cf515f5584099e83fbf000ad44ebd690154585e9
The 60fps cap still left 16ms gaps with no present; on windowed G-Sync/FreeSync DWM keeps moving the window in and out of the VRR path across those gaps and the refresh rate swings, which the panel shows as flicker. Render continuously (request_repaint every frame) with vsync on so the window stays continuously in VRR at the display's own variable refresh.
Description
GUI launcher for OpenFUT — manages core/bridge services, DLL hook deployment, and TLS cert setup
Languages
Rust
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