057cf92c3b9b1b4eb21130339a4b5881ffb82b98
Port the egui launcher to run natively on Windows (no Wine/Proton). The GUI,
launch state machine, config, health/account monitors, and openfut.cfg writing
are unchanged and cross-platform; only the effect layer is branched:
- game_launch: cfg(windows) launch spawns the game executable directly with its
working dir (the version.dll hijack loads from the game dir; no WINEDLLOVERRIDES,
Wine prefix, or licence regen). Requires the launcher to run elevated so the
child inherits admin. Linux Proton path gated cfg(unix).
- arm: cfg(windows) is a no-op (routing is openfut.cfg, written by the client-files
step; no ptrace_scope/DNAT/hosts). Linux arming gated cfg(unix).
- local_services: on Windows LSX/autopatch are in-process (stp-origin_emu.dll +
version.dll hook), so ensure_running reports ready without spawning. Gated the
unix-only CommandExt/process_group.
- preflight: cfg(windows) run() keeps only backend-reachable + hook-config checks.
- config: GameProfile configured()/validate() accept a runner-less Windows profile.
theme: fix a latent cross-platform panic — egui 0.29 keeps a Style per theme, so
set_style only reached the active one and TextStyle::resolve("Hero") panicked when
the other theme rendered. Install the full style into both themes and pin Dark.
Cross-built for x86_64-pc-windows-gnu; Linux build + 75 tests unchanged.
Description
GUI launcher for OpenFUT — manages core/bridge services, DLL hook deployment, and TLS cert setup
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Rust
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