge_response(key);
let seed = compute_seed(&our_response);
crate::write_log(&format!("ea_stub: our_response={our_response} seed={seed}\n"));
// ── 3. Send ChallengeAccepted ─────────────────────────────────────────
let accepted = format!(
"<LSX>\r\n <Response id=\"{id}\" sender=\"EALS\">\r\n <ChallengeAccepted response=\"{our_response}\" />\r\n </Response>\r\n</LSX>"
);
crate::write_log("ea_stub: sending ChallengeAccepted\n");
if !lsx_send(sock, &accepted) {
closesocket(sock);
return;
}
// ── 4. Session loop ───────────────────────────────────────────────────
loop {
let encrypted = match lsx_recv(sock) {
Some(s) => s,
None => break,
};
if encrypted.trim().is_empty() { continue; }
let request = crate::lsx::lsx_decrypt(&encrypted, seed);
crate::write_log(&format!("ea_stub: request: {}\n", &request[..request.len().min(300)]));
if request.trim().is_empty() {
crate::write_log("ea_stub: empty decrypted request — skipping\n");
continue;
}
let response_xml = crate::lsx::dispatch(request.trim());
crate::write_log(&format!("ea_stub: response: {}\n", &response_xml[..response_xml.len().min(300)]));
let encrypted_resp = crate::lsx::lsx_encrypt(&response_xml, seed);
if !lsx_send(sock, &encrypted_resp) { break; }
}
closesocket(sock);
crate::write_log("ea_stub: client disconnected\n");
}
fn compute_seed(hex: &str) -> u16 {
let b0 = u8::from_str_radix(&hex[..2.min(hex.len())], 16).unwrap_or(0);
let b1 = u8::from_str_radix(&hex[2..4.min(hex.len())], 16).unwrap_or(0);
((b0 as u16) << 8) | (b1 as u16)
}
pub fn start() {
std::thread::spawn(server_loop);
}
+7 -9
View File
@@ -1,14 +1,12 @@
//! FIFA 17 injection path (feature = "fifa17").
//!
//! This is a *separate, minimal* entry point from the FIFA-23 `install_hooks`.
//! FIFA 17 is a different game with different in-memory structures, so we run NONE
//! of the FIFA-23 connect/LSX/origin_spy/dial logic here — that would at best
//! no-op and at worst crash. For now this proves the version.dll hijack actually
//! loads us into FIFA17.exe and dumps the module map, which we need to locate
//! DirtySDK/ProtoSSL's cert-verify function (the next milestone: patch it so the
//! secure Blaze redirector's TLS handshake succeeds against our bridge cert).
//!
//! Everything here is read-only except the (not-yet-enabled) cert-verify patch.
//! This is the game module selected by the `fifa17` feature: `install()` spawns a
//! worker (off the loader lock) that dumps the module map, arms the config-driven
//! network redirect (connect / WSAConnect / ConnectEx, target from `openfut.cfg`
//! via `openfut-common`), and installs the FIFA-17 SBC dispatch repair plus the
//! store/season hooks. Structures and RVAs here are specific to FIFA17.exe /
//! CardsDLL_Win64_retail.dll; a future game gets its own module, never a copy of
//! this one.
use crate::write_log;
use windows_sys::Win32::Foundation::{CloseHandle, INVALID_HANDLE_VALUE};
-82
View File
@@ -1,82 +0,0 @@
use std::{
ffi::CStr,
sync::{
atomic::{AtomicBool, Ordering},
OnceLock,
},
};
use windows_sys::Win32::Networking::WinSock::{getaddrinfo as sys_getaddrinfo, ADDRINFOA};
type GetaddrinfoFn =
unsafe extern "system" fn(*const u8, *const u8, *const ADDRINFOA, *mut *mut ADDRINFOA) -> i32;
static REAL: OnceLock<GetaddrinfoFn> = OnceLock::new();
static REDIRECT_IP: OnceLock<Vec<u8>> = OnceLock::new();
// Flipped to true the first time we successfully apply the runtime cert patch.
// The patch is deferred to here (rather than DllMain) because EAWebKit.dll may
// not be loaded yet when the hook DLL is injected.
static CERT_PATCHED: AtomicBool = AtomicBool::new(false);
pub fn set_real(f: GetaddrinfoFn) {
let _ = REAL.set(f);
}
pub fn set_redirect_ip(ip: String) {
let mut bytes = ip.into_bytes();
bytes.push(0);
let _ = REDIRECT_IP.set(bytes);
}
/// Returns true if `host` is an EA / EA-Sports domain that should be redirected
/// to the local OpenFUT bridge.
fn is_ea_host(host: &str) -> bool {
let h = host.to_ascii_lowercase();
h.ends_with(".ea.com")
|| h == "ea.com"
|| h.ends_with(".easports.com")
|| h == "easports.com"
|| h.ends_with(".ugc.footapi.com")
|| h.ends_with(".footapi.com")
}
pub unsafe extern "system" fn hooked_getaddrinfo(
node_name: *const u8,
service_name: *const u8,
hints: *const ADDRINFOA,
result: *mut *mut ADDRINFOA,
) -> i32 {
if !node_name.is_null() {
if let Ok(host) = CStr::from_ptr(node_name as *const i8).to_str() {
crate::write_log(&format!("openfut_hook: getaddrinfo({host})\n"));
// Milestone-0 transport watch (self-gates on OPENFUT_TRANSPORT_WATCH).
crate::transport_watch::note_getaddrinfo(host);
if is_ea_host(host) {
// Apply the ProtoSSL cert-verify bypass the first time we see an EA
// hostname — EAWebKit.dll must be loaded by now because it's calling us.
if !CERT_PATCHED.load(Ordering::Relaxed) {
if crate::ssl_patch::patch_eawebkit_cert_verify() {
CERT_PATCHED.store(true, Ordering::Relaxed);
crate::write_log(
"openfut_hook: ProtoSSL cert-verify patched (lazy, from getaddrinfo)\n",
);
} else {
crate::write_log(
"openfut_hook: ProtoSSL cert-verify patch FAILED in getaddrinfo\n",
);
}
}
let redirect = REDIRECT_IP
.get()
.map(|v| v.as_ptr())
.unwrap_or(c"127.0.0.1".as_ptr().cast());
let real = REAL.get().copied().unwrap_or(sys_getaddrinfo);
return real(redirect, service_name, hints, result);
}
}
}
let real = REAL.get().copied().unwrap_or(sys_getaddrinfo);
real(node_name, service_name, hints, result)
}
-13
View File
@@ -71,19 +71,6 @@ pub unsafe fn patch_iat(original_fn: *const (), hook_fn: *const ()) -> usize {
patch_module(module, original_fn, hook_fn)
}
/// Patch the IAT of a specific already-loaded DLL (e.g. b"EAWebKit.dll\0").
pub unsafe fn patch_iat_in(
module_name: &[u8],
original_fn: *const (),
hook_fn: *const (),
) -> usize {
let module = GetModuleHandleA(module_name.as_ptr());
if module.is_null() {
return 0;
}
patch_module(module, original_fn, hook_fn)
}
unsafe fn patch_module(module: HMODULE, original_fn: *const (), hook_fn: *const ()) -> usize {
if module.is_null() {
return 0;
+16 -207
View File
@@ -1,25 +1,21 @@
// The `fifa17` feature compiles this shared crate but activates only the FIFA-17
// injection path (fifa17.rs + sbc_*): install_hooks() routes to fifa17::install()
// and the FIFA-23 hook modules are reached solely via install_hooks_fifa23(), which
// is itself `#[cfg(not(feature = "fifa17"))]`. Those modules are therefore compiled
// but unused under `fifa17` (the linker strips them from the cdylib). Scope the
// resulting dead-code/unused-import lints to that feature so both builds stay
// `-D warnings` clean without dropping code the default (FIFA-23) build needs.
#![cfg_attr(feature = "fifa17", allow(dead_code, unused_imports))]
// openfut-hook: the version.dll proxy that injects OpenFUT's client-side
// compatibility hooks into an EA FUT client.
//
// GAME-GENERIC BY FEATURE: each supported game is its own module, selected by a
// per-game Cargo feature (currently only `fifa17`). `install_hooks` dispatches to
// the selected game's `install()`. Generic infrastructure — the version proxy,
// the connect/WSAConnect/ConnectEx redirect, IAT primitives, and the shared
// `openfut-common` config — stays game-neutral. Add a future game with its own
// `mod <game>;` behind a feature plus a dispatch arm; never by copying a retired
// game's reverse-engineering.
#[cfg(not(any(feature = "fifa17")))]
compile_error!("select a game, e.g. --features fifa17");
mod config;
mod connect_hook;
mod connectex_hook;
mod dial_notification;
#[cfg(feature = "fifa17")]
mod fifa17;
mod hooks;
mod iat;
mod origin_spy;
#[cfg(feature = "probe")]
mod probe;
#[cfg(feature = "capture_baseline")]
mod recv_hook;
#[cfg(feature = "fifa17")]
mod sbc_dispatch;
#[cfg(feature = "fifa17")]
@@ -30,16 +26,12 @@ mod sbc_request_trace;
mod sbc_trace;
#[cfg(feature = "fifa17")]
mod season_trace;
mod ssl_patch;
#[cfg(feature = "fifa17")]
mod store_entry;
mod tls_bypass;
mod transport_watch;
mod version_proxy;
use windows_sys::Win32::{
Foundation::{BOOL, HMODULE, TRUE},
Networking::WinSock::ADDRINFOA,
System::SystemServices::DLL_PROCESS_ATTACH,
};
@@ -54,21 +46,6 @@ pub(crate) fn write_log(msg: &str) {
}
}
/// Force the log to stable storage. `write_log` already opens+closes the file per line,
/// so nothing is buffered *inside our process* (a process crash can't lose a written
/// line). `sync_all` additionally flushes the OS cache to disk, for durability even
/// across a full system crash. We call this right before the dial trigger's call so the
/// pre-call log line is guaranteed on disk if the call faults.
#[allow(dead_code)]
pub(crate) fn flush_log() {
if let Ok(f) = std::fs::OpenOptions::new()
.append(true)
.open(r"C:\openfut_hook.log")
{
let _ = f.sync_all();
}
}
/// # Safety
///
/// This is the DLL entry point invoked by the Windows loader; it MUST NOT be
@@ -88,177 +65,9 @@ pub unsafe extern "system" fn DllMain(module: HMODULE, reason: u32, _: *mut ())
TRUE
}
unsafe fn install_hooks(module: HMODULE) {
// FIFA 17 path: run ONLY the minimal, FIFA-17-safe logic and skip every
// FIFA-23-specific hook below (they assume FIFA 23's memory layout).
/// Dispatch to the selected game's install path. Exactly one game feature must be
/// enabled (enforced by the crate-level `compile_error!` above).
unsafe fn install_hooks(_module: HMODULE) {
#[cfg(feature = "fifa17")]
{
let _ = module;
fifa17::install();
}
#[cfg(not(feature = "fifa17"))]
install_hooks_fifa23(module)
}
#[cfg(not(feature = "fifa17"))]
unsafe fn install_hooks_fifa23(module: HMODULE) {
write_log("openfut_hook: DllMain fired\n");
// Milestone-0 transport watch: arm (or note disarmed) from env once, up front, so
// the getaddrinfo/connect/ConnectEx detours below can log Blaze-flavored activity.
transport_watch::arm_from_env();
let ip = config::read_redirect_ip(module);
hooks::set_redirect_ip(ip);
let ga = iat::resolve(b"ws2_32.dll\0", b"getaddrinfo\0");
if !ga.is_null() {
let f: unsafe extern "system" fn(
*const u8,
*const u8,
*const ADDRINFOA,
*mut *mut ADDRINFOA,
) -> i32 = std::mem::transmute(ga);
hooks::set_real(f);
let n = iat::patch_iat(ga, hooks::hooked_getaddrinfo as *const ());
let m = iat::patch_iat_in(
b"EAWebKit.dll\0",
ga,
hooks::hooked_getaddrinfo as *const (),
);
write_log(&format!("openfut_hook: getaddrinfo IAT patched {n}+{m}\n"));
}
if ssl_patch::patch_main_exe_cert_verify() {
write_log("ssl: main exe cert-verify patched\n");
} else {
write_log("ssl: main exe cert-verify NOT FOUND\n");
}
if ssl_patch::patch_eawebkit_cert_verify() {
write_log("ssl: EAWebKit cert-verify patched\n");
} else {
write_log("ssl: EAWebKit cert-verify deferred\n");
}
if connect_hook::install_inline_connect_hook() {
write_log("connect: inline-hooked\n");
} else {
write_log("connect: hook FAILED\n");
}
let wp = iat::resolve(b"ws2_32.dll\0", b"WSAConnect\0");
if !wp.is_null() {
let f: unsafe extern "system" fn(
usize,
*const u8,
i32,
*const (),
*const (),
*const (),
*const (),
) -> i32 = std::mem::transmute(wp);
connect_hook::set_real_wsa_connect(f);
iat::patch_iat(wp, connect_hook::hooked_wsa_connect as *const ());
write_log("connect: WSAConnect IAT patched\n");
}
if connectex_hook::install_wsaioctl_hook() {
write_log("connectex: WSAIoctl inline-hooked\n");
} else {
write_log("connectex: WSAIoctl hook FAILED\n");
}
// RE instrumentation: passive logging detours on FIFA's in-process online-flow
// functions (GoOnline, GetInternetConnectedState, event deserializers) to see
// where FIFA stalls after our pushed LSX events. Deferred until anadius loads.
#[cfg(feature = "probe")]
{
probe::install_probes_deferred();
write_log("probe: deferred install scheduled\n");
}
// recv/send hooks removed — LSX is now handled by the native openfut-bridge
// LSX server (port 3216), so in-process interception is no longer needed.
//
// Except in the `capture_baseline` build: with the LSX redirect off, FIFA talks
// to anadius directly, and these hooks log anadius's real LSX request/response
// frames (pass-through, no emulation) so we can diff them against our bridge.
#[cfg(feature = "capture_baseline")]
{
if recv_hook::install_recv_hook() {
write_log("CAP: recv inline-hooked\n");
} else {
write_log("CAP: recv hook FAILED\n");
}
if recv_hook::install_send_hook() {
write_log("CAP: send inline-hooked\n");
} else {
write_log("CAP: send hook FAILED\n");
}
}
macro_rules! hook_iat {
($dll:expr, $sym:expr, $setter:ident, $handler:expr, $ty:ty) => {{
let ptr = iat::resolve($dll, $sym);
if !ptr.is_null() {
let f: $ty = std::mem::transmute(ptr);
origin_spy::$setter(f);
iat::patch_iat(ptr, $handler as *const ());
"ok"
} else {
"miss"
}
}};
}
let ra = hook_iat!(
b"advapi32.dll\0",
b"RegQueryValueExA\0",
set_real_reg_a,
origin_spy::hooked_reg_query_a,
unsafe extern "system" fn(isize, *const u8, *mut u32, *mut u32, *mut u8, *mut u32) -> i32
);
let rw = hook_iat!(
b"advapi32.dll\0",
b"RegQueryValueExW\0",
set_real_reg_w,
origin_spy::hooked_reg_query_w,
unsafe extern "system" fn(isize, *const u16, *mut u32, *mut u32, *mut u8, *mut u32) -> i32
);
let ma = hook_iat!(
b"kernel32.dll\0",
b"OpenMutexA\0",
set_real_mutex_a,
origin_spy::hooked_open_mutex_a,
unsafe extern "system" fn(u32, i32, *const u8) -> isize
);
let mw = hook_iat!(
b"kernel32.dll\0",
b"OpenMutexW\0",
set_real_mutex_w,
origin_spy::hooked_open_mutex_w,
unsafe extern "system" fn(u32, i32, *const u16) -> isize
);
write_log(&format!(
"origin_spy: RegA={ra} RegW={rw} MutexA={ma} MutexW={mw}\n"
));
let cv = iat::resolve(b"crypt32.dll\0", b"CertVerifyCertificateChainPolicy\0");
if !cv.is_null() {
let f: unsafe extern "system" fn(*const u8, *const (), *const (), *mut u32) -> BOOL =
std::mem::transmute(cv);
tls_bypass::set_real(f);
iat::patch_iat(cv, tls_bypass::hooked_cert_verify_chain_policy as *const ());
iat::patch_iat_in(
b"EAWebKit.dll\0",
cv,
tls_bypass::hooked_cert_verify_chain_policy as *const (),
);
iat::patch_iat_in(
b"winhttp.dll\0",
cv,
tls_bypass::hooked_cert_verify_chain_policy as *const (),
);
iat::patch_iat_in(
b"wininet.dll\0",
cv,
tls_bypass::hooked_cert_verify_chain_policy as *const (),
);
}
fifa17::install();
}
-548
View File
@@ -1,548 +0,0 @@
/// EA App LSX protocol emulator (port 3216).
///
/// FIFA 23 opens two concurrent connections to port 3216 (one for EbisuSDK,
/// one for the login service). We track up to 4 sockets in LSX_POOL with
/// independent state per connection.
use core::sync::atomic::{AtomicUsize, Ordering};
use std::sync::Mutex;
// ─── per-connection slot ─────────────────────────────────────────────────────
struct LsxSlot {
socket: AtomicUsize, // usize::MAX = empty
state: AtomicUsize,
seed: AtomicUsize,
pending: Mutex<Option<Vec<u8>>>,
}
const MAX_LSX: usize = 4;
macro_rules! empty_slot {
() => { LsxSlot {
socket: AtomicUsize::new(usize::MAX),
state: AtomicUsize::new(0),
seed: AtomicUsize::new(0),
pending: Mutex::new(None),
}};
}
static POOL: [LsxSlot; MAX_LSX] = [
empty_slot!(), empty_slot!(), empty_slot!(), empty_slot!(),
];
fn find_slot(s: usize) -> Option<&'static LsxSlot> {
POOL.iter().find(|sl| sl.socket.load(Ordering::Relaxed) == s)
}
// ─── public API ──────────────────────────────────────────────────────────────
pub fn set_lsx_socket(s: usize) {
// Try to reuse an existing slot for this socket first
if find_slot(s).is_some() { return; }
// Find a free slot
for sl in &POOL {
if sl.socket.load(Ordering::Relaxed) == usize::MAX {
sl.state.store(0, Ordering::Relaxed);
sl.seed.store(0, Ordering::Relaxed);
if let Ok(mut g) = sl.pending.lock() { *g = None; }
sl.socket.store(s, Ordering::Relaxed);
crate::write_log(&format!("lsx: socket registered s={s}\n"));
return;
}
}
// All slots full — evict the first one
let sl = &POOL[0];
sl.state.store(0, Ordering::Relaxed);
sl.seed.store(0, Ordering::Relaxed);
if let Ok(mut g) = sl.pending.lock() { *g = None; }
sl.socket.store(s, Ordering::Relaxed);
crate::write_log(&format!("lsx: socket registered s={s} (evicted old slot)\n"));
}
pub fn is_lsx(s: usize) -> bool {
find_slot(s).is_some()
}
pub fn current_socket() -> usize {
// Return any active LSX socket (used by select hook if needed)
POOL.iter()
.map(|sl| sl.socket.load(Ordering::Relaxed))
.find(|&s| s != usize::MAX)
.unwrap_or(usize::MAX)
}
const GREETING_KEY: &str = "cacf897a20b6d612ad0c05e011df52bb";
const AES_KEY: [u8; 16] = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15];
pub unsafe fn on_recv(s: usize, buf: *mut u8, len: i32) -> i32 {
let sl = match find_slot(s) { Some(x) => x, None => return -1 };
let state = sl.state.load(Ordering::Relaxed);
crate::write_log(&format!("lsx: recv s={s} state={state}\n"));
let payload: Vec<u8> = match state {
0 => {
let xml = format!(
"<LSX>\r\n <Event sender=\"EALS\">\r\n <Challenge build=\"release\" key=\"{GREETING_KEY}\" version=\"10,5,30,15625\" />\r\n </Event>\r\n</LSX>\0"
);
sl.state.store(1, Ordering::Relaxed);
xml.into_bytes()
}
_ => {
let mut guard = sl.pending.lock().unwrap_or_else(|e| e.into_inner());
match guard.take() {
Some(pb) => pb,
None => {
// No pending data — return 0.
// For the state-1 probe recv (FIFA checking if there is more
// greeting data), 0 is the correct "no more data" signal and
// FIFA proceeds to send the ChallengeResponse.
return 0;
}
}
}
};
let n = payload.len().min(len as usize);
core::ptr::copy_nonoverlapping(payload.as_ptr(), buf, n);
crate::write_log(&format!("lsx: recv -> {n} bytes\n"));
n as i32
}
pub unsafe fn on_send(s: usize, buf: *const u8, len: i32) -> i32 {
let sl = match find_slot(s) { Some(x) => x, None => return len };
let state = sl.state.load(Ordering::Relaxed);
let data = core::slice::from_raw_parts(buf, len as usize);
let text = core::str::from_utf8(data).unwrap_or("(binary)");
crate::write_log(&format!("lsx: send s={s} state={state} len={len} data={}\n",
&text[..text.len().min(300)]));
let response = match state {
1 => handle_challenge(sl, data),
st => handle_request(sl, data, st),
};
if let Some(payload) = response {
let mut guard = sl.pending.lock().unwrap_or_else(|e| e.into_inner());
*guard = Some(payload);
}
sl.state.fetch_add(1, Ordering::Relaxed);
len
}
// ─── handshake ───────────────────────────────────────────────────────────────
fn handle_challenge(sl: &LsxSlot, raw: &[u8]) -> Option<Vec<u8>> {
let text = core::str::from_utf8(raw).unwrap_or("").trim_end_matches('\0');
let parts: Vec<&str> = text.split('"').collect();
let id = parts.get(3).copied().unwrap_or("1");
let key = parts.get(7).copied().unwrap_or("");
crate::write_log(&format!("lsx: challenge id={id} key={key}\n"));
let our_response = make_challenge_response(key);
let seed = compute_seed(&our_response);
sl.seed.store(seed as usize, Ordering::Relaxed);
crate::write_log(&format!("lsx: response={our_response} seed={seed}\n"));
let xml = format!(
"<LSX>\r\n <Response id=\"{id}\" sender=\"EALS\">\r\n <ChallengeAccepted response=\"{our_response}\" />\r\n </Response>\r\n</LSX>\0"
);
Some(xml.into_bytes())
}
fn compute_seed(hex: &str) -> u16 {
let b0 = u8::from_str_radix(&hex[..2.min(hex.len())], 16).unwrap_or(0);
let b1 = u8::from_str_radix(&hex[2..4.min(hex.len())], 16).unwrap_or(0);
((b0 as u16) << 8) | (b1 as u16)
}
fn handle_request(sl: &LsxSlot, raw: &[u8], _state: usize) -> Option<Vec<u8>> {
let seed = sl.seed.load(Ordering::Relaxed) as u16;
let text = core::str::from_utf8(raw).unwrap_or("").trim_end_matches('\0');
let decrypted = lsx_decrypt(text, seed);
crate::write_log(&format!("lsx: request decrypted={}\n", &decrypted[..decrypted.len().min(300)]));
let response_xml = dispatch_request(decrypted.trim());
crate::write_log(&format!("lsx: response={}\n", &response_xml[..response_xml.len().min(300)]));
let encrypted = lsx_encrypt(&response_xml, seed);
let payload = format!("{encrypted}\0");
Some(payload.into_bytes())
}
// ─── session dispatcher ───────────────────────────────────────────────────────
pub fn dispatch(xml: &str) -> String { dispatch_request(xml) }
fn dispatch_request(xml: &str) -> String {
let parts: Vec<&str> = xml.split('"').collect();
let id = parts.get(3).copied().unwrap_or("1");
let req_type = parts.get(4).copied().unwrap_or("");
crate::write_log(&format!("lsx: dispatch id={id} type={req_type}\n"));
match req_type {
"><GetConfig version=" => get_config(id),
"><GetAuthCode ClientId=" | "><GetAuthCode UserId=" => get_auth_code(id),
"><GetInternetConnectedState version=" => get_internet_state(id),
"><GetProfile index=" => get_profile(id),
"><GetSetting SettingId=" => {
let setting = parts.get(5).copied().unwrap_or("");
get_setting(id, setting)
}
"><QueryEntitlements UserId=" => query_entitlements(id),
"><RequestLicense UserId=" => request_license(id),
"><QueryContent UserId=" => query_content(id),
"><GetBlockList version=" => get_block_list(id),
"><QueryFriends UserId=" => query_friends(id),
"><QueryPresence UserId=" => query_presence(id),
"><SetPresence UserId=" => set_presence(id),
"><GetPresenceVisibility UserId=" => get_presence_visibility(id),
"><GetWalletBalance UserId=" => get_wallet_balance(id),
"><GetAllGameInfo version=" => get_all_game_info(id),
_ => {
crate::write_log(&format!("lsx: UNKNOWN type: {req_type}\n"));
format!("<LSX><Response id=\"{id}\" sender=\"EbisuSDK\"><Ok /></Response></LSX>\0")
}
}
}
// ─── LSX response templates ───────────────────────────────────────────────────
fn get_config(id: &str) -> String {
format!(r#"<LSX>
<Response id="{id}" sender="EbisuSDK">
<GetConfigResponse>
<Service Facility="SDK" Name="EbisuSDK" />
<Service Facility="PROFILE" Name="EbisuSDK" />
<Service Facility="PRESENCE" Name="XMPP" />
<Service Facility="FRIENDS" Name="XMPP" />
<Service Facility="COMMERCE" Name="Commerce" />
<Service Facility="RECENTPLAYER" Name="EbisuSDK" />
<Service Facility="IGO" Name="EbisuSDK" />
<Service Facility="MISC" Name="EbisuSDK" />
<Service Facility="LOGIN" Name="EALS" />
<Service Facility="UTILITY" Name="Utility" />
<Service Facility="XMPP" Name="XMPP" />
<Service Facility="CHAT" Name="XMPP" />
<Service Facility="IGO_EVENT" Name="EbisuSDK" />
<Service Facility="EALS_EVENTS" Name="EALS" />
<Service Facility="LOGIN_EVENT" Name="EbisuSDK" />
<Service Facility="INVITE_EVENT" Name="XMPP" />
<Service Facility="PROFILE_EVENT" Name="EbisuSDK" />
<Service Facility="PRESENCE_EVENT" Name="XMPP" />
<Service Facility="FRIENDS_EVENT" Name="XMPP" />
<Service Facility="COMMERCE_EVENT" Name="Commerce" />
<Service Facility="CHAT_EVENT" Name="XMPP" />
<Service Facility="DOWNLOAD_EVENT" Name="EbisuSDK" />
<Service Facility="PERMISSION" Name="EbisuSDK" />
<Service Facility="RESOURCES" Name="EbisuSDK" />
<Service Facility="BLOCKED_USERS" Name="EbisuSDK" />
<Service Facility="BLOCKED_USER_EVENT" Name="EbisuSDK" />
<Service Facility="GET_USERID" Name="EbisuSDK" />
<Service Facility="ONLINE_STATUS_EVENT" Name="EbisuSDK" />
<Service Facility="ACHIEVEMENT" Name="EbisuSDK" />
<Service Facility="ACHIEVEMENT_EVENT" Name="EbisuSDK" />
<Service Facility="BROADCAST_EVENT" Name="EbisuSDK" />
<Service Facility="PROGRESSIVE_INSTALLATION" Name="PI" />
<Service Facility="PROGRESSIVE_INSTALLATION_EVENT" Name="PI" />
<Service Facility="CONTENT" Name="EbisuSDK" />
</GetConfigResponse>
</Response>
</LSX>"#)
}
fn get_auth_code(id: &str) -> String {
format!(r#"<LSX>
<Response id="{id}" sender="Utility">
<AuthCode value="OpenFUT_fake_auth_code_v1" />
</Response>
</LSX>"#)
}
fn get_internet_state(id: &str) -> String {
format!(r#"<LSX>
<Response id="{id}" sender="Utility">
<InternetConnectedState connected="1" />
</Response>
</LSX>"#)
}
fn get_profile(id: &str) -> String {
format!(r#"<LSX>
<Response id="{id}" sender="EbisuSDK">
<GetProfileResponse PersonaId="1000000000001" Persona="OpenFUT_Player" Country="US" GeoCountry="US"
UserIndex="0" IsTrialSubscriber="false" AvatarId="1"
IsUnderAge="false" IsSubscriber="false" IsSteamSubscriber="false" SubscriberLevel="2"
CommerceCurrency="USD" UserId="2000000000001" CommerceCountry="US" />
</Response>
</LSX>"#)
}
fn get_setting(id: &str, setting: &str) -> String {
let value = match setting { "ENVIRONMENT" => "production", _ => "false" };
format!(r#"<LSX>
<Response id="{id}" sender="EbisuSDK">
<GetSettingResponse Setting="{value}" />
</Response>
</LSX>"#)
}
fn query_entitlements(id: &str) -> String {
format!(r#"<LSX>
<Response id="{id}" sender="Commerce">
<QueryEntitlementsResponse>
<Entitlements ItemId="Origin.OFR.50.0004658" Type="ONLINE_ACCESS"
EntitlementId="1021747550001" EntitlementTag="ONLINE_ACCESS"
Group="FIFA23PC" ResourceId="" UseCount="0"
Expiration="0000-00-00T00:00:00" GrantDate="2022-09-30T00:00:00"
LastModifiedDate="2022-09-30T00:00:00" Version="0" />
<Entitlements ItemId="Origin.OFR.50.0004658" Type="DEFAULT"
EntitlementId="1021747550002" EntitlementTag="ONLINE_ACCESS"
Group="FIFA23PC" ResourceId="" UseCount="0"
Expiration="0000-00-00T00:00:00" GrantDate="2022-09-30T00:00:00"
LastModifiedDate="2022-09-30T00:00:00" Version="0" />
</QueryEntitlementsResponse>
</Response>
</LSX>"#)
}
fn request_license(id: &str) -> String {
format!(r#"<LSX>
<Response sender="EbisuSDK" id="{id}">
<RequestLicenseResponse License="OpenFUT_fake_license_v1" />
</Response>
</LSX>"#)
}
fn query_content(id: &str) -> String {
format!(r#"<LSX>
<Response id="{id}" sender="EbisuSDK">
<QueryContentResponse>
<Content Gamestate="READY_TO_PLAY" progressValue="0"
contentID="Origin.OFR.50.0004658"
installedVersion="1.0.0.0" availableVersion="1.0.0.0"
displayName="FIFA 23" />
</QueryContentResponse>
</Response>
</LSX>"#)
}
fn get_block_list(id: &str) -> String {
format!(r#"<LSX><Response id="{id}" sender="EbisuSDK"><GetBlockListResponse /></Response></LSX>"#)
}
fn query_friends(id: &str) -> String {
format!(r#"<LSX><Response id="{id}" sender="XMPP"><QueryFriendsResponse /></Response></LSX>"#)
}
fn query_presence(id: &str) -> String {
format!(r#"<LSX><Response id="{id}" sender="XMPP"><QueryPresenceResponse UserId="2000000000001" PersonaId="1000000000001" /></Response></LSX>"#)
}
fn set_presence(id: &str) -> String {
format!(r#"<LSX><Response id="{id}" sender="XMPP"><SetPresenceResponse /></Response></LSX>"#)
}
fn get_presence_visibility(id: &str) -> String {
format!(r#"<LSX><Response id="{id}" sender="EbisuSDK"><GetPresenceVisibilityResponse Visibility="FRIENDS" /></Response></LSX>"#)
}
fn get_wallet_balance(id: &str) -> String {
format!(r#"<LSX><Response id="{id}" sender="Commerce"><GetWalletBalanceResponse Balance="0" Currency="USD" /></Response></LSX>"#)
}
fn get_all_game_info(id: &str) -> String {
format!(r#"<LSX><Response id="{id}" sender="EbisuSDK"><GetAllGameInfoResponse /></Response></LSX>"#)
}
// ─── AES-128-ECB (pure Rust) ──────────────────────────────────────────────────
#[rustfmt::skip]
const SBOX: [u8; 256] = [
0x63,0x7c,0x77,0x7b,0xf2,0x6b,0x6f,0xc5,0x30,0x01,0x67,0x2b,0xfe,0xd7,0xab,0x76,
0xca,0x82,0xc9,0x7d,0xfa,0x59,0x47,0xf0,0xad,0xd4,0xa2,0xaf,0x9c,0xa4,0x72,0xc0,
0xb7,0xfd,0x93,0x26,0x36,0x3f,0xf7,0xcc,0x34,0xa5,0xe5,0xf1,0x71,0xd8,0x31,0x15,
0x04,0xc7,0x23,0xc3,0x18,0x96,0x05,0x9a,0x07,0x12,0x80,0xe2,0xeb,0x27,0xb2,0x75,
0x09,0x83,0x2c,0x1a,0x1b,0x6e,0x5a,0xa0,0x52,0x3b,0xd6,0xb3,0x29,0xe3,0x2f,0x84,
0x53,0xd1,0x00,0xed,0x20,0xfc,0xb1,0x5b,0x6a,0xcb,0xbe,0x39,0x4a,0x4c,0x58,0xcf,
0xd0,0xef,0xaa,0xfb,0x43,0x4d,0x33,0x85,0x45,0xf9,0x02,0x7f,0x50,0x3c,0x9f,0xa8,
0x51,0xa3,0x40,0x8f,0x92,0x9d,0x38,0xf5,0xbc,0xb6,0xda,0x21,0x10,0xff,0xf3,0xd2,
0xcd,0x0c,0x13,0xec,0x5f,0x97,0x44,0x17,0xc4,0xa7,0x7e,0x3d,0x64,0x5d,0x19,0x73,
0x60,0x81,0x4f,0xdc,0x22,0x2a,0x90,0x88,0x46,0xee,0xb8,0x14,0xde,0x5e,0x0b,0xdb,
0xe0,0x32,0x3a,0x0a,0x49,0x06,0x24,0x5c,0xc2,0xd3,0xac,0x62,0x91,0x95,0xe4,0x79,
0xe7,0xc8,0x37,0x6d,0x8d,0xd5,0x4e,0xa9,0x6c,0x56,0xf4,0xea,0x65,0x7a,0xae,0x08,
0xba,0x78,0x25,0x2e,0x1c,0xa6,0xb4,0xc6,0xe8,0xdd,0x74,0x1f,0x4b,0xbd,0x8b,0x8a,
0x70,0x3e,0xb5,0x66,0x48,0x03,0xf6,0x0e,0x61,0x35,0x57,0xb9,0x86,0xc1,0x1d,0x9e,
0xe1,0xf8,0x98,0x11,0x69,0xd9,0x8e,0x94,0x9b,0x1e,0x87,0xe9,0xce,0x55,0x28,0xdf,
0x8c,0xa1,0x89,0x0d,0xbf,0xe6,0x42,0x68,0x41,0x99,0x2d,0x0f,0xb0,0x54,0xbb,0x16,
];
fn xtime(a: u8) -> u8 { if a & 0x80 != 0 { (a << 1) ^ 0x1b } else { a << 1 } }
fn mul(mut a: u8, mut b: u8) -> u8 {
let mut r = 0u8;
while b > 0 { if b & 1 != 0 { r ^= a; } a = xtime(a); b >>= 1; }
r
}
fn sub_bytes(s: &mut [u8; 16]) { for b in s.iter_mut() { *b = SBOX[*b as usize]; } }
fn shift_rows(s: &mut [u8; 16]) {
let t = s[1]; s[1]=s[5]; s[5]=s[9]; s[9]=s[13]; s[13]=t;
s.swap(2,10); s.swap(6,14);
let t = s[15]; s[15]=s[11]; s[11]=s[7]; s[7]=s[3]; s[3]=t;
}
fn mix_col(s: &mut [u8; 16], c: usize) {
let (a,b,c2,d) = (s[c],s[c+4],s[c+8],s[c+12]);
s[c] = mul(2,a)^mul(3,b)^c2^d;
s[c+4] = a^mul(2,b)^mul(3,c2)^d;
s[c+8] = a^b^mul(2,c2)^mul(3,d);
s[c+12] = mul(3,a)^b^c2^mul(2,d);
}
fn mix_columns(s: &mut [u8; 16]) { for c in 0..4 { mix_col(s,c); } }
fn add_round_key(s: &mut [u8; 16], rk: &[u8; 16]) { for i in 0..16 { s[i] ^= rk[i]; } }
fn expand_key(key: &[u8; 16]) -> [[u8; 16]; 11] {
let rcon: [u8; 10] = [0x01,0x02,0x04,0x08,0x10,0x20,0x40,0x80,0x1b,0x36];
let mut w = [[0u8; 4]; 44];
for i in 0..4 { w[i] = [key[4*i],key[4*i+1],key[4*i+2],key[4*i+3]]; }
for i in 4..44 {
let mut t = w[i-1];
if i % 4 == 0 {
t.rotate_left(1);
for b in &mut t { *b = SBOX[*b as usize]; }
t[0] ^= rcon[i/4-1];
}
w[i] = [w[i-4][0]^t[0], w[i-4][1]^t[1], w[i-4][2]^t[2], w[i-4][3]^t[3]];
}
let mut rk = [[0u8; 16]; 11];
for r in 0..11 { for c in 0..4 { rk[r][4*c..4*c+4].copy_from_slice(&w[r*4+c]); } }
rk
}
fn aes_block_encrypt(block: &[u8; 16], rk: &[[u8; 16]; 11]) -> [u8; 16] {
let mut s = *block;
add_round_key(&mut s, &rk[0]);
for r in 1..10 { sub_bytes(&mut s); shift_rows(&mut s); mix_columns(&mut s); add_round_key(&mut s, &rk[r]); }
sub_bytes(&mut s); shift_rows(&mut s); add_round_key(&mut s, &rk[10]);
s
}
fn aes_ecb_pkcs7_encrypt(key: &[u8; 16], plaintext: &[u8]) -> Vec<u8> {
let rk = expand_key(key);
let pad = 16 - (plaintext.len() % 16);
let mut padded = plaintext.to_vec();
padded.resize(plaintext.len() + pad, pad as u8);
let mut out = Vec::with_capacity(padded.len());
for chunk in padded.chunks(16) {
let mut b = [0u8; 16]; b.copy_from_slice(chunk);
out.extend_from_slice(&aes_block_encrypt(&b, &rk));
}
out
}
#[rustfmt::skip]
const INV_SBOX: [u8; 256] = [
0x52,0x09,0x6a,0xd5,0x30,0x36,0xa5,0x38,0xbf,0x40,0xa3,0x9e,0x81,0xf3,0xd7,0xfb,
0x7c,0xe3,0x39,0x82,0x9b,0x2f,0xff,0x87,0x34,0x8e,0x43,0x44,0xc4,0xde,0xe9,0xcb,
0x54,0x7b,0x94,0x32,0xa6,0xc2,0x23,0x3d,0xee,0x4c,0x95,0x0b,0x42,0xfa,0xc3,0x4e,
0x08,0x2e,0xa1,0x66,0x28,0xd9,0x24,0xb2,0x76,0x5b,0xa2,0x49,0x6d,0x8b,0xd1,0x25,
0x72,0xf8,0xf6,0x64,0x86,0x68,0x98,0x16,0xd4,0xa4,0x5c,0xcc,0x5d,0x65,0xb6,0x92,
0x6c,0x70,0x48,0x50,0xfd,0xed,0xb9,0xda,0x5e,0x15,0x46,0x57,0xa7,0x8d,0x9d,0x84,
0x90,0xd8,0xab,0x00,0x8c,0xbc,0xd3,0x0a,0xf7,0xe4,0x58,0x05,0xb8,0xb3,0x45,0x06,
0xd0,0x2c,0x1e,0x8f,0xca,0x3f,0x0f,0x02,0xc1,0xaf,0xbd,0x03,0x01,0x13,0x8a,0x6b,
0x3a,0x91,0x11,0x41,0x4f,0x67,0xdc,0xea,0x97,0xf2,0xcf,0xce,0xf0,0xb4,0xe6,0x73,
0x96,0xac,0x74,0x22,0xe7,0xad,0x35,0x85,0xe2,0xf9,0x37,0xe8,0x1c,0x75,0xdf,0x6e,
0x47,0xf1,0x1a,0x71,0x1d,0x29,0xc5,0x89,0x6f,0xb7,0x62,0x0e,0xaa,0x18,0xbe,0x1b,
0xfc,0x56,0x3e,0x4b,0xc6,0xd2,0x79,0x20,0x9a,0xdb,0xc0,0xfe,0x78,0xcd,0x5a,0xf4,
0x1f,0xdd,0xa8,0x33,0x88,0x07,0xc7,0x31,0xb1,0x12,0x10,0x59,0x27,0x80,0xec,0x5f,
0x60,0x51,0x7f,0xa9,0x19,0xb5,0x4a,0x0d,0x2d,0xe5,0x7a,0x9f,0x93,0xc9,0x9c,0xef,
0xa0,0xe0,0x3b,0x4d,0xae,0x2a,0xf5,0xb0,0xc8,0xeb,0xbb,0x3c,0x83,0x53,0x99,0x61,
0x17,0x2b,0x04,0x7e,0xba,0x77,0xd6,0x26,0xe1,0x69,0x14,0x63,0x55,0x21,0x0c,0x7d,
];
fn inv_sub_bytes(s: &mut [u8; 16]) { for b in s.iter_mut() { *b = INV_SBOX[*b as usize]; } }
fn inv_shift_rows(s: &mut [u8; 16]) {
let t = s[13]; s[13]=s[9]; s[9]=s[5]; s[5]=s[1]; s[1]=t;
s.swap(2,10); s.swap(6,14);
let t = s[3]; s[3]=s[7]; s[7]=s[11]; s[11]=s[15]; s[15]=t;
}
fn inv_mix_col(s: &mut [u8; 16], c: usize) {
let (a,b,c2,d) = (s[c],s[c+4],s[c+8],s[c+12]);
s[c] = mul(0x0e,a)^mul(0x0b,b)^mul(0x0d,c2)^mul(0x09,d);
s[c+4] = mul(0x09,a)^mul(0x0e,b)^mul(0x0b,c2)^mul(0x0d,d);
s[c+8] = mul(0x0d,a)^mul(0x09,b)^mul(0x0e,c2)^mul(0x0b,d);
s[c+12] = mul(0x0b,a)^mul(0x0d,b)^mul(0x09,c2)^mul(0x0e,d);
}
fn inv_mix_columns(s: &mut [u8; 16]) { for c in 0..4 { inv_mix_col(s,c); } }
fn aes_ecb_decrypt_nopad(key: &[u8; 16], data: &[u8]) -> Vec<u8> {
let rk = expand_key(key);
let mut out = Vec::with_capacity(data.len());
for chunk in data.chunks(16) {
if chunk.len() < 16 { break; }
let mut b = [0u8; 16]; b.copy_from_slice(chunk);
add_round_key(&mut b, &rk[10]);
inv_shift_rows(&mut b); inv_sub_bytes(&mut b);
for r in (1..10).rev() {
add_round_key(&mut b, &rk[r]);
inv_mix_columns(&mut b); inv_shift_rows(&mut b); inv_sub_bytes(&mut b);
}
add_round_key(&mut b, &rk[0]);
out.extend_from_slice(&b);
}
if let Some(&pad) = out.last() {
let pad = pad as usize;
if pad <= 16 && out.len() >= pad { out.truncate(out.len() - pad); }
}
out
}
// ─── CRandom ─────────────────────────────────────────────────────────────────
struct CRandom { seed: u32 }
impl CRandom {
fn new() -> Self { Self { seed: 0 } }
fn seed_with(&mut self, s: u32) { self.seed = s; }
fn rand(&mut self) -> u32 {
self.seed = self.seed.wrapping_mul(214013).wrapping_add(2531011);
(self.seed >> 16) & 0xFFFF
}
}
fn get_lsx_key(seed: u16) -> [u8; 16] {
let mut rng = CRandom::new();
rng.seed_with(7);
let next = rng.rand();
rng.seed_with(next.wrapping_add(seed as u32));
let mut k = [0u8; 16];
for b in &mut k { *b = rng.rand() as u8; }
k
}
// ─── session encrypt/decrypt ─────────────────────────────────────────────────
fn hex_to_bytes(s: &str) -> Vec<u8> {
let s: String = s.chars().filter(|c| c.is_ascii_hexdigit()).collect();
if s.len() % 2 != 0 { return Vec::new(); }
(0..s.len()/2).filter_map(|i| u8::from_str_radix(&s[2*i..2*i+2], 16).ok()).collect()
}
fn bytes_to_hex(b: &[u8]) -> String {
b.iter().map(|x| format!("{x:02x}")).collect()
}
pub fn lsx_decrypt(hex_data: &str, seed: u16) -> String {
let key = get_lsx_key(seed);
let ct = hex_to_bytes(hex_data);
if ct.is_empty() { return String::new(); }
let plain = aes_ecb_decrypt_nopad(&key, &ct);
String::from_utf8_lossy(&plain).trim_matches('\0').to_string()
}
pub fn lsx_encrypt(text: &str, seed: u16) -> String {
let key = get_lsx_key(seed);
bytes_to_hex(&aes_ecb_pkcs7_encrypt(&key, text.as_bytes()))
}
pub fn make_challenge_response(key: &str) -> String {
bytes_to_hex(&aes_ecb_pkcs7_encrypt(&AES_KEY, key.as_bytes()))
}
-137
View File
@@ -1,137 +0,0 @@
/// Hooks RegQueryValueExA/W and OpenMutexA/W to log what the Origin SDK is checking.
use std::sync::OnceLock;
type RegQueryValueExAFn = unsafe extern "system" fn(
hkey: isize,
lpvaluename: *const u8,
lpreserved: *mut u32,
lptype: *mut u32,
lpdata: *mut u8,
lpcbdata: *mut u32,
) -> i32;
type RegQueryValueExWFn = unsafe extern "system" fn(
hkey: isize,
lpvaluename: *const u16,
lpreserved: *mut u32,
lptype: *mut u32,
lpdata: *mut u8,
lpcbdata: *mut u32,
) -> i32;
type OpenMutexAFn = unsafe extern "system" fn(u32, i32, *const u8) -> isize;
type OpenMutexWFn = unsafe extern "system" fn(u32, i32, *const u16) -> isize;
static REAL_REG_A: OnceLock<RegQueryValueExAFn> = OnceLock::new();
static REAL_REG_W: OnceLock<RegQueryValueExWFn> = OnceLock::new();
static REAL_MUTEX_A: OnceLock<OpenMutexAFn> = OnceLock::new();
static REAL_MUTEX_W: OnceLock<OpenMutexWFn> = OnceLock::new();
pub fn set_real_reg_a(f: RegQueryValueExAFn) {
let _ = REAL_REG_A.set(f);
}
pub fn set_real_reg_w(f: RegQueryValueExWFn) {
let _ = REAL_REG_W.set(f);
}
pub fn set_real_mutex_a(f: OpenMutexAFn) {
let _ = REAL_MUTEX_A.set(f);
}
pub fn set_real_mutex_w(f: OpenMutexWFn) {
let _ = REAL_MUTEX_W.set(f);
}
fn narrow_to_string(p: *const u8) -> String {
if p.is_null() {
return "(null)".into();
}
let bytes = unsafe { std::ffi::CStr::from_ptr(p as *const i8) };
bytes.to_string_lossy().into_owned()
}
fn wide_to_string(p: *const u16) -> String {
if p.is_null() {
return "(null)".into();
}
let mut len = 0usize;
unsafe {
while *p.add(len) != 0 {
len += 1;
}
}
String::from_utf16_lossy(unsafe { std::slice::from_raw_parts(p, len) })
}
fn is_interesting(name: &str) -> bool {
name.contains("LSX")
|| name.contains("Origin")
|| name.contains("EAL")
|| name.contains("Client")
|| name.contains("lsx")
|| name.contains("Port")
|| name.contains("EA")
|| name.contains("Connection")
}
pub unsafe extern "system" fn hooked_reg_query_a(
hkey: isize,
lpvaluename: *const u8,
lpreserved: *mut u32,
lptype: *mut u32,
lpdata: *mut u8,
lpcbdata: *mut u32,
) -> i32 {
let name = narrow_to_string(lpvaluename);
let real = REAL_REG_A.get().copied().unwrap();
let ret = real(hkey, lpvaluename, lpreserved, lptype, lpdata, lpcbdata);
if is_interesting(&name) {
crate::write_log(&format!("origin_spy: RegQueryValueExA({name}) → {ret}\n"));
}
ret
}
pub unsafe extern "system" fn hooked_reg_query_w(
hkey: isize,
lpvaluename: *const u16,
lpreserved: *mut u32,
lptype: *mut u32,
lpdata: *mut u8,
lpcbdata: *mut u32,
) -> i32 {
let name = wide_to_string(lpvaluename);
let real = REAL_REG_W.get().copied().unwrap();
let ret = real(hkey, lpvaluename, lpreserved, lptype, lpdata, lpcbdata);
if is_interesting(&name) {
crate::write_log(&format!("origin_spy: RegQueryValueExW({name}) → {ret}\n"));
}
ret
}
pub unsafe extern "system" fn hooked_open_mutex_a(
dwdesiredaccess: u32,
binherithandle: i32,
lpmutexname: *const u8,
) -> isize {
let name = narrow_to_string(lpmutexname);
let real = REAL_MUTEX_A.get().copied().unwrap();
let handle = real(dwdesiredaccess, binherithandle, lpmutexname);
crate::write_log(&format!(
"origin_spy: OpenMutexA({name}) → {}\n",
if handle == 0 { "NOT_FOUND" } else { "FOUND" }
));
handle
}
pub unsafe extern "system" fn hooked_open_mutex_w(
dwdesiredaccess: u32,
binherithandle: i32,
lpmutexname: *const u16,
) -> isize {
let name = wide_to_string(lpmutexname);
let real = REAL_MUTEX_W.get().copied().unwrap();
let handle = real(dwdesiredaccess, binherithandle, lpmutexname);
crate::write_log(&format!(
"origin_spy: OpenMutexW({name}) → {}\n",
if handle == 0 { "NOT_FOUND" } else { "FOUND" }
));
handle
}
File diff suppressed because it is too large Load Diff
-321
View File
@@ -1,321 +0,0 @@
/// Inline hooks on ws2_32!recv and ws2_32!send only.
///
/// WSARecv/WSASend are NOT hooked — their prologues contain RIP-relative
/// (short conditional jump) instructions that would break trampolines.
/// FIFA's LSX client uses plain recv/send, which is confirmed by prior logs.
///
/// Trampolines allow multiple threads to call the original function
/// concurrently without locks or unhook/rehook races.
use core::sync::atomic::{AtomicUsize, Ordering};
unsafe fn write_jmp(target: *mut u8, dest: u64) {
use windows_sys::Win32::System::Memory::{VirtualProtect, PAGE_EXECUTE_READWRITE};
let mut old: u32 = 0;
VirtualProtect(target as _, 14, PAGE_EXECUTE_READWRITE, &mut old);
target.write(0xFF);
target.add(1).write(0x25);
(target.add(2) as *mut u32).write(0);
(target.add(6) as *mut u64).write(dest);
VirtualProtect(target as _, 14, old, &mut old);
}
unsafe fn make_trampoline(orig: *mut u8, name: &str) -> Option<usize> {
use windows_sys::Win32::System::Memory::{
VirtualAlloc, MEM_COMMIT, MEM_RESERVE, PAGE_EXECUTE_READWRITE,
};
// Read enough prologue to walk instruction boundaries.
let probe: [u8; 24] = core::array::from_fn(|i| *orig.add(i));
let hex: String = probe[..14].iter().map(|b| format!("{b:02x} ")).collect();
crate::write_log(&format!("recv_hook: {name} prologue {hex}\n"));
// Copy WHOLE instructions until we've covered >= 14 bytes (the size of the JMP
// patch), so the trampoline never splits an instruction. Copying a fixed 14
// bytes lands mid-instruction on these prologues and crashes on execution.
let mut copy_len = 0usize;
while copy_len < 14 {
let (len, branch) = decode_instr_len(&probe[copy_len..]);
if len == 0 || branch {
crate::write_log(&format!(
"recv_hook: {name} unrelocatable prologue (len={len} branch={branch}), skipping\n"
));
return None;
}
copy_len += len;
}
let mem = VirtualAlloc(
core::ptr::null_mut(),
64,
MEM_COMMIT | MEM_RESERVE,
PAGE_EXECUTE_READWRITE,
);
if mem.is_null() {
crate::write_log("recv_hook: VirtualAlloc failed\n");
return None;
}
let t = mem as *mut u8;
core::ptr::copy_nonoverlapping(orig, t, copy_len);
// JMP [RIP+0] → orig+copy_len (resume at the next whole instruction)
let cont = (orig as u64) + copy_len as u64;
t.add(copy_len).write(0xFF);
t.add(copy_len + 1).write(0x25);
(t.add(copy_len + 2) as *mut u32).write(0);
(t.add(copy_len + 6) as *mut u64).write(cont);
crate::write_log(&format!(
"recv_hook: {name} trampoline copy_len={copy_len}\n"
));
Some(t as usize)
}
/// Walk x86-64 instruction boundaries and return true if any relative branch
/// (JE/JNE/JCC rel8, JMP rel8, JMP/CALL rel32, Jcc rel32) is encountered.
/// Correctly skips over immediate operands so `sub rsp, 0x70` doesn't trigger.
fn has_rip_relative_branch(bytes: &[u8]) -> bool {
let mut pos = 0;
while pos < bytes.len() {
let (len, branch) = decode_instr_len(&bytes[pos..]);
if branch {
return true;
}
if len == 0 {
break;
} // unknown/truncated — stop safely
pos += len;
}
false
}
fn modrm_extra(modrm: u8) -> usize {
let md = (modrm >> 6) & 3;
let rm = modrm & 7;
match md {
0 => {
if rm == 5 {
4
} else if rm == 4 {
1
} else {
0
}
}
1 => {
if rm == 4 {
2
} else {
1
}
}
2 => {
if rm == 4 {
5
} else {
4
}
}
_ => 0,
}
}
/// Returns (instruction_length_in_bytes, is_rip_relative_branch).
/// Returns (0, false) for unknown/truncated.
fn decode_instr_len(b: &[u8]) -> (usize, bool) {
if b.is_empty() {
return (0, false);
}
let mut i = 0;
// Legacy prefixes
while let Some(&p) = b.get(i) {
if matches!(p, 0x66 | 0x67 | 0xF0 | 0xF2 | 0xF3) {
i += 1;
} else {
break;
}
}
// REX prefix (404F)
if b.get(i)
.copied()
.map(|x| (0x40..=0x4F).contains(&x))
.unwrap_or(false)
{
i += 1;
}
let op = match b.get(i) {
Some(&x) => x,
None => return (0, false),
};
i += 1;
match op {
// push/pop reg (50-5F): no extra bytes
0x50..=0x5F => (i, false),
// nop
0x90 => (i, false),
// Short Jcc (70-7F): 1 byte operand, IS a relative branch
x if (0x70..=0x7F).contains(&x) => (i + 1, true),
// JMP rel8, JMP rel32, CALL rel32
0xEB => (i + 1, true),
0xE9 | 0xE8 => (i + 4, true),
// 0F prefix
0x0F => {
let op2 = match b.get(i) {
Some(&x) => x,
None => return (0, false),
};
i += 1;
if (0x80..=0x8F).contains(&op2) {
return (i + 4, true);
} // Jcc rel32
// Most 0F XX: ModRM
let modrm = match b.get(i) {
Some(&x) => x,
None => return (0, false),
};
(i + 1 + modrm_extra(modrm), false)
}
// Instructions with ModRM only (no immediate)
0x85 | 0x87 | 0x88 | 0x89 | 0x8A | 0x8B | 0x8C | 0x8D | 0x8E | 0x8F | 0x01 | 0x03
| 0x09 | 0x0B | 0x11 | 0x13 | 0x21 | 0x23 | 0x29 | 0x2B | 0x31 | 0x33 | 0x39 | 0x3B
| 0xD3 | 0xFF | 0xF7 => {
let modrm = match b.get(i) {
Some(&x) => x,
None => return (0, false),
};
(i + 1 + modrm_extra(modrm), false)
}
// ModRM + imm8
0x6B | 0x80 | 0x83 | 0xC0 | 0xC1 | 0xC6 => {
let modrm = match b.get(i) {
Some(&x) => x,
None => return (0, false),
};
(i + 1 + modrm_extra(modrm) + 1, false)
}
// ModRM + imm32
0x69 | 0x81 | 0xC7 => {
let modrm = match b.get(i) {
Some(&x) => x,
None => return (0, false),
};
(i + 1 + modrm_extra(modrm) + 4, false)
}
// MOV reg, imm8/imm32
0xB0..=0xB7 => (i + 1, false),
0xB8..=0xBF => (i + 4, false),
// PUSH imm
0x6A => (i + 1, false),
0x68 => (i + 4, false),
// RET
0xC2 => (i + 2, false),
0xC3 => (i, false),
_ => (0, false), // unknown — stop
}
}
unsafe fn get_fn(dll: &[u8], sym: &[u8]) -> Option<*mut u8> {
use windows_sys::Win32::System::LibraryLoader::{GetModuleHandleA, GetProcAddress};
let h = GetModuleHandleA(dll.as_ptr());
if h.is_null() {
return None;
}
GetProcAddress(h, sym.as_ptr()).map(|f| f as *mut u8)
}
// ─── recv ──────────────────────────────────────────────────────────────────────
static RECV_TRAMPOLINE: AtomicUsize = AtomicUsize::new(0);
/// True if socket `s` is connected to the EA App LSX port (127.0.0.1:3216).
/// Used in capture mode to tap only the LSX conversation.
unsafe fn peer_is_lsx(s: usize) -> bool {
use windows_sys::Win32::Networking::WinSock::getpeername;
let mut sa = [0u8; 16];
let mut sl: i32 = 16;
if getpeername(s, sa.as_mut_ptr() as *mut _, &mut sl) != 0 {
return false;
}
// sockaddr_in: sa_family (2 bytes) then sin_port (2 bytes, network order).
u16::from_be_bytes([sa[2], sa[3]]) == 3216
}
// IAT-hook approach (no inline trampoline — FIFA's `recv`/`send` prologues have
// instructions that straddle the 14-byte patch boundary, so an inline trampoline
// corrupts them and crashes. IAT hooking only swaps import-table pointers and
// never touches the function body). The real fns are resolved in lib.rs and set
// here; our hooks call them directly.
static REAL_RECV: AtomicUsize = AtomicUsize::new(0);
static REAL_SEND: AtomicUsize = AtomicUsize::new(0);
pub fn set_real_recv(f: unsafe extern "system" fn(usize, *mut u8, i32, i32) -> i32) {
REAL_RECV.store(f as usize, Ordering::Relaxed);
}
pub fn set_real_send(f: unsafe extern "system" fn(usize, *const u8, i32, i32) -> i32) {
REAL_SEND.store(f as usize, Ordering::Relaxed);
}
/// Inline-hook ws2_32!recv: build a boundary-safe trampoline (the "real" fn our
/// hook calls) and overwrite the entry with a JMP to `hooked_recv`. Inline hooks
/// catch calls from every module and dynamically-resolved calls, unlike IAT.
pub unsafe fn install_recv_hook() -> bool {
let ptr = match get_fn(b"ws2_32.dll\0", b"recv\0") {
Some(p) => p,
None => return false,
};
match make_trampoline(ptr, "recv") {
Some(t) => REAL_RECV.store(t, Ordering::Relaxed),
None => return false,
}
write_jmp(ptr, hooked_recv as u64);
true
}
pub unsafe fn install_send_hook() -> bool {
let ptr = match get_fn(b"ws2_32.dll\0", b"send\0") {
Some(p) => p,
None => return false,
};
match make_trampoline(ptr, "send") {
Some(t) => REAL_SEND.store(t, Ordering::Relaxed),
None => return false,
}
write_jmp(ptr, hooked_send as u64);
true
}
pub unsafe extern "system" fn hooked_recv(s: usize, buf: *mut u8, len: i32, flags: i32) -> i32 {
let t = REAL_RECV.load(Ordering::Relaxed);
if t == 0 {
return -1;
}
let f: unsafe extern "system" fn(usize, *mut u8, i32, i32) -> i32 = core::mem::transmute(t);
// Pass through to anadius's real socket, then log what it sent back
// (anadius's LSX response — the ground truth we want to diff against).
let n = f(s, buf, len, flags);
if n > 0 && peer_is_lsx(s) {
let data = core::slice::from_raw_parts(buf, n as usize);
let text = core::str::from_utf8(data).unwrap_or("(binary)");
crate::write_log(&format!(
"CAP recv<-anadius s={s} n={n}: {}\n",
&text[..text.len().min(2400)]
));
}
n
}
pub unsafe extern "system" fn hooked_send(s: usize, buf: *const u8, len: i32, flags: i32) -> i32 {
if len > 0 && peer_is_lsx(s) {
let data = core::slice::from_raw_parts(buf, len as usize);
let text = core::str::from_utf8(data).unwrap_or("(binary)");
crate::write_log(&format!(
"CAP send->anadius s={s} len={len}: {}\n",
&text[..text.len().min(2400)]
));
}
let t = REAL_SEND.load(Ordering::Relaxed);
if t == 0 {
return -1;
}
let f: unsafe extern "system" fn(usize, *const u8, i32, i32) -> i32 = core::mem::transmute(t);
f(s, buf, len, flags)
}
+7 -3
View File
@@ -10,8 +10,7 @@
//! OPENFUT_SBC_POPULATE=1 -> legacy Tier-1 gate: BLOCKED (logs corrected trace gap, returns)
//!
//! CardsDLL_Win64_retail.dll is loaded lazily (only on entering Ultimate Team), so we
//! defer off the loader lock and poll for it — the same shape as
//! `probe::install_probes_deferred` polling for anadius64.dll.
//! defer off the loader lock and poll for it in a background thread.
//!
//! ── Address model (static VAs; PE image base 0x180000000) ────────────────────────
//! All values below are RVAs (VA_static - 0x180000000); live = cards_base + rva.
@@ -80,6 +79,9 @@ static DONE: AtomicBool = AtomicBool::new(false);
static CARDS_BASE: AtomicUsize = AtomicUsize::new(0);
static STATE: AtomicUsize = AtomicUsize::new(RuntimeState::Disabled as usize);
// Full SBC state model. The live repair jumps Resolved -> Validated -> Committed;
// Intercepted/Parsed document the intermediate states but are never entered.
#[allow(dead_code)]
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
#[repr(usize)]
enum RuntimeState {
@@ -192,7 +194,7 @@ fn validate_snapshot(base: usize, s: &RuntimeSnapshot) -> Result<(), ValidationE
Ok(())
}
/// Fault-safe pointer read (mirrors `probe::read_ptr`): returns None unless `ptr` lands
/// Fault-safe pointer read: returns None unless `ptr` lands
/// in a committed, readable page and the full 8 bytes fit inside the region.
unsafe fn read_ptr(ptr: usize) -> Option<usize> {
if ptr < 0x10000 || ptr & 7 != 0 {
@@ -262,6 +264,8 @@ unsafe fn writable_u8(ptr: usize) -> bool {
.is_some_and(|end| end <= (mbi.BaseAddress as usize).saturating_add(mbi.RegionSize))
}
// Fault-safe executable-range check retained with the address model; not currently wired.
#[allow(dead_code)]
unsafe fn executable_range(ptr: usize, len: usize) -> bool {
let Some(end) = ptr.checked_add(len) else {
return false;
+1
View File
@@ -29,6 +29,7 @@ pub(crate) const CATEGORY_FACTORY_RVA: usize = 0x17aa10;
pub(crate) const CATEGORY_DESERIALIZER_RVA: usize = 0x17b2b0;
const COPY_LEN: usize = 19;
const ABS_JUMP_LEN: usize = 14;
#[allow(dead_code)] // documents the relocated-prologue trampoline size (COPY_LEN + jump)
const TRAMPOLINE_LEN: usize = COPY_LEN + ABS_JUMP_LEN;
const NOTIFIER_RVA: usize = 0x17aa80;
const NOTIFIER_COPY_LEN: usize = 15;
-81
View File
@@ -1,81 +0,0 @@
// Runtime in-memory patch for ProtoSSL's certificate verification function inside
// EAWebKit.dll. Rather than patching the DLL on disk (offset-dependent, fragile),
// we scan the loaded module for the function's unique byte prologue and overwrite the
// first six bytes with `mov eax, 1; ret` — making every cert-chain validation call
// immediately return success.
//
// Why this is safe: the patched function (`ProtoSSL_VerifyCert` at VA 0x180a85570 in
// the shipped binary) is only used by ProtoSSL's TLS state machine to validate the
// server's certificate chain. Always returning 1 is equivalent to trusting all certs,
// which is the behaviour we want for the local self-signed bridge certificate.
use windows_sys::Win32::System::{
LibraryLoader::GetModuleHandleA,
Memory::{VirtualProtect, PAGE_EXECUTE_READWRITE},
};
// Unique 22-byte prologue of ProtoSSL's cert-verify function.
// Confirmed present in the EA-shipped EAWebKit.dll (June 2023 build).
const PROLOGUE: &[u8] = &[
0x44, 0x89, 0x44, 0x24, 0x18, // mov [rsp+0x18], r8d
0x48, 0x89, 0x54, 0x24, 0x10, // mov [rsp+0x10], rdx
0x56, // push rsi
0x57, // push rdi
0x41, 0x55, // push r13
0x41, 0x56, // push r14
0x41, 0x57, // push r15
0x48, 0x83, 0xec, 0x30, // sub rsp, 0x30
];
// Return 0 (PROTOSSL_ERROR_NONE = success). ProtoSSL convention: 0 = ok, negative = error.
// The function sets r15d = 0xFFFFFFFF (-1) for its own error returns, confirming 0 = success.
const PATCH: &[u8] = &[
0x31, 0xc0, // xor eax, eax (eax = 0 = PROTOSSL_ERROR_NONE)
0xc3, // ret
0x90, 0x90, 0x90, // nop padding
];
fn patch_module(module: isize, scan_bytes: usize) -> bool {
if module == 0 {
return false;
}
let base = module as usize;
let image: &[u8] = unsafe { core::slice::from_raw_parts(base as *const u8, scan_bytes) };
let offset = match image.windows(PROLOGUE.len()).position(|w| w == PROLOGUE) {
Some(o) => o,
None => return false,
};
let target = (base + offset) as *mut u8;
let mut old_prot: u32 = 0;
unsafe {
VirtualProtect(
target as *const core::ffi::c_void,
PATCH.len(),
PAGE_EXECUTE_READWRITE,
&mut old_prot,
);
core::ptr::copy_nonoverlapping(PATCH.as_ptr(), target, PATCH.len());
VirtualProtect(
target as *const core::ffi::c_void,
PATCH.len(),
old_prot,
&mut old_prot,
);
}
true
}
/// Patch ProtoSSL cert-verify in EAWebKit.dll (call when EAWebKit is loaded).
pub unsafe fn patch_eawebkit_cert_verify() -> bool {
let module = GetModuleHandleA(c"EAWebKit.dll".as_ptr().cast()) as isize;
// EAWebKit.dll is ~22 MB
patch_module(module, 24 * 1024 * 1024)
}
/// Patch ProtoSSL cert-verify compiled into FIFA23.exe itself (DirtySDK's copy).
/// The main exe is ~100 MB; confirmed present at file offset 0xf0c850.
pub unsafe fn patch_main_exe_cert_verify() -> bool {
let module = GetModuleHandleA(core::ptr::null()) as isize;
// Scan first 110 MB — the function is near offset 0xf0c850 (~15 MB in)
patch_module(module, 110 * 1024 * 1024)
}
-40
View File
@@ -1,40 +0,0 @@
use std::sync::OnceLock;
use windows_sys::Win32::Foundation::BOOL;
// CERT_CHAIN_POLICY_STATUS.dwError offset 0 = u32 error code; 0 = success.
// We use raw pointers to avoid pulling in the full Cryptography struct tree.
type CertVerifyChainPolicyFn = unsafe extern "system" fn(
*const u8, // pszPolicyOID
*const (), // pChainContext
*const (), // pPolicyPara
*mut u32, // &mut pPolicyStatus.dwError (first field)
) -> BOOL;
static REAL: OnceLock<CertVerifyChainPolicyFn> = OnceLock::new();
pub fn set_real(f: CertVerifyChainPolicyFn) {
let _ = REAL.set(f);
}
/// Hooked CertVerifyCertificateChainPolicy — always reports success.
/// This allows the bridge's self-signed TLS cert to be accepted by the game.
pub unsafe extern "system" fn hooked_cert_verify_chain_policy(
psz_policy_oid: *const u8,
p_chain_context: *const (),
p_policy_para: *const (),
p_policy_status: *mut u32,
) -> BOOL {
if let Some(real) = REAL.get().copied() {
real(
psz_policy_oid,
p_chain_context,
p_policy_para,
p_policy_status,
);
}
// Clear the error field of CERT_CHAIN_POLICY_STATUS regardless
if !p_policy_status.is_null() {
*p_policy_status = 0;
}
1 // TRUE = verified OK
}
-227
View File
@@ -1,227 +0,0 @@
//! Milestone 0 — Blaze transport reachability observation.
//!
//! PURE LOGGING, NO NEW DETOURS. This module does not hook anything itself. It is
//! called from the three Winsock detours the hook ALREADY installs — getaddrinfo
//! (`hooks.rs`), connect/WSAConnect (`connect_hook.rs`) and ConnectEx
//! (`connectex_hook.rs`) — and, when armed, emits a single grep-friendly
//! `TRANSPORT_WATCH:` line per resolution/connect so we can answer one question:
//!
//! Does the FIFA 23 client attempt ANY Blaze-flavored transport activity across a
//! full menu+FUT session, or none at all?
//!
//! Everything here is READ-ONLY: we parse the hostname / sockaddr the game passed
//! only to describe it in the log. We never change a resolution result or a
//! connection target — that redirect logic lives in the detours themselves and is
//! untouched. The env kill switch `OPENFUT_TRANSPORT_WATCH=1` gates all output;
//! disarmed (default) this module is inert (each entry point returns immediately).
//!
//! Future-reference note (beyond-beginner, deliberately NOT done here): a
//! types-first design would model a `ConnectTarget` enum (Inet{ip,port} / NonInet /
//! Short) and a `TransportEvent` and route them through the `tracing` crate with
//! structured fields, instead of hand-formatting strings into a flat log file. That
//! buys machine-parseable logs and log levels. For a one-shot observation gate,
//! flat `write_log` lines that `grep` cleanly are the lower-ceremony choice.
use core::sync::atomic::{AtomicBool, Ordering};
/// Armed once at DLL load from `OPENFUT_TRANSPORT_WATCH`. `AtomicBool` (not a plain
/// `static mut bool`) because the detours that read it run on arbitrary game threads;
/// an atomic gives race-free reads with no `unsafe`. `Relaxed` is enough — this is a
/// standalone flag with no ordering relationship to other memory.
static ARMED: AtomicBool = AtomicBool::new(false);
/// Read the env var once, at DLL load, and log the arm state. Called from `DllMain`
/// (`install_hooks`). Reading the env in-process (rather than as a command prefix) is
/// what makes the switch actually propagate through the umu/Proton launch — the same
/// gotcha the probe switches hit; it works because the launch script `export`s it.
pub fn arm_from_env() {
let on = std::env::var("OPENFUT_TRANSPORT_WATCH")
.map(|v| v == "1")
.unwrap_or(false);
ARMED.store(on, Ordering::Relaxed);
crate::write_log(&format!(
"TRANSPORT_WATCH: {} (env OPENFUT_TRANSPORT_WATCH)\n",
if on { "ARMED" } else { "disarmed" }
));
}
fn armed() -> bool {
ARMED.load(Ordering::Relaxed)
}
/// True if `host` looks like EA/Blaze infrastructure. Broad on purpose: this is a log
/// classifier that makes a hit visually pop (`<-- BLAZE/EA-FLAVORED`), NOT a routing
/// decision. The actual redirect decision stays in `hooks::is_ea_host`, which is
/// deliberately narrower and unchanged.
fn is_blaze_flavored(host: &str) -> bool {
let h = host.to_ascii_lowercase();
[
"redirector",
"gosredirector",
"blaze",
"gosca",
"easfc",
"utas",
"fut",
"ea.com",
"easports",
]
.iter()
.any(|k| h.contains(k))
}
/// Log one getaddrinfo hostname. Self-gates on the arm flag, so the call site can be
/// unconditional. The existing `openfut_hook: getaddrinfo(...)` line stays; this adds
/// the tagged, classified line so `grep TRANSPORT_WATCH` sees the full resolution set
/// and a Blaze host stands out.
pub fn note_getaddrinfo(host: &str) {
if !armed() {
return;
}
let tag = if is_blaze_flavored(host) {
" <-- BLAZE/EA-FLAVORED"
} else {
""
};
crate::write_log(&format!(
"TRANSPORT_WATCH: getaddrinfo host=\"{host}\"{tag}\n"
));
}
const AF_INET: u16 = 2; // IPv4
const AF_INET6: u16 = 23; // IPv6 (Windows value; Linux uses 10 — we're in Wine/Win ABI)
/// Minimal view of a `sockaddr_in`; the first `u16` is the address family for ANY
/// sockaddr, so reading this layout is safe enough to classify the family even when
/// the real struct is a `sockaddr_un` or larger — we only trust the rest once we've
/// confirmed `sin_family == AF_INET`.
#[repr(C)]
struct SockaddrIn {
sin_family: u16,
sin_port: u16,
sin_addr: u32,
sin_zero: [u8; 8],
}
/// Minimal view of a `sockaddr_in6` (Win32 layout). `sin6_port` is network byte order;
/// `sin6_addr` is the 16 raw address bytes in network order. We ignore flowinfo/scope.
#[repr(C)]
struct SockaddrIn6 {
sin6_family: u16,
sin6_port: u16,
sin6_flowinfo: u32,
sin6_addr: [u8; 16],
sin6_scope_id: u32,
}
/// Is `port` a known/suspected Blaze port? SHAPE — public general knowledge; the exact
/// port for FIFA23's Blaze version is UNKNOWN. 42127 main, 10041/10744 redirector
/// variants, 3659 classic redirector.
fn is_blaze_port(port: u16) -> bool {
matches!(port, 42127 | 10744 | 3659 | 10041)
}
/// Log one outbound connect attempt. `api` names the call path (`connect` /
/// `WSAConnect` / `ConnectEx`) so we can tell which Winsock entry the client used.
///
/// SAFETY: `name` must point to at least `namelen` readable bytes — it's the sockaddr
/// the game just handed to a Winsock connect API, so that always holds at the call
/// sites. We read it read-only and never write through it. `s` is the socket handle,
/// used only to query `SO_TYPE` (TCP=1 / UDP=2) so a real Blaze TCP dial is
/// distinguishable from UDP game/voice traffic.
pub unsafe fn note_connect(api: &str, name: *const u8, namelen: i32, s: usize) {
if !armed() {
return;
}
if name.is_null() || namelen < 8 {
crate::write_log(&format!(
"TRANSPORT_WATCH: {api} (no/short sockaddr, namelen={namelen})\n"
));
return;
}
// SAFE: name is non-null and >= 8 bytes (checked above); the first u16 is the
// address family for ANY sockaddr, so reading it is valid regardless of the real
// struct type. We only trust family-specific fields after matching the family.
let family = *(name as *const u16);
// SAFE: getsockopt is a read-only Winsock query on a valid socket handle; a bad
// handle just leaves ty=-1, which we log verbatim. TCP=1 / UDP=2.
let sock_type = {
use windows_sys::Win32::Networking::WinSock::{getsockopt, SOL_SOCKET, SO_TYPE};
let mut ty: i32 = -1;
let mut len: i32 = 4;
getsockopt(
s,
SOL_SOCKET,
SO_TYPE,
&mut ty as *mut i32 as *mut u8,
&mut len,
);
ty
};
match family {
AF_INET => {
// SAFE: family is AF_INET and namelen >= 8 == sizeof(sockaddr_in) fields we read.
let sa = &*(name as *const SockaddrIn);
// sin_addr holds the address in NETWORK byte order; on little-endian x86,
// to_le_bytes reproduces those 4 bytes in memory order, which IS the dotted
// quad. So b[0].b[1].b[2].b[3] is correct. (The legacy connect_hook log line
// prints these reversed — a cosmetic bug there; this M0 line is the correct
// one to trust.)
let b = sa.sin_addr.to_le_bytes();
let port = u16::from_be(sa.sin_port);
let is_loopback = b[0] == 127;
let is_lsx = matches!(port, 3216 | 3217); // known-good LSX channel; not Blaze
let mut tag = String::new();
if is_blaze_port(port) {
tag.push_str(" <-- BLAZE-PORT");
}
// A loopback connect on anything other than LSX is the situation-(a) signal.
if is_loopback && !is_lsx {
tag.push_str(" <-- LOOPBACK non-LSX");
}
crate::write_log(&format!(
"TRANSPORT_WATCH: {api} target={}.{}.{}.{}:{port} sock_type={sock_type}{tag}\n",
b[0], b[1], b[2], b[3]
));
}
AF_INET6 => {
if namelen < 28 {
crate::write_log(&format!(
"TRANSPORT_WATCH: {api} family=INET6 (short sockaddr, namelen={namelen})\n"
));
return;
}
// SAFE: family is AF_INET6 and namelen >= 28 == sizeof(sockaddr_in6).
let sa = &*(name as *const SockaddrIn6);
let a = sa.sin6_addr; // 16 bytes, network order
let port = u16::from_be(sa.sin6_port);
// Format as 8 colon-separated hex groups (not compressed — clarity over
// brevity for a log meant to be grepped).
let hex = (0..8)
.map(|i| format!("{:02x}{:02x}", a[i * 2], a[i * 2 + 1]))
.collect::<Vec<_>>()
.join(":");
// ::1 = loopback: first 15 bytes zero, last byte 1.
let is_loopback = a[..15].iter().all(|&x| x == 0) && a[15] == 1;
let mut tag = String::new();
if is_blaze_port(port) {
tag.push_str(" <-- BLAZE-PORT");
}
if is_loopback {
tag.push_str(" <-- IPv6 LOOPBACK (::1)");
}
crate::write_log(&format!(
"TRANSPORT_WATCH: {api} target=[{hex}]:{port} sock_type={sock_type} (IPv6){tag}\n"
));
}
other => {
// AF_UNIX=1 or anything else — where a named-pipe/unix-socket-style local
// Blaze transport would surface.
crate::write_log(&format!(
"TRANSPORT_WATCH: {api} family={other} (non-INET — possible AF_UNIX/pipe-like)\n"
));
}
}
}
+8 -7
View File
@@ -84,7 +84,9 @@ impl GameProfile {
}
for l in &self.prefix_links {
if l.link.trim().is_empty() || l.target.trim().is_empty() {
return Err("Game profile has a prefix link with an empty link or target.".into());
return Err(
"Game profile has a prefix link with an empty link or target.".into(),
);
}
if std::path::Path::new(&l.link).is_absolute() {
return Err(format!(
@@ -120,7 +122,8 @@ pub struct LauncherConfig {
pub bridge_tls_enabled: bool,
/// Path to the built openfut_hook.dll (Windows DLL for Proton injection).
pub hook_dll_path: String,
/// FIFA 23 game folder inside the Proton prefix (where the DLL is deployed).
/// Game folder where the hook DLL (version.dll) is deployed. Empty means
/// "not configured" — the hook deploy/check is skipped until the user sets it.
pub fifa_game_dir: String,
/// The OpenFUT server FIFA's EA traffic is redirected to. IPv4 literal or
/// hostname. Empty means "not configured" — launching is blocked until set.
@@ -235,11 +238,9 @@ impl Default for LauncherConfig {
.unwrap_or_default()
.to_string_lossy()
.into(),
fifa_game_dir: dirs::home_dir()
.map(|h| h.join(".steam/steam/steamapps/common/FIFA 23"))
.unwrap_or_default()
.to_string_lossy()
.into(),
// Empty by default, like the server host and game profile: the
// launcher never invents a path to somebody's game install.
fifa_game_dir: String::new(),
// No server configured by default — the user MUST enter one. There
// is deliberately no loopback/localhost default.
openfut_server_host: String::new(),
+7 -7
View File
@@ -70,13 +70,13 @@ pub(crate) fn run_elevated(script: &str) -> anyhow::Result<()> {
/// The file the injected hook reads its server address from, in the game dir.
pub const HOOK_CFG_FILE: &str = "openfut.cfg";
/// Deploy openfut_hook.dll into the FIFA 23 game directory and write
/// openfut.cfg with the structured server configuration the hook reads.
/// `cfg_contents` must be the full `openfut.cfg` body (see
/// `LauncherConfig::hook_cfg_contents`) — this function does not invent any
/// address itself, so a missing server can never silently become loopback.
/// Uses `version.dll` as the hijack name — FIFA 23 loads it but defers to
/// the system copy, so Proton picks up our local one first.
/// Deploy openfut_hook.dll into the game directory and write openfut.cfg with the
/// structured server configuration the hook reads. `cfg_contents` must be the full
/// `openfut.cfg` body (see `LauncherConfig::hook_cfg_contents`) — this function
/// does not invent any address itself, so a missing server can never silently
/// become loopback. Uses `version.dll` as the hijack name: the game loads it but
/// defers to the system copy, so the loader (native or Wine) picks up our local
/// one first.
pub fn deploy_hook_dll(dll_src: &Path, game_dir: &Path, cfg_contents: &str) -> anyhow::Result<()> {
if !dll_src.exists() {
anyhow::bail!(